Made demo use ShaderBuilder
Former-commit-id: 8b915f244c95ff7d0d20a980feed6998c7f2e441
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@@ -1,10 +0,0 @@
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#version 110
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varying vec2 vTexCoord;
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uniform sampler2D DiffuseMap;
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void main()
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{
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gl_FragColor = texture2D(DiffuseMap, vTexCoord);
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}
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@@ -1,14 +0,0 @@
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#version 110
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attribute vec3 Position;
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attribute vec2 TexCoord0;
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uniform mat4 WorldViewProjMatrix;
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varying vec2 vTexCoord;
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void main()
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{
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gl_Position = WorldViewProjMatrix * vec4(Position, 1.0);
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vTexCoord = TexCoord0;
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}
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