Fixed color alpha not being sent
Former-commit-id: 0f7d355b22790aa5487ff69b325c41613a94961e
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da341001ab
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e194d11374
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@ -308,10 +308,10 @@ bool NzGLSLShader::SendBoolean(int location, bool value)
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bool NzGLSLShader::SendColor(int location, const NzColor& color)
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{
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NzVector3f vecColor(color.r/255.f, color.g/255.f, color.b/255.f);
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NzVector4f vecColor(color.r/255.f, color.g/255.f, color.b/255.f, color.a/255.f);
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if (glProgramUniform3fv)
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glProgramUniform3fv(m_program, location, 1, vecColor);
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if (glProgramUniform4fv)
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glProgramUniform4fv(m_program, location, 1, vecColor);
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else
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{
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if (!Lock())
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@ -320,7 +320,7 @@ bool NzGLSLShader::SendColor(int location, const NzColor& color)
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return false;
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}
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glUniform3fv(location, 1, vecColor);
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glUniform4fv(location, 1, vecColor);
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Unlock();
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}
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@ -35,7 +35,7 @@ namespace
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/********************Uniformes********************/
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if ((flags & nzShaderBuilder_DiffuseMapping) == 0 || flags & nzShaderBuilder_Lighting)
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sourceCode += "uniform vec3 MaterialDiffuse;\n";
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sourceCode += "uniform vec4 MaterialDiffuse;\n";
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if (flags & nzShaderBuilder_DiffuseMapping)
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sourceCode += "uniform sampler2D MaterialDiffuseMap;\n";
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@ -65,7 +65,7 @@ namespace
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if (flags & nzShaderBuilder_DiffuseMapping)
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sourceCode += " = texture2D(MaterialDiffuseMap, vTexCoord);\n";
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else
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sourceCode += " = vec4(MaterialDiffuse, 1.0);\n";
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sourceCode += " = MaterialDiffuse;\n";
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sourceCode += '}';
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