Removed Keyframe animation type
Former-commit-id: 807c81e9b738dbb443c3101026f7b5bdff32a931
This commit is contained in:
parent
a97da928a2
commit
e26728c424
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@ -1,4 +1,4 @@
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// This file was automatically generated on 02 Mar 2013 at 01:32:01
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// This file was automatically generated on 05 Mar 2013 at 10:53:41
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/*
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Nazara Engine - Window module
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@ -43,7 +43,6 @@
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#include <Nazara/Utility/IndexMapper.hpp>
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#include <Nazara/Utility/Joint.hpp>
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#include <Nazara/Utility/Keyboard.hpp>
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#include <Nazara/Utility/KeyframeMesh.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <Nazara/Utility/Mouse.hpp>
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#include <Nazara/Utility/Node.hpp>
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@ -42,7 +42,6 @@ class NAZARA_API NzAnimation : public NzResource
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bool AddSequence(const NzSequence& sequence);
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void AnimateSkeleton(NzSkeleton* targetSkeleton, unsigned int frameA, unsigned int frameB, float interpolation) const;
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bool CreateKeyframe(unsigned int frameCount);
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bool CreateSkeletal(unsigned int frameCount, unsigned int jointCount);
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void Destroy();
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@ -9,7 +9,6 @@
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enum nzAnimationType
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{
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nzAnimationType_Keyframe,
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nzAnimationType_Skeletal,
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nzAnimationType_Static,
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@ -1,62 +0,0 @@
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_KEYFRAMEMESH_HPP
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#define NAZARA_KEYFRAMEMESH_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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struct NzKeyframeMeshImpl;
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class NAZARA_API NzKeyframeMesh final : public NzSubMesh
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{
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friend NzMesh;
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public:
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NzKeyframeMesh(const NzMesh* parent);
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virtual ~NzKeyframeMesh();
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bool Create(NzVertexBuffer* vertexBuffer, unsigned int frameCount);
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void Destroy();
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void Finish();
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void GenerateAABBs();
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const NzCubef& GetAABB() const override;
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nzAnimationType GetAnimationType() const override;
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unsigned int GetFrameCount() const;
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const NzIndexBuffer* GetIndexBuffer() const override;
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NzVector3f GetNormal(unsigned int frameIndex, unsigned int vertexIndex) const;
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NzVector3f GetPosition(unsigned int frameIndex, unsigned int vertexIndex) const;
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NzVector3f GetTangent(unsigned int frameIndex, unsigned int vertexIndex) const;
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NzVector2f GetTexCoords(unsigned int vertexIndex) const;
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void GetVertex(unsigned int frameIndex, unsigned int vertexIndex, NzMeshVertex* dest) const;
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NzVertexBuffer* GetVertexBuffer();
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const NzVertexBuffer* GetVertexBuffer() const;
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unsigned int GetVertexCount() const override;
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void Interpolate(const NzAnimation* animation, unsigned int frameA, unsigned int frameB, float interpolation) const;
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bool IsAnimated() const override;
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bool IsValid();
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void SetAABB(unsigned int frameIndex, const NzCubef& aabb);
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void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
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void SetNormal(unsigned int frameIndex, unsigned int vertexIndex, const NzVector3f& normal);
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void SetPosition(unsigned int frameIndex, unsigned int vertexIndex, const NzVector3f& position);
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void SetTangent(unsigned int frameIndex, unsigned int vertexIndex, const NzVector3f& tangent);
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void SetTexCoords(unsigned int vertexIndex, const NzVector2f& texCoords);
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private:
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void InterpolateImpl(unsigned int frameA, unsigned int frameB, float interpolation) const;
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NzKeyframeMeshImpl* m_impl = nullptr;
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};
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#endif // NAZARA_KEYFRAMEMESH_HPP
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@ -51,7 +51,6 @@ class NAZARA_API NzMesh : public NzResource, NzResourceListener
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bool AddSubMesh(NzSubMesh* subMesh);
