Make use of the new Flags iterator

This commit is contained in:
SirLynix
2023-06-02 17:57:26 +02:00
parent 401bfa3324
commit de88873c35
2 changed files with 18 additions and 42 deletions

View File

@@ -29,18 +29,14 @@ namespace Nz
{
case ShaderLanguage::GLSL:
{
for (std::size_t i = 0; i < nzsl::ShaderStageTypeCount; ++i)
for (nzsl::ShaderStageType shaderStage : shaderStages)
{
nzsl::ShaderStageType shaderStage = static_cast<nzsl::ShaderStageType>(i);
if (shaderStages.Test(shaderStage))
{
NazaraAssert(shaderStages == shaderStage, "when supplying GLSL, only one shader stage type can be specified");
NazaraAssert(shaderStages == shaderStage, "when supplying GLSL, only one shader stage type can be specified");
auto& entry = m_shaders.emplace_back();
entry.shader = GlslShader{ std::string(reinterpret_cast<const char*>(source), std::size_t(sourceSize)) };
entry.stage = shaderStage;
break;
}
auto& entry = m_shaders.emplace_back();
entry.shader = GlslShader{ std::string(reinterpret_cast<const char*>(source), std::size_t(sourceSize)) };
entry.stage = shaderStage;
break;
}
break;
@@ -184,15 +180,11 @@ namespace Nz
nzsl::Ast::ModulePtr sanitized = nzsl::Ast::Sanitize(shaderModule, options);
for (std::size_t i = 0; i < nzsl::ShaderStageTypeCount; ++i)
for (nzsl::ShaderStageType shaderStage : shaderStages)
{
nzsl::ShaderStageType shaderStage = static_cast<nzsl::ShaderStageType>(i);
if (shaderStages.Test(shaderStage))
{
auto& entry = m_shaders.emplace_back();
entry.shader = ShaderStatement{ sanitized };
entry.stage = shaderStage;
}
auto& entry = m_shaders.emplace_back();
entry.shader = ShaderStatement{ sanitized };
entry.stage = shaderStage;
}
}