Add PhysicsDemo (first ECS demo)
This commit is contained in:
parent
fe06cc210d
commit
d6248a061d
|
|
@ -0,0 +1,410 @@
|
|||
#include <Nazara/Core.hpp>
|
||||
#include <Nazara/Core/ECS.hpp>
|
||||
#include <Nazara/Platform.hpp>
|
||||
#include <Nazara/Graphics.hpp>
|
||||
#include <Nazara/Graphics/Components.hpp>
|
||||
#include <Nazara/Math/PidController.hpp>
|
||||
#include <Nazara/Physics3D.hpp>
|
||||
#include <Nazara/Physics3D/Components.hpp>
|
||||
#include <Nazara/Physics3D/Systems.hpp>
|
||||
#include <Nazara/Renderer.hpp>
|
||||
#include <Nazara/Shader.hpp>
|
||||
#include <Nazara/Shader/SpirvConstantCache.hpp>
|
||||
#include <Nazara/Shader/SpirvPrinter.hpp>
|
||||
#include <Nazara/Utility.hpp>
|
||||
#include <Nazara/Utility/Components.hpp>
|
||||
#include <entt/entt.hpp>
|
||||
#include <array>
|
||||
#include <iostream>
|
||||
|
||||
int main()
|
||||
{
|
||||
std::filesystem::path resourceDir = "resources";
|
||||
if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory(".." / resourceDir))
|
||||
resourceDir = ".." / resourceDir;
|
||||
|
||||
Nz::Renderer::Config rendererConfig;
|
||||
std::cout << "Run using Vulkan? (y/n)" << std::endl;
|
||||
if (std::getchar() != 'n')
|
||||
rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
|
||||
else
|
||||
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
|
||||
|
||||
Nz::Modules<Nz::Graphics, Nz::Physics3D, Nz::ECS> nazara(rendererConfig);
|
||||
|
||||
Nz::RenderWindow window;
|
||||
|
||||
Nz::MeshParams meshParams;
|
||||
meshParams.center = true;
|
||||
meshParams.storage = Nz::DataStorage::Software;
|
||||
meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 0.f)) * Nz::Matrix4f::Scale(Nz::Vector3f(0.002f));
|
||||
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_UV);
|
||||
|
||||
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
|
||||
|
||||
std::string windowTitle = "Graphics Test";
|
||||
if (!window.Create(device, Nz::VideoMode(1920, 1080, 32), windowTitle))
|
||||
{
|
||||
std::cout << "Failed to create Window" << std::endl;
|
||||
return __LINE__;
|
||||
}
|
||||
|
||||
std::shared_ptr<Nz::Mesh> spaceshipMesh = Nz::Mesh::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", meshParams);
|
||||
if (!spaceshipMesh)
|
||||
{
|
||||
NazaraError("Failed to load model");
|
||||
return __LINE__;
|
||||
}
|
||||
|
||||
std::shared_ptr<Nz::GraphicalMesh> gfxMesh = std::make_shared<Nz::GraphicalMesh>(*spaceshipMesh);
|
||||
|
||||
// Texture
|
||||
std::shared_ptr<Nz::Image> diffuseImage = Nz::Image::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png");
|
||||
if (!diffuseImage || !diffuseImage->Convert(Nz::PixelFormat::RGBA8_SRGB))
|
||||
{
|
||||
NazaraError("Failed to load image");
|
||||
return __LINE__;
|
||||
}
|
||||
|
||||
Nz::TextureParams texParams;
|
||||
texParams.renderDevice = device;
|
||||
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
|
||||
|
||||
std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>(Nz::BasicMaterial::GetSettings());
|
||||
material->EnableDepthBuffer(true);
|
||||
material->EnableFaceCulling(true);
|
||||
|
||||
Nz::TextureSamplerInfo samplerInfo;
|
||||
samplerInfo.anisotropyLevel = 8;
|
||||
|
||||
Nz::BasicMaterial basicMat(*material);
|
||||
basicMat.EnableAlphaTest(false);
|
||||
basicMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
|
||||
basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
|
||||
basicMat.SetDiffuseSampler(samplerInfo);
|
||||
|
||||
std::shared_ptr<Nz::Model> model = std::make_shared<Nz::Model>(std::move(gfxMesh));
|
||||
for (std::size_t i = 0; i < model->GetSubMeshCount(); ++i)
|
||||
model->SetMaterial(i, material);
|
||||
|
||||
Nz::Vector2ui windowSize = window.GetSize();
|
||||
|
||||
Nz::ViewerInstance viewerInstance;
|
||||
viewerInstance.UpdateTargetSize(Nz::Vector2f(window.GetSize()));
|
||||
viewerInstance.UpdateProjViewMatrices(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f), Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1));
|
||||
|
||||
Nz::VertexMapper vertexMapper(*spaceshipMesh->GetSubMesh(0), Nz::BufferAccess::ReadOnly);
|
||||
Nz::SparsePtr<Nz::Vector3f> vertices = vertexMapper.GetComponentPtr<Nz::Vector3f>(Nz::VertexComponent::Position);
|
||||
|
||||
|
||||
entt::registry registry;
|
||||
|
||||
Nz::Physics3DSystem physSytem(registry);
|
||||
|
||||
|
||||
auto shipCollider = std::make_shared<Nz::ConvexCollider3D>(vertices, vertexMapper.GetVertexCount(), 0.01f);
|
||||
|
||||
std::shared_ptr<Nz::Material> colliderMat = std::make_shared<Nz::Material>(Nz::BasicMaterial::GetSettings());
|
||||
colliderMat->EnableDepthBuffer(true);
|
||||
colliderMat->SetPrimitiveMode(Nz::PrimitiveMode::LineList);
|
||||
|
||||
Nz::BasicMaterial colliderBasicMat(*colliderMat);
|
||||
colliderBasicMat.SetDiffuseColor(Nz::Color::Green);
|
||||
|
||||
std::shared_ptr<Nz::Model> colliderModel;
|
||||
{
|
||||
std::shared_ptr<Nz::Mesh> colliderMesh = Nz::Mesh::Build(shipCollider->GenerateMesh());
|
||||
std::shared_ptr<Nz::GraphicalMesh> colliderGraphicalMesh = std::make_shared<Nz::GraphicalMesh>(*colliderMesh);
|
||||
|
||||
colliderModel = std::make_shared<Nz::Model>(colliderGraphicalMesh);
|
||||
for (std::size_t i = 0; i < colliderModel->GetSubMeshCount(); ++i)
|
||||
colliderModel->SetMaterial(i, colliderMat);
|
||||
}
|
||||
|
||||
entt::entity playerEntity = registry.create();
|
||||
Nz::Node headingNode;
|
||||
{
|
||||
auto& entityNode = registry.emplace<Nz::NodeComponent>(playerEntity);
|
||||
entityNode.SetPosition(Nz::Vector3f(12.5f, 0.f, 25.f));
|
||||
|
||||
auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(playerEntity);
|
||||
entityGfx.AttachRenderable(model);
|
||||
|
||||
auto& entityPhys = registry.emplace<Nz::RigidBody3DComponent>(playerEntity, physSytem.CreateRigidBody(shipCollider));
|
||||
entityPhys.SetMass(50.f);
|
||||
entityPhys.SetAngularDamping(Nz::Vector3f::Zero());
|
||||
|
||||
headingNode.SetParent(entityNode);
|
||||
headingNode.SetInheritRotation(false);
|
||||
headingNode.SetRotation(entityNode.GetRotation());
|
||||
}
|
||||
|
||||
|
||||
Nz::Node cameraNode;
|
||||
cameraNode.SetParent(headingNode);
|
||||
cameraNode.SetPosition(Nz::Vector3f::Backward() * 2.5f + Nz::Vector3f::Up() * 1.f);
|
||||
|
||||
for (std::size_t x = 0; x < 1; ++x)
|
||||
{
|
||||
for (std::size_t y = 0; y < 1; ++y)
|
||||
{
|
||||
for (std::size_t z = 0; z < 10; ++z)
|
||||
{
|
||||
entt::entity entity = registry.create();
|
||||
auto& entityNode = registry.emplace<Nz::NodeComponent>(entity);
|
||||
entityNode.SetPosition(Nz::Vector3f(x * 2.f, y * 1.5f, z * 2.f));
