Graphics/RenderTechnique: Move viewer to SceneData
Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
This commit is contained in:
@@ -130,16 +130,16 @@ NzDeferredFogPass::NzDeferredFogPass()
|
||||
|
||||
NzDeferredFogPass::~NzDeferredFogPass() = default;
|
||||
|
||||
bool NzDeferredFogPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
|
||||
bool NzDeferredFogPass::Process( const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
|
||||
{
|
||||
NazaraUnused(sceneData);
|
||||
NazaraAssert(sceneData.viewer, "Invalid viewer");
|
||||
|
||||
m_workRTT->SetColorTarget(firstWorkTexture);
|
||||
NzRenderer::SetTarget(m_workRTT);
|
||||
NzRenderer::SetViewport(NzRecti(0, 0, m_dimensions.x, m_dimensions.y));
|
||||
|
||||
NzRenderer::SetShader(m_shader);
|
||||
m_shader->SendVector(m_shaderEyePositionLocation, viewer->GetEyePosition());
|
||||
m_shader->SendVector(m_shaderEyePositionLocation, sceneData.viewer->GetEyePosition());
|
||||
|
||||
NzRenderer::SetRenderStates(m_states);
|
||||
NzRenderer::SetTexture(0, m_workTextures[secondWorkTexture]);
|
||||
|
||||
Reference in New Issue
Block a user