Graphics/RenderTechnique: Move viewer to SceneData

Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
This commit is contained in:
Lynix 2015-06-13 16:27:12 +02:00
parent 8f797737c6
commit d9c31636b9
25 changed files with 75 additions and 70 deletions

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@ -37,8 +37,9 @@ namespace Ndk
NzSceneData sceneData;
sceneData.ambientColor = NzColor(25, 25, 25);
sceneData.background = &background;
sceneData.viewer = &camComponent;
m_renderTechnique.Draw(&camComponent, sceneData);
m_renderTechnique.Draw(sceneData);
}
}

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@ -25,7 +25,7 @@ class NAZARA_API NzAbstractRenderTechnique : NzNonCopyable
NzAbstractRenderTechnique();
virtual ~NzAbstractRenderTechnique();
virtual bool Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const = 0;
virtual bool Draw(const NzSceneData& sceneData) const = 0;
virtual void EnableInstancing(bool instancing);

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@ -27,7 +27,7 @@ class NAZARA_API NzDeferredBloomPass : public NzDeferredRenderPass
float GetBrightThreshold() const;
NzTexture* GetTexture(unsigned int i) const;
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Resize(const NzVector2ui& dimensions);
void SetBlurPassCount(unsigned int passCount);

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@ -21,7 +21,7 @@ class NAZARA_API NzDeferredDOFPass : public NzDeferredRenderPass
NzDeferredDOFPass();
virtual ~NzDeferredDOFPass();
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Resize(const NzVector2ui& dimensions);
protected:

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@ -19,7 +19,7 @@ class NAZARA_API NzDeferredFXAAPass : public NzDeferredRenderPass
NzDeferredFXAAPass();
virtual ~NzDeferredFXAAPass();
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
protected:
NzRenderStates m_states;

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@ -19,7 +19,7 @@ class NAZARA_API NzDeferredFinalPass : public NzDeferredRenderPass
NzDeferredFinalPass();
virtual ~NzDeferredFinalPass();
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
protected:
NzRenderStates m_states;

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@ -19,7 +19,7 @@ class NAZARA_API NzDeferredFogPass : public NzDeferredRenderPass
NzDeferredFogPass();
virtual ~NzDeferredFogPass();
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
protected:
NzRenderStates m_states;

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@ -19,7 +19,7 @@ class NAZARA_API NzDeferredForwardPass : public NzDeferredRenderPass
virtual ~NzDeferredForwardPass();
void Initialize(NzDeferredRenderTechnique* technique);
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const;
bool Process(const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const;
protected:
const NzForwardRenderTechnique* m_forwardTechnique;

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@ -18,7 +18,7 @@ class NAZARA_API NzDeferredGeometryPass : public NzDeferredRenderPass
NzDeferredGeometryPass();
virtual ~NzDeferredGeometryPass();
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Resize(const NzVector2ui& dimensions);
protected:

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@ -26,7 +26,7 @@ class NAZARA_API NzDeferredPhongLightingPass : public NzDeferredRenderPass
bool IsLightMeshesDrawingEnabled() const;
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
protected:
NzLightUniforms m_directionalLightUniforms;

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@ -34,7 +34,7 @@ class NAZARA_API NzDeferredRenderPass
bool IsEnabled() const;
virtual bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const = 0;
virtual bool Process(const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const = 0;
virtual bool Resize(const NzVector2ui& GBufferSize);
protected:

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@ -30,7 +30,7 @@ class NAZARA_API NzDeferredRenderTechnique : public NzAbstractRenderTechnique
NzDeferredRenderTechnique();
~NzDeferredRenderTechnique();
bool Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const override;
bool Draw(const NzSceneData& sceneData) const override;
void EnablePass(nzRenderPassType renderPass, int position, bool enable);

