Merge branch 'ubo' into vulkan
This commit is contained in:
commit
d7a2e9aad1
23
ChangeLog.md
23
ChangeLog.md
|
|
@ -16,10 +16,11 @@ Miscellaneous:
|
|||
- Add Lua unit tests
|
||||
- NDEBUG is now defined in Release
|
||||
- Replaced typedefs keywords with modern using keywords
|
||||
- When supported, projects are now parts of a virtual "workspace group" according to their kind
|
||||
|
||||
Nazara Engine:
|
||||
- VertexMapper:GetComponentPtr no longer throw an error if component is disabled or incompatible with template type, instead a null pointer is returned.
|
||||
- Bitset swap operation is now correctly marked as noexcept`
|
||||
- Bitset swap operation is now correctly marked as noexcept
|
||||
- Mesh loaders now takes MeshParams vertexDeclaration into account
|
||||
- ⚠️ Replaced RenderTarget::Get[Height|Width] by RenderTarget::GetSize
|
||||
- ⚠️ Removed Window::Get[Height|Width] methods
|
||||
|
|
@ -94,6 +95,22 @@ Nazara Engine:
|
|||
- ⚠️ Stream::ReadLine will now returns empty lines if present in the file
|
||||
- Fixed cubemaps seams with OpenGL
|
||||
- HandledObject movement constructor/assignement operator are now marked noexcept
|
||||
- ⚠️ PhysWorld2D callbacks OnPhysWorld2DPreStep and OnPhysWorld2DPostStep now takes a invStepCount depending on the number of step taken this update, fixing force application and other
|
||||
- ⚠️ Refactored Mesh/SubMesh, allowing a submesh to be attached to multiple meshes, deprecating Create/Destroy methods
|
||||
- SubMesh class now has a OnSubMeshInvalidateAABB signal, triggered when a new AABB is set to the submesh
|
||||
- Mesh class now has a OnMeshInvalidateAABB signal, triggered when a mesh invalidates its AABB, which is also submesh updates its AABB
|
||||
- Model now invalidate properly their bounding volume when their mesh AABB is updated
|
||||
- Added operator&/|/^ taking an enumeration value and a Flags object using the same enumeration type.
|
||||
- Added LuaState::CallWithHandler methods, allowing to setup a error handler function
|
||||
- Added LuaState::Traceback method
|
||||
- Added ModelLibrary, ModelManager and ModelSaver
|
||||
- Added AbstractViewer::Project and AbstractViewer::Unproject methods
|
||||
- Added AbstractViewer::ProjectDepth method
|
||||
- Fixed SocketPoller not be able to recover from some errors (like invalid sockets and such)
|
||||
- ⚠️ Replaced currentBitPos and currentByte fields by [read|write][BitPos][Byte] to handle properly bit reading/writing.
|
||||
- InstancedRenderable::SetMaterial methods are now public.
|
||||
- Fixed Model copy constructor not copying materials
|
||||
- ⚠️ Added InstancedRenderable::Clone() method
|
||||
|
||||
Nazara Development Kit:
|
||||
- Added ImageWidget (#139)
|
||||
|
|
@ -142,6 +159,7 @@ Nazara Development Kit:
|
|||
- ⚠️ TextAreaWidget::GetHoveredGlyph now returns a two-dimensional position instead of a single glyph position
|
||||
- Fixed Entity::OnEntityDestruction signal not being properly moved and thus not being called.
|
||||
- Fixed EntityOwner move assignment which was losing entity ownership
|
||||
- Add GraphicsComponent:ForEachRenderable method
|
||||
|
||||
# 0.4:
|
||||
|
||||
|
|
@ -187,7 +205,8 @@ Nazara Engine:
|
|||
- Added VertexMapper::GetVertexCount()
|
||||
- Added VertexMapper::HasComponentOfType()
|
||||
- Fixed SimpleTextDrawer bounds computation
|
||||
|
||||
- Added LuaState::Load methods which allows to load (compile) lua code to function without executing it.
|
||||
- Added ENetPeer::GetLastReceiveTime() which gives the last time a reliable packet was received.
|
||||
|
||||
Nazara Development Kit:
|
||||
- ⚠️ Components no longer need to be copyable by assignation
|
||||
|
|
|
|||
|
|
@ -44,6 +44,8 @@ namespace Ndk
|
|||
|
||||
inline bool DoesRequireRealTimeReflections() const;
|
||||
|
||||
template<typename Func> void ForEachRenderable(const Func& func) const;
|
||||
|
||||
inline void EnsureBoundingVolumeUpdate() const;
|
||||
inline void EnsureTransformMatrixUpdate() const;
|
||||
|
||||
|
|
|
|||
|
|
@ -107,6 +107,18 @@ namespace Ndk
|
|||
return m_reflectiveMaterialCount != 0 && m_reflectionMap;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Calls a function for every renderable attached to this component
|
||||
*
|
||||
* \param func Callback function which will be called with renderable data
|
||||
*/
|
||||
template<typename Func>
|
||||
void GraphicsComponent::ForEachRenderable(const Func& func) const
|
||||
{
|
||||
for (const auto& renderableData : m_renderables)
|
||||
func(renderableData.renderable, renderableData.data.localMatrix, renderableData.data.renderOrder);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Ensures the bounding volume is up to date
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -62,12 +62,19 @@ namespace Ndk
|
|||
const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
|
||||
const GraphicsComponent& entityGfx = m_entityOwner->GetComponent<GraphicsComponent>();
|
||||
|
||||
Nz::Boxf aabb = entityGfx.GetBoundingVolume().aabb;
|
||||
|
||||
Nz::Matrix4f transformMatrix = Nz::Matrix4f::Identity();
|
||||
transformMatrix.SetScale(entityGfx.GetBoundingVolume().aabb.GetLengths());
|
||||
transformMatrix.SetTranslation(entityGfx.GetBoundingVolume().aabb.GetCenter());
|
||||
transformMatrix.SetScale(aabb.GetLengths());
|
||||
transformMatrix.SetTranslation(aabb.GetCenter());
|
||||
|
||||
renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);
|
||||
}
|
||||
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
class OBBDebugRenderable : public DebugRenderable
|
||||
|
|
@ -82,11 +89,21 @@ namespace Ndk
|
|||
const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
|
||||
const GraphicsComponent& entityGfx = m_entityOwner->GetComponent<GraphicsComponent>();
|
||||
|
||||
Nz::Boxf obb = entityGfx.GetBoundingVolume().obb.localBox;
|
||||
|
||||
Nz::Matrix4f transformMatrix = instanceData.transformMatrix;
|
||||
transformMatrix.ApplyScale(entityGfx.GetBoundingVolume().obb.localBox.GetLengths());
|
||||
Nz::Vector3f obbCenter = transformMatrix.Transform(obb.GetCenter(), 0.f); //< Apply rotation/scale to obb center, to display it at a correct position
|
||||
|
||||
transformMatrix.ApplyScale(obb.GetLengths());
|
||||
transformMatrix.ApplyTranslation(obbCenter);
|
||||
|
||||
renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);
|
||||
}
|
||||
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -300,9 +317,7 @@ namespace Ndk
|
|||
Nz::MeshRef mesh = Nz::Mesh::New();
|
||||
mesh->CreateStatic();
|
||||
|
||||
Nz::StaticMeshRef subMesh = Nz::StaticMesh::New(mesh);
|
||||
subMesh->Create(vertexBuffer);
|
||||
subMesh->SetIndexBuffer(indexBuffer);
|
||||
Nz::StaticMeshRef subMesh = Nz::StaticMesh::New(vertexBuffer, indexBuffer);
|
||||
subMesh->SetPrimitiveMode(Nz::PrimitiveMode_LineList);
|
||||
subMesh->SetMaterialIndex(0);
|
||||
subMesh->GenerateAABB();
|
||||
|
|
|
|||
|
|
@ -71,10 +71,19 @@ function NazaraBuild:Execute()
|
|||
configurations(configs)
|
||||
end
|
||||
|
||||
if (self.Config["PremakeProject"] and os.ishost("windows")) then
|
||||
group("_Premake")
|
||||
|
||||
local commandLine = "premake5.exe " .. table.concat(_ARGV, ' ')
|
||||
project("Regenerate premake")
|
||||
kind("Utility")
|
||||
prebuildcommands("cd .. && " .. commandLine)
|
||||
end
|
||||
|
||||
-- Extern libraries
|
||||
if (self.Config["BuildDependencies"]) then
|
||||
self:FilterLibDirectory("../thirdparty/genlib/", targetdir) -- For generated libraries
|
||||
|
||||
group("Thirdparties")
|
||||
|
||||
for k, libTable in ipairs(self.OrderedExtLibs) do
|
||||
project(libTable.Name)
|
||||
|
||||
|
|
@ -94,6 +103,8 @@ function NazaraBuild:Execute()
|
|||
links(libTable.Libraries)
|
||||
libdirs("../thirdparty/lib/common")
|
||||
|
||||
self:FilterLibDirectory("../thirdparty/genlib/", targetdir) -- For generated libraries
|
||||
|
||||
filter(clangGccActions)
|
||||
buildoptions("-U__STRICT_ANSI__")
|
||||
|
||||
|
|
@ -112,14 +123,9 @@ function NazaraBuild:Execute()
|
|||
end
|
||||
end
|
||||
|
||||
if (self.Config["PremakeProject"] and os.ishost("windows")) then
|
||||
local commandLine = "premake5.exe " .. table.concat(_ARGV, ' ')
|
||||
project("_PremakeProject")
|
||||
kind("Utility")
|
||||
prebuildcommands("cd .. && " .. commandLine)
|
||||
end
|
||||
|
||||
-- Modules
|
||||
group("Engine Modules")
|
||||
|
||||
if (_OPTIONS["united"]) then
|
||||
project("NazaraEngine")
|
||||
|
||||
|
|
@ -175,6 +181,8 @@ function NazaraBuild:Execute()
|
|||
end
|
||||
|
||||
-- Tools
|
||||
group("Engine SDK - Tools")
|
||||
|
||||
for k, toolTable in ipairs(self.OrderedTools) do
|
||||
local prefix = "Nazara"
|
||||
if (toolTable.Kind == "plugin") then
|
||||
|
|
@ -243,6 +251,8 @@ function NazaraBuild:Execute()
|
|||
filter({})
|
||||
end
|
||||
|
||||
group("Examples")
|
||||
|
||||
for k, exampleTable in ipairs(self.OrderedExamples) do
|
||||
local destPath = "../examples/bin"
|
||||
|
||||
|
|
|
|||
|
|
@ -219,17 +219,17 @@ namespace Nz
|
|||
*/
|
||||
inline bool Serialize(SerializationContext& context, bool value, TypeTag<bool>)
|
||||
{
|
||||
if (context.currentBitPos == 8)
|
||||
if (context.writeBitPos == 8)
|
||||
{
|
||||
context.currentBitPos = 0;
|
||||
context.currentByte = 0;
|
||||
context.writeBitPos = 0;
|
||||
context.writeByte = 0;
|
||||
}
|
||||
|
||||
if (value)
|
||||
context.currentByte |= 1 << context.currentBitPos;
|
||||
context.writeByte |= 1 << context.writeBitPos;
|
||||
|
||||
if (++context.currentBitPos >= 8)
|
||||
return Serialize(context, context.currentByte, TypeTag<UInt8>());
|
||||
if (++context.writeBitPos >= 8)
|
||||
return Serialize(context, context.writeByte, TypeTag<UInt8>());
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
|
@ -291,18 +291,18 @@ namespace Nz
|
|||
*/
|
||||
inline bool Unserialize(SerializationContext& context, bool* value, TypeTag<bool>)
|
||||
{
|
||||
if (context.currentBitPos == 8)
|
||||
if (context.readBitPos == 8)
|
||||
{
|
||||
if (!Unserialize(context, &context.currentByte, TypeTag<UInt8>()))
|
||||
if (!Unserialize(context, &context.readByte, TypeTag<UInt8>()))
|
||||
return false;
|
||||
|
||||
context.currentBitPos = 0;
|
||||
context.readBitPos = 0;
|
||||
}
|
||||
|
||||
if (value)
|
||||
*value = (context.currentByte & (1 << context.currentBitPos)) != 0;
|
||||
*value = (context.readByte & (1 << context.readBitPos)) != 0;
|
||||
|
||||
context.currentBitPos++;
|
||||
context.readBitPos++;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -341,7 +341,7 @@ namespace Nz
|
|||
{
|
||||
NazaraAssert(value, "Invalid data pointer");
|
||||
|
||||
context.ResetBitPosition();
|
||||
context.ResetReadBitPosition();
|
||||
|
||||
if (context.stream->Read(value, sizeof(T)) == sizeof(T))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -86,11 +86,11 @@ namespace Nz
|
|||
if (!m_context.stream)
|
||||
return true;
|
||||
|
||||
if (m_context.currentBitPos != 8)
|
||||
if (m_context.writeBitPos != 8)
|
||||
{
|
||||
m_context.currentBitPos = 8; //< To prevent Serialize to flush bits itself
|
||||
m_context.writeBitPos = 8; //< To prevent Serialize to flush bits itself
|
||||
|
||||
if (!Serialize(m_context, m_context.currentByte))
|
||||
if (!Serialize(m_context, m_context.writeByte))
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -73,12 +73,16 @@ namespace Nz
|
|||
BitField m_value;
|
||||
};
|
||||
|
||||
template<typename E> constexpr Flags<E> operator&(E lhs, Flags<E> rhs);
|
||||
template<typename E> constexpr Flags<E> operator|(E lhs, Flags<E> rhs);
|
||||
template<typename E> constexpr Flags<E> operator^(E lhs, Flags<E> rhs);
|
||||
|
||||
// Little hack to have them in both Nz and global scope
|
||||
namespace FlagsOperators
|
||||
{
|
||||
template<typename E> constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator~(E lhs);
|
||||
template<typename E> constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator|(E lhs, E rhs);
|
||||
template<typename E> constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator&(E lhs, E rhs);
|
||||
template<typename E> constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator|(E lhs, E rhs);
|
||||
template<typename E> constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator^(E lhs, E rhs);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -221,6 +221,51 @@ namespace Nz
|
|||
return 1U << static_cast<BitField>(enumValue);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Compare flag states
|
||||
* \return Compared flags
|
||||
*
|
||||
* This will returns a copy of the Flags object compared with the enum state.
