Merge remote-tracking branch 'refs/remotes/origin/master' into gui

This commit is contained in:
Lynix
2016-10-27 18:36:47 +02:00
179 changed files with 5443 additions and 2071 deletions

View File

@@ -374,8 +374,8 @@ namespace Ndk
}
inline Application::WindowInfo::WindowInfo(std::unique_ptr<Nz::Window>&& window) :
window(std::move(window)),
renderTarget(nullptr)
renderTarget(nullptr),
window(std::move(window))
{
}
#endif

View File

@@ -15,8 +15,8 @@ namespace Ndk
*/
inline BaseSystem::BaseSystem(SystemIndex systemId) :
m_updateEnabled(true),
m_systemIndex(systemId)
m_systemIndex(systemId),
m_updateEnabled(true)
{
SetUpdateRate(30);
}

View File

@@ -6,14 +6,14 @@
#define NDK_COMPONENTS_GLOBAL_HPP
#include <NDK/Components/CameraComponent.hpp>
#include <NDK/Components/CollisionComponent.hpp>
#include <NDK/Components/CollisionComponent3D.hpp>
#include <NDK/Components/GraphicsComponent.hpp>
#include <NDK/Components/LightComponent.hpp>
#include <NDK/Components/ListenerComponent.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/ParticleEmitterComponent.hpp>
#include <NDK/Components/ParticleGroupComponent.hpp>
#include <NDK/Components/PhysicsComponent.hpp>
#include <NDK/Components/PhysicsComponent3D.hpp>
#include <NDK/Components/VelocityComponent.hpp>
#endif // NDK_COMPONENTS_GLOBAL_HPP

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@@ -7,53 +7,53 @@
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
#define NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
#include <Nazara/Physics/Geom.hpp>
#include <Nazara/Physics3D/Collider3D.hpp>
#include <NDK/Component.hpp>
#include <memory>
namespace Nz
{
class PhysObject;
class RigidBody3D;
}
namespace Ndk
{
class Entity;
class NDK_API CollisionComponent : public Component<CollisionComponent>
class NDK_API CollisionComponent3D : public Component<CollisionComponent3D>
{
friend class PhysicsSystem;
friend class PhysicsSystem3D;
friend class StaticCollisionSystem;
public:
CollisionComponent(Nz::PhysGeomRef geom = Nz::PhysGeomRef());
CollisionComponent(const CollisionComponent& collision);
~CollisionComponent() = default;
CollisionComponent3D(Nz::Collider3DRef geom = Nz::Collider3DRef());
CollisionComponent3D(const CollisionComponent3D& collision);
~CollisionComponent3D() = default;
const Nz::PhysGeomRef& GetGeom() const;
const Nz::Collider3DRef& GetGeom() const;
void SetGeom(Nz::PhysGeomRef geom);
void SetGeom(Nz::Collider3DRef geom);
CollisionComponent& operator=(Nz::PhysGeomRef geom);
CollisionComponent& operator=(CollisionComponent&& collision) = default;
CollisionComponent3D& operator=(Nz::Collider3DRef geom);
CollisionComponent3D& operator=(CollisionComponent3D&& collision) = default;
static ComponentIndex componentIndex;
private:
void InitializeStaticBody();
Nz::PhysObject* GetStaticBody();
Nz::RigidBody3D* GetStaticBody();
void OnAttached() override;
void OnComponentAttached(BaseComponent& component) override;
void OnComponentDetached(BaseComponent& component) override;
void OnDetached() override;
std::unique_ptr<Nz::PhysObject> m_staticBody;
Nz::PhysGeomRef m_geom;
std::unique_ptr<Nz::RigidBody3D> m_staticBody;
Nz::Collider3DRef m_geom;
bool m_bodyUpdated;
};
}
#include <NDK/Components/CollisionComponent.inl>
#include <NDK/Components/CollisionComponent3D.inl>
#endif // NDK_COMPONENTS_COLLISIONCOMPONENT_HPP

