Removed Keyframe animation type

Former-commit-id: 807c81e9b738dbb443c3101026f7b5bdff32a931
This commit is contained in:
Lynix 2013-03-05 10:54:58 +01:00
parent a97da928a2
commit e26728c424
10 changed files with 68 additions and 1033 deletions

View File

@ -1,4 +1,4 @@
// This file was automatically generated on 02 Mar 2013 at 01:32:01
// This file was automatically generated on 05 Mar 2013 at 10:53:41
/*
Nazara Engine - Window module
@ -43,7 +43,6 @@
#include <Nazara/Utility/IndexMapper.hpp>
#include <Nazara/Utility/Joint.hpp>
#include <Nazara/Utility/Keyboard.hpp>
#include <Nazara/Utility/KeyframeMesh.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/Mouse.hpp>
#include <Nazara/Utility/Node.hpp>

View File

@ -42,7 +42,6 @@ class NAZARA_API NzAnimation : public NzResource
bool AddSequence(const NzSequence& sequence);
void AnimateSkeleton(NzSkeleton* targetSkeleton, unsigned int frameA, unsigned int frameB, float interpolation) const;
bool CreateKeyframe(unsigned int frameCount);
bool CreateSkeletal(unsigned int frameCount, unsigned int jointCount);
void Destroy();

View File

@ -9,7 +9,6 @@
enum nzAnimationType
{
nzAnimationType_Keyframe,
nzAnimationType_Skeletal,
nzAnimationType_Static,

View File

@ -1,62 +0,0 @@
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_KEYFRAMEMESH_HPP
#define NAZARA_KEYFRAMEMESH_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/SubMesh.hpp>
struct NzKeyframeMeshImpl;
class NAZARA_API NzKeyframeMesh final : public NzSubMesh
{
friend NzMesh;
public:
NzKeyframeMesh(const NzMesh* parent);
virtual ~NzKeyframeMesh();
bool Create(NzVertexBuffer* vertexBuffer, unsigned int frameCount);
void Destroy();
void Finish();
void GenerateAABBs();
const NzCubef& GetAABB() const override;
nzAnimationType GetAnimationType() const override;
unsigned int GetFrameCount() const;
const NzIndexBuffer* GetIndexBuffer() const override;
NzVector3f GetNormal(unsigned int frameIndex, unsigned int vertexIndex) const;
NzVector3f GetPosition(unsigned int frameIndex, unsigned int vertexIndex) const;
NzVector3f GetTangent(unsigned int frameIndex, unsigned int vertexIndex) const;
NzVector2f GetTexCoords(unsigned int vertexIndex) const;
void GetVertex(unsigned int frameIndex, unsigned int vertexIndex, NzMeshVertex* dest) const;
NzVertexBuffer* GetVertexBuffer();
const NzVertexBuffer* GetVertexBuffer() const;
unsigned int GetVertexCount() const override;
void Interpolate(const NzAnimation* animation, unsigned int frameA, unsigned int frameB, float interpolation) const;
bool IsAnimated() const override;
bool IsValid();
void SetAABB(unsigned int frameIndex, const NzCubef& aabb);
void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
void SetNormal(unsigned int frameIndex, unsigned int vertexIndex, const NzVector3f& normal);
void SetPosition(unsigned int frameIndex, unsigned int vertexIndex, const NzVector3f& position);
void SetTangent(unsigned int frameIndex, unsigned int vertexIndex, const NzVector3f& tangent);
void SetTexCoords(unsigned int vertexIndex, const NzVector2f& texCoords);
private:
void InterpolateImpl(unsigned int frameA, unsigned int frameB, float interpolation) const;
NzKeyframeMeshImpl* m_impl = nullptr;
};
#endif // NAZARA_KEYFRAMEMESH_HPP

View File

@ -51,7 +51,6 @@ class NAZARA_API NzMesh : public NzResource, NzResourceListener
bool AddSubMesh(NzSubMesh* subMesh);
bool AddSubMesh(const NzString& identifier, NzSubMesh* subMesh);
bool CreateKeyframe();
bool CreateSkeletal(unsigned int jointCount);
bool CreateStatic();
void Destroy();