|
||||
*
|
||||
* \param lhs Enum to compare with flags.
|
||||
* \param rhs Flags object.
|
||||
*/
|
||||
template<typename E>
|
||||
constexpr Flags<E> operator&(E lhs, Flags<E> rhs)
|
||||
{
|
||||
return rhs & lhs;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Combine flag states
|
||||
* \return Combined flags
|
||||
*
|
||||
* This will returns a copy of the Flags object combined with the enum state.
|
||||
*
|
||||
* \param lhs Enum to combine with flags.
|
||||
* \param rhs Flags object.
|
||||
*/
|
||||
template<typename E>
|
||||
constexpr Flags<E> operator|(E lhs, Flags<E> rhs)
|
||||
{
|
||||
return rhs | lhs;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief XOR flag states
|
||||
* \return XORed flags
|
||||
*
|
||||
* This will returns a copy of the Flags object XORed with the enum state.
|
||||
*
|
||||
* \param lhs Enum to XOR with flags.
|
||||
* \param rhs Flags object.
|
||||
*/
|
||||
template<typename E>
|
||||
constexpr Flags<E> operator^(E lhs, Flags<E> rhs)
|
||||
{
|
||||
return rhs ^ lhs;
|
||||
}
|
||||
|
||||
|
||||
namespace FlagsOperators
|
||||
{
|
||||
|
|
@ -238,21 +283,6 @@ namespace Nz
|
|||
return ~Flags<E>(lhs);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Override binary OR operator on enum to turns into a Flags object.
|
||||
* \return A Flags object with combined enum states.
|
||||
*
|
||||
* \param lhs First enumeration value to combine.
|
||||
* \param rhs Second enumeration value to combine.
|
||||
*
|
||||
* Returns a Flags object with combined states from the two enumeration values.
|
||||
*/
|
||||
template<typename E>
|
||||
constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator|(E lhs, E rhs)
|
||||
{
|
||||
return Flags<E>(lhs) | rhs;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Override binary AND operator on enum to turns into a Flags object.
|
||||
* \return A Flags object with compare enum states.
|
||||
|
|
@ -269,6 +299,21 @@ namespace Nz
|
|||
return Flags<E>(lhs) & rhs;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Override binary OR operator on enum to turns into a Flags object.
|
||||
* \return A Flags object with combined enum states.
|
||||
*
|
||||
* \param lhs First enumeration value to combine.
|
||||
* \param rhs Second enumeration value to combine.
|
||||
*
|
||||
* Returns a Flags object with combined states from the two enumeration values.
|
||||
*/
|
||||
template<typename E>
|
||||
constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator|(E lhs, E rhs)
|
||||
{
|
||||
return Flags<E>(lhs) | rhs;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Override binary XOR operator on enum to turns into a Flags object.
|
||||
* \return A Flags object with XORed enum states.
|
||||
|
|
|
|||
|
|
@ -20,11 +20,14 @@ namespace Nz
|
|||
{
|
||||
Stream* stream;
|
||||
Endianness endianness = Endianness_BigEndian; //< Default to Big Endian encoding
|
||||
UInt8 currentBitPos = 8; //< 8 means no bit is currently wrote
|
||||
UInt8 currentByte; //< Undefined value, will be initialized at the first bit write
|
||||
UInt8 readBitPos = 8; //< 8 means no bit is currently read
|
||||
UInt8 readByte; //< Undefined value, will be initialized at the first bit read
|
||||
UInt8 writeBitPos = 8; //< 8 means no bit is currently wrote
|
||||
UInt8 writeByte; //< Undefined value, will be initialized at the first bit write
|
||||
|
||||
void FlushBits();
|
||||
inline void ResetBitPosition();
|
||||
inline void ResetReadBitPosition();
|
||||
inline void ResetWriteBitPosition();
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,16 +7,24 @@
|
|||
namespace Nz
|
||||
{
|
||||
/*!
|
||||
* \brief Reset the current bit cursor
|
||||
* \brief Reset the current read bit cursor
|
||||
*/
|
||||
inline void SerializationContext::ResetReadBitPosition()
|
||||
{
|
||||
readBitPos = 8;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Reset the current read bit cursor
|
||||
|
||||
* \remark This function only reset the cursor position, it doesn't do any writing
|
||||
if you wish to write all bits and reset bit position, call FlushBits
|
||||
if you wish to write all bits and reset bit position, call FlushBits
|
||||
|
||||
\see FlushBits
|
||||
\see FlushBits
|
||||
*/
|
||||
inline void SerializationContext::ResetBitPosition()
|
||||
inline void SerializationContext::ResetWriteBitPosition()
|
||||
{
|
||||
currentBitPos = 8;
|
||||
writeBitPos = 8;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -40,6 +40,11 @@ namespace Nz
|
|||
virtual float GetZFar() const = 0;
|
||||
virtual float GetZNear() const = 0;
|
||||
|
||||
Nz::Vector3f Project(const Nz::Vector3f& worldPosition) const;
|
||||
float ProjectDepth(float depth);
|
||||
|
||||
Nz::Vector3f Unproject(const Nz::Vector3f& screenPos) const;
|
||||
|
||||
AbstractViewer& operator=(const AbstractViewer&) = default;
|
||||
AbstractViewer& operator=(AbstractViewer&&) noexcept = default;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -31,6 +31,8 @@ namespace Nz
|
|||
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override;
|
||||
|
||||
inline const Color& GetColor() const;
|
||||
inline float GetRotation() const;
|
||||
inline const Vector2f& GetSize() const;
|
||||
|
|
|
|||
|
|
@ -39,6 +39,8 @@ namespace Nz
|
|||
|
||||
virtual void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const = 0;
|
||||
|
||||
virtual std::unique_ptr<InstancedRenderable> Clone() const = 0;
|
||||
|
||||
virtual bool Cull(const Frustumf& frustum, const InstanceData& instanceData) const;
|
||||
|
||||
inline void EnsureBoundingVolumeUpdated() const;
|
||||
|
|
@ -53,6 +55,8 @@ namespace Nz
|
|||
|
||||
virtual void InvalidateData(InstanceData* instanceData, UInt32 flags) const;
|
||||
|
||||
inline void SetMaterial(std::size_t matIndex, MaterialRef material);
|
||||
inline void SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material);
|
||||
inline void SetSkin(std::size_t skinIndex);
|
||||
inline void SetSkinCount(std::size_t skinCount);
|
||||
|
||||
|
|
@ -108,9 +112,6 @@ namespace Nz
|
|||
|
||||
inline void ResetMaterials(std::size_t matCount, std::size_t skinCount = 1);
|
||||
|
||||
inline void SetMaterial(std::size_t matIndex, MaterialRef material);
|
||||
inline void SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material);
|
||||
|
||||
mutable BoundingVolumef m_boundingVolume;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -110,6 +110,51 @@ namespace Nz
|
|||
return m_skinCount;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the material used at the specified index by another one
|
||||
*
|
||||
* This function changes the active material at the specified index, depending on the current active skin, to the one passed as parameter.
|
||||
*
|
||||
* \param matIndex Material index
|
||||
* \param material New material, cannot be null
|
||||
*
|
||||
* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
|
||||
*
|
||||
* \see SetMaterial
|
||||
*/
|
||||
inline void InstancedRenderable::SetMaterial(std::size_t matIndex, MaterialRef material)
|
||||
{
|
||||
SetMaterial(m_skin, matIndex, std::move(material));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the material used at the specified index by another one, independently from the active skin.
|
||||
*
|
||||
* This function changes the active material at the specified index and for the specified skin index, to the one passed as parameter.
|
||||
*
|
||||
* \param skinIndex Skin index
|
||||
* \param matIndex Material index
|
||||
* \param material New material, cannot be null
|
||||
*
|
||||
* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
|
||||
*
|
||||
* \see SetMaterial
|
||||
*/
|
||||
inline void InstancedRenderable::SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material)
|
||||
{
|
||||
NazaraAssert(skinIndex < m_skinCount, "Skin index out of bounds");
|
||||
NazaraAssert(matIndex < m_materials.size(), "Material index out of bounds");
|
||||
NazaraAssert(material.IsValid(), "Material must be valid");
|
||||
|
||||
MaterialRef& matEntry = m_materials[m_matCount * skinIndex + matIndex];
|
||||
if (matEntry != material)
|
||||
{
|
||||
OnInstancedRenderableInvalidateMaterial(this, skinIndex, matIndex, material);
|
||||
|
||||
matEntry = std::move(material);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the active skin
|
||||
*
|
||||
|
|
@ -201,51 +246,6 @@ namespace Nz
|
|||
m_skin = 0;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the material used at the specified index by another one
|
||||
*
|
||||
* This function changes the active material at the specified index, depending on the current active skin, to the one passed as parameter.
|
||||
*
|
||||
* \param matIndex Material index
|
||||
* \param material New material, cannot be null
|
||||
*
|
||||
* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
|
||||
*
|
||||
* \see SetMaterial
|
||||
*/
|
||||
inline void InstancedRenderable::SetMaterial(std::size_t matIndex, MaterialRef material)
|
||||
{
|
||||
SetMaterial(m_skin, matIndex, std::move(material));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the material used at the specified index by another one, independently from the active skin.
|
||||
*
|
||||
* This function changes the active material at the specified index and for the specified skin index, to the one passed as parameter.
|
||||
*
|
||||
* \param skinIndex Skin index
|
||||
* \param matIndex Material index
|
||||
* \param material New material, cannot be null
|
||||
*
|
||||
* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
|
||||
*
|
||||
* \see SetMaterial
|
||||
*/
|
||||
inline void InstancedRenderable::SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material)
|
||||
{
|
||||
NazaraAssert(skinIndex < m_skinCount, "Skin index out of bounds");
|
||||
NazaraAssert(matIndex < m_materials.size(), "Material index out of bounds");
|
||||
NazaraAssert(material.IsValid(), "Material must be valid");
|
||||
|
||||
MaterialRef& matEntry = m_materials[m_matCount * skinIndex + matIndex];
|
||||
if (matEntry != material)
|
||||
{
|
||||
OnInstancedRenderableInvalidateMaterial(this, skinIndex, matIndex, material);
|
||||
|
||||
matEntry = std::move(material);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the current instanced renderable with the content of the other one
|
||||
* \return A reference to this
|
||||
|
|
|
|||
|
|
@ -8,9 +8,11 @@
|
|||
#define NAZARA_MODEL_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/ObjectLibrary.hpp>
|
||||
#include <Nazara/Core/Resource.hpp>
|
||||
#include <Nazara/Core/ResourceLoader.hpp>
|
||||
#include <Nazara/Core/ResourceParameters.hpp>
|
||||
#include <Nazara/Core/ResourceSaver.hpp>
|
||||
#include <Nazara/Math/Rect.hpp>
|
||||
#include <Nazara/Graphics/InstancedRenderable.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
|
|
@ -32,22 +34,30 @@ namespace Nz
|
|||
class Model;
|
||||
|
||||
using ModelConstRef = ObjectRef<const Model>;
|
||||
using ModelLibrary = ObjectLibrary<Model>;
|
||||
using ModelLoader = ResourceLoader<Model, ModelParameters>;
|
||||
using ModelManager = ResourceManager<Model, ModelParameters>;
|
||||
using ModelRef = ObjectRef<Model>;
|
||||
using ModelSaver = ResourceSaver<Model, ModelParameters>;
|
||||
|
||||
class NAZARA_GRAPHICS_API Model : public InstancedRenderable, public Resource
|
||||
{
|
||||
friend ModelLibrary;
|
||||
friend ModelLoader;
|
||||
friend ModelManager;
|
||||
friend ModelSaver;
|
||||
|
||||
public:
|
||||
inline Model();
|
||||
Model(const Model& model) = default;
|
||||
Model(Model&& model) = default;
|
||||
Model(const Model& model);
|
||||
Model(Model&& model) = delete;
|
||||
virtual ~Model();
|
||||
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
inline void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, int renderOrder = 0, const Recti& scissorRect = Recti(-1, -1, -1, -1)) const;
|
||||
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override;
|
||||
|
||||
using InstancedRenderable::GetMaterial;
|
||||
const MaterialRef& GetMaterial(const String& subMeshName) const;
|
||||
const MaterialRef& GetMaterial(std::size_t skinIndex, const String& subMeshName) const;
|
||||
|
|
@ -66,7 +76,7 @@ namespace Nz
|
|||
virtual void SetMesh(Mesh* mesh);
|
||||
|
||||
Model& operator=(const Model& node) = default;
|
||||
Model& operator=(Model&& node) = default;
|
||||
Model& operator=(Model&& node) = delete;
|
||||
|
||||
template<typename... Args> static ModelRef New(Args&&... args);
|
||||
|
||||
|
|
@ -75,7 +85,13 @@ namespace Nz
|
|||
|
||||
MeshRef m_mesh;
|
||||
|
||||
NazaraSlot(Mesh, OnMeshInvalidateAABB, m_meshAABBInvalidationSlot);
|
||||
|
||||
static ModelLibrary::LibraryMap s_library;
|
||||
static ModelLoader::LoaderList s_loaders;
|
||||
static ModelManager::ManagerMap s_managerMap;
|
||||
static ModelManager::ManagerParams s_managerParameters;
|
||||
static ModelSaver::SaverList s_savers;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/Model.hpp>
|
||||
#include <memory>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
|
|
@ -10,11 +11,22 @@ namespace Nz
|
|||
/*!