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bool AddSubMesh(const NzString& identifier, NzSubMesh* subMesh);
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bool CreateKeyframe();
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bool CreateSkeletal(unsigned int jointCount);
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bool CreateStatic();
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void Destroy();
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@ -154,26 +154,6 @@ void NzAnimation::AnimateSkeleton(NzSkeleton* targetSkeleton, unsigned int frame
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}
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}
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bool NzAnimation::CreateKeyframe(unsigned int frameCount)
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{
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Destroy();
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#if NAZARA_UTILITY_SAFE
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if (frameCount == 0)
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{
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NazaraError("Frame count must be over zero");
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return false;
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}
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#endif
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m_impl = new NzAnimationImpl;
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m_impl->frameCount = frameCount;
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m_impl->type = nzAnimationType_Keyframe;
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NotifyCreated();
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return true;
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}
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bool NzAnimation::CreateSkeletal(unsigned int frameCount, unsigned int jointCount)
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{
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Destroy();
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@ -1,608 +0,0 @@
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/KeyframeMesh.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Utility/Animation.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <vector>
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#include <Nazara/Utility/Debug.hpp>
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struct NzKeyframeMeshImpl
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{
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NzCubef* aabb;
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NzVector2f* uv;
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NzVector3f* normals;
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NzVector3f* positions;
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NzVector3f* tangents;
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const NzIndexBuffer* indexBuffer = nullptr;
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NzVertexBuffer* vertexBuffer;
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unsigned int frameCount;
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};
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NzKeyframeMesh::NzKeyframeMesh(const NzMesh* parent) :
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NzSubMesh(parent)
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{
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}
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NzKeyframeMesh::~NzKeyframeMesh()
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{
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Destroy();
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}
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bool NzKeyframeMesh::Create(NzVertexBuffer* vertexBuffer, unsigned int frameCount)
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{
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Destroy();
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#if NAZARA_UTILITY_SAFE
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if (!vertexBuffer)
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{
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NazaraError("Invalid vertex buffer");
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return false;
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}
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if (vertexBuffer->GetTypeSize() < sizeof(NzMeshVertex))
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{
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NazaraError("Vertex buffer type size must be greater or equal than size of mesh vertex");
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return false;
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}
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if (frameCount == 0)
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{
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NazaraError("Frame count must be over 0");
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return false;
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}
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#endif
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vertexBuffer->AddResourceReference();
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m_impl = new NzKeyframeMeshImpl;
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m_impl->aabb = new NzCubef[frameCount+1]; // La première case représente l'AABB interpolée
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m_impl->frameCount = frameCount;
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m_impl->vertexBuffer = vertexBuffer;
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unsigned int vertexCount = vertexBuffer->GetVertexCount();
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m_impl->positions = new NzVector3f[frameCount*vertexCount];
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m_impl->normals = new NzVector3f[frameCount*vertexCount];
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m_impl->tangents = new NzVector3f[frameCount*vertexCount];
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m_impl->uv = new NzVector2f[vertexCount];
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NotifyCreated();
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return true;
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}
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void NzKeyframeMesh::Destroy()
