Graphics/RenderTechnique: Move viewer to SceneData

Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
This commit is contained in:
Lynix
2015-06-13 16:27:12 +02:00
parent 8f797737c6
commit d9c31636b9
25 changed files with 75 additions and 70 deletions

View File

@@ -130,16 +130,16 @@ NzDeferredFogPass::NzDeferredFogPass()
NzDeferredFogPass::~NzDeferredFogPass() = default;
bool NzDeferredFogPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
bool NzDeferredFogPass::Process( const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
{
NazaraUnused(sceneData);
NazaraAssert(sceneData.viewer, "Invalid viewer");
m_workRTT->SetColorTarget(firstWorkTexture);
NzRenderer::SetTarget(m_workRTT);
NzRenderer::SetViewport(NzRecti(0, 0, m_dimensions.x, m_dimensions.y));
NzRenderer::SetShader(m_shader);
m_shader->SendVector(m_shaderEyePositionLocation, viewer->GetEyePosition());
m_shader->SendVector(m_shaderEyePositionLocation, sceneData.viewer->GetEyePosition());
NzRenderer::SetRenderStates(m_states);
NzRenderer::SetTexture(0, m_workTextures[secondWorkTexture]);