Fixed color alpha not being sent
Former-commit-id: 0f7d355b22790aa5487ff69b325c41613a94961e
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@@ -308,10 +308,10 @@ bool NzGLSLShader::SendBoolean(int location, bool value)
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bool NzGLSLShader::SendColor(int location, const NzColor& color)
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{
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NzVector3f vecColor(color.r/255.f, color.g/255.f, color.b/255.f);
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NzVector4f vecColor(color.r/255.f, color.g/255.f, color.b/255.f, color.a/255.f);
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if (glProgramUniform3fv)
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glProgramUniform3fv(m_program, location, 1, vecColor);
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if (glProgramUniform4fv)
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glProgramUniform4fv(m_program, location, 1, vecColor);
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else
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{
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if (!Lock())
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@@ -320,7 +320,7 @@ bool NzGLSLShader::SendColor(int location, const NzColor& color)
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return false;
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}
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glUniform3fv(location, 1, vecColor);
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glUniform4fv(location, 1, vecColor);
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Unlock();
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}
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