|
||||
* \brief Constructs a Model object by default
|
||||
*/
|
||||
Model::Model()
|
||||
inline Model::Model()
|
||||
{
|
||||
ResetMaterials(0);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a Model object by copying another
|
||||
*
|
||||
* \param model Model to copy
|
||||
*/
|
||||
inline Model::Model(const Model& model) :
|
||||
InstancedRenderable(model)
|
||||
{
|
||||
SetMesh(model.m_mesh);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds this model to a render queue, using user-specified transform matrix and render order
|
||||
*
|
||||
|
|
@ -25,8 +37,8 @@ namespace Nz
|
|||
* \param renderOrder Specify the render queue layer to be used
|
||||
* \param scissorRect The Scissor rect to uses for rendering
|
||||
*/
|
||||
void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, int renderOrder, const Recti& scissorRect) const
|
||||
{
|
||||
inline void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, int renderOrder, const Recti& scissorRect) const
|
||||
{
|
||||
InstanceData instanceData(Nz::Matrix4f::Identity());
|
||||
instanceData.renderOrder = renderOrder;
|
||||
instanceData.transformMatrix = transformMatrix;
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ namespace Nz
|
|||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
void AdvanceAnimation(float elapsedTime);
|
||||
|
||||
SkeletalModel* Clone() const;
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override;
|
||||
SkeletalModel* Create() const;
|
||||
|
||||
void EnableAnimation(bool animation);
|
||||
|
|
|
|||
|
|
@ -35,6 +35,8 @@ namespace Nz
|
|||
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override;
|
||||
|
||||
inline const Color& GetColor() const;
|
||||
inline const Color& GetCornerColor(RectCorner corner) const;
|
||||
inline const Vector3f& GetOrigin() const;
|
||||
|
|
|
|||
|
|
@ -34,11 +34,14 @@ namespace Nz
|
|||
|
||||
inline void Clear();
|
||||
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override;
|
||||
|
||||
inline const Color& GetColor() const;
|
||||
inline float GetScale() const;
|
||||
|
||||
inline void SetColor(const Color& color);
|
||||
inline void SetDefaultMaterial();
|
||||
using InstancedRenderable::SetMaterial;
|
||||
inline void SetMaterial(MaterialRef material);
|
||||
inline void SetMaterial(std::size_t skinIndex, MaterialRef material);
|
||||
inline void SetScale(float scale);
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@ namespace Nz
|
|||
|
||||
inline TextSprite::TextSprite() :
|
||||
m_color(Color::White),
|
||||
m_localBounds(Nz::Recti::Zero()),
|
||||
m_scale(1.f)
|
||||
{
|
||||
ResetMaterials(1U);
|
||||
|
|
|
|||
|
|
@ -35,6 +35,8 @@ namespace Nz
|
|||
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override;
|
||||
|
||||
inline void DisableTile(const Vector2ui& tilePos);
|
||||
inline void DisableTiles();
|
||||
inline void DisableTiles(const Vector2ui* tilesPos, std::size_t tileCount);
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace Nz
|
|||
private:
|
||||
LuaCoroutine(lua_State* internalState, int refIndex);
|
||||
|
||||
bool Run(int argCount, int resultCount) override;
|
||||
bool Run(int argCount, int resultCount, int errHandler) override;
|
||||
|
||||
int m_ref;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -43,6 +43,8 @@ namespace Nz
|
|||
|
||||
bool Call(unsigned int argCount);
|
||||
bool Call(unsigned int argCount, unsigned int resultCount);
|
||||
bool CallWithHandler(unsigned int argCount, int errorHandler);
|
||||
bool CallWithHandler(unsigned int argCount, unsigned int resultCount, int errorHandler);
|
||||
|
||||
template<typename T> T Check(int* index) const;
|
||||
template<typename T> T Check(int* index, T defValue) const;
|
||||
|
|
@ -84,10 +86,10 @@ namespace Nz
|
|||
void Error(const char* message) const;
|
||||
void Error(const String& message) const;
|
||||
|
||||
bool Execute(const String& code);
|
||||
bool ExecuteFromFile(const String& filePath);
|
||||
bool ExecuteFromMemory(const void* data, std::size_t size);
|
||||
bool ExecuteFromStream(Stream& stream);
|
||||
bool Execute(const String& code, int errorHandler = 0);
|
||||
bool ExecuteFromFile(const String& filePath, int errorHandler = 0);
|
||||
bool ExecuteFromMemory(const void* data, std::size_t size, int errorHandler = 0);
|
||||
bool ExecuteFromStream(Stream& stream, int errorHandler = 0);
|
||||
|
||||
int GetAbsIndex(int index) const;
|
||||
LuaType GetField(const char* fieldName, int tableIndex = -1) const;
|
||||
|
|
@ -112,6 +114,11 @@ namespace Nz
|
|||
bool IsOfType(int index, const String& tname) const;
|
||||
bool IsValid(int index) const;
|
||||
|
||||
bool Load(const String& code);
|
||||
bool LoadFromFile(const String& filePath);
|
||||
bool LoadFromMemory(const void* data, std::size_t size);
|
||||
bool LoadFromStream(Stream& stream);
|
||||
|
||||
long long Length(int index) const;
|
||||
std::size_t LengthRaw(int index) const;
|
||||
|
||||
|
|
@ -134,7 +141,6 @@ namespace Nz
|
|||
template<typename R, typename... Args, typename... DefArgs> void PushFunction(R(*func)(Args...), DefArgs&&... defArgs) const;
|
||||
template<typename T> void PushGlobal(const char* name, T&& arg);
|
||||
template<typename T> void PushGlobal(const String& name, T&& arg);
|
||||
template<typename T> void PushInstance(const char* tname, const T& instance) const;
|
||||
template<typename T> void PushInstance(const char* tname, T&& instance) const;
|
||||
template<typename T, typename... Args> void PushInstance(const char* tname, Args&&... args) const;
|
||||
void PushInteger(long long value) const;
|
||||
|
|
@ -173,6 +179,8 @@ namespace Nz
|
|||
void* ToUserdata(int index, const char* tname) const;
|
||||
void* ToUserdata(int index, const String& tname) const;
|
||||
|
||||
void Traceback(const char* message = nullptr, int level = 0);
|
||||
|
||||
LuaState& operator=(const LuaState&) = default;
|
||||
LuaState& operator=(LuaState&& instance) = default;
|
||||
|
||||
|
|
@ -185,7 +193,7 @@ namespace Nz
|
|||
|
||||
template<typename T> std::enable_if_t<std::is_signed<T>::value, T> CheckBounds(int index, long long value) const;
|
||||
template<typename T> std::enable_if_t<std::is_unsigned<T>::value, T> CheckBounds(int index, long long value) const;
|
||||
virtual bool Run(int argCount, int resultCount);
|
||||
virtual bool Run(int argCount, int resultCount, int errHandler);
|
||||
|
||||
static int ProxyFunc(lua_State* internalState);
|
||||
|
||||
|
|
|
|||
|
|
@ -706,7 +706,7 @@ namespace Nz
|
|||
template<typename T>
|
||||
void LuaState::PushField(const char* name, T&& arg, int tableIndex) const
|
||||
{
|
||||
Push<T>(std::forward<T>(arg));
|
||||
Push(std::forward<T>(arg));
|
||||
SetField(name, tableIndex);
|
||||
}
|
||||
|
||||
|
|
@ -732,7 +732,7 @@ namespace Nz
|
|||
template<typename T>
|
||||
void LuaState::PushGlobal(const char* name, T&& arg)
|
||||
{
|
||||
Push<T>(std::forward<T>(arg));
|
||||
Push(std::forward<T>(arg));
|
||||
SetGlobal(name);
|
||||
}
|
||||
|
||||
|
|
@ -742,15 +742,6 @@ namespace Nz
|
|||
PushGlobal(name.GetConstBuffer(), std::forward<T>(arg));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void LuaState::PushInstance(const char* tname, const T& instance) const
|
||||
{
|
||||
T* userdata = static_cast<T*>(PushUserdata(sizeof(T)));
|
||||
PlacementNew(userdata, instance);
|
||||
|
||||
SetMetatable(tname);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void LuaState::PushInstance(const char* tname, T&& instance) const
|
||||
{
|
||||
|
|
|
|||
|
|
@ -47,6 +47,7 @@ namespace Nz
|
|||
void DisconnectNow(UInt32 data);
|
||||
|
||||
inline const IpAddress& GetAddress() const;
|
||||
inline UInt32 GetLastReceiveTime() const;
|
||||
inline UInt32 GetMtu() const;
|
||||
inline UInt32 GetPacketThrottleAcceleration() const;
|
||||
inline UInt32 GetPacketThrottleDeceleration() const;
|
||||
|
|
|
|||
|
|
@ -22,6 +22,11 @@ namespace Nz
|
|||
return m_address;
|
||||
}
|
||||
|
||||
inline UInt32 ENetPeer::GetLastReceiveTime() const
|
||||
{
|
||||
return m_lastReceiveTime;
|
||||
}
|
||||
|
||||
inline UInt32 ENetPeer::GetMtu() const
|
||||
{
|
||||
return m_mtu;
|
||||
|
|
|
|||
|
|
@ -123,8 +123,8 @@ namespace Nz
|
|||
float fraction;
|
||||
};
|
||||
|
||||
NazaraSignal(OnPhysWorld2DPreStep, const PhysWorld2D* /*physWorld*/);
|
||||
NazaraSignal(OnPhysWorld2DPostStep, const PhysWorld2D* /*physWorld*/);
|
||||
NazaraSignal(OnPhysWorld2DPreStep, const PhysWorld2D* /*physWorld*/, float /*invStepCount*/);
|
||||
NazaraSignal(OnPhysWorld2DPostStep, const PhysWorld2D* /*physWorld*/, float /*invStepCount*/);
|
||||
|
||||
private:
|
||||
void InitCallbacks(cpCollisionHandler* handler, const Callback& callbacks);
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ namespace Nz
|
|||
static void DrawCone(const Vector3f& origin, const Quaternionf& rotation, float angle, float length);
|
||||
static void DrawLine(const Vector3f& p1, const Vector3f& p2);
|
||||
static void DrawPoints(const Vector3f* ptr, unsigned int pointCount);
|
||||
static void DrawNormals(const StaticMesh* subMesh);
|
||||
static void DrawNormals(const StaticMesh* subMesh, float normalLength = 0.01f);
|
||||
static void DrawTangents(const StaticMesh* subMesh);
|
||||
|
||||
static void EnableDepthBuffer(bool depthBuffer);
|
||||
|
|
|
|||
|
|
@ -15,8 +15,23 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
class AbstractBuffer;
|
||||
class Buffer;
|
||||
=======
|
||||
class Color;
|
||||
class Context;
|
||||
class GpuQuery;
|
||||
class IndexBuffer;
|
||||
class RenderTarget;
|
||||
struct RenderStates;
|
||||
class Shader;
|
||||
class Texture;
|
||||
class TextureSampler;
|
||||
class UniformBuffer;
|
||||
class VertexBuffer;
|
||||
class VertexDeclaration;
|
||||
>>>>>>> ubo
|
||||
|
||||
class NAZARA_RENDERER_API Renderer
|
||||
{
|
||||
|
|
@ -24,7 +39,46 @@ namespace Nz
|
|||
Renderer() = delete;
|
||||
~Renderer() = delete;
|
||||
|
||||
<<<<<<< HEAD
|
||||
static inline RendererImpl* GetRendererImpl();
|
||||
=======
|
||||
static void BeginCondition(const GpuQuery& query, GpuQueryCondition condition);
|
||||
|
||||
static void BindUniformBuffer(unsigned int bindingPoint, const UniformBuffer* uniformBuffer);
|
||||
|
||||
static void Clear(UInt32 flags = RendererBuffer_Color | RendererBuffer_Depth);
|
||||
|
||||
static void DrawFullscreenQuad();
|
||||
static void DrawIndexedPrimitives(PrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
|
||||
static void DrawIndexedPrimitivesInstanced(unsigned int instanceCount, PrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
|
||||
static void DrawPrimitives(PrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
|
||||
static void DrawPrimitivesInstanced(unsigned int instanceCount, PrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
|
||||
|
||||
static void Enable(RendererParameter parameter, bool enable);
|
||||
|
||||
static void EndCondition();
|
||||
|
||||
static void Flush();
|
||||
|
||||
static RendererComparison GetDepthFunc();
|
||||
static VertexBuffer* GetInstanceBuffer();
|
||||
static float GetLineWidth();
|
||||