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{
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if (m_impl)
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{
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NotifyDestroy();
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if (m_impl->indexBuffer)
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m_impl->indexBuffer->RemoveResourceReference();
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m_impl->vertexBuffer->RemoveResourceReference();
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delete[] m_impl->aabb;
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delete[] m_impl->normals;
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delete[] m_impl->positions;
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delete[] m_impl->tangents;
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delete[] m_impl->uv;
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delete m_impl;
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m_impl = nullptr;
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}
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}
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void NzKeyframeMesh::Finish()
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Keyframe mesh not created");
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return;
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}
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#endif
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GenerateAABBs();
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InterpolateImpl(0, 0, 0.f);
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}
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void NzKeyframeMesh::GenerateAABBs()
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Keyframe mesh not created");
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return;
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}
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#endif
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unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
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for (unsigned int i = 0; i < m_impl->frameCount; ++i)
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{
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NzCubef& aabb = m_impl->aabb[i+1]; // l'AABB 0 est celle qui est interpolée
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// Génération de l'AABB selon la position
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unsigned int index = i*vertexCount;
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for (unsigned int j = 0; j < vertexCount; ++j)
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aabb.ExtendTo(m_impl->positions[index+j]);
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}
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}
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const NzCubef& NzKeyframeMesh::GetAABB() const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Keyframe mesh not created");
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static NzCubef dummy;
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return dummy;
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}
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#endif
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return m_impl->aabb[0];
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}
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nzAnimationType NzKeyframeMesh::GetAnimationType() const
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{
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return nzAnimationType_Keyframe;
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}
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unsigned int NzKeyframeMesh::GetFrameCount() const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Keyframe mesh not created");
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return 0;
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}
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#endif
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return m_impl->frameCount;
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}
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const NzIndexBuffer* NzKeyframeMesh::GetIndexBuffer() const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Keyframe mesh not created");
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return nullptr;
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}
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#endif
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return m_impl->indexBuffer;
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}
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NzVector3f NzKeyframeMesh::GetNormal(unsigned int frameIndex, unsigned int vertexIndex) const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Keyframe mesh not created");
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return NzVector3f();
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}
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if (frameIndex >= m_impl->frameCount)
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{
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NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
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return NzVector3f();
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}
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#endif
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unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
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#if NAZARA_UTILITY_SAFE
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if (vertexIndex >= vertexCount)
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{
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NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(vertexCount) + ')');
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return NzVector3f();
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}
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#endif
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unsigned int index = frameIndex*vertexCount + vertexIndex;
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return m_impl->normals[index];
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}
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NzVector3f NzKeyframeMesh::GetPosition(unsigned int frameIndex, unsigned int vertexIndex) const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Keyframe mesh not created");