View File

@@ -4,30 +4,30 @@
#include <NDK/Entity.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/PhysicsComponent.hpp>
#include <NDK/Systems/PhysicsSystem.hpp>
#include <NDK/Components/PhysicsComponent3D.hpp>
#include <NDK/Systems/PhysicsSystem3D.hpp>
namespace Ndk
{
/*!
* \brief Constructs a CollisionComponent object with a geometry
* \brief Constructs a CollisionComponent3D object with a geometry
*
* \param geom Reference to a geometry symbolizing the entity
*/
inline CollisionComponent::CollisionComponent(Nz::PhysGeomRef geom) :
inline CollisionComponent3D::CollisionComponent3D(Nz::Collider3DRef geom) :
m_geom(std::move(geom)),
m_bodyUpdated(false)
{
}
/*!
* \brief Constructs a CollisionComponent object by copy semantic
* \brief Constructs a CollisionComponent3D object by copy semantic
*
* \param collision CollisionComponent to copy
* \param collision CollisionComponent3D to copy
*/
inline CollisionComponent::CollisionComponent(const CollisionComponent& collision) :
inline CollisionComponent3D::CollisionComponent3D(const CollisionComponent3D& collision) :
m_geom(collision.m_geom),
m_bodyUpdated(false)
{
@@ -38,7 +38,7 @@ namespace Ndk
* \return A constant reference to the physics geometry
*/
inline const Nz::PhysGeomRef& CollisionComponent::GetGeom() const
inline const Nz::Collider3DRef& CollisionComponent3D::GetGeom() const
{
return m_geom;
}
@@ -50,7 +50,7 @@ namespace Ndk
* \param geom Reference to a geometry symbolizing the entity
*/
inline CollisionComponent& CollisionComponent::operator=(Nz::PhysGeomRef geom)
inline CollisionComponent3D& CollisionComponent3D::operator=(Nz::Collider3DRef geom)
{
SetGeom(geom);
@@ -62,7 +62,7 @@ namespace Ndk
* \return A pointer to the entity
*/
inline Nz::PhysObject* CollisionComponent::GetStaticBody()
inline Nz::RigidBody3D* CollisionComponent3D::GetStaticBody()
{
return m_staticBody.get();
}

View File

@@ -74,11 +74,11 @@ namespace Ndk
}
Renderable(Renderable&& renderable) noexcept :
renderableInvalidationSlot(std::move(renderable.renderableInvalidationSlot)),
renderableReleaseSlot(std::move(renderable.renderableReleaseSlot)),
data(std::move(renderable.data)),
renderable(std::move(renderable.renderable)),
dataUpdated(renderable.dataUpdated),
renderableInvalidationSlot(std::move(renderable.renderableInvalidationSlot)),
renderableReleaseSlot(std::move(renderable.renderableReleaseSlot))
dataUpdated(renderable.dataUpdated)
{
}

View File

@@ -4,10 +4,10 @@
#pragma once
#ifndef NDK_COMPONENTS_PHYSICSCOMPONENT_HPP
#define NDK_COMPONENTS_PHYSICSCOMPONENT_HPP
#ifndef NDK_COMPONENTS_PHYSICSCOMPONENT3D_HPP
#define NDK_COMPONENTS_PHYSICSCOMPONENT3D_HPP
#include <Nazara/Physics/PhysObject.hpp>
#include <Nazara/Physics3D/RigidBody3D.hpp>
#include <NDK/Component.hpp>
#include <memory>
@@ -15,15 +15,15 @@ namespace Ndk
{
class Entity;
class NDK_API PhysicsComponent : public Component<PhysicsComponent>
class NDK_API PhysicsComponent3D : public Component<PhysicsComponent3D>
{
friend class CollisionComponent;
friend class PhysicsSystem;
friend class CollisionComponent3D;
friend class PhysicsSystem3D;
public:
PhysicsComponent() = default;
PhysicsComponent(const PhysicsComponent& physics);
~PhysicsComponent() = default;
PhysicsComponent3D() = default;
PhysicsComponent3D(const PhysicsComponent3D& physics);
~PhysicsComponent3D() = default;
void AddForce(const Nz::Vector3f& force, Nz::CoordSys coordSys = Nz::CoordSys_Global);
void AddForce(const Nz::Vector3f& force, const Nz::Vector3f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
@@ -56,17 +56,17 @@ namespace Ndk
static ComponentIndex componentIndex;
private:
Nz::PhysObject& GetPhysObject();
Nz::RigidBody3D& GetPhysObject();
void OnAttached() override;
void OnComponentAttached(BaseComponent& component) override;
void OnComponentDetached(BaseComponent& component) override;
void OnDetached() override;
std::unique_ptr<Nz::PhysObject> m_object;
std::unique_ptr<Nz::RigidBody3D> m_object;
};
}
#include <NDK/Components/PhysicsComponent.inl>
#include <NDK/Components/PhysicsComponent3D.inl>
#endif // NDK_COMPONENTS_PHYSICSCOMPONENT_HPP
#endif // NDK_COMPONENTS_PHYSICSCOMPONENT3D_HPP

