Merge branch 'master' into physics3d-material
This commit is contained in:
commit
e302667c21
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@ -19,7 +19,7 @@ namespace Ndk
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friend class PhysicsSystem3D;
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public:
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PhysicsComponent3D() = default;
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inline PhysicsComponent3D();
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PhysicsComponent3D(const PhysicsComponent3D& physics);
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~PhysicsComponent3D() = default;
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@ -28,6 +28,7 @@ namespace Ndk
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void AddTorque(const Nz::Vector3f& torque, Nz::CoordSys coordSys = Nz::CoordSys_Global);
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void EnableAutoSleep(bool autoSleep);
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void EnableNodeSynchronization(bool nodeSynchronization);
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Nz::Boxf GetAABB() const;
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Nz::Vector3f GetAngularDamping() const;
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@ -43,6 +44,7 @@ namespace Ndk
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bool IsAutoSleepEnabled() const;
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bool IsMoveable() const;
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bool IsNodeSynchronizationEnabled() const;
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bool IsSleeping() const;
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void SetAngularDamping(const Nz::Vector3f& angularDamping);
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@ -60,7 +62,10 @@ namespace Ndk
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static ComponentIndex componentIndex;
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private:
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void ApplyPhysicsState(Nz::RigidBody3D& rigidBody) const;
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void CopyPhysicsState(const Nz::RigidBody3D& rigidBody);
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Nz::RigidBody3D& GetRigidBody();
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const Nz::RigidBody3D& GetRigidBody() const;
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void OnAttached() override;
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void OnComponentAttached(BaseComponent& component) override;
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@ -70,7 +75,20 @@ namespace Ndk
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void OnEntityDisabled() override;
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void OnEntityEnabled() override;
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struct PendingPhysObjectStates
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{
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Nz::Vector3f angularDamping;
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Nz::Vector3f massCenter;
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bool autoSleep;
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bool valid = false;
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float gravityFactor;
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float linearDamping;
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float mass;
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};
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std::unique_ptr<Nz::RigidBody3D> m_object;
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PendingPhysObjectStates m_pendingStates;
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bool m_nodeSynchronizationEnabled;
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};
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}
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@ -7,16 +7,21 @@
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namespace Ndk
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{
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inline PhysicsComponent3D::PhysicsComponent3D() :
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m_nodeSynchronizationEnabled(true)
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{
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}
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/*!
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* \brief Constructs a PhysicsComponent3D object by copy semantic
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*
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* \param physics PhysicsComponent3D to copy
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*/
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inline PhysicsComponent3D::PhysicsComponent3D(const PhysicsComponent3D& physics)
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inline PhysicsComponent3D::PhysicsComponent3D(const PhysicsComponent3D& physics) :
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m_nodeSynchronizationEnabled(physics.m_nodeSynchronizationEnabled)
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{
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// No copy of physical object (because we only create it when attached to an entity)
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NazaraUnused(physics);
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// We can't make a copy of the RigidBody3D, as we are not attached yet (and will possibly be attached to another world)
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CopyPhysicsState(physics.GetRigidBody());
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}
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/*!
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@ -75,7 +80,6 @@ namespace Ndk
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline void PhysicsComponent3D::EnableAutoSleep(bool autoSleep)
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{
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NazaraAssert(m_object, "Invalid physics object");
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@ -83,6 +87,22 @@ namespace Ndk
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m_object->EnableAutoSleep(autoSleep);
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}
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/*!
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* \brief Enables position/rotation synchronization with the NodeComponent
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*
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* By default, at every update of the PhysicsSystem3D, the NodeComponent's position and rotation (if any) will be synchronized with
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* the values of the PhysicsComponent3D. This function allows to enable/disable this behavior on a per-entity basis.
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*
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* \param nodeSynchronization Should synchronization occur between NodeComponent and PhysicsComponent3D
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*/
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inline void PhysicsComponent3D::EnableNodeSynchronization(bool nodeSynchronization)
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{
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m_nodeSynchronizationEnabled = nodeSynchronization;
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if (m_entity)
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m_entity->Invalidate();
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}
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/*!
