Graphics/RenderTechnique: Move viewer to SceneData

Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
This commit is contained in:
Lynix
2015-06-13 16:27:12 +02:00
parent 8f797737c6
commit d9c31636b9
25 changed files with 75 additions and 70 deletions

View File

@@ -33,13 +33,13 @@ NzDeferredFinalPass::NzDeferredFinalPass()
NzDeferredFinalPass::~NzDeferredFinalPass() = default;
bool NzDeferredFinalPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
bool NzDeferredFinalPass::Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
{
NazaraUnused(viewer);
NazaraUnused(sceneData);
NazaraAssert(sceneData.viewer, "Invalid viewer");
NazaraUnused(firstWorkTexture);
viewer->ApplyView();
sceneData.viewer->ApplyView();
NzRenderer::SetRenderStates(m_states);
NzRenderer::SetTexture(0, m_workTextures[secondWorkTexture]);