Graphics: Replace runtime structs offsets by compile-time struct offsets
now that nzsl::FieldOffsets is constexpr this is possible
This commit is contained in:
committed by
Jérôme Leclercq
parent
929b599337
commit
e10f15243d
139
include/Nazara/Graphics/PredefinedShaderStructBuilder.hpp
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139
include/Nazara/Graphics/PredefinedShaderStructBuilder.hpp
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_PREDEFINEDSHADERSTRUCTBUILDER_HPP
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#define NAZARA_GRAPHICS_PREDEFINEDSHADERSTRUCTBUILDER_HPP
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#include <Nazara/Graphics/Config.hpp>
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#include <NZSL/Math/FieldOffsets.hpp>
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namespace Nz
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{
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struct NAZARA_GRAPHICS_API PredefinedDirectionalLightData
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{
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nzsl::FieldOffsets fieldOffsets;
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std::size_t colorOffset;
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std::size_t directionOffset;
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std::size_t invShadowMapSizeOffset;
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std::size_t ambientFactorOffset;
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std::size_t diffuseFactorOffset;
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std::size_t cascadeCountOffset;
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std::size_t cascadeFarPlanesOffset;
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std::size_t cascadeViewProjMatricesOffset;
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std::size_t totalSize;
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static constexpr std::size_t MaxLightCascadeCount = 4;
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static constexpr PredefinedDirectionalLightData Build();
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};
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struct NAZARA_GRAPHICS_API PredefinedPointLightData
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{
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nzsl::FieldOffsets fieldOffsets;
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std::size_t colorOffset;
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std::size_t positionOffset;
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std::size_t invShadowMapSizeOffset;
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std::size_t ambientFactorOffset;
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std::size_t diffuseFactorOffset;
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std::size_t radiusOffset;
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std::size_t invRadiusOffset;
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std::size_t totalSize;
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static constexpr PredefinedPointLightData Build();
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};
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struct NAZARA_GRAPHICS_API PredefinedSpotLightData
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{
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nzsl::FieldOffsets fieldOffsets;
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std::size_t colorOffset;
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std::size_t directionOffset;
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std::size_t positionOffset;
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std::size_t invShadowMapSizeOffset;
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std::size_t ambientFactorOffset;
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std::size_t diffuseFactorOffset;
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std::size_t innerAngleOffset;
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std::size_t outerAngleOffset;
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std::size_t invRadiusOffset;
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std::size_t viewProjMatrixOffset;
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std::size_t totalSize;
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static constexpr PredefinedSpotLightData Build();
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};
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struct NAZARA_GRAPHICS_API PredefinedLightData
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{
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nzsl::FieldOffsets fieldOffsets;
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std::size_t directionalLightsOffset;
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std::size_t pointLightsOffset;
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std::size_t spotLightsOffset;
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std::size_t directionalLightCountOffset;
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std::size_t pointLightCountOffset;
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std::size_t spotLightCountOffset;
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std::size_t totalSize;
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static constexpr std::size_t MaxLightCount = 3;
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static constexpr PredefinedLightData Build();
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};
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struct NAZARA_GRAPHICS_API PredefinedInstanceData
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{
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nzsl::FieldOffsets fieldOffsets;
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std::size_t invWorldMatrixOffset;
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std::size_t worldMatrixOffset;
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std::size_t totalSize;
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static constexpr PredefinedInstanceData Build();
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};
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struct NAZARA_GRAPHICS_API PredefinedSkeletalData
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{
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nzsl::FieldOffsets fieldOffsets;
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std::size_t jointMatricesOffset;
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std::size_t totalSize;
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static constexpr std::size_t MaxMatricesCount = 256;
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static constexpr PredefinedSkeletalData Build();
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};
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struct NAZARA_GRAPHICS_API PredefinedViewerData
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{
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nzsl::FieldOffsets fieldOffsets;
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std::size_t eyePositionOffset;
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std::size_t invProjMatrixOffset;
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std::size_t invTargetSizeOffset;
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std::size_t invViewMatrixOffset;
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std::size_t invViewProjMatrixOffset;
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std::size_t projMatrixOffset;
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std::size_t targetSizeOffset;
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std::size_t viewMatrixOffset;
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std::size_t viewProjMatrixOffset;
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std::size_t nearPlaneOffset;
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std::size_t farPlaneOffset;
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std::size_t totalSize;
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static constexpr PredefinedViewerData Build();
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};
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}
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#include <Nazara/Graphics/PredefinedShaderStructBuilder.inl>
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#endif // NAZARA_GRAPHICS_PREDEFINEDSHADERSTRUCTBUILDER_HPP
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130
include/Nazara/Graphics/PredefinedShaderStructBuilder.inl
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130
include/Nazara/Graphics/PredefinedShaderStructBuilder.inl