View File

@ -154,26 +154,6 @@ void NzAnimation::AnimateSkeleton(NzSkeleton* targetSkeleton, unsigned int frame
}
}
bool NzAnimation::CreateKeyframe(unsigned int frameCount)
{
Destroy();
#if NAZARA_UTILITY_SAFE
if (frameCount == 0)
{
NazaraError("Frame count must be over zero");
return false;
}
#endif
m_impl = new NzAnimationImpl;
m_impl->frameCount = frameCount;
m_impl->type = nzAnimationType_Keyframe;
NotifyCreated();
return true;
}
bool NzAnimation::CreateSkeletal(unsigned int frameCount, unsigned int jointCount)
{
Destroy();

View File

@ -1,608 +0,0 @@
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/KeyframeMesh.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Utility/Animation.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <vector>
#include <Nazara/Utility/Debug.hpp>
struct NzKeyframeMeshImpl
{
NzCubef* aabb;
NzVector2f* uv;
NzVector3f* normals;
NzVector3f* positions;
NzVector3f* tangents;
const NzIndexBuffer* indexBuffer = nullptr;
NzVertexBuffer* vertexBuffer;
unsigned int frameCount;
};
NzKeyframeMesh::NzKeyframeMesh(const NzMesh* parent) :
NzSubMesh(parent)
{
}
NzKeyframeMesh::~NzKeyframeMesh()
{
Destroy();
}
bool NzKeyframeMesh::Create(NzVertexBuffer* vertexBuffer, unsigned int frameCount)
{
Destroy();
#if NAZARA_UTILITY_SAFE
if (!vertexBuffer)
{
NazaraError("Invalid vertex buffer");
return false;
}
if (vertexBuffer->GetTypeSize() < sizeof(NzMeshVertex))
{
NazaraError("Vertex buffer type size must be greater or equal than size of mesh vertex");
return false;
}
if (frameCount == 0)
{
NazaraError("Frame count must be over 0");
return false;
}
#endif
vertexBuffer->AddResourceReference();
m_impl = new NzKeyframeMeshImpl;
m_impl->aabb = new NzCubef[frameCount+1]; // La première case représente l'AABB interpolée
m_impl->frameCount = frameCount;
m_impl->vertexBuffer = vertexBuffer;
unsigned int vertexCount = vertexBuffer->GetVertexCount();
m_impl->positions = new NzVector3f[frameCount*vertexCount];
m_impl->normals = new NzVector3f[frameCount*vertexCount];
m_impl->tangents = new NzVector3f[frameCount*vertexCount];
m_impl->uv = new NzVector2f[vertexCount];
NotifyCreated();
return true;
}
void NzKeyframeMesh::Destroy()
{
if (m_impl)
{
NotifyDestroy();
if (m_impl->indexBuffer)
m_impl->indexBuffer->RemoveResourceReference();
m_impl->vertexBuffer->RemoveResourceReference();
delete[] m_impl->aabb;
delete[] m_impl->normals;
delete[] m_impl->positions;
delete[] m_impl->tangents;
delete[] m_impl->uv;
delete m_impl;
m_impl = nullptr;
}
}
void NzKeyframeMesh::Finish()
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return;
}
#endif
GenerateAABBs();
InterpolateImpl(0, 0, 0.f);
}
void NzKeyframeMesh::GenerateAABBs()
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return;
}
#endif
unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
for (unsigned int i = 0; i < m_impl->frameCount; ++i)
{
NzCubef& aabb = m_impl->aabb[i+1]; // l'AABB 0 est celle qui est interpolée
// Génération de l'AABB selon la position
unsigned int index = i*vertexCount;
for (unsigned int j = 0; j < vertexCount; ++j)
aabb.ExtendTo(m_impl->positions[index+j]);
}
}
const NzCubef& NzKeyframeMesh::GetAABB() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
static NzCubef dummy;
return dummy;
}
#endif
return m_impl->aabb[0];
}
nzAnimationType NzKeyframeMesh::GetAnimationType() const
{
return nzAnimationType_Keyframe;
}
unsigned int NzKeyframeMesh::GetFrameCount() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return 0;
}
#endif
return m_impl->frameCount;
}
const NzIndexBuffer* NzKeyframeMesh::GetIndexBuffer() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return nullptr;
}
#endif
return m_impl->indexBuffer;
}
NzVector3f NzKeyframeMesh::GetNormal(unsigned int frameIndex, unsigned int vertexIndex) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return NzVector3f();
}
if (frameIndex >= m_impl->frameCount)
{
NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
return NzVector3f();
}
#endif
unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
