Made demo use ShaderBuilder

Former-commit-id: 8b915f244c95ff7d0d20a980feed6998c7f2e441
This commit is contained in:
Lynix
2012-12-25 12:33:42 +01:00
parent a366d4966b
commit d6ef4e3547
3 changed files with 3 additions and 67 deletions

View File

@@ -1,10 +0,0 @@
#version 110
varying vec2 vTexCoord;
uniform sampler2D DiffuseMap;
void main()
{
gl_FragColor = texture2D(DiffuseMap, vTexCoord);
}

View File

@@ -1,14 +0,0 @@
#version 110
attribute vec3 Position;
attribute vec2 TexCoord0;
uniform mat4 WorldViewProjMatrix;
varying vec2 vTexCoord;
void main()
{
gl_Position = WorldViewProjMatrix * vec4(Position, 1.0);
vTexCoord = TexCoord0;
}