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* \brief Gets the AABB of the physics object
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* \return AABB of the object
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@ -178,7 +198,7 @@ namespace Ndk
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* \brief Gets the gravity center of the physics object
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* \return Gravity center of the object
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*
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* \param coordSys System coordinates to consider
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* \param coordSys System coordinates to consider
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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@ -258,13 +278,23 @@ namespace Ndk
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return m_object->IsMoveable();
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}
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/*!
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* \brief Checks if position & rotation are synchronized with NodeComponent
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* \return true If synchronization is enabled
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*
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* \see EnableNodeSynchronization
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*/
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inline bool PhysicsComponent3D::IsNodeSynchronizationEnabled() const
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{
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return m_nodeSynchronizationEnabled;
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}
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/*!
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* \brief Checks whether the entity is currently sleeping
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* \return true If it is the case
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline bool PhysicsComponent3D::IsSleeping() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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@ -353,7 +383,8 @@ namespace Ndk
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inline void PhysicsComponent3D::SetMass(float mass)
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{
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NazaraAssert(m_object, "Invalid physics object");
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NazaraAssert(mass > 0.f, "Mass should be positive");
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NazaraAssert(mass >= 0.f, "Mass must be positive and finite");
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NazaraAssert(std::isfinite(mass), "Mass must be positive and finite");
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m_object->SetMass(mass);
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}
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@ -430,13 +461,44 @@ namespace Ndk
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m_object->SetRotation(rotation);
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}
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inline void PhysicsComponent3D::ApplyPhysicsState(Nz::RigidBody3D& rigidBody) const
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{
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assert(m_pendingStates.valid);
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rigidBody.EnableAutoSleep(m_pendingStates.autoSleep);
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rigidBody.SetAngularDamping(m_pendingStates.angularDamping);
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rigidBody.SetGravityFactor(m_pendingStates.gravityFactor);
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rigidBody.SetLinearDamping(m_pendingStates.linearDamping);
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rigidBody.SetMass(m_pendingStates.mass);
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rigidBody.SetMassCenter(m_pendingStates.massCenter);
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}
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inline void PhysicsComponent3D::CopyPhysicsState(const Nz::RigidBody3D& rigidBody)
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{
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m_pendingStates.autoSleep = rigidBody.IsAutoSleepEnabled();
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m_pendingStates.angularDamping = rigidBody.GetAngularDamping();
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m_pendingStates.gravityFactor = rigidBody.GetGravityFactor();
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m_pendingStates.linearDamping = rigidBody.GetLinearDamping();
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m_pendingStates.mass = rigidBody.GetMass();
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m_pendingStates.massCenter = rigidBody.GetMassCenter(Nz::CoordSys_Local);
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m_pendingStates.valid = true;
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}
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/*!
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* \brief Gets the underlying physics object
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* \return A reference to the physics object
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*/
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inline Nz::RigidBody3D& PhysicsComponent3D::GetRigidBody()
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{
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return *m_object.get();
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}
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/*!
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* \brief Gets the underlying physics object
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* \return A reference to the physics object
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*/
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inline const Nz::RigidBody3D& PhysicsComponent3D::GetRigidBody() const
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{
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return *m_object.get();
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}
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}
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|
|
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@ -41,8 +41,12 @@ namespace Ndk
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matrix.MakeIdentity();
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m_object = std::make_unique<Nz::RigidBody3D>(&world, geom, matrix);
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m_object->SetMass(1.f);
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m_object->SetUserdata(reinterpret_cast<void*>(static_cast<std::ptrdiff_t>(m_entity->GetId())));
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if (m_pendingStates.valid)
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ApplyPhysicsState(*m_object);
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else
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m_object->SetMass(1.f);
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}
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/*!