View File

@@ -7,12 +7,12 @@
namespace Ndk
{
/*!
* \brief Constructs a PhysicsComponent object by copy semantic
* \brief Constructs a PhysicsComponent3D object by copy semantic
*
* \param physics PhysicsComponent to copy
* \param physics PhysicsComponent3D to copy
*/
inline PhysicsComponent::PhysicsComponent(const PhysicsComponent& physics)
inline PhysicsComponent3D::PhysicsComponent3D(const PhysicsComponent3D& physics)
{
// No copy of physical object (because we only create it when attached to an entity)
NazaraUnused(physics);
@@ -27,7 +27,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent::AddForce(const Nz::Vector3f& force, Nz::CoordSys coordSys)
inline void PhysicsComponent3D::AddForce(const Nz::Vector3f& force, Nz::CoordSys coordSys)
{
NazaraAssert(m_object, "Invalid physics object");
@@ -44,7 +44,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent::AddForce(const Nz::Vector3f& force, const Nz::Vector3f& point, Nz::CoordSys coordSys)
inline void PhysicsComponent3D::AddForce(const Nz::Vector3f& force, const Nz::Vector3f& point, Nz::CoordSys coordSys)
{
NazaraAssert(m_object, "Invalid physics object");
@@ -60,7 +60,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent::AddTorque(const Nz::Vector3f& torque, Nz::CoordSys coordSys)
inline void PhysicsComponent3D::AddTorque(const Nz::Vector3f& torque, Nz::CoordSys coordSys)
{
NazaraAssert(m_object, "Invalid physics object");
@@ -75,7 +75,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent::EnableAutoSleep(bool autoSleep)
inline void PhysicsComponent3D::EnableAutoSleep(bool autoSleep)
{
NazaraAssert(m_object, "Invalid physics object");
@@ -89,7 +89,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline Nz::Boxf PhysicsComponent::GetAABB() const
inline Nz::Boxf PhysicsComponent3D::GetAABB() const
{
NazaraAssert(m_object, "Invalid physics object");
@@ -103,7 +103,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline Nz::Vector3f PhysicsComponent::GetAngularVelocity() const
inline Nz::Vector3f PhysicsComponent3D::GetAngularVelocity() const
{
NazaraAssert(m_object, "Invalid physics object");
@@ -117,7 +117,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline float PhysicsComponent::GetGravityFactor() const
inline float PhysicsComponent3D::GetGravityFactor() const
{
NazaraAssert(m_object, "Invalid physics object");
@@ -131,7 +131,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline float PhysicsComponent::GetMass() const
inline float PhysicsComponent3D::GetMass() const
{
NazaraAssert(m_object, "Invalid physics object");
@@ -147,7 +147,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline Nz::Vector3f PhysicsComponent::GetMassCenter(Nz::CoordSys coordSys) const
inline Nz::Vector3f PhysicsComponent3D::GetMassCenter(Nz::CoordSys coordSys) const
{
NazaraAssert(m_object, "Invalid physics object");
@@ -161,7 +161,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline const Nz::Matrix4f& PhysicsComponent::GetMatrix() const
inline const Nz::Matrix4f& PhysicsComponent3D::GetMatrix() const
{
NazaraAssert(m_object, "Invalid physics object");