#if NAZARA_UTILITY_SAFE
if (vertexIndex >= vertexCount)
{
NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(vertexCount) + ')');
return NzVector3f();
}
#endif
unsigned int index = frameIndex*vertexCount + vertexIndex;
return m_impl->normals[index];
}
NzVector3f NzKeyframeMesh::GetPosition(unsigned int frameIndex, unsigned int vertexIndex) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return NzVector3f();
}
if (frameIndex >= m_impl->frameCount)
{
NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
return NzVector3f();
}
#endif
unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
#if NAZARA_UTILITY_SAFE
if (vertexIndex >= vertexCount)
{
NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(vertexCount) + ')');
return NzVector3f();
}
#endif
unsigned int index = frameIndex*vertexCount + vertexIndex;
return m_impl->positions[index];
}
NzVector3f NzKeyframeMesh::GetTangent(unsigned int frameIndex, unsigned int vertexIndex) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return NzVector3f();
}
if (frameIndex >= m_impl->frameCount)
{
NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
return NzVector3f();
}
#endif
unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
#if NAZARA_UTILITY_SAFE
if (vertexIndex >= vertexCount)
{
NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(vertexCount) + ')');
return NzVector3f();
}
#endif
unsigned int index = frameIndex*vertexCount + vertexIndex;
return m_impl->tangents[index];
}
NzVector2f NzKeyframeMesh::GetTexCoords(unsigned int vertexIndex) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return NzVector2f();
}
if (vertexIndex >= m_impl->vertexBuffer->GetVertexCount())
{
NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(m_impl->vertexBuffer->GetVertexCount()) + ')');
return NzVector2f();
}
#endif
return m_impl->uv[vertexIndex];
}
void NzKeyframeMesh::GetVertex(unsigned int frameIndex, unsigned int vertexIndex, NzMeshVertex* dest) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return;
}
if (frameIndex >= m_impl->frameCount)
{
NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
return;
}
#endif
unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
#if NAZARA_UTILITY_SAFE
if (vertexIndex >= vertexCount)
{
NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(vertexCount) + ')');
return;
}
#endif
unsigned int index = frameIndex*vertexCount + vertexIndex;
dest->normal = m_impl->normals[index];
dest->position = m_impl->positions[index];
dest->tangent = m_impl->tangents[index];
dest->uv = m_impl->uv[vertexIndex];
}
NzVertexBuffer* NzKeyframeMesh::GetVertexBuffer()
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return nullptr;
}
#endif
return m_impl->vertexBuffer;
}
const NzVertexBuffer* NzKeyframeMesh::GetVertexBuffer() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return nullptr;
}
#endif
return m_impl->vertexBuffer;
}
unsigned int NzKeyframeMesh::GetVertexCount() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return 0;
}
#endif
return m_impl->vertexBuffer->GetVertexCount();
}
void NzKeyframeMesh::Interpolate(const NzAnimation* animation, unsigned int frameA, unsigned int frameB, float interpolation) const
{
#if NAZARA_UTILITY_SAFE
if (!animation || !animation->IsValid())
{
NazaraError("Animation must be valid");
return;
}
if (animation->GetType() != nzAnimationType_Keyframe)
{
NazaraError("Animation must be of keyframe type");
return;
}
unsigned int frameCount = animation->GetFrameCount();
if (frameA >= frameCount)
{
NazaraError("Frame A is out of range (" + NzString::Number(frameA) + " >= " + NzString::Number(frameCount) + ')');
return;
}
if (frameB >= frameCount)
{
NazaraError("Frame B is out of range (" + NzString::Number(frameB) + " >= " + NzString::Number(frameCount) + ')');
return;
}
#endif
#ifdef NAZARA_DEBUG
if (interpolation < 0.f || interpolation > 1.f)
{
NazaraError("Interpolation must be in range [0..1] (Got " + NzString::Number(interpolation) + ')');
return;
}
#endif
InterpolateImpl(frameA, frameB, interpolation);
