Graphics/RenderTechnique: Move viewer to SceneData
Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
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@@ -25,7 +25,7 @@ class NAZARA_API NzAbstractRenderTechnique : NzNonCopyable
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NzAbstractRenderTechnique();
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virtual ~NzAbstractRenderTechnique();
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virtual bool Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const = 0;
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virtual bool Draw(const NzSceneData& sceneData) const = 0;
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virtual void EnableInstancing(bool instancing);
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@@ -27,7 +27,7 @@ class NAZARA_API NzDeferredBloomPass : public NzDeferredRenderPass
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float GetBrightThreshold() const;
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NzTexture* GetTexture(unsigned int i) const;
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Resize(const NzVector2ui& dimensions);
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void SetBlurPassCount(unsigned int passCount);
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@@ -21,7 +21,7 @@ class NAZARA_API NzDeferredDOFPass : public NzDeferredRenderPass
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NzDeferredDOFPass();
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virtual ~NzDeferredDOFPass();
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Resize(const NzVector2ui& dimensions);
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protected:
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@@ -19,7 +19,7 @@ class NAZARA_API NzDeferredFXAAPass : public NzDeferredRenderPass
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NzDeferredFXAAPass();
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virtual ~NzDeferredFXAAPass();
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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protected:
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NzRenderStates m_states;
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@@ -19,7 +19,7 @@ class NAZARA_API NzDeferredFinalPass : public NzDeferredRenderPass
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NzDeferredFinalPass();
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virtual ~NzDeferredFinalPass();
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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protected:
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NzRenderStates m_states;
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@@ -19,7 +19,7 @@ class NAZARA_API NzDeferredFogPass : public NzDeferredRenderPass
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NzDeferredFogPass();
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virtual ~NzDeferredFogPass();
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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protected:
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NzRenderStates m_states;
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@@ -19,7 +19,7 @@ class NAZARA_API NzDeferredForwardPass : public NzDeferredRenderPass
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virtual ~NzDeferredForwardPass();
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void Initialize(NzDeferredRenderTechnique* technique);
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const;
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bool Process(const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const;
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protected:
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const NzForwardRenderTechnique* m_forwardTechnique;
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@@ -18,7 +18,7 @@ class NAZARA_API NzDeferredGeometryPass : public NzDeferredRenderPass
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NzDeferredGeometryPass();
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virtual ~NzDeferredGeometryPass();
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Resize(const NzVector2ui& dimensions);
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protected:
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@@ -26,7 +26,7 @@ class NAZARA_API NzDeferredPhongLightingPass : public NzDeferredRenderPass
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bool IsLightMeshesDrawingEnabled() const;
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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protected:
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NzLightUniforms m_directionalLightUniforms;
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@@ -34,7 +34,7 @@ class NAZARA_API NzDeferredRenderPass
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bool IsEnabled() const;
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virtual bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const = 0;
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virtual bool Process(const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const = 0;
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virtual bool Resize(const NzVector2ui& GBufferSize);
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protected:
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@@ -30,7 +30,7 @@ class NAZARA_API NzDeferredRenderTechnique : public NzAbstractRenderTechnique
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NzDeferredRenderTechnique();
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~NzDeferredRenderTechnique();
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bool Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const override;
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bool Draw(const NzSceneData& sceneData) const override;
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void EnablePass(nzRenderPassType renderPass, int position, bool enable);
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@@ -21,7 +21,7 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
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NzForwardRenderTechnique();
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~NzForwardRenderTechnique() = default;
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bool Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const override;
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bool Draw(const NzSceneData& sceneData) const override;
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unsigned int GetMaxLightPassPerObject() const;
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NzAbstractRenderQueue* GetRenderQueue() override;
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@@ -36,10 +36,10 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
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struct ShaderUniforms;
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bool ChooseLights(const NzSpheref& object, bool includeDirectionalLights = true) const;
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void DrawBasicSprites(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
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void DrawBillboards(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
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void DrawOpaqueModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
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void DrawTransparentModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
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void DrawBasicSprites(const NzSceneData& sceneData) const;
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void DrawBillboards(const NzSceneData& sceneData) const;
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void DrawOpaqueModels(const NzSceneData& sceneData) const;
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void DrawTransparentModels(const NzSceneData& sceneData) const;
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const ShaderUniforms* GetShaderUniforms(const NzShader* shader) const;
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void OnShaderInvalidated(const NzShader* shader) const;
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void SendLightUniforms(const NzShader* shader, const NzLightUniforms& uniforms, unsigned int index, unsigned int uniformOffset) const;
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@@ -10,11 +10,13 @@
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#include <Nazara/Core/Color.hpp>
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class NzAbstractBackground;
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class NzAbstractViewer;
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struct NzSceneData
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{
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NzColor ambientColor;
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NzAbstractBackground* background;
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const NzAbstractBackground* background;
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const NzAbstractViewer* viewer;
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};
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#endif // NAZARA_SCENEDATA_HPP
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