@@ -175,7 +175,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline Nz::Vector3f PhysicsComponent::GetPosition() const
inline Nz::Vector3f PhysicsComponent3D::GetPosition() const
{
NazaraAssert(m_object, "Invalid physics object");
@@ -189,7 +189,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline Nz::Quaternionf PhysicsComponent::GetRotation() const
inline Nz::Quaternionf PhysicsComponent3D::GetRotation() const
{
NazaraAssert(m_object, "Invalid physics object");
@@ -203,7 +203,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline Nz::Vector3f PhysicsComponent::GetVelocity() const
inline Nz::Vector3f PhysicsComponent3D::GetVelocity() const
{
NazaraAssert(m_object, "Invalid physics object");
@@ -217,7 +217,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline bool PhysicsComponent::IsAutoSleepEnabled() const
inline bool PhysicsComponent3D::IsAutoSleepEnabled() const
{
NazaraAssert(m_object, "Invalid physics object");
@@ -231,7 +231,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline bool PhysicsComponent::IsSleeping() const
inline bool PhysicsComponent3D::IsSleeping() const
{
NazaraAssert(m_object, "Invalid physics object");
@@ -246,7 +246,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent::SetAngularVelocity(const Nz::Vector3f& angularVelocity)
inline void PhysicsComponent3D::SetAngularVelocity(const Nz::Vector3f& angularVelocity)
{
NazaraAssert(m_object, "Invalid physics object");
@@ -261,7 +261,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent::SetGravityFactor(float gravityFactor)
inline void PhysicsComponent3D::SetGravityFactor(float gravityFactor)
{
NazaraAssert(m_object, "Invalid physics object");
@@ -277,7 +277,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the mass is negative
*/
inline void PhysicsComponent::SetMass(float mass)
inline void PhysicsComponent3D::SetMass(float mass)
{
NazaraAssert(m_object, "Invalid physics object");
NazaraAssert(mass > 0.f, "Mass should be positive");
@@ -293,7 +293,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent::SetMassCenter(const Nz::Vector3f& center)
inline void PhysicsComponent3D::SetMassCenter(const Nz::Vector3f& center)
{
NazaraAssert(m_object, "Invalid physics object");
@@ -308,7 +308,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent::SetPosition(const Nz::Vector3f& position)
inline void PhysicsComponent3D::SetPosition(const Nz::Vector3f& position)
{
NazaraAssert(m_object, "Invalid physics object");
@@ -323,7 +323,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent::SetRotation(const Nz::Quaternionf& rotation)
inline void PhysicsComponent3D::SetRotation(const Nz::Quaternionf& rotation)
{
NazaraAssert(m_object, "Invalid physics object");
@@ -338,7 +338,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent::SetVelocity(const Nz::Vector3f& velocity)
inline void PhysicsComponent3D::SetVelocity(const Nz::Vector3f& velocity)
{
NazaraAssert(m_object, "Invalid physics object");
@@ -350,7 +350,7 @@ namespace Ndk
* \return A reference to the physics object
*/
inline Nz::PhysObject& PhysicsComponent::GetPhysObject()
inline Nz::RigidBody3D& PhysicsComponent3D::GetPhysObject()
{
return *m_object.get();
}