m_parent->InvalidateAABB();
}
bool NzKeyframeMesh::IsAnimated() const
{
return true;
}
bool NzKeyframeMesh::IsValid()
{
return m_impl != nullptr;
}
void NzKeyframeMesh::SetAABB(unsigned int frameIndex, const NzCubef& aabb)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return;
}
if (frameIndex >= m_impl->frameCount)
{
NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
return;
}
#endif
m_impl->aabb[frameIndex+1] = aabb;
}
void NzKeyframeMesh::SetIndexBuffer(const NzIndexBuffer* indexBuffer)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return;
}
#endif
if (m_impl->indexBuffer)
m_impl->indexBuffer->RemoveResourceReference();
if (indexBuffer)
indexBuffer->AddResourceReference();
m_impl->indexBuffer = indexBuffer;
}
void NzKeyframeMesh::SetNormal(unsigned int frameIndex, unsigned int vertexIndex, const NzVector3f& normal)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return;
}
if (frameIndex >= m_impl->frameCount)
{
NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
return;
}
#endif
unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
#if NAZARA_UTILITY_SAFE
if (vertexIndex >= vertexCount)
{
NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(vertexCount) + ')');
return;
}
#endif
unsigned int index = frameIndex*vertexCount + vertexIndex;
m_impl->normals[index] = normal;
}
void NzKeyframeMesh::SetPosition(unsigned int frameIndex, unsigned int vertexIndex, const NzVector3f& position)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return;
}
if (frameIndex >= m_impl->frameCount)
{
NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
return;
}
#endif
unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
#if NAZARA_UTILITY_SAFE
if (vertexIndex >= vertexCount)
{
NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(vertexCount) + ')');
return;
}
#endif
unsigned int index = frameIndex*vertexCount + vertexIndex;
m_impl->positions[index] = position;
}
void NzKeyframeMesh::SetTangent(unsigned int frameIndex, unsigned int vertexIndex, const NzVector3f& tangent)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return;
}
if (frameIndex >= m_impl->frameCount)
{
NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
return;
}
#endif
unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
#if NAZARA_UTILITY_SAFE
if (vertexIndex >= vertexCount)
{
NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(vertexCount) + ')');
return;
}
#endif
unsigned int index = frameIndex*vertexCount + vertexIndex;
m_impl->tangents[index] = tangent;
}
void NzKeyframeMesh::SetTexCoords(unsigned int vertexIndex, const NzVector2f& uv)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return;
}
if (vertexIndex >= m_impl->vertexBuffer->GetVertexCount())
{
NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(m_impl->vertexBuffer->GetVertexCount()) + ')');
return;
}
#endif
m_impl->uv[vertexIndex] = uv;
}
void NzKeyframeMesh::InterpolateImpl(unsigned int frameA, unsigned int frameB, float interpolation) const
{
#ifdef NAZARA_DEBUG
if (!m_impl)
{
NazaraError("Keyframe mesh not created");
return;
}
#endif
// Interpolation de l'AABB
m_impl->aabb[0] = NzCubef::Lerp(m_impl->aabb[frameA+1], m_impl->aabb[frameB+1], interpolation);
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(m_impl->vertexBuffer->Map(nzBufferAccess_DiscardAndWrite));
if (!vertex)
{
NazaraError("Failed to map vertex buffer");
return;
}
unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
// Adaptation des indices
frameA *= vertexCount;
frameB *= vertexCount;
for (unsigned int i = 0; i < vertexCount; ++i)
{
vertex->normal = NzVector3f::Lerp(m_impl->positions[frameA+i], m_impl->positions[frameB+i], interpolation);
vertex->position = NzVector3f::Lerp(m_impl->positions[frameA+i], m_impl->positions[frameB+i], interpolation);
vertex->tangent = NzVector3f::Lerp(m_impl->positions[frameA+i], m_impl->positions[frameB+i], interpolation);
vertex->uv = m_impl->uv[i];
vertex->normal.Normalize();
vertex->tangent.Normalize();
vertex++;
}
m_impl->vertexBuffer->Unmap();
}

