Renderer/Texture: Remove Image constructor
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@ -217,6 +217,7 @@ Nazara Engine:
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- SegmentCollider2D: Add support for neighbors (aka "ghost vertices"), allowing to prevent seams collisions
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- SegmentCollider2D: Add support for neighbors (aka "ghost vertices"), allowing to prevent seams collisions
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- ⚠ OBJLoader flips UV by default, fixing a lot of models UV
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- ⚠ OBJLoader flips UV by default, fixing a lot of models UV
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- On Windows, Thread::Set(Current)Name now uses `SetThreadDescription` Win32 function if possible instead of triggering a debugger exception. MinGW builds will use this if available too.
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- On Windows, Thread::Set(Current)Name now uses `SetThreadDescription` Win32 function if possible instead of triggering a debugger exception. MinGW builds will use this if available too.
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- ⚠ Removed Texture(const Image\*) constructor, use Texture::LoadFromImage instead
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Nazara Development Kit:
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Nazara Development Kit:
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- Added ImageWidget (#139)
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- Added ImageWidget (#139)
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@ -38,7 +38,6 @@ namespace Nz
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public:
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public:
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Texture() = default;
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Texture() = default;
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Texture(ImageType type, PixelFormatType format, unsigned int width, unsigned int height, unsigned int depth = 1, UInt8 levelCount = 1);
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Texture(ImageType type, PixelFormatType format, unsigned int width, unsigned int height, unsigned int depth = 1, UInt8 levelCount = 1);
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explicit Texture(const Image* image);
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Texture(const Texture&) = delete;
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Texture(const Texture&) = delete;
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Texture(Texture&&) = delete;
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Texture(Texture&&) = delete;
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~Texture();
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~Texture();
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@ -54,12 +54,6 @@ namespace Nz
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Create(type, format, width, height, depth, levelCount);
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Create(type, format, width, height, depth, levelCount);
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}
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}
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Texture::Texture(const Image* image)
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{
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ErrorFlags flags(ErrorFlag_ThrowException);
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LoadFromImage(image);
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}
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Texture::~Texture()
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Texture::~Texture()
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{
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{
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OnTextureRelease(this);
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OnTextureRelease(this);
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