View File

@@ -12,7 +12,6 @@
namespace Ndk
{
class Entity;
class VelocityComponent;
using VelocityComponentHandle = Nz::ObjectHandle<VelocityComponent>;

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@@ -24,7 +24,7 @@ namespace Ndk
LuaAPI() = delete;
~LuaAPI() = delete;
static inline LuaBinding* GetBinding();
static LuaBinding* GetBinding();
static bool Initialize();

View File

@@ -10,6 +10,7 @@
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Network/IpAddress.hpp>
#include <Nazara/Utility/Font.hpp>
#include <Nazara/Utility/Image.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <NDK/Application.hpp>
#include <NDK/Components.hpp>
@@ -21,22 +22,10 @@
#include <Nazara/Audio/Music.hpp>
#include <Nazara/Audio/SoundBuffer.hpp>
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <NDK/Console.hpp>
#endif
namespace Ndk
{
/*!
* \brief Gets the internal binding for Lua
* \return A pointer to the binding
*/
inline LuaBinding* LuaAPI::GetBinding()
{
return s_binding;
}
}
namespace Nz
{
/*!
@@ -143,6 +132,104 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for an image
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, ImageParams* params, TypeTag<ImageParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
params->levelCount = instance.CheckField<Nz::UInt8>("LevelCount");
params->loadFormat = instance.CheckField<Nz::PixelFormatType>("LoadFormat");
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param address Resulting IP address
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, IpAddress* address, TypeTag<IpAddress>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_String:
address->BuildFromAddress(instance.CheckString(index));
return 1;
default:
*address = *static_cast<IpAddress*>(instance.CheckUserdata(index, "IpAddress"));
return 1;
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Matrix4d* mat, TypeTag<Matrix4d>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_Table:
{
double values[16];
for (std::size_t i = 0; i < 16; ++i)
{
instance.PushInteger(i + 1);
instance.GetTable();
values[i] = instance.CheckNumber(-1);
instance.Pop();
}
mat->Set(values);
return 1;
}
default:
{
if (instance.IsOfType(index, "Matrix4"))
mat->Set(*static_cast<Matrix4d*>(instance.ToUserdata(index)));
return 1;
}
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Matrix4f* mat, TypeTag<Matrix4f>)
{
Matrix4d matDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &matDouble, TypeTag<Matrix4d>());
mat->Set(matDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
@@ -156,15 +243,62 @@ namespace Nz
{
instance.CheckType(index, Nz::LuaType_Table);
params->animated = instance.CheckField<bool>("Animated", params->animated);
params->center = instance.CheckField<bool>("Center", params->center);
params->flipUVs = instance.CheckField<bool>("FlipUVs", params->flipUVs);
//params->matrix = instance.CheckField<Matrix4f>("Matrix", params->matrix);
params->animated = instance.CheckField<bool>("Animated", params->animated);
params->center = instance.CheckField<bool>("Center", params->center);
params->flipUVs = instance.CheckField<bool>("FlipUVs", params->flipUVs);
params->matrix = instance.CheckField<Matrix4f>("Matrix", params->matrix);
params->optimizeIndexBuffers = instance.CheckField<bool>("OptimizeIndexBuffers", params->optimizeIndexBuffers);
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaterniond* quat, TypeTag<Quaterniond>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_Table:
quat->Set(instance.CheckField<double>("w", index), instance.CheckField<double>("x", index), instance.CheckField<double>("y", index), instance.CheckField<double>("z", index));
return 1;
default:
{
if (instance.IsOfType(index, "EulerAngles"))
quat->Set(*static_cast<EulerAnglesd*>(instance.ToUserdata(index)));
else
quat->Set(*static_cast<Quaterniond*>(instance.CheckUserdata(index, "Quaternion")));
return 1;
}
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaternionf* quat, TypeTag<Quaternionf>)
{
Quaterniond quatDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &quatDouble, TypeTag<Quaterniond>());
quat->Set(quatDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
@@ -222,76 +356,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaterniond* quat, TypeTag<Quaterniond>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_Table:
quat->Set(instance.CheckField<double>("w", index), instance.CheckField<double>("x", index), instance.CheckField<double>("y", index), instance.CheckField<double>("z", index));
return 1;
default:
{
if (instance.IsOfType(index, "EulerAngles"))
quat->Set(*static_cast<EulerAnglesd*>(instance.ToUserdata(index)));
else
quat->Set(*static_cast<Quaterniond*>(instance.CheckUserdata(index, "Quaternion")));
return 1;
}
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaternionf* quat, TypeTag<Quaternionf>)
{
Quaterniond quatDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &quatDouble, TypeTag<Quaterniond>());
quat->Set(quatDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param address Resulting IP address
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, IpAddress* address, TypeTag<IpAddress>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_String:
address->BuildFromAddress(instance.CheckString(index));
return 1;
