Graphics/Material: Add PrimitiveMode support
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@@ -68,6 +68,7 @@ namespace Nz
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inline const std::shared_ptr<MaterialPipeline>& GetPipeline() const;
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inline const MaterialPipelineInfo& GetPipelineInfo() const;
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inline float GetPointSize() const;
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inline PrimitiveMode GetPrimitiveMode() const;
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inline const std::shared_ptr<const MaterialSettings>& GetSettings() const;
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inline const std::shared_ptr<UberShader>& GetShader(ShaderStageType shaderStage) const;
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inline ShaderBinding& GetShaderBinding();
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@@ -100,6 +101,7 @@ namespace Nz
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inline void SetFaceFilling(FaceFilling filling);
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inline void SetLineWidth(float lineWidth);
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inline void SetPointSize(float pointSize);
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inline void SetPrimitiveMode(PrimitiveMode mode);
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inline void SetTexture(std::size_t textureIndex, std::shared_ptr<Texture> texture);
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inline void SetTextureSampler(std::size_t textureIndex, TextureSamplerInfo samplerInfo);
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inline void SetUniformBuffer(std::size_t bufferIndex, std::shared_ptr<AbstractBuffer> uniformBuffer);
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