static Matrix4f GetMatrix(MatrixType type);
|
||||
static UInt8 GetMaxAnisotropyLevel();
|
||||
static unsigned int GetMaxColorAttachments();
|
||||
static unsigned int GetMaxRenderTargets();
|
||||
static unsigned int GetMaxTextureSize();
|
||||
static unsigned int GetMaxTextureUnits();
|
||||
static unsigned int GetMaxVertexAttribs();
|
||||
static float GetPointSize();
|
||||
static const RenderStates& GetRenderStates();
|
||||
static Recti GetScissorRect();
|
||||
static const Shader* GetShader();
|
||||
static const RenderTarget* GetTarget();
|
||||
static Recti GetViewport();
|
||||
|
||||
static bool HasCapability(RendererCap capability);
|
||||
>>>>>>> ubo
|
||||
|
||||
static bool Initialize();
|
||||
|
||||
|
|
|
|||
|
|
@ -49,8 +49,9 @@ namespace Nz
|
|||
{
|
||||
BufferType_Index,
|
||||
BufferType_Vertex,
|
||||
BufferType_Uniform,
|
||||
|
||||
BufferType_Max = BufferType_Vertex
|
||||
BufferType_Max = BufferType_Uniform
|
||||
};
|
||||
|
||||
enum BufferUsage
|
||||
|
|
|
|||
|
|
@ -38,7 +38,6 @@ namespace Nz
|
|||
inline const BufferRef& GetBuffer() const;
|
||||
inline UInt32 GetEndOffset() const;
|
||||
inline UInt32 GetIndexCount() const;
|
||||
inline DataStorage GetStorage() const;
|
||||
inline UInt32 GetStride() const;
|
||||
inline UInt32 GetStartOffset() const;
|
||||
|
||||
|
|
|
|||
|
|
@ -22,11 +22,6 @@ namespace Nz
|
|||
return m_indexCount;
|
||||
}
|
||||
|
||||
inline DataStorage IndexBuffer::GetStorage() const
|
||||
{
|
||||
return DataStorage();
|
||||
}
|
||||
|
||||
inline UInt32 IndexBuffer::GetStride() const
|
||||
{
|
||||
return static_cast<UInt32>((m_largeIndices) ? sizeof(UInt32) : sizeof(UInt16));
|
||||
|
|
|
|||
|
|
@ -20,8 +20,12 @@
|
|||
#include <Nazara/Math/Box.hpp>
|
||||
#include <Nazara/Utility/Config.hpp>
|
||||
#include <Nazara/Utility/Enums.hpp>
|
||||
#include <Nazara/Utility/Skeleton.hpp>
|
||||
#include <Nazara/Utility/SubMesh.hpp>
|
||||
#include <Nazara/Utility/VertexDeclaration.hpp>
|
||||
#include <Nazara/Utility/VertexStruct.hpp>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
|
|
@ -56,7 +60,6 @@ namespace Nz
|
|||
class Mesh;
|
||||
struct Primitive;
|
||||
class PrimitiveList;
|
||||
class Skeleton;
|
||||
class SubMesh;
|
||||
|
||||
using MeshVertex = VertexStruct_XYZ_Normal_UV_Tangent;
|
||||
|
|
@ -80,8 +83,10 @@ namespace Nz
|
|||
friend class Utility;
|
||||
|
||||
public:
|
||||
Mesh() = default;
|
||||
~Mesh();
|
||||
inline Mesh();
|
||||
Mesh(const Mesh&) = delete;
|
||||
Mesh(Mesh&&) = delete;
|
||||
inline ~Mesh();
|
||||
|
||||
void AddSubMesh(SubMesh* subMesh);
|
||||
void AddSubMesh(const String& identifier, SubMesh* subMesh);
|
||||
|
|
@ -141,14 +146,34 @@ namespace Nz
|
|||
|
||||
void Transform(const Matrix4f& matrix);
|
||||
|
||||
Mesh& operator=(const Mesh&) = delete;
|
||||
Mesh& operator=(Mesh&&) = delete;
|
||||
|
||||
template<typename... Args> static MeshRef New(Args&&... args);
|
||||
|
||||
// Signals:
|
||||
NazaraSignal(OnMeshDestroy, const Mesh* /*mesh*/);
|
||||
NazaraSignal(OnMeshInvalidateAABB, const Mesh* /*mesh*/);
|
||||
NazaraSignal(OnMeshRelease, const Mesh* /*mesh*/);
|
||||
|
||||
private:
|
||||
MeshImpl* m_impl = nullptr;
|
||||
struct SubMeshData
|
||||
{
|
||||
SubMeshRef subMesh;
|
||||
|
||||
NazaraSlot(SubMesh, OnSubMeshInvalidateAABB, onSubMeshInvalidated);
|
||||
};
|
||||
|
||||
std::unordered_map<String, UInt32> m_subMeshMap;
|
||||
std::vector<ParameterList> m_materialData;
|
||||
std::vector<SubMeshData> m_subMeshes;
|
||||
AnimationType m_animationType;
|
||||
mutable Boxf m_aabb;
|
||||
Skeleton m_skeleton; // Only used by skeletal meshes
|
||||
String m_animationPath;
|
||||
mutable bool m_aabbUpdated;
|
||||
bool m_isValid;
|
||||
UInt32 m_jointCount; // Only used by skeletal meshes
|
||||
|
||||
static bool Initialize();
|
||||
static void Uninitialize();
|
||||
|
|
|
|||
|
|
@ -2,11 +2,25 @@
|
|||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Utility/Mesh.hpp>
|
||||
#include <memory>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
Mesh::Mesh() :
|
||||
m_materialData(1),
|
||||
m_aabbUpdated(false)
|
||||
{
|
||||
}
|
||||
|
||||
Mesh::~Mesh()
|
||||
{
|
||||
OnMeshRelease(this);
|
||||
|
||||
Destroy();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
MeshRef Mesh::New(Args&&... args)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -24,9 +24,14 @@ namespace Nz
|
|||
class NAZARA_UTILITY_API SkeletalMesh final : public SubMesh
|
||||
{
|
||||
public:
|
||||
SkeletalMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer);
|
||||
|
||||
NAZARA_DEPRECATED("SkeletalMesh constructor taking a mesh is deprecated, submeshes no longer require to be part of a single mesh")
|
||||
SkeletalMesh(const Mesh* parent);
|
||||
|
||||
~SkeletalMesh();
|
||||
|
||||
NAZARA_DEPRECATED("SkeletalMesh create/destroy functions are deprecated, please use constructor")
|
||||
bool Create(VertexBuffer* vertexBuffer);
|
||||
void Destroy();
|
||||
|
||||
|
|
@ -51,8 +56,8 @@ namespace Nz
|
|||
|
||||
private:
|
||||
Boxf m_aabb;
|
||||
IndexBufferConstRef m_indexBuffer = nullptr;
|
||||
VertexBufferRef m_vertexBuffer = nullptr;
|
||||
IndexBufferConstRef m_indexBuffer;
|
||||
VertexBufferRef m_vertexBuffer;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -21,11 +21,16 @@ namespace Nz
|
|||
class NAZARA_UTILITY_API StaticMesh final : public SubMesh
|
||||
{
|
||||
public:
|
||||
StaticMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer);
|
||||
|
||||
NAZARA_DEPRECATED("StaticMesh constructor taking a mesh is deprecated, submeshes no longer require to be part of a single mesh")
|
||||
StaticMesh(const Mesh* parent);
|
||||
|
||||
~StaticMesh();
|
||||
|
||||
void Center();
|
||||
|
||||
NAZARA_DEPRECATED("StaticMesh create/destroy functions are deprecated, please use constructor")
|
||||
bool Create(VertexBuffer* vertexBuffer);
|
||||
void Destroy();
|
||||
|
||||
|
|
@ -52,8 +57,8 @@ namespace Nz
|
|||
|
||||
private:
|
||||
Boxf m_aabb;
|
||||
IndexBufferConstRef m_indexBuffer = nullptr;
|
||||
VertexBufferRef m_vertexBuffer = nullptr;
|
||||
IndexBufferConstRef m_indexBuffer;
|
||||
VertexBufferRef m_vertexBuffer;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -28,7 +28,13 @@ namespace Nz
|
|||
friend Mesh;
|
||||
|
||||
public:
|
||||
SubMesh();
|
||||
|
||||
NAZARA_DEPRECATED("Submesh constructor taking a mesh is deprecated, submeshes no longer require to be part of a single mesh")
|
||||
SubMesh(const Mesh* parent);
|
||||
|
||||
SubMesh(const SubMesh&) = delete;
|
||||
SubMesh(SubMesh&&) = delete;
|
||||
virtual ~SubMesh();
|
||||
|
||||
void GenerateNormals();
|
||||
|
|
@ -39,7 +45,6 @@ namespace Nz
|
|||
virtual AnimationType GetAnimationType() const = 0;
|
||||
virtual const IndexBuffer* GetIndexBuffer() const = 0;
|
||||
UInt32 GetMaterialIndex() const;
|
||||
const Mesh* GetParent() const;
|
||||
PrimitiveMode GetPrimitiveMode() const;
|
||||
UInt32 GetTriangleCount() const;
|
||||
virtual UInt32 GetVertexCount() const = 0;
|
||||
|
|
@ -49,12 +54,15 @@ namespace Nz
|
|||
void SetMaterialIndex(UInt32 matIndex);
|
||||
void SetPrimitiveMode(PrimitiveMode mode);
|
||||
|
||||
SubMesh& operator=(const SubMesh&) = delete;
|
||||
SubMesh& operator=(SubMesh&&) = delete;
|
||||
|
||||
// Signals:
|
||||
NazaraSignal(OnSubMeshInvalidateAABB, const SubMesh* /*subMesh*/);
|
||||
NazaraSignal(OnSubMeshRelease, const SubMesh* /*subMesh*/);
|
||||
|
||||
protected:
|
||||
PrimitiveMode m_primitiveMode;
|
||||
const Mesh* m_parent;
|
||||
UInt32 m_matIndex;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,69 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_UNIFORMBUFFER_HPP
|
||||
#define NAZARA_UNIFORMBUFFER_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/ObjectRef.hpp>
|
||||
#include <Nazara/Core/Signal.hpp>
|
||||
#include <Nazara/Utility/Buffer.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class UniformBuffer;
|
||||
|
||||
using UniformBufferConstRef = ObjectRef<const UniformBuffer>;
|
||||
using UniformBufferRef = ObjectRef<UniformBuffer>;
|
||||
|
||||
class NAZARA_UTILITY_API UniformBuffer : public RefCounted
|
||||
{
|
||||
public:
|
||||
UniformBuffer() = default;
|
||||
UniformBuffer(BufferRef buffer);
|
||||
UniformBuffer(BufferRef buffer, UInt32 offset, UInt32 size);
|
||||
UniformBuffer(UInt32 length, DataStorage storage, BufferUsageFlags usage);
|
||||
UniformBuffer(const UniformBuffer& uniformBuffer);
|
||||
UniformBuffer(UniformBuffer&&) = delete;
|
||||
~UniformBuffer();
|
||||
|
||||
bool Fill(const void* data, UInt32 offset, UInt32 size);
|
||||
|
||||
inline const BufferRef& GetBuffer() const;
|
||||
inline UInt32 GetEndOffset() const;
|
||||
inline UInt32 GetStartOffset() const;
|
||||
|
||||
inline bool IsValid() const;
|
||||
|
||||
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0);
|
||||
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) const;
|
||||
|
||||
void Reset();
|
||||
void Reset(BufferRef buffer);
|
||||
void Reset(BufferRef buffer, UInt32 offset, UInt32 size);
|
||||
void Reset(UInt32 size, DataStorage storage, BufferUsageFlags usage);
|
||||
void Reset(const UniformBuffer& uniformBuffer);
|
||||
|
||||
void Unmap() const;
|
||||
|
||||
UniformBuffer& operator=(const UniformBuffer& uniformBuffer);
|
||||
UniformBuffer& operator=(UniformBuffer&&) = delete;
|
||||
|
||||
template<typename... Args> static UniformBufferRef New(Args&&... args);
|
||||
|
||||
// Signals:
|
||||
NazaraSignal(OnUniformBufferRelease, const UniformBuffer* /*UniformBuffer*/);
|
||||
|
||||
private:
|
||||
BufferRef m_buffer;
|
||||
UInt32 m_endOffset;
|
||||
UInt32 m_startOffset;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Utility/UniformBuffer.inl>
|
||||
|
||||
#endif // NAZARA_UNIFORMBUFFER_HPP
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Utility/UniformBuffer.hpp>
|
||||
#include <memory>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline const BufferRef& UniformBuffer::GetBuffer() const
|
||||
{
|
||||
return m_buffer;
|
||||
}
|
||||
|
||||
inline UInt32 UniformBuffer::GetEndOffset() const
|
||||
{
|
||||
return m_endOffset;
|
||||
}
|
||||
|
||||
inline UInt32 UniformBuffer::GetStartOffset() const
|
||||
{
|
||||
return m_startOffset;
|
||||
}
|
||||
|
||||
inline bool UniformBuffer::IsValid() const
|
||||
{
|
||||
return m_buffer.IsValid();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
UniformBufferRef UniformBuffer::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<UniformBuffer> object(new UniformBuffer(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Utility/DebugOff.hpp>
|
||||
|
|
@ -279,10 +279,7 @@ bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
|
|||
vertexMapper.Unmap();
|
||||
|
||||
// Submesh
|
||||
StaticMeshRef subMesh = StaticMesh::New(mesh);
|
||||
subMesh->Create(vertexBuffer);
|
||||
|
||||
subMesh->SetIndexBuffer(indexBuffer);
|
||||
StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
|
||||
subMesh->GenerateAABB();
|
||||
subMesh->SetMaterialIndex(iMesh->mMaterialIndex);
|
||||
|
||||
|
|
|
|||
|
|
@ -19,16 +19,16 @@ namespace Nz
|
|||
/*!