default:
*address = *static_cast<IpAddress*>(instance.CheckUserdata(index, "IpAddress"));
return 1;
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
@@ -469,10 +533,31 @@ namespace Nz
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, InstancedRenderableRef* renderable, TypeTag<InstancedRenderableRef>)
{
if (instance.IsOfType(index, "InstancedRenderable"))
*renderable = *static_cast<InstancedRenderableRef*>(instance.CheckUserdata(index, "InstancedRenderable"));
if (instance.IsOfType(index, "InstancedRenderable") ||
instance.IsOfType(index, "Model") ||
instance.IsOfType(index, "Sprite"))
{
*renderable = *static_cast<InstancedRenderableRef*>(instance.ToUserdata(index));
}
else
*renderable = *static_cast<InstancedRenderableRef*>(instance.CheckUserdata(index, "Model"));
instance.ArgError(index, "is not a InstancedRenderable instance");
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param renderable Resulting reference to a material
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialRef* materialRef, TypeTag<MaterialRef>)
{
*materialRef = *static_cast<MaterialRef*>(instance.CheckUserdata(index, "Material"));
return 1;
}
@@ -495,6 +580,7 @@ namespace Nz
params->loadHeightMap = instance.CheckField<bool>("LoadHeightMap", params->loadHeightMap);
params->loadNormalMap = instance.CheckField<bool>("LoadNormalMap", params->loadNormalMap);
params->loadSpecularMap = instance.CheckField<bool>("LoadSpecularMap", params->loadSpecularMap);
params->shaderName = instance.CheckField<String>("ShaderName", params->shaderName);
return 1;
}
@@ -556,8 +642,59 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param renderable Resulting reference to a sprite
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, SpriteRef* spriteRef, TypeTag<SpriteRef>)
{
*spriteRef = *static_cast<SpriteRef*>(instance.CheckUserdata(index, "Sprite"));
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param fontRef Resulting reference to a font
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, TextureRef* textureRef, TypeTag<TextureRef>)
{
*textureRef = *static_cast<TextureRef*>(instance.CheckUserdata(index, "Texture"));
return 1;
}
#endif
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting color
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Color&& val, TypeTag<Color>)
{
instance.PushTable();
instance.PushField("r", val.r);
instance.PushField("g", val.g);
instance.PushField("b", val.b);
instance.PushField("a", val.a);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
@@ -619,6 +756,65 @@ namespace Nz
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting ImageParams
*/
inline int LuaImplReplyVal(const LuaInstance& instance, ImageParams&& val, TypeTag<ImageParams>)
{
instance.PushTable(0, 2);
instance.PushField("LevelCount", val.levelCount);
instance.PushField("LoadFormat", val.loadFormat);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting IP address
*/
inline int LuaImplReplyVal(const LuaInstance& instance, IpAddress&& val, TypeTag<IpAddress>)
{
instance.PushInstance<IpAddress>("IpAddress", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Matrix4d&& val, TypeTag<Matrix4d>)
{
instance.PushInstance<Matrix4d>("Matrix4", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Matrix4f&& val, TypeTag<Matrix4f>)
{
instance.PushInstance<Matrix4d>("Matrix4", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
@@ -647,20 +843,6 @@ namespace Nz
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting IP address
*/
inline int LuaImplReplyVal(const LuaInstance& instance, IpAddress&& val, TypeTag<IpAddress>)
{
instance.PushInstance<IpAddress>("IpAddress", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
@@ -669,7 +851,7 @@ namespace Nz
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Rectd&& val, TypeTag<Rectf>)
inline int LuaImplReplyVal(const LuaInstance& instance, Rectd&& val, TypeTag<Rectd>)
{
instance.PushInstance<Rectd>("Rect", val);
return 1;
@@ -887,6 +1069,62 @@ namespace Nz
#ifndef NDK_SERVER
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting material
*/
inline int LuaImplReplyVal(const LuaInstance& instance, MaterialRef&& handle, TypeTag<MaterialRef>)
{
instance.PushInstance<MaterialRef>("Material", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting sound buffer
*/
inline int LuaImplReplyVal(const LuaInstance& instance, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
{
instance.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting sprite
*/
inline int LuaImplReplyVal(const LuaInstance& instance, SpriteRef&& handle, TypeTag<SpriteRef>)
{
instance.PushInstance<SpriteRef>("Sprite", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting texture
*/
inline int LuaImplReplyVal(const LuaInstance& instance, TextureRef&& handle, TypeTag<TextureRef>)
{
instance.PushInstance<TextureRef>("Texture", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
@@ -914,21 +1152,6 @@ namespace Nz
instance.PushInstance<Ndk::GraphicsComponentHandle>("GraphicsComponent", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting sound buffer
*/
inline int LuaImplReplyVal(const LuaInstance& instance, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
{
instance.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
return 1;
}
#endif
}