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return NzVector3f();
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}
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if (frameIndex >= m_impl->frameCount)
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{
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NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
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return NzVector3f();
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}
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#endif
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unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
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#if NAZARA_UTILITY_SAFE
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if (vertexIndex >= vertexCount)
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{
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NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(vertexCount) + ')');
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return NzVector3f();
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}
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#endif
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unsigned int index = frameIndex*vertexCount + vertexIndex;
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return m_impl->positions[index];
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}
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NzVector3f NzKeyframeMesh::GetTangent(unsigned int frameIndex, unsigned int vertexIndex) const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Keyframe mesh not created");
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return NzVector3f();
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}
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if (frameIndex >= m_impl->frameCount)
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{
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NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
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return NzVector3f();
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}
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#endif
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unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
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#if NAZARA_UTILITY_SAFE
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if (vertexIndex >= vertexCount)
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{
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NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(vertexCount) + ')');
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return NzVector3f();
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}
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#endif
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unsigned int index = frameIndex*vertexCount + vertexIndex;
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return m_impl->tangents[index];
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}
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NzVector2f NzKeyframeMesh::GetTexCoords(unsigned int vertexIndex) const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Keyframe mesh not created");
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return NzVector2f();
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}
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if (vertexIndex >= m_impl->vertexBuffer->GetVertexCount())
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{
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NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(m_impl->vertexBuffer->GetVertexCount()) + ')');
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return NzVector2f();
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}
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#endif
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return m_impl->uv[vertexIndex];
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}
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void NzKeyframeMesh::GetVertex(unsigned int frameIndex, unsigned int vertexIndex, NzMeshVertex* dest) const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Keyframe mesh not created");
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return;
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}
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if (frameIndex >= m_impl->frameCount)
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{
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NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
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return;
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}
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#endif
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unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
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#if NAZARA_UTILITY_SAFE
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if (vertexIndex >= vertexCount)
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{
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NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(vertexCount) + ')');
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return;
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}
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#endif
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unsigned int index = frameIndex*vertexCount + vertexIndex;
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dest->normal = m_impl->normals[index];
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dest->position = m_impl->positions[index];
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dest->tangent = m_impl->tangents[index];
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dest->uv = m_impl->uv[vertexIndex];
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}
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NzVertexBuffer* NzKeyframeMesh::GetVertexBuffer()
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Keyframe mesh not created");
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return nullptr;
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}
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#endif
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return m_impl->vertexBuffer;
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}
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const NzVertexBuffer* NzKeyframeMesh::GetVertexBuffer() const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Keyframe mesh not created");
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return nullptr;
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}
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#endif
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return m_impl->vertexBuffer;
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}
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unsigned int NzKeyframeMesh::GetVertexCount() const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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{
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NazaraError("Keyframe mesh not created");
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return 0;
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}
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#endif
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return m_impl->vertexBuffer->GetVertexCount();
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}
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void NzKeyframeMesh::Interpolate(const NzAnimation* animation, unsigned int frameA, unsigned int frameB, float interpolation) const
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{
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#if NAZARA_UTILITY_SAFE
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if (!animation || !animation->IsValid())
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{
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NazaraError("Animation must be valid");
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return;
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}
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if (animation->GetType() != nzAnimationType_Keyframe)
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{
|
||||
NazaraError("Animation must be of keyframe type");
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int frameCount = animation->GetFrameCount();
|
||||
if (frameA >= frameCount)
|
||||
{
|
||||
NazaraError("Frame A is out of range (" + NzString::Number(frameA) + " >= " + NzString::Number(frameCount) + ')');
|
||||
return;
|
||||
}
|
||||
|
||||
if (frameB >= frameCount)
|
||||
{
|
||||
NazaraError("Frame B is out of range (" + NzString::Number(frameB) + " >= " + NzString::Number(frameCount) + ')');
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef NAZARA_DEBUG
|
||||
if (interpolation < 0.f || interpolation > 1.f)
|
||||
{
|
||||
NazaraError("Interpolation must be in range [0..1] (Got " + NzString::Number(interpolation) + ')');
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
InterpolateImpl(frameA, frameB, interpolation);
|
||||
|
||||
m_parent->InvalidateAABB();
|
||||
}
|
||||
|
||||
bool NzKeyframeMesh::IsAnimated() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NzKeyframeMesh::IsValid()
|
||||
{
|
||||
return m_impl != nullptr;
|
||||
}
|
||||
|
||||
void NzKeyframeMesh::SetAABB(unsigned int frameIndex, const NzCubef& aabb)
|
||||
{
|
||||
#if NAZARA_UTILITY_SAFE
|
||||
if (!m_impl)
|
||||
{
|
||||
NazaraError("Keyframe mesh not created");
|
||||
return;
|
||||
}
|
||||
|
||||
if (frameIndex >= m_impl->frameCount)
|
||||
{
|
||||
NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_impl->aabb[frameIndex+1] = aabb;
|
||||
}
|
||||
|
||||
void NzKeyframeMesh::SetIndexBuffer(const NzIndexBuffer* indexBuffer)
|
||||
{
|
||||
#if NAZARA_UTILITY_SAFE
|
||||
if (!m_impl)
|
||||
{
|
||||
NazaraError("Keyframe mesh not created");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (m_impl->indexBuffer)
|
||||
m_impl->indexBuffer->RemoveResourceReference();
|
||||
|
||||
if (indexBuffer)
|
||||
indexBuffer->AddResourceReference();
|
||||
|
||||
m_impl->indexBuffer = indexBuffer;
|
||||
}
|
||||
|
||||
void NzKeyframeMesh::SetNormal(unsigned int frameIndex, unsigned int vertexIndex, const NzVector3f& normal)
|
||||
{
|
||||
#if NAZARA_UTILITY_SAFE
|
||||
if (!m_impl)
|
||||
{
|
||||
NazaraError("Keyframe mesh not created");
|
||||
return;
|
||||
}
|
||||
|
||||
if (frameIndex >= m_impl->frameCount)
|
||||
{
|
||||
NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
|
||||
|
||||
#if NAZARA_UTILITY_SAFE
|
||||
if (vertexIndex >= vertexCount)
|
||||
{
|
||||
NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(vertexCount) + ')');
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
unsigned int index = frameIndex*vertexCount + vertexIndex;
|
||||
|
||||
m_impl->normals[index] = normal;
|
||||
}
|
||||
|
||||
void NzKeyframeMesh::SetPosition(unsigned int frameIndex, unsigned int vertexIndex, const NzVector3f& position)
|
||||
{
|
||||
#if NAZARA_UTILITY_SAFE
|
||||
if (!m_impl)
|
||||
{
|
||||
NazaraError("Keyframe mesh not created");
|
||||
return;
|
||||
}
|
||||
|
||||
if (frameIndex >= m_impl->frameCount)
|
||||
{
|
||||
NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
|
||||
|
||||
#if NAZARA_UTILITY_SAFE
|
||||
if (vertexIndex >= vertexCount)
|
||||
{
|
||||
NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(vertexCount) + ')');
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
unsigned int index = frameIndex*vertexCount + vertexIndex;
|
||||
|
||||
m_impl->positions[index] = position;
|
||||
}
|
||||
|
||||
void NzKeyframeMesh::SetTangent(unsigned int frameIndex, unsigned int vertexIndex, const NzVector3f& tangent)
|
||||
{
|
||||
#if NAZARA_UTILITY_SAFE
|
||||
if (!m_impl)
|
||||
{
|
||||
NazaraError("Keyframe mesh not created");
|
||||
return;
|
||||
}
|
||||
|
||||
if (frameIndex >= m_impl->frameCount)
|
||||
{
|
||||
NazaraError("Frame index out of bounds (" + NzString::Number(frameIndex) + " >= " + NzString::Number(m_impl->frameCount) + ')');
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
|
||||
|
||||
#if NAZARA_UTILITY_SAFE
|
||||
if (vertexIndex >= vertexCount)
|
||||
{
|
||||
NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(vertexCount) + ')');
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
unsigned int index = frameIndex*vertexCount + vertexIndex;
|
||||
|
||||
m_impl->tangents[index] = tangent;
|
||||
}
|
||||
|
||||
void NzKeyframeMesh::SetTexCoords(unsigned int vertexIndex, const NzVector2f& uv)
|
||||
{
|
||||
#if NAZARA_UTILITY_SAFE
|
||||
if (!m_impl)
|
||||
{
|
||||
NazaraError("Keyframe mesh not created");
|
||||
return;
|
||||
}
|
||||
|
||||
if (vertexIndex >= m_impl->vertexBuffer->GetVertexCount())