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@@ -0,0 +1,130 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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// PredefinedDirectionalLightData
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constexpr PredefinedDirectionalLightData PredefinedDirectionalLightData::Build()
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{
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PredefinedDirectionalLightData lightData = { nzsl::FieldOffsets(nzsl::StructLayout::Std140) };
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lightData.colorOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float3);
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lightData.directionOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float3);
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lightData.invShadowMapSizeOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float2);
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lightData.ambientFactorOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float1);
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lightData.diffuseFactorOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float1);
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lightData.cascadeCountOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::UInt1);
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lightData.cascadeFarPlanesOffset = lightData.fieldOffsets.AddFieldArray(nzsl::StructFieldType::Float1, MaxLightCascadeCount);
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lightData.cascadeViewProjMatricesOffset = lightData.fieldOffsets.AddMatrixArray(nzsl::StructFieldType::Float1, 4, 4, true, MaxLightCascadeCount);
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lightData.totalSize = lightData.fieldOffsets.GetAlignedSize();
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return lightData;
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}
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// PredefinedPointLightData
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constexpr PredefinedPointLightData PredefinedPointLightData::Build()
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{
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PredefinedPointLightData lightData = { nzsl::FieldOffsets(nzsl::StructLayout::Std140) };
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lightData.colorOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float3);
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lightData.positionOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float3);
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lightData.invShadowMapSizeOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float2);
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lightData.ambientFactorOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float1);
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lightData.diffuseFactorOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float1);
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lightData.radiusOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float1);
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lightData.invRadiusOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float1);
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lightData.totalSize = lightData.fieldOffsets.GetAlignedSize();
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return lightData;
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}
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// PredefinedSpotLightData
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constexpr PredefinedSpotLightData PredefinedSpotLightData::Build()
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{
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PredefinedSpotLightData lightData = { nzsl::FieldOffsets(nzsl::StructLayout::Std140) };
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lightData.colorOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float3);
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lightData.directionOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float3);
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lightData.positionOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float3);
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lightData.invShadowMapSizeOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float2);
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lightData.ambientFactorOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float1);
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lightData.diffuseFactorOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float1);
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lightData.innerAngleOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float1);
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lightData.outerAngleOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float1);
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lightData.invRadiusOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::Float1);
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lightData.viewProjMatrixOffset = lightData.fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
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lightData.totalSize = lightData.fieldOffsets.GetAlignedSize();
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return lightData;
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}
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// PredefinedSpotLightData
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constexpr PredefinedLightData PredefinedLightData::Build()
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{
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constexpr PredefinedDirectionalLightData DirectionalLight = PredefinedDirectionalLightData::Build();
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constexpr PredefinedPointLightData PointLight = PredefinedPointLightData::Build();
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constexpr PredefinedSpotLightData SpotLight = PredefinedSpotLightData::Build();
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PredefinedLightData lightData = { nzsl::FieldOffsets(nzsl::StructLayout::Std140) };
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lightData.directionalLightsOffset = lightData.fieldOffsets.AddStructArray(DirectionalLight.fieldOffsets, MaxLightCount);
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lightData.pointLightsOffset = lightData.fieldOffsets.AddStructArray(PointLight.fieldOffsets, MaxLightCount);
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lightData.spotLightsOffset = lightData.fieldOffsets.AddStructArray(SpotLight.fieldOffsets, MaxLightCount);
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lightData.directionalLightCountOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::UInt1);
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lightData.pointLightCountOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::UInt1);
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lightData.spotLightCountOffset = lightData.fieldOffsets.AddField(nzsl::StructFieldType::UInt1);
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lightData.totalSize = lightData.fieldOffsets.GetAlignedSize();
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return lightData;
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}
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// PredefinedSkeletalData
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constexpr PredefinedInstanceData PredefinedInstanceData::Build()
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{
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PredefinedInstanceData instanceData = { nzsl::FieldOffsets(nzsl::StructLayout::Std140) };
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instanceData.worldMatrixOffset = instanceData.fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
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instanceData.invWorldMatrixOffset = instanceData.fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
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instanceData.totalSize = instanceData.fieldOffsets.GetAlignedSize();
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return instanceData;
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}
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// PredefinedSkeletalData
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constexpr PredefinedSkeletalData PredefinedSkeletalData::Build()
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{
