Graphics/FrameGraph: Add AttachmentProxy
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3185e73941
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dfa2a0040a
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@ -18,6 +18,7 @@
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <variant>
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#include <vector>
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namespace Nz
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@ -31,6 +32,7 @@ namespace Nz
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~FrameGraph() = default;
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inline std::size_t AddAttachment(FramePassAttachment attachment);
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inline std::size_t AddAttachmentProxy(std::string name, std::size_t attachmentId);
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inline void AddBackbufferOutput(std::size_t backbufferOutput);
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inline FramePass& AddPass(std::string name);
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@ -50,6 +52,12 @@ namespace Nz
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using PassIdToPhysicalPassIndex = std::unordered_map<std::size_t /*passId*/, std::size_t /*physicalPassId*/>;
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using TextureTransition = BakedFrameGraph::TextureTransition;
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struct AttachmentProxy
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{
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std::size_t attachmentId;
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std::string name;
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};
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struct Barrier
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{
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std::size_t textureId;
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@ -89,6 +97,7 @@ namespace Nz
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std::vector<std::shared_ptr<RenderPass>> renderPasses;
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std::vector<PhysicalPassData> physicalPasses;
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std::vector<TextureData> textures;
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std::vector<std::size_t> texturePool;
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AttachmentIdToPassId attachmentLastUse;
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AttachmentIdToPassMap attachmentReadList;
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AttachmentIdToPassMap attachmentWriteList;
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@ -105,13 +114,16 @@ namespace Nz
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void BuildPhysicalPassDependencies(std::size_t colorAttachmentCount, bool hasDepthStencilAttachment, std::vector<RenderPass::Attachment>& renderPassAttachments, std::vector<RenderPass::SubpassDescription>& subpasses, std::vector<RenderPass::SubpassDependency>& dependencies);
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void BuildPhysicalPasses();
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void BuildReadWriteList();
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bool HasAttachment(const std::vector<FramePass::Input>& inputs, std::size_t attachmentIndex) const;
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void RemoveDuplicatePasses();
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std::size_t ResolveAttachmentIndex(std::size_t attachmentIndex) const;
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std::size_t RegisterTexture(std::size_t attachmentIndex);
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void ReorderPasses();
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void TraverseGraph(std::size_t passIndex);
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std::vector<std::size_t> m_backbufferOutputs;
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std::vector<FramePass> m_framePasses;
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std::vector<FramePassAttachment> m_attachments;
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std::vector<std::variant<FramePassAttachment, AttachmentProxy>> m_attachments;
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WorkData m_pending;
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};
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}
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@ -16,6 +16,20 @@ namespace Nz
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return id;
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}
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inline std::size_t FrameGraph::AddAttachmentProxy(std::string name, std::size_t attachmentId)
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{
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assert(attachmentId < m_attachments.size());
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assert(std::holds_alternative<FramePassAttachment>(m_attachments[attachmentId]));
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std::size_t id = m_attachments.size();
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m_attachments.emplace_back(AttachmentProxy {
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attachmentId,
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std::move(name)
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});
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return id;
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}
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inline void FrameGraph::AddBackbufferOutput(std::size_t backbufferOutput)
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{
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m_backbufferOutputs.push_back(backbufferOutput);
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@ -45,6 +45,7 @@ namespace Nz
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m_pending.physicalPasses.clear();
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m_pending.renderPasses.clear();
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m_pending.textures.clear();
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m_pending.texturePool.clear();
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BuildReadWriteList();
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@ -179,51 +180,13 @@ namespace Nz
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void FrameGraph::AssignPhysicalTextures()
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{
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std::vector<std::size_t> texturePool;
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auto RegisterTexture = [&](std::size_t attachmentIndex)
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{
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if (auto it = m_pending.attachmentToTextures.find(attachmentIndex); it == m_pending.attachmentToTextures.end())
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{
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const auto& attachmentData = m_attachments[attachmentIndex];
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// Fetch from reuse pool if possible
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for (auto it = texturePool.begin(); it != texturePool.end(); ++it)
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{
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std::size_t textureId = *it;
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TextureData& data = m_pending.textures[textureId];
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if (data.format != attachmentData.format ||
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data.width != attachmentData.width ||
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data.height != attachmentData.height)
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continue;
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texturePool.erase(it);
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m_pending.attachmentToTextures.emplace(attachmentIndex, textureId);
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return textureId;
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}
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std::size_t textureId = m_pending.textures.size();
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m_pending.attachmentToTextures.emplace(attachmentIndex, textureId);
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TextureData& data = m_pending.textures.emplace_back();
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data.format = attachmentData.format;
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data.width = attachmentData.width;
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data.height = attachmentData.height;
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return textureId;
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}
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else
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return it->second;
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};
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// Assign last use pass index for every attachment
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for (std::size_t passIndex : m_pending.passList)
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{
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const FramePass& framePass = m_framePasses[passIndex];
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framePass.ForEachAttachment([&](std::size_t attachmentId)
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{
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attachmentId = ResolveAttachmentIndex(attachmentId);
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m_pending.attachmentLastUse[attachmentId] = passIndex;
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});
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}
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@ -274,6 +237,8 @@ namespace Nz
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framePass.ForEachAttachment([&](std::size_t attachmentId)
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{
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attachmentId = ResolveAttachmentIndex(attachmentId);
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std::size_t lastUsingPassId = Retrieve(m_pending.attachmentLastUse, attachmentId);
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// If this pass is the last one where this attachment is used, push the texture to the reuse pool
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@ -282,10 +247,10 @@ namespace Nz
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std::size_t textureId = Retrieve(m_pending.attachmentToTextures, attachmentId);
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// For input/output depth-stencil buffer, the same texture can be used
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if (texturePool.empty() || texturePool.back() != textureId)
