Graphics: Add SlicedSprite class
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#include <Nazara/Graphics/RenderQueueRegistry.hpp>
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#include <Nazara/Graphics/RenderSpriteChain.hpp>
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#include <Nazara/Graphics/RenderSubmesh.hpp>
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#include <Nazara/Graphics/SlicedSprite.hpp>
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#include <Nazara/Graphics/Sprite.hpp>
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#include <Nazara/Graphics/SpriteChainRenderer.hpp>
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#include <Nazara/Graphics/SubmeshRenderer.hpp>
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// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_SLICEDSPRITE_HPP
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#define NAZARA_GRAPHICS_SLICEDSPRITE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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#include <array>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API SlicedSprite : public InstancedRenderable
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{
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public:
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struct Corner;
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SlicedSprite(std::shared_ptr<Material> material);
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SlicedSprite(const SlicedSprite&) = delete;
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SlicedSprite(SlicedSprite&&) noexcept = default;
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~SlicedSprite() = default;
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void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
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inline const Color& GetColor() const;
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inline const Corner& GetBottomRightCorner() const;
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const std::shared_ptr<Material>& GetMaterial(std::size_t i = 0) const override;
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std::size_t GetMaterialCount() const override;
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inline const Corner& GetTopLeftCorner() const;
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inline const Rectf& GetTextureCoords() const;
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Vector3ui GetTextureSize() const;
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inline void SetColor(const Color& color);
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inline void SetCorners(const Corner& topLeftCorner, const Corner& bottomRightCorner);
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inline void SetCornersSize(const Vector2f& topLeftSize, const Vector2f& bottomRightSize);
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inline void SetCornersTextureCoords(const Vector2f& topLeftTextureCoords, const Vector2f& bottomRightTextureCoords);
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inline void SetMaterial(std::shared_ptr<Material> material);
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inline void SetSize(const Vector2f& size);
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inline void SetTextureCoords(const Rectf& textureCoords);
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inline void SetTextureRect(const Rectf& textureRect);
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SlicedSprite& operator=(const SlicedSprite&) = delete;
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SlicedSprite& operator=(SlicedSprite&&) noexcept = default;
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struct Corner
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{
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Vector2f textureCoords = Vector2f(0.125f, 0.125f);
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Vector2f size = Vector2f(16.f, 16.f);
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};
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private:
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void UpdateVertices();
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std::array<VertexStruct_XYZ_Color_UV, 4 * 9> m_vertices;
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std::shared_ptr<Material> m_material;
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Color m_color;
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Corner m_topLeftCorner;
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Corner m_bottomRightCorner;
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Rectf m_textureCoords;
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Vector2f m_size;
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};
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}
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#include <Nazara/Graphics/SlicedSprite.inl>
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#endif // NAZARA_GRAPHICS_SLICEDSPRITE_HPP
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// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/SlicedSprite.hpp>
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#include <cassert>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline const Color& SlicedSprite::GetColor() const
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{
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return m_color;
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}
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inline auto SlicedSprite::GetBottomRightCorner() const -> const Corner&
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{
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return m_bottomRightCorner;
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}
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inline const Rectf& SlicedSprite::GetTextureCoords() const
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{
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return m_textureCoords;
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}
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inline void SlicedSprite::SetColor(const Color& color)
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{
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m_color = color;
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UpdateVertices();
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}
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inline void SlicedSprite::SetCorners(const Corner& topLeftCorner, const Corner& bottomRightCorner)
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{
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m_topLeftCorner = topLeftCorner;
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m_bottomRightCorner = bottomRightCorner;
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UpdateVertices();
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}
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inline void SlicedSprite::SetCornersSize(const Vector2f& topLeftSize, const Vector2f& bottomRightSize)
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{
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m_topLeftCorner.size = topLeftSize;
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m_bottomRightCorner.size = bottomRightSize;
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UpdateVertices();
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}
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inline void SlicedSprite::SetCornersTextureCoords(const Vector2f& topLeftTextureCoords, const Vector2f& bottomRightTextureCoords)
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{
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m_topLeftCorner.textureCoords = topLeftTextureCoords;
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m_bottomRightCorner.textureCoords = bottomRightTextureCoords;
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UpdateVertices();
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}
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inline void SlicedSprite::SetMaterial(std::shared_ptr<Material> material)
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{
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assert(material);
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if (m_material != material)
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{
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OnMaterialInvalidated(this, 0, material);
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m_material = std::move(material);
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OnElementInvalidated(this);
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}
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}
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inline void SlicedSprite::SetSize(const Vector2f& size)
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{
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m_size = size;
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UpdateVertices();
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}
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inline void SlicedSprite::SetTextureCoords(const Rectf& textureCoords)
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{
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m_textureCoords = textureCoords;
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UpdateVertices();
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}
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inline void SlicedSprite::SetTextureRect(const Rectf& textureRect)
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{
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Vector2ui textureSize(GetTextureSize());
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return SetTextureCoords(textureRect / Vector2f(textureSize));
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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@ -0,0 +1,161 @@
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// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/SlicedSprite.hpp>
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#include <Nazara/Graphics/BasicMaterial.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/RenderSpriteChain.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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SlicedSprite::SlicedSprite(std::shared_ptr<Material> material) :
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m_material(std::move(material)),
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m_color(Color::White),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_size(64.f, 64.f)
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{
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UpdateVertices();
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}
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void SlicedSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
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{
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const auto& materialPass = m_material->GetPass(passIndex);
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if (!materialPass)
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return;
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const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
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std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData = {
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{
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{
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0,
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vertexDeclaration
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}
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}
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};
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const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(vertexBufferData);
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const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
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elements.emplace_back(std::make_unique<RenderSpriteChain>(0, materialPass, renderPipeline, worldInstance, vertexDeclaration, whiteTexture, 9, m_vertices.data()));
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}
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const std::shared_ptr<Material>& SlicedSprite::GetMaterial(std::size_t i) const
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{
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assert(i == 0);
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NazaraUnused(i);
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return m_material;
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}
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std::size_t SlicedSprite::GetMaterialCount() const
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{
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return 1;
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}
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inline auto SlicedSprite::GetTopLeftCorner() const -> const Corner&
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{
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return m_topLeftCorner;
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}
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Vector3ui SlicedSprite::GetTextureSize() const
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{
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assert(m_material);
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//TODO: Cache index in registry?