View File

@ -8,9 +8,7 @@
#include <Nazara/Core/InputStream.hpp>
#include <Nazara/Math/Basic.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Utility/Animation.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/KeyframeMesh.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
#include <Nazara/Utility/Loaders/MD2/Constants.hpp>
@ -22,7 +20,7 @@
namespace
{
/// Loader de mesh
bool CheckMesh(NzInputStream& stream, const NzMeshParams& parameters)
bool Check(NzInputStream& stream, const NzMeshParams& parameters)
{
NazaraUnused(parameters);
@ -38,7 +36,7 @@ namespace
return magic[0] == md2Ident && magic[1] == 8;
}
bool LoadMesh(NzMesh* mesh, NzInputStream& stream, const NzMeshParams& parameters)
bool Load(NzMesh* mesh, NzInputStream& stream, const NzMeshParams& parameters)
{
md2_header header;
if (stream.Read(&header, sizeof(md2_header)) != sizeof(md2_header))
@ -72,20 +70,13 @@ namespace
}
/// Création du mesh
// Animé ou statique, c'est la question
if (parameters.animated)
mesh->CreateKeyframe();
else
mesh->CreateStatic();
if (!mesh->IsValid()) // Ne devrait jamais échouer
// Le moteur ne supporte plus les animations image-clé, nous ne pouvons charger qu'en statique
if (!mesh->CreateStatic()) // Ne devrait jamais échouer
{
NazaraInternalError("Failed to create mesh");
return false;
}
mesh->SetAnimation(stream.GetPath()); // Même fichier
/// Chargement des skins
if (header.num_skins > 0)
{
@ -152,257 +143,77 @@ namespace
const unsigned int indexFix[3] = {0, 2, 1}; // Pour respécifier les indices dans le bon ordre
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), header.num_vertices, parameters.storage, nzBufferUsage_Static));
std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(mesh));
if (!subMesh->Create(vertexBuffer.get()))
{
NazaraError("Failed to create SubMesh");
return false;
}
subMesh->SetIndexBuffer(indexBuffer.get());
indexBuffer->SetPersistent(false);
indexBuffer.release();
/// Chargement des vertices
stream.SetCursorPos(header.offset_frames);
std::unique_ptr<md2_vertex[]> vertices(new md2_vertex[header.num_vertices]);
NzVector3f scale, translate;
stream.Read(scale, sizeof(NzVector3f));
stream.Read(translate, sizeof(NzVector3f));
stream.Read(nullptr, 16*sizeof(char)); // On avance en ignorant le nom de la frame (Géré par l'animation)
stream.Read(vertices.get(), header.num_vertices*sizeof(md2_vertex));
#ifdef NAZARA_BIG_ENDIAN
NzByteSwap(&scale.x, sizeof(float));
NzByteSwap(&scale.y, sizeof(float));
NzByteSwap(&scale.z, sizeof(float));
NzByteSwap(&translate.x, sizeof(float));
NzByteSwap(&translate.y, sizeof(float));
NzByteSwap(&translate.z, sizeof(float));
#endif
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_DiscardAndWrite);
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(vertexMapper.GetPointer());
/// Chargement des coordonnées de texture
for (unsigned int i = 0; i < header.num_tris; ++i)
{
for (unsigned int j = 0; j < 3; ++j)
{
const unsigned int fixedIndex = indexFix[j];
const md2_texCoord& texC = texCoords[triangles[i].texCoords[fixedIndex]];
vertex[triangles[i].vertices[fixedIndex]].uv.Set(static_cast<float>(texC.u) / header.skinwidth, 1.f - static_cast<float>(texC.v)/header.skinheight);
}
}
/// Chargement des positions
// Pour que le modèle soit correctement aligné, on génère un quaternion que nous appliquerons à chacune des vertices
NzQuaternionf rotationQuat = NzEulerAnglesf(-90.f, 90.f, 0.f);
if (parameters.animated)
for (unsigned int v = 0; v < header.num_vertices; ++v)
{
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), header.num_vertices, parameters.storage, nzBufferUsage_Dynamic));
std::unique_ptr<NzKeyframeMesh> subMesh(new NzKeyframeMesh(mesh));
if (!subMesh->Create(vertexBuffer.get(), header.num_frames))
{
NazaraError("Failed to create SubMesh");
return false;
}