View File

@@ -38,47 +38,56 @@ namespace Ndk
void RegisterClasses(Nz::LuaInstance& instance);
// Core
Nz::LuaClass<Nz::Clock> clockClass;
Nz::LuaClass<Nz::Directory> directoryClass;
Nz::LuaClass<Nz::File> fileClass;
Nz::LuaClass<Nz::Stream> streamClass;
Nz::LuaClass<Nz::Clock> clock;
Nz::LuaClass<Nz::Directory> directory;
Nz::LuaClass<Nz::File> file;
Nz::LuaClass<Nz::Stream> stream;
// Math
Nz::LuaClass<Nz::EulerAnglesd> eulerAnglesClass;
Nz::LuaClass<Nz::Quaterniond> quaternionClass;
Nz::LuaClass<Nz::Rectd> rectClass;
Nz::LuaClass<Nz::Vector2d> vector2dClass;
Nz::LuaClass<Nz::Vector3d> vector3dClass;
Nz::LuaClass<Nz::EulerAnglesd> eulerAngles;
Nz::LuaClass<Nz::Matrix4d> matrix4d;
Nz::LuaClass<Nz::Quaterniond> quaternion;
Nz::LuaClass<Nz::Rectd> rect;
Nz::LuaClass<Nz::Vector2d> vector2d;
Nz::LuaClass<Nz::Vector3d> vector3d;
// Network
Nz::LuaClass<Nz::AbstractSocket> abstractSocketClass;
Nz::LuaClass<Nz::IpAddress> ipAddressClass;
Nz::LuaClass<Nz::AbstractSocket> abstractSocket;
Nz::LuaClass<Nz::IpAddress> ipAddress;
// Utility
Nz::LuaClass<Nz::AbstractImage*> abstractImage;
Nz::LuaClass<Nz::FontRef> fontClass;
Nz::LuaClass<Nz::Node> nodeClass;
Nz::LuaClass<Nz::AbstractImageRef> abstractImage;
Nz::LuaClass<Nz::FontRef> font;
Nz::LuaClass<Nz::Node> node;
// SDK
Nz::LuaClass<Application*> application;
Nz::LuaClass<EntityHandle> entityClass;
Nz::LuaClass<EntityHandle> entity;
Nz::LuaClass<NodeComponentHandle> nodeComponent;
Nz::LuaClass<VelocityComponentHandle> velocityComponent;
Nz::LuaClass<WorldHandle> worldClass;
Nz::LuaClass<WorldHandle> world;
#ifndef NDK_SERVER
// Audio
Nz::LuaClass<Nz::Music> musicClass;
Nz::LuaClass<Nz::Sound> soundClass;
Nz::LuaClass<Nz::Music> music;
Nz::LuaClass<Nz::Sound> sound;
Nz::LuaClass<Nz::SoundBufferRef> soundBuffer;
Nz::LuaClass<Nz::SoundEmitter> soundEmitter;
// Graphics
Nz::LuaClass<Nz::InstancedRenderableRef> instancedRenderable;
Nz::LuaClass<Nz::ModelRef> modelClass;
Nz::LuaClass<Nz::MaterialRef> material;
Nz::LuaClass<Nz::ModelRef> model;
Nz::LuaClass<Nz::SpriteRef> sprite;
Nz::LuaClass<Nz::SpriteLibrary> spriteLibrary;
Nz::LuaClass<Nz::TextureLibrary> textureLibrary;
Nz::LuaClass<Nz::TextureManager> textureManager;
// Renderer
Nz::LuaClass<Nz::TextureRef> texture;
// SDK
Nz::LuaClass<ConsoleHandle> consoleClass;
Nz::LuaClass<ConsoleHandle> console;
Nz::LuaClass<GraphicsComponentHandle> graphicsComponent;
#endif
@@ -117,7 +126,7 @@ namespace Ndk
Nz::String name;
};
ComponentBinding* QueryComponentIndex(Nz::LuaInstance& lua, int argIndex = 1);
ComponentBinding* QueryComponentIndex(Nz::LuaInstance& lua, int argIndex = 2);
std::vector<ComponentBinding> m_componentBinding;
std::unordered_map<Nz::String, ComponentIndex> m_componentBindingByName;

