Graphics/RenderTechnique: Move viewer to SceneData
Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
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@@ -63,9 +63,8 @@ NzTexture* NzDeferredBloomPass::GetTexture(unsigned int i) const
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return m_bloomTextures[i];
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}
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bool NzDeferredBloomPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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bool NzDeferredBloomPass::Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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{
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NazaraUnused(viewer);
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NazaraUnused(sceneData);
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NzRenderer::SetRenderStates(m_bloomStates);
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