Graphics/Tilemap: Fix layer update when enabling tiles
Thanks to @jube for noticing!
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@@ -134,7 +134,7 @@ namespace Nz
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else if (materialIndex != tile.layerIndex)
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else if (materialIndex != tile.layerIndex)
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{
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{
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Layer& oldLayer = m_layers[tile.layerIndex];
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Layer& oldLayer = m_layers[tile.layerIndex];
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Layer& newLayer = m_layers[tile.layerIndex];
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Layer& newLayer = m_layers[materialIndex];
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oldLayer.enabledTiles.Reset(tileIndex);
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oldLayer.enabledTiles.Reset(tileIndex);
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oldLayer.enabledTileCount = oldLayer.enabledTiles.Count();
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oldLayer.enabledTileCount = oldLayer.enabledTiles.Count();
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@@ -275,7 +275,7 @@ namespace Nz
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else if (materialIndex != tile.layerIndex)
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else if (materialIndex != tile.layerIndex)
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{
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{
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Layer& oldLayer = m_layers[tile.layerIndex];
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Layer& oldLayer = m_layers[tile.layerIndex];
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Layer& newLayer = m_layers[tile.layerIndex];
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Layer& newLayer = m_layers[materialIndex];
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oldLayer.enabledTiles.Reset(tileIndex);
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oldLayer.enabledTiles.Reset(tileIndex);
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oldLayer.enabledTileCount = oldLayer.enabledTiles.Count();
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oldLayer.enabledTileCount = oldLayer.enabledTiles.Count();
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