View File

@@ -7,7 +7,7 @@
#include <NDK/Systems/ListenerSystem.hpp>
#include <NDK/Systems/ParticleSystem.hpp>
#include <NDK/Systems/PhysicsSystem.hpp>
#include <NDK/Systems/PhysicsSystem3D.hpp>
#include <NDK/Systems/RenderSystem.hpp>
#include <NDK/Systems/VelocitySystem.hpp>

View File

@@ -1,40 +0,0 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_SYSTEMS_PHYSICSSYSTEM_HPP
#define NDK_SYSTEMS_PHYSICSSYSTEM_HPP
#include <Nazara/Physics/PhysWorld.hpp>
#include <NDK/EntityList.hpp>
#include <NDK/System.hpp>
namespace Ndk
{
class NDK_API PhysicsSystem : public System<PhysicsSystem>
{
public:
PhysicsSystem();
PhysicsSystem(const PhysicsSystem& system);
~PhysicsSystem() = default;
Nz::PhysWorld& GetWorld();
const Nz::PhysWorld& GetWorld() const;
static SystemIndex systemIndex;
private:
void OnEntityValidation(Entity* entity, bool justAdded) override;
void OnUpdate(float elapsedTime) override;
EntityList m_dynamicObjects;
EntityList m_staticObjects;
Nz::PhysWorld m_world;
};
}
#include <NDK/Systems/PhysicsSystem.inl>
#endif // NDK_SYSTEMS_PHYSICSSYSTEM_HPP

View File

@@ -0,0 +1,42 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_SYSTEMS_PHYSICSSYSTEM3D_HPP
#define NDK_SYSTEMS_PHYSICSSYSTEM3D_HPP
#include <Nazara/Physics3D/PhysWorld3D.hpp>
#include <NDK/EntityList.hpp>
#include <NDK/System.hpp>
#include <memory>
namespace Ndk
{
class NDK_API PhysicsSystem3D : public System<PhysicsSystem3D>
{
public:
PhysicsSystem3D();
PhysicsSystem3D(const PhysicsSystem3D& system);
~PhysicsSystem3D() = default;
Nz::PhysWorld3D& GetWorld();
const Nz::PhysWorld3D& GetWorld() const;
static SystemIndex systemIndex;
private:
void CreatePhysWorld() const;
void OnEntityValidation(Entity* entity, bool justAdded) override;
void OnUpdate(float elapsedTime) override;
EntityList m_dynamicObjects;
EntityList m_staticObjects;
mutable std::unique_ptr<Nz::PhysWorld3D> m_world; ///TODO: std::optional (Should I make a Nz::Optional class?)
};
}
#include <NDK/Systems/PhysicsSystem3D.inl>
#endif // NDK_SYSTEMS_PHYSICSSYSTEM3D_HPP

View File

@@ -9,9 +9,12 @@ namespace Ndk
* \return A reference to the physical world
*/
inline Nz::PhysWorld& PhysicsSystem::GetWorld()
inline Nz::PhysWorld3D& PhysicsSystem3D::GetWorld()
{
return m_world;
if (!m_world)
CreatePhysWorld();
return *m_world;
}
/*!
@@ -19,8 +22,11 @@ namespace Ndk
* \return A constant reference to the physical world
*/
inline const Nz::PhysWorld& PhysicsSystem::GetWorld() const
inline const Nz::PhysWorld3D& PhysicsSystem3D::GetWorld() const
{
return m_world;
if (!m_world)
CreatePhysWorld();
return *m_world;
}
}