|
||||
{
|
||||
NazaraError("Vertex index out of bounds (" + NzString::Number(vertexIndex) + " >= " + NzString::Number(m_impl->vertexBuffer->GetVertexCount()) + ')');
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_impl->uv[vertexIndex] = uv;
|
||||
}
|
||||
|
||||
void NzKeyframeMesh::InterpolateImpl(unsigned int frameA, unsigned int frameB, float interpolation) const
|
||||
{
|
||||
#ifdef NAZARA_DEBUG
|
||||
if (!m_impl)
|
||||
{
|
||||
NazaraError("Keyframe mesh not created");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Interpolation de l'AABB
|
||||
m_impl->aabb[0] = NzCubef::Lerp(m_impl->aabb[frameA+1], m_impl->aabb[frameB+1], interpolation);
|
||||
|
||||
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(m_impl->vertexBuffer->Map(nzBufferAccess_DiscardAndWrite));
|
||||
if (!vertex)
|
||||
{
|
||||
NazaraError("Failed to map vertex buffer");
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int vertexCount = m_impl->vertexBuffer->GetVertexCount();
|
||||
|
||||
// Adaptation des indices
|
||||
frameA *= vertexCount;
|
||||
frameB *= vertexCount;
|
||||
|
||||
for (unsigned int i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
vertex->normal = NzVector3f::Lerp(m_impl->positions[frameA+i], m_impl->positions[frameB+i], interpolation);
|
||||
vertex->position = NzVector3f::Lerp(m_impl->positions[frameA+i], m_impl->positions[frameB+i], interpolation);
|
||||
vertex->tangent = NzVector3f::Lerp(m_impl->positions[frameA+i], m_impl->positions[frameB+i], interpolation);
|
||||
vertex->uv = m_impl->uv[i];
|
||||
|
||||
vertex->normal.Normalize();
|
||||
vertex->tangent.Normalize();
|
||||
|
||||
vertex++;
|
||||
}
|
||||
|
||||
m_impl->vertexBuffer->Unmap();
|
||||
}
|
||||
|
|
@ -8,9 +8,7 @@
|
|||
#include <Nazara/Core/InputStream.hpp>
|
||||
#include <Nazara/Math/Basic.hpp>
|
||||
#include <Nazara/Math/Quaternion.hpp>
|
||||
#include <Nazara/Utility/Animation.hpp>
|
||||
#include <Nazara/Utility/BufferMapper.hpp>
|
||||
#include <Nazara/Utility/KeyframeMesh.hpp>
|
||||
#include <Nazara/Utility/Mesh.hpp>
|
||||
#include <Nazara/Utility/StaticMesh.hpp>
|
||||
#include <Nazara/Utility/Loaders/MD2/Constants.hpp>
|
||||
|
|
@ -22,7 +20,7 @@
|
|||
namespace
|
||||
{
|
||||
/// Loader de mesh
|
||||
bool CheckMesh(NzInputStream& stream, const NzMeshParams& parameters)
|
||||
bool Check(NzInputStream& stream, const NzMeshParams& parameters)
|
||||
{
|
||||
NazaraUnused(parameters);
|
||||
|
||||
|
|
@ -38,7 +36,7 @@ namespace
|
|||
return magic[0] == md2Ident && magic[1] == 8;
|
||||
}
|
||||
|
||||
bool LoadMesh(NzMesh* mesh, NzInputStream& stream, const NzMeshParams& parameters)
|
||||
bool Load(NzMesh* mesh, NzInputStream& stream, const NzMeshParams& parameters)
|
||||
{
|
||||
md2_header header;
|
||||
if (stream.Read(&header, sizeof(md2_header)) != sizeof(md2_header))
|
||||
|
|
@ -72,20 +70,13 @@ namespace
|
|||
}
|
||||
|
||||
/// Création du mesh
|
||||
// Animé ou statique, c'est la question
|
||||
if (parameters.animated)
|
||||
mesh->CreateKeyframe();
|
||||
else
|
||||
mesh->CreateStatic();
|
||||
|
||||
if (!mesh->IsValid()) // Ne devrait jamais échouer
|
||||
// Le moteur ne supporte plus les animations image-clé, nous ne pouvons charger qu'en statique
|
||||
if (!mesh->CreateStatic()) // Ne devrait jamais échouer
|
||||
{
|
||||
NazaraInternalError("Failed to create mesh");
|
||||
return false;
|
||||
}
|
||||
|
||||
mesh->SetAnimation(stream.GetPath()); // Même fichier
|
||||
|
||||
/// Chargement des skins
|
||||
if (header.num_skins > 0)
|
||||
{
|
||||
|
|
@ -152,257 +143,77 @@ namespace
|
|||
|
||||
const unsigned int indexFix[3] = {0, 2, 1}; // Pour respécifier les indices dans le bon ordre
|
||||
|
||||
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), header.num_vertices, parameters.storage, nzBufferUsage_Static));
|
||||
std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(mesh));
|
||||
if (!subMesh->Create(vertexBuffer.get()))
|
||||
{
|
||||
NazaraError("Failed to create SubMesh");
|
||||
return false;
|
||||
}
|
||||
|
||||
subMesh->SetIndexBuffer(indexBuffer.get());
|
||||
|
||||
indexBuffer->SetPersistent(false);
|
||||
indexBuffer.release();
|
||||
|
||||
/// Chargement des vertices
|
||||
stream.SetCursorPos(header.offset_frames);
|
||||
|
||||
std::unique_ptr<md2_vertex[]> vertices(new md2_vertex[header.num_vertices]);
|
||||
NzVector3f scale, translate;
|
||||
stream.Read(scale, sizeof(NzVector3f));
|
||||
stream.Read(translate, sizeof(NzVector3f));
|
||||
stream.Read(nullptr, 16*sizeof(char)); // On avance en ignorant le nom de la frame (Géré par l'animation)
|
||||
stream.Read(vertices.get(), header.num_vertices*sizeof(md2_vertex));
|
||||
|
||||
#ifdef NAZARA_BIG_ENDIAN
|
||||
NzByteSwap(&scale.x, sizeof(float));
|
||||
NzByteSwap(&scale.y, sizeof(float));
|
||||
NzByteSwap(&scale.z, sizeof(float));
|
||||
|
||||
NzByteSwap(&translate.x, sizeof(float));
|
||||
NzByteSwap(&translate.y, sizeof(float));
|
||||
NzByteSwap(&translate.z, sizeof(float));
|
||||
#endif
|
||||
|
||||
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_DiscardAndWrite);
|
||||
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(vertexMapper.GetPointer());
|
||||
|
||||
/// Chargement des coordonnées de texture
|
||||
for (unsigned int i = 0; i < header.num_tris; ++i)
|
||||
{
|
||||
for (unsigned int j = 0; j < 3; ++j)
|
||||
{
|
||||
const unsigned int fixedIndex = indexFix[j];
|
||||
const md2_texCoord& texC = texCoords[triangles[i].texCoords[fixedIndex]];
|
||||
vertex[triangles[i].vertices[fixedIndex]].uv.Set(static_cast<float>(texC.u) / header.skinwidth, 1.f - static_cast<float>(texC.v)/header.skinheight);
|
||||
}
|
||||
}
|
||||
|
||||
/// Chargement des positions
|
||||
// Pour que le modèle soit correctement aligné, on génère un quaternion que nous appliquerons à chacune des vertices
|
||||
NzQuaternionf rotationQuat = NzEulerAnglesf(-90.f, 90.f, 0.f);
|
||||
|
||||
if (parameters.animated)
|
||||
for (unsigned int v = 0; v < header.num_vertices; ++v)
|
||||
{
|
||||
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), header.num_vertices, parameters.storage, nzBufferUsage_Dynamic));
|
||||
std::unique_ptr<NzKeyframeMesh> subMesh(new NzKeyframeMesh(mesh));
|
||||
if (!subMesh->Create(vertexBuffer.get(), header.num_frames))
|
||||
{
|
||||
NazaraError("Failed to create SubMesh");
|
||||
return false;
|
||||
}
|
||||
const md2_vertex& vert = vertices[v];
|
||||
NzVector3f position = rotationQuat * NzVector3f(vert.x*scale.x + translate.x, vert.y*scale.y + translate.y, vert.z*scale.z + translate.z);
|
||||
|
||||
subMesh->SetIndexBuffer(indexBuffer.get());
|
||||
