Little optimisation

Former-commit-id: a2ddce1e87634a31cf6cb5617013f14e157df80d
This commit is contained in:
Lynix
2013-08-07 10:44:08 +02:00
parent 69d150272f
commit e246d390a7

View File

@@ -243,7 +243,7 @@ void NzForwardRenderTechnique::Draw(const NzScene* scene)
unsigned int renderedInstanceCount = std::min(instanceCount, maxInstanceCount); unsigned int renderedInstanceCount = std::min(instanceCount, maxInstanceCount);
instanceCount -= renderedInstanceCount; instanceCount -= renderedInstanceCount;
NzBufferMapper<NzVertexBuffer> mapper(instanceBuffer, nzBufferAccess_DiscardAndWrite); NzBufferMapper<NzVertexBuffer> mapper(instanceBuffer, nzBufferAccess_DiscardAndWrite, 0, renderedInstanceCount);
nzUInt8* ptr = reinterpret_cast<nzUInt8*>(mapper.GetPointer()); nzUInt8* ptr = reinterpret_cast<nzUInt8*>(mapper.GetPointer());
for (unsigned int i = 0; i < renderedInstanceCount; ++i) for (unsigned int i = 0; i < renderedInstanceCount; ++i)