Graphics/RenderTechnique: Move viewer to SceneData

Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
This commit is contained in:
Lynix
2015-06-13 16:27:12 +02:00
parent 8f797737c6
commit d9c31636b9
25 changed files with 75 additions and 70 deletions

View File

@@ -203,9 +203,10 @@ m_GBufferSize(0U)
NzDeferredRenderTechnique::~NzDeferredRenderTechnique() = default;
bool NzDeferredRenderTechnique::Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const
bool NzDeferredRenderTechnique::Draw(const NzSceneData& sceneData) const
{
NzRecti viewerViewport = viewer->GetViewport();
NazaraAssert(sceneData.viewer, "Invalid viewer");
NzRecti viewerViewport = sceneData.viewer->GetViewport();
NzVector2ui viewportDimensions(viewerViewport.width, viewerViewport.height);
if (viewportDimensions != m_GBufferSize)
@@ -226,7 +227,7 @@ bool NzDeferredRenderTechnique::Draw(const NzAbstractViewer* viewer, const NzSce
const NzDeferredRenderPass* pass = passIt2.second.get();
if (pass->IsEnabled())
{
if (pass->Process(viewer, sceneData, workTexture, sceneTexture))
if (pass->Process(sceneData, workTexture, sceneTexture))
std::swap(workTexture, sceneTexture);
}
}