Renderer/OpenGL: Add loading of glCompressedTexSubImage*D
Former-commit-id: 34f19a2c8f640edace81a0f7cd211b06063fe8a3
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@ -179,6 +179,9 @@ NAZARA_RENDERER_API extern PFNGLCREATEPROGRAMPROC glCreateProgram;
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NAZARA_RENDERER_API extern PFNGLCREATESHADERPROC glCreateShader;
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NAZARA_RENDERER_API extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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NAZARA_RENDERER_API extern PFNGLCOLORMASKPROC glColorMask;
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NAZARA_RENDERER_API extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
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NAZARA_RENDERER_API extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
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NAZARA_RENDERER_API extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
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NAZARA_RENDERER_API extern PFNGLCULLFACEPROC glCullFace;
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NAZARA_RENDERER_API extern PFNGLCOMPILESHADERPROC glCompileShader;
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NAZARA_RENDERER_API extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
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@ -892,6 +892,9 @@ namespace Nz
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glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(LoadEntry("glCreateProgram"));
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glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(LoadEntry("glCreateShader"));
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glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(LoadEntry("glColorMask"));
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glCompressedTexSubImage1D = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC>(LoadEntry("glCompressedTexSubImage1D"));
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glCompressedTexSubImage2D = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(LoadEntry("glCompressedTexSubImage2D"));
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glCompressedTexSubImage3D = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(LoadEntry("glCompressedTexSubImage3D"));
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glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(LoadEntry("glCullFace"));
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glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(LoadEntry("glCompileShader"));
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glCopyTexSubImage2D = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(LoadEntry("glCopyTexSubImage2D"));
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@ -976,6 +979,7 @@ namespace Nz
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glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(LoadEntry("glTexImage3D"));
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glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(LoadEntry("glTexParameterf"));
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glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(LoadEntry("glTexParameteri"));
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glTexSubImage1D = reinterpret_cast<PFNGLTEXSUBIMAGE1DPROC>(LoadEntry("glTexSubImage1D"));
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glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(LoadEntry("glTexSubImage2D"));
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glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(LoadEntry("glTexSubImage3D"));
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glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(LoadEntry("glUniform1f"));
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@ -2104,6 +2108,9 @@ PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr;
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PFNGLCREATESHADERPROC glCreateShader = nullptr;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr;
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PFNGLCOLORMASKPROC glColorMask = nullptr;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = nullptr;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = nullptr;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = nullptr;
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PFNGLCULLFACEPROC glCullFace = nullptr;
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PFNGLCOMPILESHADERPROC glCompileShader = nullptr;
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PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D = nullptr;
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