vertex->position = position;
|
||||
vertex->normal = rotationQuat * md2Normals[vert.n];
|
||||
|
||||
indexBuffer->SetPersistent(false);
|
||||
indexBuffer.release();
|
||||
|
||||
vertexBuffer->SetPersistent(false);
|
||||
vertexBuffer.release();
|
||||
|
||||
/// Chargement des frames
|
||||
stream.SetCursorPos(header.offset_frames);
|
||||
|
||||
std::unique_ptr<md2_vertex[]> vertices(new md2_vertex[header.num_vertices]);
|
||||
for (unsigned int f = 0; f < header.num_frames; ++f)
|
||||
{
|
||||
NzVector3f scale, translate;
|
||||
|
||||
stream.Read(scale, sizeof(NzVector3f));
|
||||
stream.Read(translate, sizeof(NzVector3f));
|
||||
stream.Read(nullptr, 16*sizeof(char)); // On avance en ignorant le nom de la frame (Géré par l'animation)
|
||||
stream.Read(vertices.get(), header.num_vertices*sizeof(md2_vertex));
|
||||
|
||||
#ifdef NAZARA_BIG_ENDIAN
|
||||
NzByteSwap(&scale.x, sizeof(float));
|
||||
NzByteSwap(&scale.y, sizeof(float));
|
||||
NzByteSwap(&scale.z, sizeof(float));
|
||||
|
||||
NzByteSwap(&translate.x, sizeof(float));
|
||||
NzByteSwap(&translate.y, sizeof(float));
|
||||
NzByteSwap(&translate.z, sizeof(float));
|
||||
#endif
|
||||
|
||||
for (unsigned int v = 0; v < header.num_vertices; ++v)
|
||||
{
|
||||
const md2_vertex& vert = vertices[v];
|
||||
NzVector3f position = rotationQuat * NzVector3f(vert.x * scale.x + translate.x, vert.y * scale.y + translate.y, vert.z * scale.z + translate.z);
|
||||
|
||||
subMesh->SetNormal(f, v, rotationQuat * md2Normals[vert.n]);
|
||||
subMesh->SetPosition(f, v, position);
|
||||
}
|
||||
}
|
||||
|
||||
/// Chargement des coordonnées de texture
|
||||
for (unsigned int i = 0; i < header.num_tris; ++i)
|
||||
{
|
||||
for (unsigned int j = 0; j < 3; ++j)
|
||||
{
|
||||
const unsigned int fixedIndex = indexFix[j];
|
||||
const md2_texCoord& texC = texCoords[triangles[i].texCoords[fixedIndex]];
|
||||
subMesh->SetTexCoords(triangles[i].vertices[fixedIndex], NzVector2f(static_cast<float>(texC.u) / header.skinwidth, 1.f - static_cast<float>(texC.v)/header.skinheight));
|
||||
}
|
||||
}
|
||||
|
||||
subMesh->SetMaterialIndex(0);
|
||||
mesh->AddSubMesh(subMesh.release());
|
||||
}
|
||||
else
|
||||
{
|
||||
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), header.num_vertices, parameters.storage, nzBufferUsage_Static));
|
||||
std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(mesh));
|
||||
if (!subMesh->Create(vertexBuffer.get()))
|
||||
{
|
||||
NazaraError("Failed to create SubMesh");
|
||||
return false;
|
||||
}
|
||||
|
||||
subMesh->SetIndexBuffer(indexBuffer.get());
|
||||
|
||||
indexBuffer->SetPersistent(false);
|
||||
indexBuffer.release();
|
||||
|
||||
/// Chargement des vertices
|
||||
stream.SetCursorPos(header.offset_frames);
|
||||
|
||||
std::unique_ptr<md2_vertex[]> vertices(new md2_vertex[header.num_vertices]);
|
||||
NzVector3f scale, translate;
|
||||
stream.Read(scale, sizeof(NzVector3f));
|
||||
stream.Read(translate, sizeof(NzVector3f));
|
||||
stream.Read(nullptr, 16*sizeof(char)); // On avance en ignorant le nom de la frame (Géré par l'animation)
|
||||
stream.Read(vertices.get(), header.num_vertices*sizeof(md2_vertex));
|
||||
|
||||
#ifdef NAZARA_BIG_ENDIAN
|
||||
NzByteSwap(&scale.x, sizeof(float));
|
||||
NzByteSwap(&scale.y, sizeof(float));
|
||||
NzByteSwap(&scale.z, sizeof(float));
|
||||
|
||||
NzByteSwap(&translate.x, sizeof(float));
|
||||
NzByteSwap(&translate.y, sizeof(float));
|
||||
NzByteSwap(&translate.z, sizeof(float));
|
||||
#endif
|
||||
|
||||
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_DiscardAndWrite);
|
||||
NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(vertexMapper.GetPointer());
|
||||
|
||||
/// Chargement des coordonnées de texture
|
||||
for (unsigned int i = 0; i < header.num_tris; ++i)
|
||||
{
|
||||
for (unsigned int j = 0; j < 3; ++j)
|
||||
{
|
||||
const unsigned int fixedIndex = indexFix[j];
|
||||
const md2_texCoord& texC = texCoords[triangles[i].texCoords[fixedIndex]];
|
||||
vertex[triangles[i].vertices[fixedIndex]].uv.Set(static_cast<float>(texC.u) / header.skinwidth, 1.f - static_cast<float>(texC.v)/header.skinheight);
|
||||
}
|
||||
}
|
||||
|
||||
/// Chargement des positions
|
||||
for (unsigned int v = 0; v < header.num_vertices; ++v)
|
||||
{
|
||||
const md2_vertex& vert = vertices[v];
|
||||
NzVector3f position = rotationQuat * NzVector3f(vert.x*scale.x + translate.x, vert.y*scale.y + translate.y, vert.z*scale.z + translate.z);
|
||||
|
||||
vertex->position = position;
|
||||
vertex->normal = rotationQuat * md2Normals[vert.n];
|
||||
|
||||
vertex++;
|
||||
}
|
||||
|
||||
vertexMapper.Unmap();
|
||||
|
||||
vertexBuffer->SetPersistent(false);
|
||||
vertexBuffer.release();
|
||||
|
||||
subMesh->SetMaterialIndex(0);
|
||||
mesh->AddSubMesh(subMesh.release());
|
||||
|
||||
mesh->GenerateTangents();
|
||||
vertex++;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
vertexMapper.Unmap();
|
||||
|
||||
/// Loader d'animations
|
||||
bool CheckAnim(NzInputStream& stream, const NzAnimationParams& parameters)
|
||||
{
|
||||
NazaraUnused(parameters);
|
||||
vertexBuffer->SetPersistent(false);
|
||||
vertexBuffer.release();
|
||||
|
||||
nzUInt32 magic[2];
|
||||
if (stream.Read(&magic[0], 2*sizeof(nzUInt32)) != 2*sizeof(nzUInt32))
|
||||
return false;
|
||||
subMesh->SetMaterialIndex(0);
|
||||
mesh->AddSubMesh(subMesh.release());
|
||||
|
||||
#ifdef NAZARA_BIG_ENDIAN
|
||||
NzByteSwap(&magic[0], sizeof(nzUInt32));
|
||||
NzByteSwap(&magic[1], sizeof(nzUInt32));
|
||||
#endif
|
||||
|
||||
return magic[0] == md2Ident && magic[1] == 8;
|
||||
}
|
||||
|
||||
bool LoadAnim(NzAnimation* animation, NzInputStream& stream, const NzAnimationParams& parameters)
|
||||
{
|
||||
md2_header header;
|
||||
if (stream.Read(&header, sizeof(md2_header)) != sizeof(md2_header))
|
||||
{
|
||||
NazaraError("Failed to read header");
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef NAZARA_BIG_ENDIAN
|
||||
NzByteSwap(&header.framesize, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.num_frames, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.offset_frames, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.offset_end, sizeof(nzUInt32));
|
||||
#endif
|
||||
|
||||
if (stream.GetSize() < header.offset_end)
|
||||
{
|
||||
NazaraError("Incomplete MD2 file");
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned int startFrame = std::min(parameters.startFrame, static_cast<unsigned int>(header.num_frames-1));
|
||||
unsigned int endFrame = std::min(parameters.endFrame, static_cast<unsigned int>(header.num_frames-1));
|
||||
|
||||
