Graphics/Tilemap: Fix layer update when enabling tiles

Thanks to @jube for noticing!
This commit is contained in:
SirLynix 2023-05-01 10:37:14 +02:00
parent d29d7e3498
commit dcc23ef7c2
1 changed files with 3 additions and 3 deletions

View File

@ -15,7 +15,7 @@ namespace Nz
*/
inline void Tilemap::DisableTile(const Vector2ui& tilePos)
{
NazaraAssert(tilePos.x < m_mapSize.x&& tilePos.y < m_mapSize.y, "Tile position is out of bounds");
NazaraAssert(tilePos.x < m_mapSize.x && tilePos.y < m_mapSize.y, "Tile position is out of bounds");
std::size_t tileIndex = tilePos.y * m_mapSize.x + tilePos.x;
Tile& tile = m_tiles[tileIndex];
@ -134,7 +134,7 @@ namespace Nz
else if (materialIndex != tile.layerIndex)
{
Layer& oldLayer = m_layers[tile.layerIndex];
Layer& newLayer = m_layers[tile.layerIndex];
Layer& newLayer = m_layers[materialIndex];
oldLayer.enabledTiles.Reset(tileIndex);
oldLayer.enabledTileCount = oldLayer.enabledTiles.Count();
@ -275,7 +275,7 @@ namespace Nz
else if (materialIndex != tile.layerIndex)
{
Layer& oldLayer = m_layers[tile.layerIndex];
Layer& newLayer = m_layers[tile.layerIndex];
Layer& newLayer = m_layers[materialIndex];
oldLayer.enabledTiles.Reset(tileIndex);
oldLayer.enabledTileCount = oldLayer.enabledTiles.Count();