const md2_vertex& vert = vertices[v];
NzVector3f position = rotationQuat * NzVector3f(vert.x*scale.x + translate.x, vert.y*scale.y + translate.y, vert.z*scale.z + translate.z);
subMesh->SetIndexBuffer(indexBuffer.get());
vertex->position = position;
vertex->normal = rotationQuat * md2Normals[vert.n];
indexBuffer->SetPersistent(false);
indexBuffer.release();
vertexBuffer->SetPersistent(false);
vertexBuffer.release();
/// Chargement des frames
stream.SetCursorPos(header.offset_frames);
std::unique_ptr<md2_vertex[]> vertices(new md2_vertex[header.num_vertices]);
for (unsigned int f = 0; f < header.num_frames; ++f)
{
NzVector3f scale, translate;
stream.Read(scale, sizeof(NzVector3f));
stream.Read(translate, sizeof(NzVector3f));
stream.Read(nullptr, 16*sizeof(char)); // On avance en ignorant le nom de la frame (Géré par l'animation)
stream.Read(vertices.get(), header.num_vertices*sizeof(md2_vertex));
#ifdef NAZARA_BIG_ENDIAN
NzByteSwap(&scale.x, sizeof(float));
NzByteSwap(&scale.y, sizeof(float));
NzByteSwap(&scale.z, sizeof(float));
NzByteSwap(&translate.x, sizeof(float));
NzByteSwap(&translate.y, sizeof(float));
NzByteSwap(&translate.z, sizeof(float));
#endif
for (unsigned int v = 0; v < header.num_vertices; ++v)
{
const md2_vertex& vert = vertices[v];
NzVector3f position = rotationQuat * NzVector3f(vert.x * scale.x + translate.x, vert.y * scale.y + translate.y, vert.z * scale.z + translate.z);
subMesh->SetNormal(f, v, rotationQuat * md2Normals[vert.n]);
subMesh->SetPosition(f, v, position);
}
}
/// Chargement des coordonnées de texture
for (unsigned int i = 0; i < header.num_tris; ++i)
{
for (unsigned int j = 0; j < 3; ++j)
{
const unsigned int fixedIndex = indexFix[j];
const md2_texCoord& texC = texCoords[triangles[i].texCoords[fixedIndex]];
subMesh->SetTexCoords(triangles[i].vertices[fixedIndex], NzVector2f(static_cast<float>(texC.u) / header.skinwidth, 1.f - static_cast<float>(texC.v)/header.skinheight));
}
}
subMesh->SetMaterialIndex(0);
mesh->AddSubMesh(subMesh.release());
}
else
{
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), header.num_vertices, parameters.storage, nzBufferUsage_Static));
std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(mesh));
if (!subMesh->Create(vertexBuffer.get()))
{
NazaraError("Failed to create SubMesh");
return false;
}
subMesh->SetIndexBuffer(indexBuffer.get());
indexBuffer->SetPersistent(false);
indexBuffer.release();
/// Chargement des vertices
stream.SetCursorPos(header.offset_frames);
std::unique_ptr<md2_vertex[]> vertices(new md2_vertex[header.num_vertices]);
NzVector3f scale, translate;
stream.Read(scale, sizeof(NzVector3f));
stream.Read(translate, sizeof(NzVector3f));
stream.Read(nullptr, 16*sizeof(char)); // On avance en ignorant le nom de la frame (Géré par l'animation)
stream.Read(vertices.get(), header.num_vertices*sizeof(md2_vertex));
#ifdef NAZARA_BIG_ENDIAN
NzByteSwap(&scale.x, sizeof(float));
NzByteSwap(&scale.y, sizeof(float));
NzByteSwap(&scale.z, sizeof(float));
NzByteSwap(&translate.x, sizeof(float));
NzByteSwap(&translate.y, sizeof(float));
NzByteSwap(&translate.z, sizeof(float));
#endif
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_DiscardAndWrite);
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(vertexMapper.GetPointer());
/// Chargement des coordonnées de texture
for (unsigned int i = 0; i < header.num_tris; ++i)
{
for (unsigned int j = 0; j < 3; ++j)
{
const unsigned int fixedIndex = indexFix[j];
const md2_texCoord& texC = texCoords[triangles[i].texCoords[fixedIndex]];
vertex[triangles[i].vertices[fixedIndex]].uv.Set(static_cast<float>(texC.u) / header.skinwidth, 1.f - static_cast<float>(texC.v)/header.skinheight);
}
}
/// Chargement des positions
for (unsigned int v = 0; v < header.num_vertices; ++v)
{
const md2_vertex& vert = vertices[v];
NzVector3f position = rotationQuat * NzVector3f(vert.x*scale.x + translate.x, vert.y*scale.y + translate.y, vert.z*scale.z + translate.z);
vertex->position = position;
vertex->normal = rotationQuat * md2Normals[vert.n];
vertex++;
}
vertexMapper.Unmap();
vertexBuffer->SetPersistent(false);
vertexBuffer.release();
subMesh->SetMaterialIndex(0);
mesh->AddSubMesh(subMesh.release());
mesh->GenerateTangents();
vertex++;
}
return true;
}
vertexMapper.Unmap();
/// Loader d'animations
bool CheckAnim(NzInputStream& stream, const NzAnimationParams& parameters)
{
NazaraUnused(parameters);
vertexBuffer->SetPersistent(false);
vertexBuffer.release();
nzUInt32 magic[2];
if (stream.Read(&magic[0], 2*sizeof(nzUInt32)) != 2*sizeof(nzUInt32))
return false;
subMesh->SetMaterialIndex(0);
mesh->AddSubMesh(subMesh.release());
#ifdef NAZARA_BIG_ENDIAN
NzByteSwap(&magic[0], sizeof(nzUInt32));
NzByteSwap(&magic[1], sizeof(nzUInt32));
#endif
return magic[0] == md2Ident && magic[1] == 8;
}
bool LoadAnim(NzAnimation* animation, NzInputStream& stream, const NzAnimationParams& parameters)
{
md2_header header;
if (stream.Read(&header, sizeof(md2_header)) != sizeof(md2_header))
{
NazaraError("Failed to read header");
return false;
}
#ifdef NAZARA_BIG_ENDIAN
NzByteSwap(&header.framesize, sizeof(nzUInt32));
NzByteSwap(&header.num_frames, sizeof(nzUInt32));
NzByteSwap(&header.offset_frames, sizeof(nzUInt32));
NzByteSwap(&header.offset_end, sizeof(nzUInt32));
#endif
if (stream.GetSize() < header.offset_end)
{
NazaraError("Incomplete MD2 file");
return false;
}
unsigned int startFrame = std::min(parameters.startFrame, static_cast<unsigned int>(header.num_frames-1));
unsigned int endFrame = std::min(parameters.endFrame, static_cast<unsigned int>(header.num_frames-1));
unsigned int frameCount = endFrame - startFrame + 1;
if (!animation->CreateKeyframe(frameCount))
{
NazaraInternalError("Failed to create animaton");
return false;
}
// Le MD2 requiert une interpolation de la dernière à la première frame (en cas de loop)
animation->EnableLoopPointInterpolation(true);
// Décodage des séquences
///TODO: Optimiser le calcul
char last[16];
stream.SetCursorPos(header.offset_frames + startFrame*header.framesize + 2*sizeof(NzVector3f));
stream.Read(last, 16*sizeof(char));
int pos = std::strlen(last)-1;
for (unsigned int j = 0; j < 2; ++j)
{
if (!std::isdigit(last[pos]))
break;
pos--;
}
last[pos+1] = '\0';
NzSequence sequence;
sequence.firstFrame = startFrame;
sequence.frameCount = 0;
sequence.frameRate = 10; // Par défaut pour les animations MD2
sequence.name = last;
char name[16];
for (unsigned int i = startFrame; i <= endFrame; ++i)
{
stream.SetCursorPos(header.offset_frames + i*header.framesize + 2*sizeof(NzVector3f));
stream.Read(name, 16*sizeof(char));
pos = std::strlen(name)-1;
for (unsigned int j = 0; j < 2; ++j)
{
if (!std::isdigit(name[pos]))
break;
pos--;
}
name[pos+1] = '\0';
if (std::strcmp(name, last) != 0) // Si les deux frames n'ont pas le même nom
{
std::strcpy(last, name);
// Alors on enregistre la séquence actuelle
animation->AddSequence(sequence);
// Et on initialise la séquence suivante
sequence.firstFrame = i;
sequence.frameCount = 0;
sequence.name = last;
}
sequence.frameCount++;
}
// On ajoute la dernière frame (Qui n'a pas été traitée par la boucle)
animation->AddSequence(sequence);
mesh->GenerateTangents();
return true;
}
@ -410,12 +221,10 @@ namespace
void NzLoaders_MD2_Register()
{
NzAnimationLoader::RegisterLoader("md2", CheckAnim, LoadAnim);
NzMeshLoader::RegisterLoader("md2", CheckMesh, LoadMesh);
NzMeshLoader::RegisterLoader("md2", Check, Load);
}
void NzLoaders_MD2_Unregister()
{
NzAnimationLoader::UnregisterLoader("md2", CheckAnim, LoadAnim);
NzMeshLoader::UnregisterLoader("md2", CheckMesh, LoadMesh);
NzMeshLoader::UnregisterLoader("md2", Check, Load);
}

View File

@ -7,7 +7,6 @@
#include <Nazara/Utility/Animation.hpp>
#include <Nazara/Utility/Buffer.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/KeyframeMesh.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/SubMesh.hpp>
@ -131,17 +130,6 @@ bool NzMesh::AddSubMesh(const NzString& identifier, NzSubMesh* subMesh)
return true;
}
bool NzMesh::CreateKeyframe()
{
Destroy();
m_impl = new NzMeshImpl;
m_impl->animationType = nzAnimationType_Keyframe;
NotifyCreated();
return true;
}
bool NzMesh::CreateSkeletal(unsigned int jointCount)
{
Destroy();

View File

@ -6,7 +6,6 @@
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Mesh.hpp> // NzMeshVertex
#include <Nazara/Utility/KeyframeMesh.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
#include <Nazara/Utility/SubMesh.hpp>
@ -56,70 +55,6 @@ namespace
NzSubMesh* m_subMesh;
};
class KeyframeMeshVertexMapper : public SubMeshVertexMapper
{
public:
KeyframeMeshVertexMapper(NzKeyframeMesh* subMesh) :
SubMeshVertexMapper(subMesh),
m_mesh(subMesh)
{
m_vertexPerFrame = m_mesh->GetVertexCount();
}
virtual ~KeyframeMeshVertexMapper() noexcept
{
}
NzVector3f GetNormal(unsigned int i) const
{
return m_mesh->GetNormal(i/m_vertexPerFrame, i%m_vertexPerFrame);
}
NzVector3f GetPosition(unsigned int i) const
{
return m_mesh->GetPosition(i/m_vertexPerFrame, i%m_vertexPerFrame);
}
NzVector3f GetTangent(unsigned int i) const
{
return m_mesh->GetTangent(i/m_vertexPerFrame, i%m_vertexPerFrame);
}
NzVector2f GetTexCoords(unsigned int i) const
{
return m_mesh->GetTexCoords(i%m_vertexPerFrame);
}
unsigned int GetVertexCount() const
{
return m_vertexPerFrame*m_mesh->GetFrameCount();
}
void SetNormal(unsigned int i, const NzVector3f& normal)
{
m_mesh->SetNormal(i/m_vertexPerFrame, i%m_vertexPerFrame, normal);
}
void SetPosition(unsigned int i, const NzVector3f& position)
{
m_mesh->SetPosition(i/m_vertexPerFrame, i%m_vertexPerFrame, position);
}
void SetTangent(unsigned int i, const NzVector3f& tangent)
{
m_mesh->SetTangent(i/m_vertexPerFrame, i%m_vertexPerFrame, tangent);
}
void SetTexCoords(unsigned int i, const NzVector2f& texCoords)
{
m_mesh->SetTexCoords(i%m_vertexPerFrame, texCoords);
}
private:
NzKeyframeMesh* m_mesh;
unsigned int m_vertexPerFrame;
};
class SkeletalMeshVertexMapper : public SubMeshVertexMapper
{
public:
@ -256,10 +191,6 @@ NzVertexMapper::NzVertexMapper(NzSubMesh* subMesh)
{
switch (subMesh->GetAnimationType())
{
case nzAnimationType_Keyframe:
m_impl = new KeyframeMeshVertexMapper(static_cast<NzKeyframeMesh*>(subMesh));
break;
case nzAnimationType_Skeletal:
m_impl = new SkeletalMeshVertexMapper(static_cast<NzSkeletalMesh*>(subMesh));
break;
@ -268,6 +199,7 @@ NzVertexMapper::NzVertexMapper(NzSubMesh* subMesh)
m_impl = new StaticMeshVertexMapper(static_cast<NzStaticMesh*>(subMesh));
break;
}
#ifdef NAZARA_DEBUG
if (!m_impl)
NazaraInternalError("No impl"); ///TODO: Internal, Unexpected