|
||||
* Write bits to the stream (if any) and reset the current bit cursor
|
||||
|
||||
* \see ResetBitPosition
|
||||
* \see ResetWriteBitPosition
|
||||
*/
|
||||
void SerializationContext::FlushBits()
|
||||
{
|
||||
if (currentBitPos != 8)
|
||||
if (writeBitPos != 8)
|
||||
{
|
||||
ResetBitPosition();
|
||||
ResetWriteBitPosition();
|
||||
|
||||
// Serialize will reset the bit position
|
||||
if (!Serialize(*this, currentByte))
|
||||
if (!Serialize(*this, writeByte))
|
||||
NazaraWarning("Failed to flush bits");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Renderer/RenderTarget.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
|
|
@ -16,4 +17,50 @@ namespace Nz
|
|||
*/
|
||||
|
||||
AbstractViewer::~AbstractViewer() = default;
|
||||
|
||||
Vector3f AbstractViewer::Project(const Nz::Vector3f& worldPosition) const
|
||||
{
|
||||
Vector4f pos4D(worldPosition, 1.f);
|
||||
pos4D = GetViewMatrix() * pos4D;
|
||||
pos4D = GetProjectionMatrix() * pos4D;
|
||||
pos4D /= pos4D.w;
|
||||
|
||||
Rectf viewport = Rectf(GetViewport());
|
||||
|
||||
Nz::Vector3f screenPosition(pos4D.x * 0.5f + 0.5f, -pos4D.y * 0.5f + 0.5f, pos4D.z * 0.5f + 0.5f);
|
||||
screenPosition.x = screenPosition.x * viewport.width + viewport.x;
|
||||
screenPosition.y = screenPosition.y * viewport.height + viewport.y;
|
||||
|
||||
return screenPosition;
|
||||
}
|
||||
|
||||
float AbstractViewer::ProjectDepth(float depth)
|
||||
{
|
||||
const Matrix4f& projectionMatrix = GetProjectionMatrix();
|
||||
float a = projectionMatrix(2, 2);
|
||||
float b = projectionMatrix(2, 3);
|
||||
|
||||
return (0.5f * (-a * depth + b) / depth + 0.5f);
|
||||
}
|
||||
|
||||
Vector3f AbstractViewer::Unproject(const Nz::Vector3f& screenPos) const
|
||||
{
|
||||
Rectf viewport = Rectf(GetViewport());
|
||||
|
||||
Nz::Vector4f normalizedPosition;
|
||||
normalizedPosition.x = (screenPos.x - viewport.x) / viewport.width * 2.f - 1.f;
|
||||
normalizedPosition.y = (screenPos.y - viewport.y) / viewport.height * 2.f - 1.f;
|
||||
normalizedPosition.z = screenPos.z * 2.f - 1.f;
|
||||
normalizedPosition.w = 1.f;
|
||||
|
||||
normalizedPosition.y = -normalizedPosition.y;
|
||||
|
||||
Nz::Matrix4f invMatrix = GetViewMatrix() * GetProjectionMatrix();
|
||||
invMatrix.Inverse();
|
||||
|
||||
Nz::Vector4f worldPos = invMatrix * normalizedPosition;
|
||||
worldPos /= worldPos.w;
|
||||
|
||||
return Nz::Vector3f(worldPos.x, worldPos.y, worldPos.z);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -27,6 +27,14 @@ namespace Nz
|
|||
renderQueue->AddBillboards(instanceData.renderOrder, GetMaterial(), 1, scissorRect, &position, &m_size, &m_sinCos, &m_color);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clones this billboard
|
||||
*/
|
||||
std::unique_ptr<InstancedRenderable> Billboard::Clone() const
|
||||
{
|
||||
return std::make_unique<Billboard>(*this);
|
||||
}
|
||||
|
||||
/*
|
||||
* \brief Makes the bounding volume of this billboard
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -51,7 +51,6 @@ namespace Nz
|
|||
* \param renderQueue Queue to be added
|
||||
* \param instanceData Data used for this instance
|
||||
*/
|
||||
|
||||
void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const
|
||||
{
|
||||
unsigned int submeshCount = m_mesh->GetSubMeshCount();
|
||||
|
|
@ -69,6 +68,14 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clones this model
|
||||
*/
|
||||
std::unique_ptr<InstancedRenderable> Model::Clone() const
|
||||
{
|
||||
return std::make_unique<Model>(*this);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the material of the named submesh
|
||||
* \return Pointer to the current material
|
||||
|
|
@ -252,9 +259,15 @@ namespace Nz
|
|||
m_mesh = mesh;
|
||||
|
||||
if (m_mesh)
|
||||
{
|
||||
ResetMaterials(mesh->GetMaterialCount());
|
||||
m_meshAABBInvalidationSlot.Connect(m_mesh->OnMeshInvalidateAABB, [this](const Nz::Mesh*) { InvalidateBoundingVolume(); });
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetMaterials(0);
|
||||
m_meshAABBInvalidationSlot.Disconnect();
|
||||
}
|
||||
|
||||
InvalidateBoundingVolume();
|
||||
}
|
||||
|
|
@ -271,5 +284,9 @@ namespace Nz
|
|||
m_boundingVolume.MakeNull();
|
||||
}
|
||||
|
||||
ModelLibrary::LibraryMap Model::s_library;
|
||||
ModelLoader::LoaderList Model::s_loaders;
|
||||
ModelManager::ManagerMap Model::s_managerMap;
|
||||
ModelManager::ManagerParams Model::s_managerParameters;
|
||||
ModelSaver::SaverList Model::s_savers;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -126,10 +126,9 @@ namespace Nz
|
|||
* \brief Clones this skeletal model
|
||||
* \return Pointer to newly allocated SkeletalModel
|
||||
*/
|
||||
|
||||
SkeletalModel* SkeletalModel::Clone() const
|
||||
std::unique_ptr<InstancedRenderable> SkeletalModel::Clone() const
|
||||
{
|
||||
return new SkeletalModel(*this);
|
||||
return std::make_unique<SkeletalModel>(*this);
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
|
|||
|
|
@ -21,17 +21,23 @@ namespace Nz
|
|||
* \param renderQueue Queue to be added
|
||||
* \param instanceData Data for the instance
|
||||
*/
|
||||
|
||||
void Sprite::AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const
|
||||
{
|
||||
const VertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<const VertexStruct_XYZ_Color_UV*>(instanceData.data.data());
|
||||
renderQueue->AddSprites(instanceData.renderOrder, GetMaterial(), vertices, 1, scissorRect);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clones this sprite
|
||||
*/
|
||||
std::unique_ptr<InstancedRenderable> Sprite::Clone() const
|
||||
{
|
||||
return std::make_unique<Sprite>(*this);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Makes the bounding volume of this text
|
||||
*/
|
||||
|
||||
void Sprite::MakeBoundingVolume() const
|
||||
{
|
||||
Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
|
||||
|
|
|
|||
|
|
@ -41,6 +41,14 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clones this text sprite
|
||||
*/
|
||||
std::unique_ptr<InstancedRenderable> TextSprite::Clone() const
|
||||
{
|
||||
return std::make_unique<TextSprite>(*this);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the text
|
||||
*
|
||||
|
|
|
|||
|
|
@ -37,6 +37,14 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clones this tilemap
|
||||
*/
|
||||
std::unique_ptr<InstancedRenderable> TileMap::Clone() const
|
||||
{
|
||||
return std::make_unique<TileMap>(*this);
|
||||
}
|
||||
|
||||
void TileMap::MakeBoundingVolume() const
|
||||
{
|
||||
Nz::Vector2f size = GetSize();
|
||||
|
|
|
|||
|
|
@ -47,7 +47,7 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
bool LuaCoroutine::Run(int argCount, int /*resultCount*/)
|
||||
bool LuaCoroutine::Run(int argCount, int /*resultCount*/, int /*errHandler*/)
|
||||
{
|
||||
return Resume(argCount) != Ternary_False;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -144,12 +144,22 @@ namespace Nz
|
|||
|
||||
bool LuaState::Call(unsigned int argCount)
|
||||
{
|
||||
return Run(argCount, LUA_MULTRET);
|
||||
return Run(argCount, LUA_MULTRET, 0);
|
||||
}
|
||||
|
||||
bool LuaState::Call(unsigned int argCount, unsigned int resultCount)
|
||||
{
|
||||
return Run(argCount, resultCount);
|
||||
return Run(argCount, resultCount, 0);
|
||||
}
|
||||
|
||||
bool LuaState::CallWithHandler(unsigned int argCount, int errorHandler)
|
||||
{
|
||||
return Run(argCount, LUA_MULTRET, errorHandler);
|
||||
}
|
||||
|
||||
bool LuaState::CallWithHandler(unsigned int argCount, unsigned int resultCount, int errorHandler)
|
||||
{
|
||||
return Run(argCount, resultCount, errorHandler);
|
||||
}
|
||||
|
||||
void LuaState::CheckAny(int index) const
|
||||
|
|
@ -350,66 +360,37 @@ namespace Nz
|
|||
luaL_error(m_state, message.GetConstBuffer());
|
||||
}
|
||||
|
||||
bool LuaState::Execute(const String& code)
|
||||
bool LuaState::Execute(const String& code, int errorHandler)
|
||||
{
|
||||
if (code.IsEmpty())
|
||||
return true;
|
||||
|
||||
if (luaL_loadstring(m_state, code.GetConstBuffer()) != 0)
|
||||
{
|
||||
m_lastError = lua_tostring(m_state, -1);
|
||||
lua_pop(m_state, 1);
|
||||
|
||||
if (!Load(code))
|
||||
return false;
|
||||
}
|
||||
|
||||
return Run(0, LUA_MULTRET);
|
||||
return CallWithHandler(errorHandler, 0);
|
||||
}
|
||||
|
||||
bool LuaState::ExecuteFromFile(const String& filePath)
|
||||
bool LuaState::ExecuteFromFile(const String& filePath, int errorHandler)
|
||||
{
|
||||
File file(filePath);
|
||||
if (!file.Open(OpenMode_ReadOnly | OpenMode_Text))
|
||||
{
|
||||
NazaraError("Failed to open file");
|
||||
if (!LoadFromFile(filePath))
|
||||
return false;
|
||||
}
|
||||
|
||||
std::size_t length = static_cast<std::size_t>(file.GetSize());
|
||||
|
||||
String source(length, '\0');
|
||||
|
||||
if (file.Read(&source[0], length) != length)
|
||||
{
|
||||
NazaraError("Failed to read file");
|
||||
return false;
|
||||
}
|
||||
|
||||
file.Close();
|
||||
|
||||
return Execute(source);
|
||||
return CallWithHandler(errorHandler, 0);
|
||||
}
|
||||
|
||||
bool LuaState::ExecuteFromMemory(const void* data, std::size_t size)
|
||||
bool LuaState::ExecuteFromMemory(const void* data, std::size_t size, int errorHandler)
|
||||
{
|
||||
MemoryView stream(data, size);
|
||||
return ExecuteFromStream(stream);
|
||||
return ExecuteFromStream(stream, errorHandler);
|
||||
}
|
||||
|
||||
bool LuaState::ExecuteFromStream(Stream& stream)
|
||||
bool LuaState::ExecuteFromStream(Stream& stream, int errorHandler)
|
||||
{
|
||||
StreamData data;
|
||||
data.stream = &stream;
|
||||
|
||||
if (lua_load(m_state, StreamReader, &data, "C++", nullptr) != 0)
|
||||
{
|
||||
m_lastError = lua_tostring(m_state, -1);
|
||||
lua_pop(m_state, 1);
|
||||
|
||||
if (!LoadFromStream(stream))
|
||||
return false;
|
||||
}
|
||||
|
||||
return Run(0, LUA_MULTRET);
|
||||
return CallWithHandler(errorHandler, 0);
|
||||
}
|
||||
|
||||
int LuaState::GetAbsIndex(int index) const
|
||||
|
|
@ -545,6 +526,65 @@ namespace Nz
|
|||
return lua_isnoneornil(m_state, index) == 0;
|
||||
}
|
||||
|
||||
bool LuaState::Load(const String& code)
|
||||
{
|
||||
if (luaL_loadstring(m_state, code.GetConstBuffer()) != 0)
|
||||
{
|
||||
m_lastError = lua_tostring(m_state, -1);
|
||||
lua_pop(m_state, 1);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LuaState::LoadFromFile(const String& filePath)
|
||||
{
|
||||
File file(filePath);
|
||||
if (!file.Open(OpenMode_ReadOnly | OpenMode_Text))
|
||||
{
|
||||
NazaraError("Failed to open file");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::size_t length = static_cast<std::size_t>(file.GetSize());
|
||||
|
||||
String source(length, '\0');
