Graphics/ForwardFramePipeline: Fix crash with multiple viewers
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@ -491,11 +491,11 @@ namespace Nz
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std::size_t matCount = renderable.renderable->GetMaterialCount();
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for (std::size_t i = 0; i < matCount; ++i)
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{
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const auto& material = renderable.renderable->GetMaterial(i);
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UnregisterMaterialInstance(material.get());
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for (auto& viewerData : m_viewerPool)
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{
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const auto& material = renderable.renderable->GetMaterial(i);
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UnregisterMaterialInstance(material.get());
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if (viewerData.depthPrepass)
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viewerData.depthPrepass->UnregisterMaterialInstance(*material);
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