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@ -21,7 +21,7 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
NzForwardRenderTechnique();
~NzForwardRenderTechnique() = default;
bool Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const override;
bool Draw(const NzSceneData& sceneData) const override;
unsigned int GetMaxLightPassPerObject() const;
NzAbstractRenderQueue* GetRenderQueue() override;
@ -36,10 +36,10 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
struct ShaderUniforms;
bool ChooseLights(const NzSpheref& object, bool includeDirectionalLights = true) const;
void DrawBasicSprites(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
void DrawBillboards(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
void DrawOpaqueModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
void DrawTransparentModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
void DrawBasicSprites(const NzSceneData& sceneData) const;
void DrawBillboards(const NzSceneData& sceneData) const;
void DrawOpaqueModels(const NzSceneData& sceneData) const;
void DrawTransparentModels(const NzSceneData& sceneData) const;
const ShaderUniforms* GetShaderUniforms(const NzShader* shader) const;
void OnShaderInvalidated(const NzShader* shader) const;
void SendLightUniforms(const NzShader* shader, const NzLightUniforms& uniforms, unsigned int index, unsigned int uniformOffset) const;

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@ -10,11 +10,13 @@
#include <Nazara/Core/Color.hpp>
class NzAbstractBackground;
class NzAbstractViewer;
struct NzSceneData
{
NzColor ambientColor;
NzAbstractBackground* background;
const NzAbstractBackground* background;
const NzAbstractViewer* viewer;
};
#endif // NAZARA_SCENEDATA_HPP

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@ -63,9 +63,8 @@ NzTexture* NzDeferredBloomPass::GetTexture(unsigned int i) const
return m_bloomTextures[i];
}
bool NzDeferredBloomPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
bool NzDeferredBloomPass::Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
{
NazaraUnused(viewer);
NazaraUnused(sceneData);
NzRenderer::SetRenderStates(m_bloomStates);

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@ -117,9 +117,8 @@ NzDeferredDOFPass::NzDeferredDOFPass()
NzDeferredDOFPass::~NzDeferredDOFPass() = default;
bool NzDeferredDOFPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
bool NzDeferredDOFPass::Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
{
NazaraUnused(viewer);
NazaraUnused(sceneData);
NzRenderer::SetTextureSampler(0, m_pointSampler);

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@ -21,9 +21,8 @@ NzDeferredFXAAPass::NzDeferredFXAAPass()
NzDeferredFXAAPass::~NzDeferredFXAAPass() = default;
bool NzDeferredFXAAPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
bool NzDeferredFXAAPass::Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
{
NazaraUnused(viewer);
NazaraUnused(sceneData);
m_workRTT->SetColorTarget(firstWorkTexture);

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@ -33,13 +33,13 @@ NzDeferredFinalPass::NzDeferredFinalPass()
NzDeferredFinalPass::~NzDeferredFinalPass() = default;
bool NzDeferredFinalPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
bool NzDeferredFinalPass::Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
{
NazaraUnused(viewer);
NazaraUnused(sceneData);
NazaraAssert(sceneData.viewer, "Invalid viewer");
NazaraUnused(firstWorkTexture);
viewer->ApplyView();
sceneData.viewer->ApplyView();
NzRenderer::SetRenderStates(m_states);
NzRenderer::SetTexture(0, m_workTextures[secondWorkTexture]);

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@ -130,16 +130,16 @@ NzDeferredFogPass::NzDeferredFogPass()
NzDeferredFogPass::~NzDeferredFogPass() = default;
bool NzDeferredFogPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
bool NzDeferredFogPass::Process( const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
{
NazaraUnused(sceneData);
NazaraAssert(sceneData.viewer, "Invalid viewer");
m_workRTT->SetColorTarget(firstWorkTexture);
NzRenderer::SetTarget(m_workRTT);
NzRenderer::SetViewport(NzRecti(0, 0, m_dimensions.x, m_dimensions.y));
NzRenderer::SetShader(m_shader);
m_shader->SendVector(m_shaderEyePositionLocation, viewer->GetEyePosition());
m_shader->SendVector(m_shaderEyePositionLocation, sceneData.viewer->GetEyePosition());
NzRenderer::SetRenderStates(m_states);
NzRenderer::SetTexture(0, m_workTextures[secondWorkTexture]);

