Graphics/RenderTechnique: Move viewer to SceneData

Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
This commit is contained in:
Lynix
2015-06-13 16:27:12 +02:00
parent 8f797737c6
commit d9c31636b9
25 changed files with 75 additions and 70 deletions

View File

@@ -65,8 +65,9 @@ bool NzDeferredPhongLightingPass::IsLightMeshesDrawingEnabled() const
return m_lightMeshesDrawing;
}
bool NzDeferredPhongLightingPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
bool NzDeferredPhongLightingPass::Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
{
NazaraAssert(sceneData.viewer, "Invalid viewer");
NazaraUnused(secondWorkTexture);
m_workRTT->SetColorTarget(firstWorkTexture);
@@ -98,7 +99,7 @@ bool NzDeferredPhongLightingPass::Process(const NzAbstractViewer* viewer, const
NzRenderer::SetRenderStates(lightStates);
NzRenderer::SetShader(m_directionalLightShader);
m_directionalLightShader->SendColor(m_directionalLightShaderSceneAmbientLocation, sceneData.ambientColor);
m_directionalLightShader->SendVector(m_directionalLightShaderEyePositionLocation, viewer->GetEyePosition());
m_directionalLightShader->SendVector(m_directionalLightShaderEyePositionLocation, sceneData.viewer->GetEyePosition());
for (auto& light : m_renderQueue->directionalLights)
{
@@ -131,7 +132,7 @@ bool NzDeferredPhongLightingPass::Process(const NzAbstractViewer* viewer, const
NzRenderer::SetShader(m_pointSpotLightShader);
m_pointSpotLightShader->SendColor(m_pointSpotLightShaderSceneAmbientLocation, sceneData.ambientColor);
m_pointSpotLightShader->SendVector(m_pointSpotLightShaderEyePositionLocation, viewer->GetEyePosition());
m_pointSpotLightShader->SendVector(m_pointSpotLightShaderEyePositionLocation, sceneData.viewer->GetEyePosition());
NzMatrix4f lightMatrix;
lightMatrix.MakeIdentity();