|
||||
|
||||
auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(entity);
|
||||
entityGfx.AttachRenderable(model);
|
||||
|
||||
auto& entityPhys = registry.emplace<Nz::RigidBody3DComponent>(entity, physSytem.CreateRigidBody(shipCollider));
|
||||
entityPhys.SetMass(1.f);
|
||||
entityPhys.SetAngularDamping(Nz::Vector3f::Zero());
|
||||
entityPhys.SetLinearDamping(0.f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Nz::RenderWindowImpl* windowImpl = window.GetImpl();
|
||||
std::shared_ptr<Nz::CommandPool> commandPool = windowImpl->CreateCommandPool(Nz::QueueType::Graphics);
|
||||
|
||||
Nz::CommandBufferPtr drawCommandBuffer;
|
||||
auto RebuildCommandBuffer = [&]
|
||||
{
|
||||
Nz::Vector2ui windowSize = window.GetSize();
|
||||
drawCommandBuffer = commandPool->BuildCommandBuffer([&](Nz::CommandBufferBuilder& builder)
|
||||
{
|
||||
Nz::Recti renderRect(0, 0, window.GetSize().x, window.GetSize().y);
|
||||
|
||||
Nz::CommandBufferBuilder::ClearValues clearValues[2];
|
||||
clearValues[0].color = Nz::Color(80, 80, 80);
|
||||
clearValues[1].depth = 1.f;
|
||||
clearValues[1].stencil = 0;
|
||||
|
||||
builder.BeginDebugRegion("Main window rendering", Nz::Color::Green);
|
||||
{
|
||||
builder.BeginRenderPass(windowImpl->GetFramebuffer(), windowImpl->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
|
||||
{
|
||||
builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
|
||||
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
|
||||
builder.BindShaderBinding(Nz::Graphics::ViewerBindingSet, viewerInstance.GetShaderBinding());
|
||||
|
||||
auto view = registry.view<const Nz::GraphicsComponent>();
|
||||
for (auto [entity, gfxComponent] : view.each())
|
||||
{
|
||||
const Nz::WorldInstance& worldInstance = gfxComponent.GetWorldInstance();
|
||||
for (const auto& renderable : gfxComponent.GetRenderables())
|
||||
renderable->Draw(builder, worldInstance);
|
||||
}
|
||||
}
|
||||
builder.EndRenderPass();
|
||||
}
|
||||
builder.EndDebugRegion();
|
||||
});
|
||||
};
|
||||
|
||||
|
||||
Nz::Vector3f viewerPos = Nz::Vector3f::Zero();
|
||||
|
||||
Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
|
||||
Nz::Quaternionf camQuat(camAngles);
|
||||
|
||||
window.EnableEventPolling(true);
|
||||
|
||||
Nz::Clock updateClock;
|
||||
Nz::Clock secondClock;
|
||||
unsigned int fps = 0;
|
||||
|
||||
Nz::Mouse::SetRelativeMouseMode(true);
|
||||
|
||||
float elapsedTime = 0.f;
|
||||
Nz::UInt64 time = Nz::GetElapsedMicroseconds();
|
||||
|
||||
Nz::PidController<Nz::Vector3f> headingController(0.5f, 0.f, 0.05f);
|
||||
Nz::PidController<Nz::Vector3f> upController(1.f, 0.f, 0.1f);
|
||||
|
||||
bool showColliders = false;
|
||||
bool rebuildCommandBuffer = false;
|
||||
while (window.IsOpen())
|
||||
{
|
||||
Nz::UInt64 now = Nz::GetElapsedMicroseconds();
|
||||
elapsedTime = (now - time) / 1'000'000.f;
|
||||
time = now;
|
||||
|
||||
Nz::WindowEvent event;
|
||||
while (window.PollEvent(&event))
|
||||
{
|
||||
switch (event.type)
|
||||
{
|
||||
case Nz::WindowEventType::Quit:
|
||||
window.Close();
|
||||
break;
|
||||
|
||||
case Nz::WindowEventType::KeyPressed:
|
||||
if (event.key.virtualKey == Nz::Keyboard::VKey::A)
|
||||
{
|
||||
basicMat.EnableAlphaTest(!basicMat.IsAlphaTestEnabled());
|
||||
rebuildCommandBuffer = true;