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@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/DeferredForwardPass.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
@ -21,9 +22,9 @@ void NzDeferredForwardPass::Initialize(NzDeferredRenderTechnique* technique)
m_forwardTechnique = technique->GetForwardTechnique();
}
bool NzDeferredForwardPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const
bool NzDeferredForwardPass::Process(const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const
{
NazaraUnused(sceneData);
NazaraAssert(sceneData.viewer, "Invalid viewer");
NazaraUnused(workTexture);
m_workRTT->SetColorTarget(sceneTexture);
@ -31,13 +32,12 @@ bool NzDeferredForwardPass::Process(const NzAbstractViewer* viewer, const NzScen
NzRenderer::SetViewport(NzRecti(0, 0, m_dimensions.x, m_dimensions.y));
if (sceneData.background)
sceneData.background->Draw(viewer);
sceneData.background->Draw(sceneData.viewer);
NzRenderer::SetMatrix(nzMatrixType_Projection, viewer->GetProjectionMatrix());
NzRenderer::SetMatrix(nzMatrixType_View, viewer->GetViewMatrix());
NzRenderer::SetMatrix(nzMatrixType_Projection, sceneData.viewer->GetProjectionMatrix());
NzRenderer::SetMatrix(nzMatrixType_View, sceneData.viewer->GetViewMatrix());
m_forwardTechnique->Draw(viewer, sceneData);
m_forwardTechnique->Draw(sceneData);
return false;
}

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@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/DeferredGeometryPass.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
@ -29,8 +30,9 @@ NzDeferredGeometryPass::NzDeferredGeometryPass()
NzDeferredGeometryPass::~NzDeferredGeometryPass() = default;
bool NzDeferredGeometryPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
bool NzDeferredGeometryPass::Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
{
NazaraAssert(sceneData.viewer, "Invalid viewer");
NazaraUnused(firstWorkTexture);
NazaraUnused(secondWorkTexture);
@ -45,8 +47,8 @@ bool NzDeferredGeometryPass::Process(const NzAbstractViewer* viewer, const NzSce
NzRenderer::DrawFullscreenQuad();
NzRenderer::SetMatrix(nzMatrixType_Projection, viewer->GetProjectionMatrix());
NzRenderer::SetMatrix(nzMatrixType_View, viewer->GetViewMatrix());
NzRenderer::SetMatrix(nzMatrixType_Projection, sceneData.viewer->GetProjectionMatrix());
NzRenderer::SetMatrix(nzMatrixType_View, sceneData.viewer->GetViewMatrix());
const NzShader* lastShader = nullptr;
const ShaderUniforms* shaderUniforms = nullptr;
@ -81,7 +83,7 @@ bool NzDeferredGeometryPass::Process(const NzAbstractViewer* viewer, const NzSce
// Couleur ambiante de la scène
shader->SendColor(shaderUniforms->sceneAmbient, sceneData.ambientColor);
// Position de la caméra
shader->SendVector(shaderUniforms->eyePosition, viewer->GetEyePosition());
shader->SendVector(shaderUniforms->eyePosition, sceneData.viewer->GetEyePosition());
lastShader = shader;
}

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@ -65,8 +65,9 @@ bool NzDeferredPhongLightingPass::IsLightMeshesDrawingEnabled() const
return m_lightMeshesDrawing;
}
bool NzDeferredPhongLightingPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
bool NzDeferredPhongLightingPass::Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
{
NazaraAssert(sceneData.viewer, "Invalid viewer");
NazaraUnused(secondWorkTexture);
m_workRTT->SetColorTarget(firstWorkTexture);
@ -98,7 +99,7 @@ bool NzDeferredPhongLightingPass::Process(const NzAbstractViewer* viewer, const
NzRenderer::SetRenderStates(lightStates);
NzRenderer::SetShader(m_directionalLightShader);
m_directionalLightShader->SendColor(m_directionalLightShaderSceneAmbientLocation, sceneData.ambientColor);
m_directionalLightShader->SendVector(m_directionalLightShaderEyePositionLocation, viewer->GetEyePosition());
m_directionalLightShader->SendVector(m_directionalLightShaderEyePositionLocation, sceneData.viewer->GetEyePosition());
for (auto& light : m_renderQueue->directionalLights)
{
@ -131,7 +132,7 @@ bool NzDeferredPhongLightingPass::Process(const NzAbstractViewer* viewer, const
NzRenderer::SetShader(m_pointSpotLightShader);
m_pointSpotLightShader->SendColor(m_pointSpotLightShaderSceneAmbientLocation, sceneData.ambientColor);
m_pointSpotLightShader->SendVector(m_pointSpotLightShaderEyePositionLocation, viewer->GetEyePosition());
m_pointSpotLightShader->SendVector(m_pointSpotLightShaderEyePositionLocation, sceneData.viewer->GetEyePosition());
NzMatrix4f lightMatrix;
lightMatrix.MakeIdentity();