|
||||
|
||||
if (file.Read(&source[0], length) != length)
|
||||
{
|
||||
NazaraError("Failed to read file");
|
||||
return false;
|
||||
}
|
||||
|
||||
file.Close();
|
||||
|
||||
return Load(source);
|
||||
}
|
||||
|
||||
bool LuaState::LoadFromMemory(const void* data, std::size_t size)
|
||||
{
|
||||
MemoryView stream(data, size);
|
||||
return LoadFromStream(stream);
|
||||
}
|
||||
|
||||
bool LuaState::LoadFromStream(Stream& stream)
|
||||
{
|
||||
StreamData data;
|
||||
data.stream = &stream;
|
||||
|
||||
if (lua_load(m_state, StreamReader, &data, "C++", nullptr) != 0)
|
||||
{
|
||||
m_lastError = lua_tostring(m_state, -1);
|
||||
lua_pop(m_state, 1);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
long long LuaState::Length(int index) const
|
||||
{
|
||||
return luaL_len(m_state, index);
|
||||
|
|
@ -779,14 +819,19 @@ namespace Nz
|
|||
return luaL_testudata(m_state, index, tname.GetConstBuffer());
|
||||
}
|
||||
|
||||
bool LuaState::Run(int argCount, int resultCount)
|
||||
void LuaState::Traceback(const char* message, int level)
|
||||
{
|
||||
luaL_traceback(m_state, m_state, message, level);
|
||||
}
|
||||
|
||||
bool LuaState::Run(int argCount, int resultCount, int errHandler)
|
||||
{
|
||||
LuaInstance& instance = GetInstance(m_state);
|
||||
|
||||
if (instance.m_level++ == 0)
|
||||
instance.m_clock.Restart();
|
||||
|
||||
int status = lua_pcall(m_state, argCount, resultCount, 0);
|
||||
int status = lua_pcall(m_state, argCount, resultCount, errHandler);
|
||||
|
||||
instance.m_level--;
|
||||
|
||||
|
|
|
|||
|
|
@ -100,17 +100,17 @@ namespace Nz
|
|||
|
||||
if (entry.revents & (POLLWRNORM | POLLERR))
|
||||
m_readyToWriteSockets.insert(entry.fd);
|
||||
|
||||
entry.revents = 0;
|
||||
|
||||
if (--socketRemaining == 0)
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
NazaraWarning("Socket " + String::Number(entry.fd) + " was returned by WSAPoll without POLLRDNORM nor POLLWRNORM events (events: 0x" + String::Number(entry.revents, 16) + ')');
|
||||
activeSockets--;
|
||||
}
|
||||
|
||||
entry.revents = 0;
|
||||
|
||||
if (--socketRemaining == 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -154,17 +154,17 @@ namespace Nz
|
|||
|
||||
if (entry.revents & (POLLWRNORM | POLLERR))
|
||||
m_readyToWriteSockets.insert(entry.fd);
|
||||
|
||||
entry.revents = 0;
|
||||
|
||||
if (--socketRemaining == 0)
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
NazaraWarning("Socket " + String::Number(entry.fd) + " was returned by WSAPoll without POLLRDNORM nor POLLWRNORM events (events: 0x" + String::Number(entry.revents, 16) + ')');
|
||||
activeSockets--;
|
||||
}
|
||||
|
||||
entry.revents = 0;
|
||||
|
||||
if (--socketRemaining == 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
#else
|
||||
|
|
|
|||
|
|
@ -311,14 +311,15 @@ namespace Nz
|
|||
{
|
||||
m_timestepAccumulator += timestep;
|
||||
|
||||
std::size_t stepCount = 0;
|
||||
while (m_timestepAccumulator >= m_stepSize && stepCount < m_maxStepCount)
|
||||
std::size_t stepCount = std::min(static_cast<std::size_t>(m_timestepAccumulator / m_stepSize), m_maxStepCount);
|
||||
float invStepCount = 1.f / stepCount;
|
||||
for (std::size_t i = 0; i < stepCount; ++i)
|
||||
{
|
||||
OnPhysWorld2DPreStep(this);
|
||||
OnPhysWorld2DPreStep(this, invStepCount);
|
||||
|
||||
cpSpaceStep(m_handle, m_stepSize);
|
||||
|
||||
OnPhysWorld2DPostStep(this);
|
||||
OnPhysWorld2DPostStep(this, invStepCount);
|
||||
if (!m_rigidPostSteps.empty())
|
||||
{
|
||||
for (const auto& pair : m_rigidPostSteps)
|
||||
|
|
@ -331,7 +332,6 @@ namespace Nz
|
|||
}
|
||||
|
||||
m_timestepAccumulator -= m_stepSize;
|
||||
stepCount++;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -158,12 +158,7 @@ namespace Nz
|
|||
#endif
|
||||
|
||||
VertexBufferRef vertexBuffer = VertexBuffer::New(parameters.vertexDeclaration, header.num_vertices, parameters.storage, parameters.vertexBufferFlags);
|
||||
StaticMeshRef subMesh = StaticMesh::New(mesh);
|
||||
if (!subMesh->Create(vertexBuffer))
|
||||
{
|
||||
NazaraError("Failed to create SubMesh");
|
||||
return false;
|
||||
}
|
||||
StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
|
||||
|
||||
// Extracting vertices
|
||||
stream.SetCursorPos(header.offset_frames);
|
||||
|
|
|
|||
|
|
@ -202,13 +202,9 @@ namespace Nz
|
|||
mesh->SetMaterialData(i, std::move(matData));
|
||||
|
||||
// Submesh
|
||||
SkeletalMeshRef subMesh = SkeletalMesh::New(mesh);
|
||||
subMesh->Create(vertexBuffer);
|
||||
|
||||
subMesh->SetIndexBuffer(indexBuffer);
|
||||
SkeletalMeshRef subMesh = SkeletalMesh::New(vertexBuffer, indexBuffer);
|
||||
subMesh->GenerateNormalsAndTangents();
|
||||
subMesh->SetMaterialIndex(i);
|
||||
subMesh->SetPrimitiveMode(PrimitiveMode_TriangleList);
|
||||
|
||||
mesh->AddSubMesh(subMesh);
|
||||
|
||||
|
|
@ -255,6 +251,9 @@ namespace Nz
|
|||
}
|
||||
indexMapper.Unmap();
|
||||
|
||||
if (parameters.optimizeIndexBuffers)
|
||||
indexBuffer->Optimize();
|
||||
|
||||
// Vertex buffer
|
||||
VertexBufferRef vertexBuffer = VertexBuffer::New(parameters.vertexDeclaration, UInt32(vertexCount), parameters.storage, parameters.vertexBufferFlags);
|
||||
|
||||
|
|
@ -287,13 +286,7 @@ namespace Nz
|
|||
vertexMapper.Unmap();
|
||||
|
||||
// Submesh
|
||||
StaticMeshRef subMesh = StaticMesh::New(mesh);
|
||||
subMesh->Create(vertexBuffer);
|
||||
|
||||
if (parameters.optimizeIndexBuffers)
|
||||
indexBuffer->Optimize();
|
||||
|
||||
subMesh->SetIndexBuffer(indexBuffer);
|
||||
StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
|
||||
subMesh->GenerateAABB();
|
||||
subMesh->SetMaterialIndex(i);
|
||||
|
||||
|
|
|
|||
|
|
@ -259,6 +259,9 @@ namespace Nz
|
|||
|
||||
indexMapper.Unmap(); // Pour laisser les autres tâches affecter l'index buffer
|
||||
|
||||
if (parameters.optimizeIndexBuffers)
|
||||
indexBuffer->Optimize();
|
||||
|
||||
// Remplissage des vertices
|
||||
|
||||
// Make sure the normal matrix won't rescale our normals
|
||||
|
|
@ -311,20 +314,9 @@ namespace Nz
|
|||
|
||||
vertexMapper.Unmap();
|
||||
|
||||
StaticMeshRef subMesh = StaticMesh::New(mesh);
|
||||
if (!subMesh->Create(vertexBuffer))
|
||||
{
|
||||
NazaraError("Failed to create StaticMesh");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (parameters.optimizeIndexBuffers)
|
||||
indexBuffer->Optimize();
|
||||
|
||||
StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
|
||||
subMesh->GenerateAABB();
|
||||
subMesh->SetIndexBuffer(indexBuffer);
|
||||
subMesh->SetMaterialIndex(meshes[i].material);
|
||||
subMesh->SetPrimitiveMode(PrimitiveMode_TriangleList);
|
||||
|
||||
// Ce que nous pouvons générer dépend des données à disposition (par exemple les tangentes nécessitent des coordonnées de texture)
|
||||
if (hasNormals && hasTexCoords)
|
||||
|
|
|
|||
|
|
@ -106,6 +106,7 @@ namespace Nz
|
|||
void IndexBuffer::Reset(bool largeIndices, BufferRef buffer, UInt32 offset, UInt32 size)
|
||||
{
|
||||
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
|
||||
NazaraAssert(buffer->GetType() == BufferType_Index, "Buffer must be an index buffer");
|
||||
NazaraAssert(size > 0, "Invalid size");
|
||||
NazaraAssert(offset + size > buffer->GetSize(), "Virtual buffer exceed buffer bounds");
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
|
|
@ -56,62 +56,40 @@ namespace Nz
|
|||
return true;
|
||||
}
|
||||
|
||||
struct MeshImpl
|
||||
{
|
||||
MeshImpl()
|
||||
{
|
||||
materialData.resize(1); // One material by default
|
||||
}
|
||||
|
||||
std::unordered_map<String, UInt32> subMeshMap;
|
||||
std::vector<ParameterList> materialData;
|
||||
std::vector<SubMeshRef> subMeshes;
|
||||
AnimationType animationType;
|
||||
Boxf aabb;
|
||||
Skeleton skeleton; // Only used by skeletal meshes
|
||||
String animationPath;
|
||||
bool aabbUpdated = false;
|
||||
UInt32 jointCount; // Only used by skeletal meshes
|
||||
};
|
||||
|
||||
Mesh::~Mesh()
|
||||
{
|
||||
OnMeshRelease(this);
|
||||
|
||||
Destroy();
|
||||
}
|
||||
|
||||
void Mesh::AddSubMesh(SubMesh* subMesh)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(subMesh, "Invalid submesh");
|
||||
NazaraAssert(subMesh->GetAnimationType() == m_impl->animationType, "Submesh animation type doesn't match mesh animation type");
|
||||
NazaraAssert(subMesh->GetAnimationType() == m_animationType, "Submesh animation type doesn't match mesh animation type");
|
||||
|
||||
m_impl->subMeshes.emplace_back(subMesh);
|
||||
m_subMeshes.emplace_back();
|
||||
SubMeshData& subMeshData = m_subMeshes.back();
|
||||
subMeshData.subMesh = subMesh;
|
||||
subMeshData.onSubMeshInvalidated.Connect(subMesh->OnSubMeshInvalidateAABB, [this](const SubMesh* /*subMesh*/) { InvalidateAABB(); });
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
|
||||
void Mesh::AddSubMesh(const String& identifier, SubMesh* subMesh)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(!identifier.IsEmpty(), "Identifier is empty");
|
||||
NazaraAssert(m_impl->subMeshMap.find(identifier) == m_impl->subMeshMap.end(), "SubMesh identifier \"" + identifier + "\" is already in use");
|
||||
NazaraAssert(m_subMeshMap.find(identifier) == m_subMeshMap.end(), "SubMesh identifier \"" + identifier + "\" is already in use");
|
||||
NazaraAssert(subMesh, "Invalid submesh");
|
||||
NazaraAssert(subMesh->GetAnimationType() == m_impl->animationType, "Submesh animation type doesn't match mesh animation type");
|
||||
NazaraAssert(subMesh->GetAnimationType() == m_animationType, "Submesh animation type doesn't match mesh animation type");
|
||||
|
||||
std::size_t index = m_impl->subMeshes.size();
|
||||
std::size_t index = m_subMeshes.size();
|
||||
|
||||
m_impl->subMeshes.emplace_back(subMesh);
|
||||
m_impl->subMeshMap[identifier] = static_cast<UInt32>(index);
|
||||
AddSubMesh(subMesh);
|
||||
|
||||
InvalidateAABB();
|
||||
m_subMeshMap[identifier] = static_cast<UInt32>(index);
|
||||
}
|
||||
|
||||
SubMesh* Mesh::BuildSubMesh(const Primitive& primitive, const MeshParams& params)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Static, "Submesh building only works for static meshes");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Static, "Submesh building only works for static meshes");
|
||||
NazaraAssert(params.IsValid(), "Invalid parameters");
|
||||
NazaraAssert(params.vertexDeclaration->HasComponentOfType<Vector3f>(VertexComponent_Position), "The vertex declaration doesn't have a Vector3 position component");
|
||||
|
||||
|
|
@ -266,18 +244,11 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
StaticMeshRef subMesh = StaticMesh::New(this);
|
||||
if (!subMesh->Create(vertexBuffer))