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if (m_pending.texturePool.empty() || m_pending.texturePool.back() != textureId)
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{
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assert(std::find(texturePool.begin(), texturePool.end(), textureId) == texturePool.end());
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texturePool.push_back(textureId);
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assert(std::find(m_pending.texturePool.begin(), m_pending.texturePool.end(), textureId) == m_pending.texturePool.end());
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m_pending.texturePool.push_back(textureId);
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}
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}
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});
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@ -808,9 +773,13 @@ namespace Nz
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for (const auto& output : subpassOutputs)
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{
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auto inputIt = std::find_if(subpassInputs.begin(), subpassInputs.end(), [&](const auto& input) { return input.attachmentId == output.attachmentId; });
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bool shouldLoad = false;
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std::size_t attachmentIndex = RegisterColorOutput(output, inputIt != subpassInputs.end());
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// load content if read-write
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if (HasAttachment(subpassInputs, output.attachmentId))
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shouldLoad = true;
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std::size_t attachmentIndex = RegisterColorOutput(output, shouldLoad);
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colorAttachments.push_back({
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attachmentIndex,
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@ -946,6 +915,108 @@ namespace Nz
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}
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}
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bool FrameGraph::HasAttachment(const std::vector<FramePass::Input>& inputs, std::size_t attachmentIndex) const
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{
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attachmentIndex = ResolveAttachmentIndex(attachmentIndex);
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for (const auto& input : inputs)
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{
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if (ResolveAttachmentIndex(input.attachmentId) == attachmentIndex)
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return true;
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}
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return false;
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}
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std::size_t FrameGraph::RegisterTexture(std::size_t attachmentIndex)
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{
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if (auto it = m_pending.attachmentToTextures.find(attachmentIndex); it != m_pending.attachmentToTextures.end())
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return it->second;
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return std::visit([&](auto&& arg) -> std::size_t
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{
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using T = std::decay_t<decltype(arg)>;
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if constexpr (std::is_same_v<T, FramePassAttachment>)
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{
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const FramePassAttachment& attachmentData = arg;
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// Fetch from reuse pool if possible
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for (auto it = m_pending.texturePool.begin(); it != m_pending.texturePool.end(); ++it)
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{
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std::size_t textureId = *it;
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TextureData& data = m_pending.textures[textureId];
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if (data.format != attachmentData.format ||
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data.width != attachmentData.width ||
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data.height != attachmentData.height)
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continue;
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m_pending.texturePool.erase(it);
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m_pending.attachmentToTextures.emplace(attachmentIndex, textureId);
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return textureId;
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}
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std::size_t textureId = m_pending.textures.size();
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m_pending.attachmentToTextures.emplace(attachmentIndex, textureId);
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TextureData& data = m_pending.textures.emplace_back();
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data.format = attachmentData.format;
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data.width = attachmentData.width;
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data.height = attachmentData.height;
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return textureId;
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}
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else if constexpr (std::is_same_v<T, AttachmentProxy>)
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{
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const AttachmentProxy& proxy = arg;
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std::size_t textureId = RegisterTexture(proxy.attachmentId);
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m_pending.attachmentToTextures.emplace(attachmentIndex, textureId);
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return textureId;
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}
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else
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static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
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}, m_attachments[attachmentIndex]);
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}
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void FrameGraph::RemoveDuplicatePasses()
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{
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// A way to remove duplicates from a std::vector without sorting it
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std::vector<bool> seen(m_framePasses.size());
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auto itRead = m_pending.passList.begin();
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auto itWrite = m_pending.passList.begin();
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while (itRead != m_pending.passList.end())
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{
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std::size_t passIndex = *itRead;
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if (!seen[passIndex])
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{
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seen[passIndex] = true;
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if (itRead != itWrite)
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*itWrite++ = passIndex;
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else
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++itWrite;
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}
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++itRead;
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}
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m_pending.passList.erase(itWrite, m_pending.passList.end());
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}
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std::size_t FrameGraph::ResolveAttachmentIndex(std::size_t attachmentIndex) const
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{
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assert(attachmentIndex < m_attachments.size());
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if (const AttachmentProxy* proxy = std::get_if<AttachmentProxy>(&m_attachments[attachmentIndex]))
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return proxy->attachmentId;
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return attachmentIndex;
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}
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void FrameGraph::ReorderPasses()
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{
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/* TODO */
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@ -984,31 +1055,4 @@ namespace Nz
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}
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}
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}
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void FrameGraph::RemoveDuplicatePasses()
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{
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// A way to remove duplicates from a std::vector without sorting it
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std::unordered_set<std::size_t> seen;
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auto itRead = m_pending.passList.begin();
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auto itWrite = m_pending.passList.begin();
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while (itRead != m_pending.passList.end())
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{
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std::size_t passIndex = *itRead;
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if (seen.find(passIndex) == seen.end())
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{
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seen.insert(passIndex);
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if (itRead != itWrite)
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*itWrite++ = passIndex;
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else
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++itWrite;
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}
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++itRead;
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}
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m_pending.passList.erase(itWrite, m_pending.passList.end());
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}
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}
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