Fixed color alpha not being sent

Former-commit-id: 0f7d355b22790aa5487ff69b325c41613a94961e
This commit is contained in:
Lynix
2013-01-06 02:47:46 +01:00
parent da341001ab
commit e194d11374
2 changed files with 6 additions and 6 deletions

View File

@@ -35,7 +35,7 @@ namespace
/********************Uniformes********************/
if ((flags & nzShaderBuilder_DiffuseMapping) == 0 || flags & nzShaderBuilder_Lighting)
sourceCode += "uniform vec3 MaterialDiffuse;\n";
sourceCode += "uniform vec4 MaterialDiffuse;\n";
if (flags & nzShaderBuilder_DiffuseMapping)
sourceCode += "uniform sampler2D MaterialDiffuseMap;\n";
@@ -65,7 +65,7 @@ namespace
if (flags & nzShaderBuilder_DiffuseMapping)
sourceCode += " = texture2D(MaterialDiffuseMap, vTexCoord);\n";
else
sourceCode += " = vec4(MaterialDiffuse, 1.0);\n";
sourceCode += " = MaterialDiffuse;\n";
sourceCode += '}';