|
||||
{
|
||||
NazaraError("Failed to create StaticMesh");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (params.optimizeIndexBuffers)
|
||||
indexBuffer->Optimize();
|
||||
|
||||
StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
|
||||
subMesh->SetAABB(aabb);
|
||||
subMesh->SetIndexBuffer(indexBuffer);
|
||||
|
||||
AddSubMesh(subMesh);
|
||||
return subMesh;
|
||||
|
|
@ -293,16 +264,15 @@ namespace Nz
|
|||
{
|
||||
Destroy();
|
||||
|
||||
std::unique_ptr<MeshImpl> impl(new MeshImpl);
|
||||
impl->animationType = AnimationType_Skeletal;
|
||||
impl->jointCount = jointCount;
|
||||
if (!impl->skeleton.Create(jointCount))
|
||||
m_animationType = AnimationType_Skeletal;
|
||||
m_jointCount = jointCount;
|
||||
if (!m_skeleton.Create(jointCount))
|
||||
{
|
||||
NazaraError("Failed to create skeleton");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_impl = impl.release();
|
||||
m_isValid = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -311,236 +281,244 @@ namespace Nz
|
|||
{
|
||||
Destroy();
|
||||
|
||||
m_impl = new MeshImpl;
|
||||
m_impl->animationType = AnimationType_Static;
|
||||
m_animationType = AnimationType_Static;
|
||||
m_isValid = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Mesh::Destroy()
|
||||
{
|
||||
if (m_impl)
|
||||
if (m_isValid)
|
||||
{
|
||||
OnMeshDestroy(this);
|
||||
|
||||
delete m_impl;
|
||||
m_impl = nullptr;
|
||||
m_animationPath.Clear();
|
||||
m_materialData.clear();
|
||||
m_materialData.resize(1);
|
||||
m_skeleton.Destroy();
|
||||
m_subMeshes.clear();
|
||||
m_subMeshMap.clear();
|
||||
|
||||
m_isValid = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Mesh::GenerateNormals()
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
subMesh->GenerateNormals();
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
data.subMesh->GenerateNormals();
|
||||
}
|
||||
|
||||
void Mesh::GenerateNormalsAndTangents()
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
subMesh->GenerateNormalsAndTangents();
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
data.subMesh->GenerateNormalsAndTangents();
|
||||
}
|
||||
|
||||
void Mesh::GenerateTangents()
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
subMesh->GenerateTangents();
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
data.subMesh->GenerateTangents();
|
||||
}
|
||||
|
||||
const Boxf& Mesh::GetAABB() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
if (!m_impl->aabbUpdated)
|
||||
if (!m_aabbUpdated)
|
||||
{
|
||||
std::size_t subMeshCount = m_impl->subMeshes.size();
|
||||
std::size_t subMeshCount = m_subMeshes.size();
|
||||
if (subMeshCount > 0)
|
||||
{
|
||||
m_impl->aabb.Set(m_impl->subMeshes[0]->GetAABB());
|
||||
m_aabb.Set(m_subMeshes.front().subMesh->GetAABB());
|
||||
for (std::size_t i = 1; i < subMeshCount; ++i)
|
||||
m_impl->aabb.ExtendTo(m_impl->subMeshes[i]->GetAABB());
|
||||
m_aabb.ExtendTo(m_subMeshes[i].subMesh->GetAABB());
|
||||
}
|
||||
else
|
||||
m_impl->aabb.MakeZero();
|
||||
m_aabb.MakeZero();
|
||||
|
||||
m_impl->aabbUpdated = true;
|
||||
m_aabbUpdated = true;
|
||||
}
|
||||
|
||||
return m_impl->aabb;
|
||||
return m_aabb;
|
||||
}
|
||||
|
||||
String Mesh::GetAnimation() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return m_impl->animationPath;
|
||||
return m_animationPath;
|
||||
}
|
||||
|
||||
AnimationType Mesh::GetAnimationType() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return m_impl->animationType;
|
||||
return m_animationType;
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetJointCount() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
|
||||
return m_impl->jointCount;
|
||||
return m_jointCount;
|
||||
}
|
||||
|
||||
ParameterList& Mesh::GetMaterialData(UInt32 index)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(index < m_impl->materialData.size(), "Material index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(index < m_materialData.size(), "Material index out of range");
|
||||
|
||||
return m_impl->materialData[index];
|
||||
return m_materialData[index];
|
||||
}
|
||||
|
||||
const ParameterList& Mesh::GetMaterialData(UInt32 index) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(index < m_impl->materialData.size(), "Material index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(index < m_materialData.size(), "Material index out of range");
|
||||
|
||||
return m_impl->materialData[index];
|
||||
return m_materialData[index];
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetMaterialCount() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return static_cast<UInt32>(m_impl->materialData.size());
|
||||
return static_cast<UInt32>(m_materialData.size());
|
||||
}
|
||||
|
||||
Skeleton* Mesh::GetSkeleton()
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
|
||||
return &m_impl->skeleton;
|
||||
return &m_skeleton;
|
||||
}
|
||||
|
||||
const Skeleton* Mesh::GetSkeleton() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
|
||||
return &m_impl->skeleton;
|
||||
return &m_skeleton;
|
||||
}
|
||||
|
||||
SubMesh* Mesh::GetSubMesh(const String& identifier)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
auto it = m_impl->subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
auto it = m_subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
|
||||
return m_impl->subMeshes[it->second];
|
||||
return m_subMeshes[it->second].subMesh;
|
||||
}
|
||||
|
||||
SubMesh* Mesh::GetSubMesh(UInt32 index)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range");
|
||||
|
||||
return m_impl->subMeshes[index];
|
||||
return m_subMeshes[index].subMesh;
|
||||
}
|
||||
|
||||
const SubMesh* Mesh::GetSubMesh(const String& identifier) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
auto it = m_impl->subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
auto it = m_subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
|
||||
return m_impl->subMeshes[it->second];
|
||||
return m_subMeshes[it->second].subMesh;
|
||||
}
|
||||
|
||||
const SubMesh* Mesh::GetSubMesh(UInt32 index) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range");
|
||||
|
||||
return m_impl->subMeshes[index];
|
||||
return m_subMeshes[index].subMesh;
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetSubMeshCount() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return static_cast<UInt32>(m_impl->subMeshes.size());
|
||||
return static_cast<UInt32>(m_subMeshes.size());
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetSubMeshIndex(const String& identifier) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
auto it = m_impl->subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
auto it = m_subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetTriangleCount() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
UInt32 triangleCount = 0;
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
triangleCount += subMesh->GetTriangleCount();
|
||||
for (const SubMeshData& data : m_subMeshes)
|
||||
triangleCount += data.subMesh->GetTriangleCount();
|
||||
|
||||
return triangleCount;
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetVertexCount() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
UInt32 vertexCount = 0;
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
vertexCount += subMesh->GetVertexCount();
|
||||
for (const SubMeshData& data : m_subMeshes)
|
||||
vertexCount += data.subMesh->GetVertexCount();
|
||||
|
||||
return vertexCount;
|
||||
}
|
||||
|
||||
void Mesh::InvalidateAABB() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
m_impl->aabbUpdated = false;
|
||||
m_aabbUpdated = false;
|
||||
|
||||
OnMeshInvalidateAABB(this);
|
||||
}
|
||||
|
||||
bool Mesh::HasSubMesh(const String& identifier) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return m_impl->subMeshMap.find(identifier) != m_impl->subMeshMap.end();
|
||||
return m_subMeshMap.find(identifier) != m_subMeshMap.end();
|
||||
}
|
||||
|
||||
bool Mesh::HasSubMesh(UInt32 index) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return index < m_impl->subMeshes.size();
|
||||
return index < m_subMeshes.size();
|
||||
}
|
||||
|
||||
bool Mesh::IsAnimable() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return m_impl->animationType != AnimationType_Static;
|
||||
return m_animationType != AnimationType_Static;
|
||||
}
|
||||
|
||||
bool Mesh::IsValid() const
|
||||
{
|
||||
return m_impl != nullptr;
|
||||
return m_isValid;
|
||||
}
|
||||
|
||||
bool Mesh::LoadFromFile(const String& filePath, const MeshParams& params)
|
||||
|
|
@ -560,20 +538,20 @@ namespace Nz
|
|||
|
||||
void Mesh::Recenter()
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Static, "Mesh is not static");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Static, "Mesh is not static");
|
||||
|
||||
// The center of our mesh is the center of our *global* AABB
|
||||
Vector3f center = GetAABB().GetCenter();
|
||||
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
{
|
||||
StaticMesh* staticMesh = static_cast<StaticMesh*>(subMesh);
|
||||
StaticMesh& staticMesh = static_cast<StaticMesh&>(*data.subMesh);
|
||||
|
||||
BufferMapper<VertexBuffer> mapper(staticMesh->GetVertexBuffer(), BufferAccess_ReadWrite);
|
||||
BufferMapper<VertexBuffer> mapper(staticMesh.GetVertexBuffer(), BufferAccess_ReadWrite);
|
||||
MeshVertex* vertices = static_cast<MeshVertex*>(mapper.GetPointer());
|
||||
|
||||
UInt32 vertexCount = staticMesh->GetVertexCount();
|
||||
UInt32 vertexCount = staticMesh.GetVertexCount();
|
||||
for (UInt32 i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
vertices->position -= center;
|
||||
|
|
@ -581,13 +559,11 @@ namespace Nz
|
|||
}
|
||||
|
||||
// Our AABB doesn't change shape, only position
|
||||
Boxf aabb = staticMesh->GetAABB();
|
||||
Boxf aabb = staticMesh.GetAABB();
|
||||
aabb.Translate(-center);
|
||||
|
||||
staticMesh->SetAABB(aabb);
|
||||
staticMesh.SetAABB(aabb); // This will invalidate our AABB
|
||||
}
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
|
||||
void Mesh::RemoveSubMesh(const String& identifier)
|
||||
|
|
@ -595,22 +571,22 @@ namespace Nz
|
|||
UInt32 index = GetSubMeshIndex(identifier);
|
||||
|
||||
// On déplace l'itérateur du début d'une distance de x
|
||||
auto it2 = m_impl->subMeshes.begin();
|
||||
auto it2 = m_subMeshes.begin();
|
||||
std::advance(it2, index);
|
||||
m_impl->subMeshes.erase(it2);
|
||||
m_subMeshes.erase(it2);
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
|
||||
void Mesh::RemoveSubMesh(UInt32 index)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range");
|
||||
|
||||
// On déplace l'itérateur du début de x
|
||||