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@ -203,9 +203,10 @@ m_GBufferSize(0U)
NzDeferredRenderTechnique::~NzDeferredRenderTechnique() = default;
bool NzDeferredRenderTechnique::Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const
bool NzDeferredRenderTechnique::Draw(const NzSceneData& sceneData) const
{
NzRecti viewerViewport = viewer->GetViewport();
NazaraAssert(sceneData.viewer, "Invalid viewer");
NzRecti viewerViewport = sceneData.viewer->GetViewport();
NzVector2ui viewportDimensions(viewerViewport.width, viewerViewport.height);
if (viewportDimensions != m_GBufferSize)
@ -226,7 +227,7 @@ bool NzDeferredRenderTechnique::Draw(const NzAbstractViewer* viewer, const NzSce
const NzDeferredRenderPass* pass = passIt2.second.get();
if (pass->IsEnabled())
{
if (pass->Process(viewer, sceneData, workTexture, sceneTexture))
if (pass->Process(sceneData, workTexture, sceneTexture))
std::swap(workTexture, sceneTexture);
}
}

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@ -47,30 +47,30 @@ m_maxLightPassPerObject(3)
m_spriteBuffer.Reset(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Color_UV), &m_vertexBuffer);
}
bool NzForwardRenderTechnique::Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const
bool NzForwardRenderTechnique::Draw(const NzSceneData& sceneData) const
{
NazaraAssert(viewer, "Invalid viewer");
NazaraAssert(sceneData.viewer, "Invalid viewer");
m_renderQueue.Sort(viewer);
m_renderQueue.Sort(sceneData.viewer);
NzRenderer::Enable(nzRendererParameter_DepthBuffer, true);
NzRenderer::Enable(nzRendererParameter_DepthWrite, true);
NzRenderer::Clear(nzRendererBuffer_Depth);
if (sceneData.background)
sceneData.background->Draw(viewer);
sceneData.background->Draw(sceneData.viewer);
if (!m_renderQueue.opaqueModels.empty())
DrawOpaqueModels(viewer, sceneData);
DrawOpaqueModels(sceneData);
if (!m_renderQueue.transparentModels.empty())
DrawTransparentModels(viewer, sceneData);
DrawTransparentModels(sceneData);
if (!m_renderQueue.basicSprites.empty())
DrawBasicSprites(viewer, sceneData);
DrawBasicSprites(sceneData);
if (!m_renderQueue.billboards.empty())
DrawBillboards(viewer, sceneData);
DrawBillboards(sceneData);
// Les autres drawables (Exemple: Terrain)
for (const NzDrawable* drawable : m_renderQueue.otherDrawables)
@ -201,9 +201,9 @@ bool NzForwardRenderTechnique::ChooseLights(const NzSpheref& object, bool includ
});
}
void NzForwardRenderTechnique::DrawBasicSprites(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const
void NzForwardRenderTechnique::DrawBasicSprites(const NzSceneData& sceneData) const
{
NazaraAssert(viewer, "Invalid viewer");
NazaraAssert(sceneData.viewer, "Invalid viewer");
const NzShader* lastShader = nullptr;
const ShaderUniforms* shaderUniforms = nullptr;
@ -254,7 +254,7 @@ void NzForwardRenderTechnique::DrawBasicSprites(const NzAbstractViewer* viewer,
// Overlay
shader->SendInteger(shaderUniforms->textureOverlay, overlayUnit);
// Position de la caméra
shader->SendVector(shaderUniforms->eyePosition, viewer->GetEyePosition());
shader->SendVector(shaderUniforms->eyePosition, sceneData.viewer->GetEyePosition());
lastShader = shader;
}
@ -307,9 +307,9 @@ void NzForwardRenderTechnique::DrawBasicSprites(const NzAbstractViewer* viewer,
}
}
void NzForwardRenderTechnique::DrawBillboards(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const
