Graphics/RenderTechnique: Move viewer to SceneData

Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
This commit is contained in:
Lynix
2015-06-13 16:27:12 +02:00
parent 8f797737c6
commit d9c31636b9
25 changed files with 75 additions and 70 deletions

View File

@@ -21,7 +21,7 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
NzForwardRenderTechnique();
~NzForwardRenderTechnique() = default;
bool Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const override;
bool Draw(const NzSceneData& sceneData) const override;
unsigned int GetMaxLightPassPerObject() const;
NzAbstractRenderQueue* GetRenderQueue() override;
@@ -36,10 +36,10 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
struct ShaderUniforms;
bool ChooseLights(const NzSpheref& object, bool includeDirectionalLights = true) const;
void DrawBasicSprites(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
void DrawBillboards(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
void DrawOpaqueModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
void DrawTransparentModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
void DrawBasicSprites(const NzSceneData& sceneData) const;
void DrawBillboards(const NzSceneData& sceneData) const;
void DrawOpaqueModels(const NzSceneData& sceneData) const;
void DrawTransparentModels(const NzSceneData& sceneData) const;
const ShaderUniforms* GetShaderUniforms(const NzShader* shader) const;
void OnShaderInvalidated(const NzShader* shader) const;
void SendLightUniforms(const NzShader* shader, const NzLightUniforms& uniforms, unsigned int index, unsigned int uniformOffset) const;