unsigned int frameCount = endFrame - startFrame + 1;
|
||||
if (!animation->CreateKeyframe(frameCount))
|
||||
{
|
||||
NazaraInternalError("Failed to create animaton");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Le MD2 requiert une interpolation de la dernière à la première frame (en cas de loop)
|
||||
animation->EnableLoopPointInterpolation(true);
|
||||
|
||||
// Décodage des séquences
|
||||
///TODO: Optimiser le calcul
|
||||
char last[16];
|
||||
|
||||
stream.SetCursorPos(header.offset_frames + startFrame*header.framesize + 2*sizeof(NzVector3f));
|
||||
stream.Read(last, 16*sizeof(char));
|
||||
|
||||
int pos = std::strlen(last)-1;
|
||||
for (unsigned int j = 0; j < 2; ++j)
|
||||
{
|
||||
if (!std::isdigit(last[pos]))
|
||||
break;
|
||||
|
||||
pos--;
|
||||
}
|
||||
last[pos+1] = '\0';
|
||||
|
||||
NzSequence sequence;
|
||||
sequence.firstFrame = startFrame;
|
||||
sequence.frameCount = 0;
|
||||
sequence.frameRate = 10; // Par défaut pour les animations MD2
|
||||
sequence.name = last;
|
||||
|
||||
char name[16];
|
||||
for (unsigned int i = startFrame; i <= endFrame; ++i)
|
||||
{
|
||||
stream.SetCursorPos(header.offset_frames + i*header.framesize + 2*sizeof(NzVector3f));
|
||||
stream.Read(name, 16*sizeof(char));
|
||||
|
||||
pos = std::strlen(name)-1;
|
||||
for (unsigned int j = 0; j < 2; ++j)
|
||||
{
|
||||
if (!std::isdigit(name[pos]))
|
||||
break;
|
||||
|
||||
pos--;
|
||||
}
|
||||
name[pos+1] = '\0';
|
||||
|
||||
if (std::strcmp(name, last) != 0) // Si les deux frames n'ont pas le même nom
|
||||
{
|
||||
std::strcpy(last, name);
|
||||
|
||||
// Alors on enregistre la séquence actuelle
|
||||
animation->AddSequence(sequence);
|
||||
|
||||
// Et on initialise la séquence suivante
|
||||
sequence.firstFrame = i;
|
||||
sequence.frameCount = 0;
|
||||
sequence.name = last;
|
||||
}
|
||||
|
||||
sequence.frameCount++;
|
||||
}
|
||||
// On ajoute la dernière frame (Qui n'a pas été traitée par la boucle)
|
||||
animation->AddSequence(sequence);
|
||||
mesh->GenerateTangents();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -410,12 +221,10 @@ namespace
|
|||
|
||||
void NzLoaders_MD2_Register()
|
||||
{
|
||||
NzAnimationLoader::RegisterLoader("md2", CheckAnim, LoadAnim);
|
||||
NzMeshLoader::RegisterLoader("md2", CheckMesh, LoadMesh);
|
||||
NzMeshLoader::RegisterLoader("md2", Check, Load);
|
||||
}
|
||||
|
||||
void NzLoaders_MD2_Unregister()
|
||||
{
|
||||
NzAnimationLoader::UnregisterLoader("md2", CheckAnim, LoadAnim);
|
||||
NzMeshLoader::UnregisterLoader("md2", CheckMesh, LoadMesh);
|
||||
NzMeshLoader::UnregisterLoader("md2", Check, Load);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,6 @@
|
|||
#include <Nazara/Utility/Animation.hpp>
|
||||
#include <Nazara/Utility/Buffer.hpp>
|
||||
#include <Nazara/Utility/Config.hpp>
|
||||
#include <Nazara/Utility/KeyframeMesh.hpp>
|
||||
#include <Nazara/Utility/SkeletalMesh.hpp>
|
||||
#include <Nazara/Utility/Skeleton.hpp>
|
||||
#include <Nazara/Utility/SubMesh.hpp>
|
||||
|
|
@ -131,17 +130,6 @@ bool NzMesh::AddSubMesh(const NzString& identifier, NzSubMesh* subMesh)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool NzMesh::CreateKeyframe()
|
||||
{
|
||||
Destroy();
|
||||
|
||||
m_impl = new NzMeshImpl;
|
||||
m_impl->animationType = nzAnimationType_Keyframe;
|
||||
|
||||
NotifyCreated();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NzMesh::CreateSkeletal(unsigned int jointCount)
|
||||
{
|
||||
Destroy();
|
||||
|
|
|
|||
|
|
@ -6,7 +6,6 @@
|
|||
#include <Nazara/Utility/BufferMapper.hpp>
|
||||
#include <Nazara/Utility/Config.hpp>
|
||||
#include <Nazara/Utility/Mesh.hpp> // NzMeshVertex
|
||||
#include <Nazara/Utility/KeyframeMesh.hpp>
|
||||
#include <Nazara/Utility/SkeletalMesh.hpp>
|
||||
#include <Nazara/Utility/StaticMesh.hpp>
|
||||
#include <Nazara/Utility/SubMesh.hpp>
|
||||
|
|
@ -56,70 +55,6 @@ namespace
|
|||
NzSubMesh* m_subMesh;
|
||||
};
|
||||
|
||||
class KeyframeMeshVertexMapper : public SubMeshVertexMapper
|
||||
{
|
||||
public:
|
||||
KeyframeMeshVertexMapper(NzKeyframeMesh* subMesh) :
|
||||
SubMeshVertexMapper(subMesh),
|
||||
m_mesh(subMesh)
|
||||
{
|
||||
m_vertexPerFrame = m_mesh->GetVertexCount();
|
||||
}
|
||||
|
||||
virtual ~KeyframeMeshVertexMapper() noexcept
|
||||
{
|
||||
}
|
||||
|
||||
NzVector3f GetNormal(unsigned int i) const
|
||||
{
|
||||
return m_mesh->GetNormal(i/m_vertexPerFrame, i%m_vertexPerFrame);
|
||||
}
|
||||
|
||||
NzVector3f GetPosition(unsigned int i) const
|
||||
{
|
||||
return m_mesh->GetPosition(i/m_vertexPerFrame, i%m_vertexPerFrame);
|
||||
}
|
||||
|
||||
NzVector3f GetTangent(unsigned int i) const
|
||||
{
|
||||
return m_mesh->GetTangent(i/m_vertexPerFrame, i%m_vertexPerFrame);
|
||||
}
|
||||
|
||||
NzVector2f GetTexCoords(unsigned int i) const
|
||||
{
|
||||
return m_mesh->GetTexCoords(i%m_vertexPerFrame);
|
||||
}
|
||||
|
||||
unsigned int GetVertexCount() const
|
||||
{
|
||||
return m_vertexPerFrame*m_mesh->GetFrameCount();
|
||||
}
|
||||
|
||||
void SetNormal(unsigned int i, const NzVector3f& normal)
|
||||
{
|
||||
m_mesh->SetNormal(i/m_vertexPerFrame, i%m_vertexPerFrame, normal);
|
||||
}
|
||||
|
||||
void SetPosition(unsigned int i, const NzVector3f& position)
|
||||
{
|
||||
m_mesh->SetPosition(i/m_vertexPerFrame, i%m_vertexPerFrame, position);
|
||||
}
|
||||
|
||||
void SetTangent(unsigned int i, const NzVector3f& tangent)
|
||||
{
|
||||
m_mesh->SetTangent(i/m_vertexPerFrame, i%m_vertexPerFrame, tangent);
|
||||
}
|
||||
|
||||
void SetTexCoords(unsigned int i, const NzVector2f& texCoords)
|
||||
{
|
||||
m_mesh->SetTexCoords(i%m_vertexPerFrame, texCoords);
|
||||
}
|
||||
|
||||
private:
|
||||
NzKeyframeMesh* m_mesh;
|
||||
unsigned int m_vertexPerFrame;
|
||||
};
|
||||
|
||||
class SkeletalMeshVertexMapper : public SubMeshVertexMapper
|
||||
{
|
||||
public:
|
||||
|
|
@ -256,10 +191,6 @@ NzVertexMapper::NzVertexMapper(NzSubMesh* subMesh)
|
|||
{
|
||||
switch (subMesh->GetAnimationType())
|
||||
{
|
||||
case nzAnimationType_Keyframe:
|
||||
m_impl = new KeyframeMeshVertexMapper(static_cast<NzKeyframeMesh*>(subMesh));
|
||||
break;
|
||||
|
||||
case nzAnimationType_Skeletal:
|
||||
m_impl = new SkeletalMeshVertexMapper(static_cast<NzSkeletalMesh*>(subMesh));
|
||||
break;
|
||||
|
|
@ -268,6 +199,7 @@ NzVertexMapper::NzVertexMapper(NzSubMesh* subMesh)
|
|||
m_impl = new StaticMeshVertexMapper(static_cast<NzStaticMesh*>(subMesh));
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef NAZARA_DEBUG
|
||||
if (!m_impl)
|
||||
NazaraInternalError("No impl"); ///TODO: Internal, Unexpected
|
||||
|
|
|
|||
Loading…
Reference in New Issue