auto it = m_impl->subMeshes.begin();
|
||||
auto it = m_subMeshes.begin();
|
||||
std::advance(it, index);
|
||||
m_impl->subMeshes.erase(it);
|
||||
m_subMeshes.erase(it);
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
|
|
@ -627,34 +603,34 @@ namespace Nz
|
|||
|
||||
void Mesh::SetAnimation(const String& animationPath)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
m_impl->animationPath = animationPath;
|
||||
m_animationPath = animationPath;
|
||||
}
|
||||
|
||||
void Mesh::SetMaterialData(UInt32 matIndex, ParameterList data)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(matIndex < m_impl->materialData.size(), "Material index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(matIndex < m_materialData.size(), "Material index out of range");
|
||||
|
||||
m_impl->materialData[matIndex] = std::move(data);
|
||||
m_materialData[matIndex] = std::move(data);
|
||||
}
|
||||
|
||||
void Mesh::SetMaterialCount(UInt32 matCount)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(matCount > 0, "A mesh should have at least a material");
|
||||
|
||||
m_impl->materialData.resize(matCount);
|
||||
m_materialData.resize(matCount);
|
||||
|
||||
#ifdef NAZARA_DEBUG
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
{
|
||||
UInt32 matIndex = subMesh->GetMaterialIndex();
|
||||
UInt32 matIndex = data.subMesh->GetMaterialIndex();
|
||||
if (matIndex >= matCount)
|
||||
{
|
||||
subMesh->SetMaterialIndex(0); // To prevent a crash
|
||||
NazaraWarning("SubMesh " + String::Pointer(subMesh) + " material index is over mesh new material count (" + String::Number(matIndex) + " >= " + String::Number(matCount) + "), setting it to first material");
|
||||
data.subMesh->SetMaterialIndex(0); // To prevent a crash
|
||||
NazaraWarning("SubMesh " + String::Pointer(data.subMesh) + " material index is over mesh new material count (" + String::Number(matIndex) + " >= " + String::Number(matCount) + "), setting it to first material");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -662,19 +638,19 @@ namespace Nz
|
|||
|
||||
void Mesh::Transform(const Matrix4f& matrix)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Static, "Mesh is not static");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Static, "Mesh is not static");
|
||||
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
{
|
||||
StaticMesh* staticMesh = static_cast<StaticMesh*>(subMesh);
|
||||
StaticMesh& staticMesh = static_cast<StaticMesh&>(*data.subMesh);
|
||||
|
||||
BufferMapper<VertexBuffer> mapper(staticMesh->GetVertexBuffer(), BufferAccess_ReadWrite);
|
||||
BufferMapper<VertexBuffer> mapper(staticMesh.GetVertexBuffer(), BufferAccess_ReadWrite);
|
||||
MeshVertex* vertices = static_cast<MeshVertex*>(mapper.GetPointer());
|
||||
|
||||
Boxf aabb(vertices->position.x, vertices->position.y, vertices->position.z, 0.f, 0.f, 0.f);
|
||||
|
||||
UInt32 vertexCount = staticMesh->GetVertexCount();
|
||||
UInt32 vertexCount = staticMesh.GetVertexCount();
|
||||
for (UInt32 i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
vertices->position = matrix.Transform(vertices->position);
|
||||
|
|
@ -683,10 +659,8 @@ namespace Nz
|
|||
vertices++;
|
||||
}
|
||||
|
||||
staticMesh->SetAABB(aabb);
|
||||
staticMesh.SetAABB(aabb); //< This will invalidate our AABB
|
||||
}
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
|
||||
bool Mesh::Initialize()
|
||||
|
|
|
|||
|
|
@ -8,8 +8,16 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
SkeletalMesh::SkeletalMesh(const Mesh* parent) :
|
||||
SubMesh(parent)
|
||||
SkeletalMesh::SkeletalMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer) :
|
||||
m_aabb(Nz::Boxf::Zero()),
|
||||
m_indexBuffer(indexBuffer),
|
||||
m_vertexBuffer(vertexBuffer)
|
||||
{
|
||||
NazaraAssert(m_vertexBuffer, "Invalid vertex buffer");
|
||||
}
|
||||
|
||||
SkeletalMesh::SkeletalMesh(const Mesh* /*parent*/) :
|
||||
m_aabb(Nz::Boxf::Zero())
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -90,6 +98,8 @@ namespace Nz
|
|||
void SkeletalMesh::SetAABB(const Boxf& aabb)
|
||||
{
|
||||
m_aabb = aabb;
|
||||
|
||||
OnSubMeshInvalidateAABB(this);
|
||||
}
|
||||
|
||||
void SkeletalMesh::SetIndexBuffer(const IndexBuffer* indexBuffer)
|
||||
|
|
|
|||
|
|
@ -10,8 +10,16 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
StaticMesh::StaticMesh(const Mesh* parent) :
|
||||
SubMesh(parent)
|
||||
StaticMesh::StaticMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer) :
|
||||
m_aabb(Nz::Boxf::Zero()),
|
||||
m_indexBuffer(indexBuffer),
|
||||
m_vertexBuffer(vertexBuffer)
|
||||
{
|
||||
NazaraAssert(m_vertexBuffer, "Invalid vertex buffer");
|
||||
}
|
||||
|
||||
StaticMesh::StaticMesh(const Mesh* /*parent*/) :
|
||||
m_aabb(Nz::Boxf::Zero())
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -69,7 +77,7 @@ namespace Nz
|
|||
{
|
||||
// On lock le buffer pour itérer sur toutes les positions et composer notre AABB
|
||||
VertexMapper mapper(m_vertexBuffer, BufferAccess_ReadOnly);
|
||||
m_aabb = ComputeAABB(mapper.GetComponentPtr<const Vector3f>(VertexComponent_Position), m_vertexBuffer->GetVertexCount());
|
||||
SetAABB(ComputeAABB(mapper.GetComponentPtr<const Vector3f>(VertexComponent_Position), m_vertexBuffer->GetVertexCount()));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -117,10 +125,12 @@ namespace Nz
|
|||
void StaticMesh::SetAABB(const Boxf& aabb)
|
||||
{
|
||||
m_aabb = aabb;
|
||||
|
||||
OnSubMeshInvalidateAABB(this);
|
||||
}
|
||||
|
||||
void StaticMesh::SetIndexBuffer(const IndexBuffer* indexBuffer)
|
||||
{
|
||||
m_indexBuffer = indexBuffer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,14 +12,18 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
SubMesh::SubMesh(const Mesh* parent) :
|
||||
RefCounted(false), // Un SubMesh n'est pas persistant par défaut
|
||||
SubMesh::SubMesh() :
|
||||
RefCounted(false), // wut
|
||||
m_primitiveMode(PrimitiveMode_TriangleList),
|
||||
m_parent(parent),
|
||||
m_matIndex(0)
|
||||
{
|
||||
}
|
||||
|
||||
SubMesh::SubMesh(const Mesh* /*parent*/) :
|
||||
SubMesh()
|
||||
{
|
||||
}
|
||||
|
||||
SubMesh::~SubMesh()
|
||||
{
|
||||
OnSubMeshRelease(this);
|
||||
|
|
@ -160,11 +164,6 @@ namespace Nz
|
|||
while (iterator.Advance());
|
||||
}
|
||||
|
||||
const Mesh* SubMesh::GetParent() const
|
||||
{
|
||||
return m_parent;
|
||||
}
|
||||
|
||||
PrimitiveMode SubMesh::GetPrimitiveMode() const
|
||||
{
|
||||
return m_primitiveMode;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,118 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Utility/UniformBuffer.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <Nazara/Utility/Config.hpp>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
UniformBuffer::UniformBuffer(BufferRef buffer)
|
||||
{
|
||||
ErrorFlags(ErrorFlag_ThrowException, true);
|
||||
Reset(std::move(buffer));
|
||||
}
|
||||
|
||||
UniformBuffer::UniformBuffer(BufferRef buffer, UInt32 offset, UInt32 size)
|
||||
{
|
||||
ErrorFlags(ErrorFlag_ThrowException, true);
|
||||
Reset(std::move(buffer), offset, size);
|
||||
}
|
||||
|
||||
UniformBuffer::UniformBuffer(UInt32 length, DataStorage storage, BufferUsageFlags usage)
|
||||
{
|
||||
ErrorFlags(ErrorFlag_ThrowException, true);
|
||||
Reset(length, storage, usage);
|
||||
}
|
||||
|
||||
UniformBuffer::UniformBuffer(const UniformBuffer& uniformBuffer) :
|
||||
RefCounted(),
|
||||
m_buffer(uniformBuffer.m_buffer),
|
||||
m_endOffset(uniformBuffer.m_endOffset),
|
||||
m_startOffset(uniformBuffer.m_startOffset)
|
||||
{
|
||||
}
|
||||
|
||||
UniformBuffer::~UniformBuffer()
|
||||
{
|
||||
OnUniformBufferRelease(this);
|
||||
}
|
||||
|
||||
bool UniformBuffer::Fill(const void* data, UInt32 offset, UInt32 size)
|
||||
{
|
||||
NazaraAssert(m_buffer && m_buffer->IsValid(), "Invalid buffer");
|
||||
NazaraAssert(m_startOffset + offset + size <= m_endOffset, "Exceeding virtual buffer size");
|
||||
|
||||
return m_buffer->Fill(data, m_startOffset + offset, size);
|
||||
}
|
||||
|
||||
void* UniformBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size)
|
||||
{
|
||||
NazaraAssert(m_buffer && m_buffer->IsValid(), "Invalid buffer");
|
||||
NazaraAssert(m_startOffset + offset + size <= m_endOffset, "Exceeding virtual buffer size");
|
||||
|
||||
return m_buffer->Map(access, offset, size);
|
||||
}
|
||||
|
||||
void* UniformBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size) const
|
||||
{
|
||||
NazaraAssert(m_buffer && m_buffer->IsValid(), "Invalid buffer");
|
||||
NazaraAssert(m_startOffset + offset + size <= m_endOffset, "Exceeding virtual buffer size");
|
||||
|
||||
return m_buffer->Map(access, offset, size);
|
||||
}
|
||||
|
||||
void UniformBuffer::Reset()
|
||||
{
|
||||
m_buffer.Reset();
|
||||
}
|
||||
|
||||
void UniformBuffer::Reset(BufferRef buffer)
|
||||
{
|
||||
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
|
||||
|
||||
Reset(buffer, 0, buffer->GetSize());
|
||||
}
|
||||
|
||||
void UniformBuffer::Reset(BufferRef buffer, UInt32 offset, UInt32 size)
|
||||
{
|
||||
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
|
||||
NazaraAssert(buffer->GetType() == BufferType_Uniform, "Buffer must be an uniform buffer");
|
||||
NazaraAssert(size > 0, "Invalid size");
|
||||
NazaraAssert(offset + size > buffer->GetSize(), "Virtual buffer exceed buffer bounds");
|
||||
|
||||
m_buffer = buffer;
|
||||
m_endOffset = offset + size;
|
||||
m_startOffset = offset;
|
||||
}
|
||||
|
||||
void UniformBuffer::Reset(UInt32 size, DataStorage storage, BufferUsageFlags usage)
|
||||
{
|
||||
m_endOffset = size;
|
||||
m_startOffset = 0;
|
||||
|
||||
m_buffer = Buffer::New(BufferType_Uniform, m_endOffset, storage, usage);
|
||||
}
|
||||
|
||||
void UniformBuffer::Reset(const UniformBuffer& UniformBuffer)
|
||||
{
|
||||
m_buffer = UniformBuffer.m_buffer;
|
||||
m_endOffset = UniformBuffer.m_endOffset;
|
||||
m_startOffset = UniformBuffer.m_startOffset;
|
||||
}
|
||||
|
||||
void UniformBuffer::Unmap() const
|
||||
{
|
||||
m_buffer->Unmap();
|
||||
}
|
||||
|
||||
UniformBuffer& UniformBuffer::operator=(const UniformBuffer& uniformBuffer)
|
||||
{
|
||||
Reset(uniformBuffer);
|
||||
|
||||
return *this;
|
||||
}
|
||||
}
|
||||
|
|
@ -98,6 +98,7 @@ namespace Nz
|
|||
void VertexBuffer::Reset(VertexDeclarationConstRef vertexDeclaration, BufferRef buffer)
|
||||
{
|
||||
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
|
||||
NazaraAssert(buffer->GetType() == BufferType_Vertex, "Buffer must be a vertex buffer");
|
||||
|
||||
UInt32 size = buffer->GetSize();
|
||||
Reset(std::move(vertexDeclaration), std::move(buffer), 0, size);
|
||||
|
|
|
|||
Loading…
Reference in New Issue