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if (const auto& material = m_material->FindPass("ForwardPass"))
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{
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BasicMaterial mat(*material);
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if (mat.HasDiffuseMap())
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{
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// Material should always have textures but we're better safe than sorry
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if (const auto& texture = mat.GetDiffuseMap())
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return mat.GetDiffuseMap()->GetSize();
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}
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}
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// Couldn't get material pass or texture
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return Vector3ui::Unit(); //< prevents division by zero
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}
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void SlicedSprite::UpdateVertices()
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{
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VertexStruct_XYZ_Color_UV* vertices = m_vertices.data();
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std::array<float, 3> heights = {
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m_topLeftCorner.size.y,
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m_size.y - m_topLeftCorner.size.y - m_bottomRightCorner.size.y,
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m_bottomRightCorner.size.y
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};
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std::array<float, 3> widths = {
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m_topLeftCorner.size.x,
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m_size.x - m_topLeftCorner.size.x - m_bottomRightCorner.size.x,
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m_bottomRightCorner.size.x
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};
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std::array<float, 3> texCoordsX = {
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m_topLeftCorner.textureCoords.x * m_textureCoords.width,
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m_textureCoords.width - m_topLeftCorner.textureCoords.x * m_textureCoords.width - m_bottomRightCorner.textureCoords.x * m_textureCoords.width,
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m_bottomRightCorner.textureCoords.x * m_textureCoords.width
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};
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std::array<float, 3> texCoordsY = {
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m_topLeftCorner.textureCoords.y * m_textureCoords.height,
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m_textureCoords.height - m_topLeftCorner.textureCoords.y * m_textureCoords.height - m_bottomRightCorner.textureCoords.y * m_textureCoords.height,
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m_bottomRightCorner.textureCoords.y * m_textureCoords.height
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};
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Vector3f origin = Vector3f::Zero();
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Vector2f topLeftUV = m_textureCoords.GetCorner(RectCorner::LeftTop);
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for (std::size_t y = 0; y < 3; ++y)
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{
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for (std::size_t x = 0; x < 3; ++x)
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{
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vertices->color = m_color;
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vertices->position = origin;
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vertices->uv = topLeftUV;
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vertices++;
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vertices->color = m_color;
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vertices->position = origin + widths[x] * Vector3f::Right();
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vertices->uv = topLeftUV + Vector2f(texCoordsX[x], 0.f);
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vertices++;
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vertices->color = m_color;
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vertices->position = origin + heights[y] * Vector3f::Up();
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vertices->uv = topLeftUV + Vector2f(0.f, texCoordsY[y]);
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vertices++;
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vertices->color = m_color;
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vertices->position = origin + widths[x] * Vector3f::Right() + heights[y] * Vector3f::Up();
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vertices->uv = topLeftUV + Vector2f(texCoordsX[x], texCoordsY[y]);
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vertices++;
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origin.x += widths[x];
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topLeftUV.x += texCoordsX[x];
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}
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origin.x = 0;
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origin.y += heights[y];
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topLeftUV.x = m_textureCoords.x;
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topLeftUV.y += texCoordsY[y];
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}
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// Reverse texcoords Y
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for (auto& vertex : m_vertices)
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vertex.uv.y = m_textureCoords.height - vertex.uv.y;
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Boxf aabb;
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aabb.Set(m_vertices[0].position);
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for (std::size_t i = 1; i < m_vertices.size(); ++i)
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aabb.ExtendTo(m_vertices[i].position);
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UpdateAABB(aabb);
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OnElementInvalidated(this);
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}
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}
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