Graphics/RenderTechnique: Move viewer to SceneData
Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
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@@ -117,9 +117,8 @@ NzDeferredDOFPass::NzDeferredDOFPass()
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NzDeferredDOFPass::~NzDeferredDOFPass() = default;
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bool NzDeferredDOFPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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bool NzDeferredDOFPass::Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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{
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NazaraUnused(viewer);
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NazaraUnused(sceneData);
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NzRenderer::SetTextureSampler(0, m_pointSampler);
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