Little optimisation
Former-commit-id: a2ddce1e87634a31cf6cb5617013f14e157df80d
This commit is contained in:
parent
69d150272f
commit
e246d390a7
|
|
@ -243,7 +243,7 @@ void NzForwardRenderTechnique::Draw(const NzScene* scene)
|
||||||
unsigned int renderedInstanceCount = std::min(instanceCount, maxInstanceCount);
|
unsigned int renderedInstanceCount = std::min(instanceCount, maxInstanceCount);
|
||||||
instanceCount -= renderedInstanceCount;
|
instanceCount -= renderedInstanceCount;
|
||||||
|
|
||||||
NzBufferMapper<NzVertexBuffer> mapper(instanceBuffer, nzBufferAccess_DiscardAndWrite);
|
NzBufferMapper<NzVertexBuffer> mapper(instanceBuffer, nzBufferAccess_DiscardAndWrite, 0, renderedInstanceCount);
|
||||||
nzUInt8* ptr = reinterpret_cast<nzUInt8*>(mapper.GetPointer());
|
nzUInt8* ptr = reinterpret_cast<nzUInt8*>(mapper.GetPointer());
|
||||||
|
|
||||||
for (unsigned int i = 0; i < renderedInstanceCount; ++i)
|
for (unsigned int i = 0; i < renderedInstanceCount; ++i)
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue