Graphics/RenderTechnique: Move viewer to SceneData
Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
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@@ -33,13 +33,13 @@ NzDeferredFinalPass::NzDeferredFinalPass()
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NzDeferredFinalPass::~NzDeferredFinalPass() = default;
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bool NzDeferredFinalPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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bool NzDeferredFinalPass::Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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{
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NazaraUnused(viewer);
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NazaraUnused(sceneData);
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NazaraAssert(sceneData.viewer, "Invalid viewer");
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NazaraUnused(firstWorkTexture);
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viewer->ApplyView();
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sceneData.viewer->ApplyView();
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NzRenderer::SetRenderStates(m_states);
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NzRenderer::SetTexture(0, m_workTextures[secondWorkTexture]);
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