|
||||
}
|
||||
else if (event.key.virtualKey == Nz::Keyboard::VKey::B)
|
||||
{
|
||||
showColliders = !showColliders;
|
||||
if (showColliders)
|
||||
{
|
||||
auto view = registry.view<Nz::GraphicsComponent>();
|
||||
for (auto [entity, gfxComponent] : view.each())
|
||||
gfxComponent.AttachRenderable(colliderModel);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto view = registry.view<Nz::GraphicsComponent>();
|
||||
for (auto [entity, gfxComponent] : view.each())
|
||||
gfxComponent.DetachRenderable(colliderModel);
|
||||
}
|
||||
rebuildCommandBuffer = true;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case Nz::WindowEventType::MouseMoved:
|
||||
{
|
||||
float sensitivity = 0.3f;
|
||||
|
||||
camAngles.yaw = camAngles.yaw - event.mouseMove.deltaX * sensitivity;
|
||||
camAngles.pitch = camAngles.pitch - event.mouseMove.deltaY * sensitivity;
|
||||
|
||||
camAngles.Normalize();
|
||||
|
||||
camQuat = camAngles;
|
||||
|
||||
headingNode.SetRotation(camQuat);
|
||||
break;
|
||||
}
|
||||
|
||||
case Nz::WindowEventType::Resized:
|
||||
{
|
||||
Nz::Vector2ui windowSize = window.GetSize();
|
||||
viewerInstance.UpdateProjectionMatrix(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f));
|
||||
viewerInstance.UpdateTargetSize(Nz::Vector2f(windowSize));
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (updateClock.GetMilliseconds() > 1000 / 60)
|
||||
{
|
||||
float updateTime = updateClock.Restart() / 1'000'000.f;
|
||||
|
||||
float cameraSpeed = 20.f * updateTime;
|
||||
|
||||
physSytem.Update(registry, 1000.f / 60.f);
|
||||
|
||||
Nz::RigidBody3DComponent& playerShipBody = registry.get<Nz::RigidBody3DComponent>(playerEntity);
|
||||
Nz::Quaternionf currentRotation = playerShipBody.GetRotation();
|
||||
|
||||
Nz::Vector3f desiredHeading = headingNode.GetForward();
|
||||
Nz::Vector3f currentHeading = currentRotation * Nz::Vector3f::Forward();
|
||||
Nz::Vector3f headingError = currentHeading.CrossProduct(desiredHeading);
|
||||
|
||||
Nz::Vector3f desiredUp = headingNode.GetUp();
|
||||
Nz::Vector3f currentUp = currentRotation * Nz::Vector3f::Up();
|
||||
Nz::Vector3f upError = currentUp.CrossProduct(desiredUp);
|
||||
|
||||
playerShipBody.AddTorque(headingController.Update(headingError, elapsedTime) * 10.f);
|
||||
playerShipBody.AddTorque(upController.Update(upError, elapsedTime) * 10.f);
|
||||
|
||||
float mass = playerShipBody.GetMass();
|
||||
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Up) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z))
|
||||
playerShipBody.AddForce(Nz::Vector3f::Forward() * 2.5f * mass, Nz::CoordSys::Local);
|
||||
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Down) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::S))
|
||||
playerShipBody.AddForce(Nz::Vector3f::Backward() * 2.5f * mass, Nz::CoordSys::Local);
|
||||
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Left) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Q))
|
||||
playerShipBody.AddForce(Nz::Vector3f::Left() * 2.5f * mass, Nz::CoordSys::Local);
|
||||
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Right) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::D))
|
||||
playerShipBody.AddForce(Nz::Vector3f::Right() * 2.5f * mass, Nz::CoordSys::Local);
|
||||
