Core/ApplicationBase: Add support for updaters with intervals
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@@ -1140,7 +1140,7 @@ int main()
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}
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});
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app.AddUpdater([&](Nz::Time deltaTime)
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app.AddUpdaterFunc([&](Nz::Time deltaTime)
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{
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if (lightAnimation)
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elapsedTime += deltaTime;
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@@ -55,7 +55,7 @@ int main()
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sound.Play();
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Nz::MillisecondClock clock;
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app.AddUpdater([&](Nz::Time /*elapsedTime*/)
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app.AddUpdaterFunc([&]
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(1000 / 30));
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@@ -141,7 +141,7 @@ int main()
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}
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});
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app.AddUpdater([&](Nz::Time /*elapsedTime*/)
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app.AddUpdaterFunc([&]
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{
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if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
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{
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@@ -118,7 +118,7 @@ int main()
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Nz::PidController<Nz::Vector3f> headingController(0.5f, 0.f, 0.05f);
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Nz::PidController<Nz::Vector3f> upController(1.f, 0.f, 0.1f);
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app.AddUpdater([&](Nz::Time /*elapsedTime*/)
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app.AddUpdaterFunc([&]
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{
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fps++;
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@@ -256,7 +256,7 @@ int main()
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headingEntity.get<Nz::NodeComponent>().SetRotation(camQuat);
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});
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app.AddUpdater([&](Nz::Time /*elapsedTime*/)
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app.AddUpdaterFunc([&]
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{
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if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
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{
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@@ -509,7 +509,7 @@ int main()
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});
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Nz::DegreeAnglef rotation = 0.f;
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app.AddUpdater([&](Nz::Time elapsedTime)
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app.AddUpdaterFunc([&](Nz::Time elapsedTime)
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{
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rotation += elapsedTime.AsSeconds() * 45.f;
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//physSystem.GetPhysWorld().SetGravity(Nz::Quaternionf(Nz::EulerAnglesf(0.f, rotation, 0.f)) * Nz::Vector3f::Forward() * 10.f);
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@@ -517,7 +517,7 @@ int main()
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Nz::MillisecondClock fpsClock;
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unsigned int fps = 0;
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app.AddUpdater([&](Nz::Time /*elapsedTime*/)
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app.AddUpdaterFunc([&]
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{
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fps++;
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if (fpsClock.RestartIfOver(Nz::Time::Second()))
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@@ -35,7 +35,7 @@ int main()
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std::cout << "Playing sound..." << std::endl;
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app.AddUpdater([&](Nz::Time /*elapsedTime*/)
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app.AddUpdaterFunc([&]
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{
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if (!music.IsPlaying())
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app.Quit();
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@@ -68,7 +68,7 @@ int main()
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character.emplace(physSytem.GetPhysWorld(), playerCollider, Nz::Vector3f::Up() * 5.f);
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app.AddUpdater([&](Nz::Time /*elapsedTime*/)
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app.AddUpdaterFunc([&]
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{
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auto [position, rotation] = character->GetPositionAndRotation();
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@@ -417,7 +417,7 @@ int main()
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playerRotNode.SetRotation(camAngles);
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});
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app.AddUpdater([&](Nz::Time /*elapsedTime*/)
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app.AddUpdaterFunc([&]
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{
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if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
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{
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