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PredefinedSkeletalData skeletalData = { nzsl::FieldOffsets(nzsl::StructLayout::Std140) };
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skeletalData.jointMatricesOffset = skeletalData.fieldOffsets.AddMatrixArray(nzsl::StructFieldType::Float1, 4, 4, true, MaxMatricesCount);
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skeletalData.totalSize = skeletalData.fieldOffsets.GetAlignedSize();
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return skeletalData;
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}
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// PredefinedViewerData
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constexpr PredefinedViewerData PredefinedViewerData::Build()
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{
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PredefinedViewerData viewerData = { nzsl::FieldOffsets(nzsl::StructLayout::Std140) };
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viewerData.projMatrixOffset = viewerData.fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
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viewerData.invProjMatrixOffset = viewerData.fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
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viewerData.viewMatrixOffset = viewerData.fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
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viewerData.invViewMatrixOffset = viewerData.fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
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viewerData.viewProjMatrixOffset = viewerData.fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
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viewerData.invViewProjMatrixOffset = viewerData.fieldOffsets.AddMatrix(nzsl::StructFieldType::Float1, 4, 4, true);
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viewerData.targetSizeOffset = viewerData.fieldOffsets.AddField(nzsl::StructFieldType::Float2);
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viewerData.invTargetSizeOffset = viewerData.fieldOffsets.AddField(nzsl::StructFieldType::Float2);
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viewerData.eyePositionOffset = viewerData.fieldOffsets.AddField(nzsl::StructFieldType::Float3);
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viewerData.nearPlaneOffset = viewerData.fieldOffsets.AddField(nzsl::StructFieldType::Float1);
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viewerData.farPlaneOffset = viewerData.fieldOffsets.AddField(nzsl::StructFieldType::Float1);
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viewerData.totalSize = viewerData.fieldOffsets.GetAlignedSize();
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return viewerData;
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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@@ -7,73 +7,17 @@
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#ifndef NAZARA_GRAPHICS_PREDEFINEDSHADERSTRUCTS_HPP
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#define NAZARA_GRAPHICS_PREDEFINEDSHADERSTRUCTS_HPP
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/MaterialSettings.hpp>
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#include <array>
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#include <Nazara/Graphics/PredefinedShaderStructBuilder.hpp>
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namespace Nz
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{
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struct NAZARA_GRAPHICS_API PredefinedLightData
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{
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struct Light
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{
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std::size_t type;
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std::size_t color;
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std::size_t factor;
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std::size_t parameter1;
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std::size_t parameter2;
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std::size_t parameter3;
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std::size_t shadowMapSize;
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std::size_t viewProjMatrix;
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};
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std::size_t lightsOffset;
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std::size_t lightCountOffset;
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std::size_t lightSize;
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std::size_t totalSize;
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Light lightMemberOffsets;
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static constexpr std::size_t MaxLightCount = 3;
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static PredefinedLightData GetOffsets();
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};
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struct NAZARA_GRAPHICS_API PredefinedInstanceData
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{
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std::size_t invWorldMatrixOffset;
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std::size_t totalSize;
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std::size_t worldMatrixOffset;
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static PredefinedInstanceData GetOffsets();
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};
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struct NAZARA_GRAPHICS_API PredefinedSkeletalData
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{
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std::size_t totalSize;
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std::size_t jointMatricesOffset;
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static constexpr std::size_t MaxMatricesCount = 256;
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static PredefinedSkeletalData GetOffsets();
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};
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struct NAZARA_GRAPHICS_API PredefinedViewerData
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{
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std::size_t eyePositionOffset;
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std::size_t invProjMatrixOffset;
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std::size_t invTargetSizeOffset;
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std::size_t invViewMatrixOffset;
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std::size_t invViewProjMatrixOffset;
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std::size_t projMatrixOffset;
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std::size_t targetSizeOffset;
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std::size_t totalSize;
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std::size_t viewMatrixOffset;
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std::size_t viewProjMatrixOffset;
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static PredefinedViewerData GetOffsets();
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};
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static constexpr PredefinedDirectionalLightData PredefinedDirectionalLightOffsets = PredefinedDirectionalLightData::Build();
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static constexpr PredefinedPointLightData PredefinedPointLightOffsets = PredefinedPointLightData::Build();
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static constexpr PredefinedSpotLightData PredefinedSpotLightOffsets = PredefinedSpotLightData::Build();
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static constexpr PredefinedLightData PredefinedLightOffsets = PredefinedLightData::Build();
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static constexpr PredefinedInstanceData PredefinedInstanceOffsets = PredefinedInstanceData::Build();
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static constexpr PredefinedSkeletalData PredefinedSkeletalOffsets = PredefinedSkeletalData::Build();
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static constexpr PredefinedViewerData PredefinedViewerOffsets = PredefinedViewerData::Build();
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}
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#include <Nazara/Graphics/PredefinedShaderStructs.inl>
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#endif // NAZARA_GRAPHICS_PREDEFINEDSHADERSTRUCTS_HPP
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@@ -1,11 +0,0 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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