Graphics/FrameGraph: Add AttachmentProxy
This commit is contained in:
@@ -18,6 +18,7 @@
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <variant>
|
||||
#include <vector>
|
||||
|
||||
namespace Nz
|
||||
@@ -31,6 +32,7 @@ namespace Nz
|
||||
~FrameGraph() = default;
|
||||
|
||||
inline std::size_t AddAttachment(FramePassAttachment attachment);
|
||||
inline std::size_t AddAttachmentProxy(std::string name, std::size_t attachmentId);
|
||||
inline void AddBackbufferOutput(std::size_t backbufferOutput);
|
||||
inline FramePass& AddPass(std::string name);
|
||||
|
||||
@@ -50,6 +52,12 @@ namespace Nz
|
||||
using PassIdToPhysicalPassIndex = std::unordered_map<std::size_t /*passId*/, std::size_t /*physicalPassId*/>;
|
||||
using TextureTransition = BakedFrameGraph::TextureTransition;
|
||||
|
||||
struct AttachmentProxy
|
||||
{
|
||||
std::size_t attachmentId;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
struct Barrier
|
||||
{
|
||||
std::size_t textureId;
|
||||
@@ -89,6 +97,7 @@ namespace Nz
|
||||
std::vector<std::shared_ptr<RenderPass>> renderPasses;
|
||||
std::vector<PhysicalPassData> physicalPasses;
|
||||
std::vector<TextureData> textures;
|
||||
std::vector<std::size_t> texturePool;
|
||||
AttachmentIdToPassId attachmentLastUse;
|
||||
AttachmentIdToPassMap attachmentReadList;
|
||||
AttachmentIdToPassMap attachmentWriteList;
|
||||
@@ -105,13 +114,16 @@ namespace Nz
|
||||
void BuildPhysicalPassDependencies(std::size_t colorAttachmentCount, bool hasDepthStencilAttachment, std::vector<RenderPass::Attachment>& renderPassAttachments, std::vector<RenderPass::SubpassDescription>& subpasses, std::vector<RenderPass::SubpassDependency>& dependencies);
|
||||
void BuildPhysicalPasses();
|
||||
void BuildReadWriteList();
|
||||
bool HasAttachment(const std::vector<FramePass::Input>& inputs, std::size_t attachmentIndex) const;
|
||||
void RemoveDuplicatePasses();
|
||||
std::size_t ResolveAttachmentIndex(std::size_t attachmentIndex) const;
|
||||
std::size_t RegisterTexture(std::size_t attachmentIndex);
|
||||
void ReorderPasses();
|
||||
void TraverseGraph(std::size_t passIndex);
|
||||
|
||||
std::vector<std::size_t> m_backbufferOutputs;
|
||||
std::vector<FramePass> m_framePasses;
|
||||
std::vector<FramePassAttachment> m_attachments;
|
||||
std::vector<std::variant<FramePassAttachment, AttachmentProxy>> m_attachments;
|
||||
WorkData m_pending;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -16,6 +16,20 @@ namespace Nz
|
||||
return id;
|
||||
}
|
||||
|
||||
inline std::size_t FrameGraph::AddAttachmentProxy(std::string name, std::size_t attachmentId)
|
||||
{
|
||||
assert(attachmentId < m_attachments.size());
|
||||
assert(std::holds_alternative<FramePassAttachment>(m_attachments[attachmentId]));
|
||||
|
||||
std::size_t id = m_attachments.size();
|
||||
m_attachments.emplace_back(AttachmentProxy {
|
||||
attachmentId,
|
||||
std::move(name)
|
||||
});
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
inline void FrameGraph::AddBackbufferOutput(std::size_t backbufferOutput)
|
||||
{
|
||||
m_backbufferOutputs.push_back(backbufferOutput);
|
||||
|
||||
Reference in New Issue
Block a user