void NzForwardRenderTechnique::DrawBillboards(const NzSceneData& sceneData) const
{
NazaraAssert(viewer, "Invalid viewer");
NazaraAssert(sceneData.viewer, "Invalid viewer");
const NzShader* lastShader = nullptr;
const ShaderUniforms* shaderUniforms = nullptr;
@ -342,7 +342,7 @@ void NzForwardRenderTechnique::DrawBillboards(const NzAbstractViewer* viewer, co
// Couleur ambiante de la scène
shader->SendColor(shaderUniforms->sceneAmbient, sceneData.ambientColor);
// Position de la caméra
shader->SendVector(shaderUniforms->eyePosition, viewer->GetEyePosition());
shader->SendVector(shaderUniforms->eyePosition, sceneData.viewer->GetEyePosition());
lastShader = shader;
}
@ -388,7 +388,7 @@ void NzForwardRenderTechnique::DrawBillboards(const NzAbstractViewer* viewer, co
// Couleur ambiante de la scène
shader->SendColor(shaderUniforms->sceneAmbient, sceneData.ambientColor);
// Position de la caméra
shader->SendVector(shaderUniforms->eyePosition, viewer->GetEyePosition());
shader->SendVector(shaderUniforms->eyePosition, sceneData.viewer->GetEyePosition());
lastShader = shader;
}
@ -449,9 +449,9 @@ void NzForwardRenderTechnique::DrawBillboards(const NzAbstractViewer* viewer, co
}
}
void NzForwardRenderTechnique::DrawOpaqueModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const
void NzForwardRenderTechnique::DrawOpaqueModels(const NzSceneData& sceneData) const
{
NazaraAssert(viewer, "Invalid viewer");
NazaraAssert(sceneData.viewer, "Invalid viewer");
const NzShader* lastShader = nullptr;
const ShaderUniforms* shaderUniforms = nullptr;
@ -486,7 +486,7 @@ void NzForwardRenderTechnique::DrawOpaqueModels(const NzAbstractViewer* viewer,
// Couleur ambiante de la scène
shader->SendColor(shaderUniforms->sceneAmbient, sceneData.ambientColor);
// Position de la caméra
shader->SendVector(shaderUniforms->eyePosition, viewer->GetEyePosition());
shader->SendVector(shaderUniforms->eyePosition, sceneData.viewer->GetEyePosition());
lastShader = shader;
}
@ -652,9 +652,9 @@ void NzForwardRenderTechnique::DrawOpaqueModels(const NzAbstractViewer* viewer,
}
}
void NzForwardRenderTechnique::DrawTransparentModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const
void NzForwardRenderTechnique::DrawTransparentModels(const NzSceneData& sceneData) const
{
NazaraAssert(viewer, "Invalid viewer");
NazaraAssert(sceneData.viewer, "Invalid viewer");
const NzShader* lastShader = nullptr;
const ShaderUniforms* shaderUniforms = nullptr;
@ -679,7 +679,7 @@ void NzForwardRenderTechnique::DrawTransparentModels(const NzAbstractViewer* vie
// Couleur ambiante de la scène
shader->SendColor(shaderUniforms->sceneAmbient, sceneData.ambientColor);
// Position de la caméra
shader->SendVector(shaderUniforms->eyePosition, viewer->GetEyePosition());
shader->SendVector(shaderUniforms->eyePosition, sceneData.viewer->GetEyePosition());
// On envoie les lumières directionnelles s'il y a (Les mêmes pour tous)
if (shaderUniforms->hasLightUniforms)

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@ -73,9 +73,10 @@ void NzScene::Draw()
NzSceneData sceneData;
sceneData.ambientColor = m_ambientColor;
sceneData.background = (m_backgroundEnabled) ? m_background.get() : nullptr;
sceneData.viewer = m_viewer;
NzErrorFlags errFlags(nzErrorFlag_ThrowException, true);
m_renderTechnique->Draw(m_viewer, sceneData);
m_renderTechnique->Draw(sceneData);
}
catch (const std::exception& e)
{