Convert spaces to tabs
Former-commit-id: b459cfe0c83f651cc660d42f7d3014c3b146f345
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@@ -15,8 +15,8 @@ class NAZARA_RENDERER_API NzGpuQuery
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{
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public:
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NzGpuQuery();
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NzGpuQuery(const NzGpuQuery&) = delete;
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NzGpuQuery(NzGpuQuery&&) = delete; ///TODO
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NzGpuQuery(const NzGpuQuery&) = delete;
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NzGpuQuery(NzGpuQuery&&) = delete; ///TODO
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~NzGpuQuery();
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void Begin(nzGpuQueryMode mode);
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@@ -29,8 +29,8 @@ class NAZARA_RENDERER_API NzGpuQuery
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// Fonctions OpenGL
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unsigned int GetOpenGLID() const;
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NzGpuQuery& operator=(const NzGpuQuery&) = delete;
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NzGpuQuery& operator=(NzGpuQuery&&) = delete; ///TODO
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NzGpuQuery& operator=(const NzGpuQuery&) = delete;
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NzGpuQuery& operator=(NzGpuQuery&&) = delete; ///TODO
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static bool IsModeSupported(nzGpuQueryMode mode);
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static bool IsSupported();
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@@ -28,8 +28,8 @@ class NAZARA_RENDERER_API NzRenderBuffer : public NzRefCounted
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public:
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NzRenderBuffer();
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NzRenderBuffer(const NzRenderBuffer&) = delete;
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NzRenderBuffer(NzRenderBuffer&&) = delete;
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NzRenderBuffer(const NzRenderBuffer&) = delete;
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NzRenderBuffer(NzRenderBuffer&&) = delete;
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~NzRenderBuffer();
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bool Create(nzPixelFormat format, unsigned int width, unsigned int height);
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@@ -44,8 +44,8 @@ class NAZARA_RENDERER_API NzRenderBuffer : public NzRefCounted
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bool IsValid() const;
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NzRenderBuffer& operator=(const NzRenderBuffer&) = delete;
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NzRenderBuffer& operator=(NzRenderBuffer&&) = delete;
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NzRenderBuffer& operator=(const NzRenderBuffer&) = delete;
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NzRenderBuffer& operator=(NzRenderBuffer&&) = delete;
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static bool IsSupported();
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template<typename... Args> static NzRenderBufferRef New(Args&&... args);
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@@ -26,8 +26,8 @@ class NAZARA_RENDERER_API NzRenderTexture : public NzRenderTarget
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{
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public:
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inline NzRenderTexture();
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NzRenderTexture(const NzRenderTexture&) = delete;
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NzRenderTexture(NzRenderTexture&&) = delete; ///TODO
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NzRenderTexture(const NzRenderTexture&) = delete;
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NzRenderTexture(NzRenderTexture&&) = delete; ///TODO
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inline ~NzRenderTexture();
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bool AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzRenderBuffer* buffer);
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@@ -60,8 +60,8 @@ class NAZARA_RENDERER_API NzRenderTexture : public NzRenderTarget
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unsigned int GetOpenGLID() const;
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bool HasContext() const override;
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NzRenderTexture& operator=(const NzRenderTexture&) = delete;
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NzRenderTexture& operator=(NzRenderTexture&&) = delete; ///TODO
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NzRenderTexture& operator=(const NzRenderTexture&) = delete;
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NzRenderTexture& operator=(NzRenderTexture&&) = delete; ///TODO
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static inline void Blit(NzRenderTexture* src, NzRenderTexture* dst, nzUInt32 buffers = nzRendererBuffer_Color | nzRendererBuffer_Depth | nzRendererBuffer_Stencil, bool bilinearFilter = false);
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static void Blit(NzRenderTexture* src, NzRectui srcRect, NzRenderTexture* dst, NzRectui dstRect, nzUInt32 buffers = nzRendererBuffer_Color | nzRendererBuffer_Depth | nzRendererBuffer_Stencil, bool bilinearFilter = false);
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@@ -36,8 +36,8 @@ class NAZARA_RENDERER_API NzShader : public NzRefCounted
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public:
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NzShader();
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NzShader(const NzShader&) = delete;
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NzShader(NzShader&&) = delete;
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NzShader(const NzShader&) = delete;
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NzShader(NzShader&&) = delete;
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~NzShader();
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void AttachStage(nzShaderStage stage, const NzShaderStage& shaderStage);
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@@ -99,8 +99,8 @@ class NAZARA_RENDERER_API NzShader : public NzRefCounted
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// Fonctions OpenGL
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unsigned int GetOpenGLID() const;
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NzShader& operator=(const NzShader&) = delete;
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NzShader& operator=(NzShader&&) = delete;
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NzShader& operator=(const NzShader&) = delete;
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NzShader& operator=(NzShader&&) = delete;
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static bool IsStageSupported(nzShaderStage stage);
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template<typename... Args> static NzShaderRef New(Args&&... args);
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@@ -17,8 +17,8 @@ class NAZARA_RENDERER_API NzShaderStage
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public:
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NzShaderStage();
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NzShaderStage(nzShaderStage stage);
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NzShaderStage(const NzShaderStage&) = delete;
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NzShaderStage(NzShaderStage&& stage);
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NzShaderStage(const NzShaderStage&) = delete;
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NzShaderStage(NzShaderStage&& stage);
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~NzShaderStage();
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bool Compile();
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@@ -36,8 +36,8 @@ class NAZARA_RENDERER_API NzShaderStage
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void SetSource(const NzString& source);
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bool SetSourceFromFile(const NzString& filePath);
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NzShaderStage& operator=(const NzShaderStage&) = delete;
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NzShaderStage& operator=(NzShaderStage&& shader);
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NzShaderStage& operator=(const NzShaderStage&) = delete;
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NzShaderStage& operator=(NzShaderStage&& shader);
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// Fonctions OpenGL
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unsigned int GetOpenGLID() const;
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@@ -39,8 +39,8 @@ class NAZARA_RENDERER_API NzTexture : public NzAbstractImage, public NzRefCounte
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NzTexture() = default;
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NzTexture(nzImageType type, nzPixelFormat format, unsigned int width, unsigned int height, unsigned int depth = 1, nzUInt8 levelCount = 1);
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explicit NzTexture(const NzImage& image);
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NzTexture(const NzTexture&) = delete;
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NzTexture(NzTexture&&) = delete;
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NzTexture(const NzTexture&) = delete;
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NzTexture(NzTexture&&) = delete;
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~NzTexture();
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bool Create(nzImageType type, nzPixelFormat format, unsigned int width, unsigned int height, unsigned int depth = 1, nzUInt8 levelCount = 1);
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@@ -103,8 +103,8 @@ class NAZARA_RENDERER_API NzTexture : public NzAbstractImage, public NzRefCounte
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// Fonctions OpenGL
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unsigned int GetOpenGLID() const;
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NzTexture& operator=(const NzTexture&) = delete;
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NzTexture& operator=(NzTexture&&) = delete;
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NzTexture& operator=(const NzTexture&) = delete;
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NzTexture& operator=(NzTexture&&) = delete;
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static unsigned int GetValidSize(unsigned int size);
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static bool IsFormatSupported(nzPixelFormat format);
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