UnitTests: Try to fix AcceptClient error
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#include <Nazara/Core/Thread.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Network/NetPacket.hpp>
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#include <Nazara/Network/TcpClient.hpp>
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#include <Nazara/Network/TcpClient.hpp>
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#include <Nazara/Network/TcpServer.hpp>
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#include <Nazara/Network/TcpServer.hpp>
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#include <Catch/catch.hpp>
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#include <Catch/catch.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Network/NetPacket.hpp>
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#include <random>
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#include <random>
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SCENARIO("TCP", "[NETWORK][TCP]")
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SCENARIO("TCP", "[NETWORK][TCP]")
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@@ -29,6 +28,8 @@ SCENARIO("TCP", "[NETWORK][TCP]")
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Nz::IpAddress clientIP = client.GetRemoteAddress();
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Nz::IpAddress clientIP = client.GetRemoteAddress();
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REQUIRE(clientIP.IsValid());
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REQUIRE(clientIP.IsValid());
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Nz::Thread::Sleep(100);
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Nz::TcpClient serverToClient;
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Nz::TcpClient serverToClient;
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REQUIRE(server.AcceptClient(&serverToClient));
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REQUIRE(server.AcceptClient(&serverToClient));
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