Graphics/RenderTechnique: Move viewer to SceneData
Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
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@@ -65,8 +65,9 @@ bool NzDeferredPhongLightingPass::IsLightMeshesDrawingEnabled() const
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return m_lightMeshesDrawing;
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}
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bool NzDeferredPhongLightingPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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bool NzDeferredPhongLightingPass::Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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{
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NazaraAssert(sceneData.viewer, "Invalid viewer");
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NazaraUnused(secondWorkTexture);
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m_workRTT->SetColorTarget(firstWorkTexture);
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@@ -98,7 +99,7 @@ bool NzDeferredPhongLightingPass::Process(const NzAbstractViewer* viewer, const
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NzRenderer::SetRenderStates(lightStates);
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NzRenderer::SetShader(m_directionalLightShader);
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m_directionalLightShader->SendColor(m_directionalLightShaderSceneAmbientLocation, sceneData.ambientColor);
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m_directionalLightShader->SendVector(m_directionalLightShaderEyePositionLocation, viewer->GetEyePosition());
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m_directionalLightShader->SendVector(m_directionalLightShaderEyePositionLocation, sceneData.viewer->GetEyePosition());
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for (auto& light : m_renderQueue->directionalLights)
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{
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@@ -131,7 +132,7 @@ bool NzDeferredPhongLightingPass::Process(const NzAbstractViewer* viewer, const
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NzRenderer::SetShader(m_pointSpotLightShader);
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m_pointSpotLightShader->SendColor(m_pointSpotLightShaderSceneAmbientLocation, sceneData.ambientColor);
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m_pointSpotLightShader->SendVector(m_pointSpotLightShaderEyePositionLocation, viewer->GetEyePosition());
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m_pointSpotLightShader->SendVector(m_pointSpotLightShaderEyePositionLocation, sceneData.viewer->GetEyePosition());
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NzMatrix4f lightMatrix;
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lightMatrix.MakeIdentity();
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