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LShift) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RShift))
|
||||
playerShipBody.AddForce(Nz::Vector3f::Up() * 3.f * mass, Nz::CoordSys::Local);
|
||||
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LControl) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RControl))
|
||||
playerShipBody.AddForce(Nz::Vector3f::Down() * 3.f * mass, Nz::CoordSys::Local);
|
||||
}
|
||||
|
||||
Nz::RenderFrame frame = windowImpl->Acquire();
|
||||
if (!frame)
|
||||
continue;
|
||||
|
||||
Nz::UploadPool& uploadPool = frame.GetUploadPool();
|
||||
|
||||
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(cameraNode.GetPosition(Nz::CoordSys::Global), cameraNode.GetRotation(Nz::CoordSys::Global)));
|
||||
|
||||
frame.Execute([&](Nz::CommandBufferBuilder& builder)
|
||||
{
|
||||
builder.BeginDebugRegion("UBO Update", Nz::Color::Yellow);
|
||||
{
|
||||
builder.PreTransferBarrier();
|
||||
|
||||
viewerInstance.UpdateBuffers(uploadPool, builder);
|
||||
/*
|
||||
modelInstance.UpdateBuffers(uploadPool, builder);
|
||||
modelInstance2.UpdateBuffers(uploadPool, builder);
|
||||
*/
|
||||
|
||||
auto view = registry.view<Nz::GraphicsComponent, const Nz::NodeComponent>();
|
||||
for (auto [entity, gfxComponent, nodeComponent] : view.each())
|
||||
{
|
||||
Nz::WorldInstance& worldInstance = gfxComponent.GetWorldInstance();
|
||||
worldInstance.UpdateWorldMatrix(nodeComponent.GetTransformMatrix());
|
||||
|
||||
worldInstance.UpdateBuffers(uploadPool, builder);
|
||||
}
|
||||
|
||||
if (material->Update(frame, builder))
|
||||
rebuildCommandBuffer = true;
|
||||
|
||||
if (colliderMat->Update(frame, builder))
|
||||
rebuildCommandBuffer = true;
|
||||
|
||||
builder.PostTransferBarrier();
|
||||
}
|
||||
builder.EndDebugRegion();
|
||||
}, Nz::QueueType::Transfer);
|
||||
|
||||
if (rebuildCommandBuffer || frame.IsFramebufferInvalidated())
|
||||
{
|
||||
frame.PushForRelease(std::move(drawCommandBuffer));
|
||||
RebuildCommandBuffer();
|
||||
}
|
||||
|
||||
frame.SubmitCommandBuffer(drawCommandBuffer.get(), Nz::QueueType::Graphics);
|
||||
|
||||
frame.Present();
|
||||
|
||||
window.Display();
|
||||
|
||||
rebuildCommandBuffer = false;
|
||||
|
||||
fps++;
|
||||
|
||||
if (secondClock.GetMilliseconds() >= 1000)
|
||||
{
|
||||
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS");
|
||||
|
||||
fps = 0;
|
||||
|
||||
secondClock.Restart();
|
||||
}
|
||||
}
|
||||
|
||||
registry.clear();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
target("PhysicsDemo")
|
||||
set_group("Examples")
|
||||
set_kind("binary")
|
||||
add_deps("NazaraGraphics", "NazaraPhysics3D")
|
||||
add_packages("entt")
|
||||
add_files("main.cpp")
|
||||
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include <Nazara/Physics3D/Physics3D.hpp>
|
||||
#include <Nazara/Core/Core.hpp>
|
||||
#include <Nazara/Core/ECS.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Core/Log.hpp>
|
||||
#include <Nazara/Physics3D/Config.hpp>
|
||||
|
|
@ -16,6 +17,7 @@ namespace Nz
|
|||
Physics3D::Physics3D(Config /*config*/) :
|
||||
ModuleBase("Physics3D", this)
|
||||
{
|
||||
ECS::RegisterComponents();
|
||||
}
|
||||
|
||||
unsigned int Physics3D::GetMemoryUsed()
|
||||
|
|
|
|||
Loading…
Reference in New Issue