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@ -58,6 +62,7 @@ namespace Ndk
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if (IsComponent<CollisionComponent3D>(component))
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{
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NazaraAssert(m_object, "Invalid object");
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m_object->SetGeom(static_cast<CollisionComponent3D&>(component).GetGeom());
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}
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}
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@ -75,6 +80,7 @@ namespace Ndk
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if (IsComponent<CollisionComponent3D>(component))
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{
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NazaraAssert(m_object, "Invalid object");
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m_object->SetGeom(Nz::NullCollider3D::New());
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}
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}
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|
@ -85,7 +91,11 @@ namespace Ndk
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void PhysicsComponent3D::OnDetached()
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{
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m_object.reset();
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if (m_object)
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{
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CopyPhysicsState(*m_object);
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m_object.reset();
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}
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}
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void PhysicsComponent3D::OnEntityDestruction()
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|
|
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|
@ -47,16 +47,20 @@ namespace Ndk
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void PhysicsSystem3D::OnEntityValidation(Entity* entity, bool justAdded)
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{
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// It's possible our entity got revalidated because of the addition/removal of a PhysicsComponent3D
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if (!justAdded)
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if (entity->HasComponent<PhysicsComponent3D>())
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{
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// We take the opposite array from which the entity should belong to
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auto& entities = (entity->HasComponent<PhysicsComponent3D>()) ? m_staticObjects : m_dynamicObjects;
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entities.Remove(entity);
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}
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if (entity->GetComponent<PhysicsComponent3D>().IsNodeSynchronizationEnabled())
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m_dynamicObjects.Insert(entity);
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else
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m_dynamicObjects.Remove(entity);
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auto& entities = (entity->HasComponent<PhysicsComponent3D>()) ? m_dynamicObjects : m_staticObjects;
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entities.Insert(entity);
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m_staticObjects.Remove(entity);
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}
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else
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{
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m_dynamicObjects.Remove(entity);
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m_staticObjects.Insert(entity);
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}
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|
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if (!m_world)
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CreatePhysWorld();
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|
|
|
|||
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|
@ -64,7 +64,7 @@ namespace Nz
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NAZARA_CORE_API friend std::ostream& operator<<(std::ostream& o, const Id& id);
|
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|
||||
private:
|
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Id(ThreadImpl* thread);
|
||||
explicit Id(ThreadImpl* thread);
|
||||
|
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ThreadImpl* m_id = nullptr;
|
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};
|
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|
|
|
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|
|
@ -1,4 +1,4 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
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// Copyright (C) 2017 Jérôme Leclercq
|
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// This file is part of the "Nazara Engine - Network module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
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|
|
@ -8,6 +8,7 @@ namespace Nz
|
|||
{
|
||||
inline ENetPeer::ENetPeer(ENetHost* host, UInt16 peerId) :
|
||||
m_host(host),
|
||||
m_state(ENetPeerState::Disconnected),
|
||||
m_incomingSessionID(0xFF),
|
||||
m_outgoingSessionID(0xFF),
|
||||
m_incomingPeerID(peerId),
|
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|
|
|
|||
|
|
@ -7,6 +7,7 @@
|
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#include <Nazara/Core/Error.hpp>
|
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#include <Nazara/Core/HardwareInfo.hpp>
|
||||
#include <Nazara/Core/MovablePtr.hpp>
|
||||
#include <ostream>
|
||||
|
||||
#if defined(NAZARA_PLATFORM_WINDOWS)
|
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#include <Nazara/Core/Win32/ThreadImpl.hpp>
|
||||
|
|
|
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|
|
@ -48,7 +48,8 @@ namespace Nz
|
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NazaraAssert(!IsRegistered(socket), "Socket is already registered");
|
||||
|
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epoll_event entry;
|
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entry.events = 0;
|
||||
std::memset(&entry, 0, sizeof(epoll_event));
|
||||
|
||||
entry.data.fd = socket;
|
||||
|
||||
if (eventFlags & SocketPollEvent_Read)
|
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|
|
|
|||
|
|
@ -25,6 +25,8 @@ namespace Nz
|
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NazaraAssert(handle != InvalidHandle, "Invalid handle");
|
||||
|
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IpAddressImpl::SockAddrBuffer nameBuffer;
|
||||
std::fill(nameBuffer.begin(), nameBuffer.end(), 0);
|
||||
|
||||
socklen_t bufferLength = sizeof(sockaddr_in);
|
||||
|
||||
SocketHandle newClient = accept(handle, reinterpret_cast<sockaddr*>(&nameBuffer), &bufferLength);
|
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|
|
@ -376,7 +378,9 @@ namespace Nz
|
|||
NazaraAssert(handle != InvalidHandle, "Invalid handle");
|
||||
|
||||
IpAddressImpl::SockAddrBuffer nameBuffer;
|
||||
socklen_t bufferLength = sizeof(sockaddr_in);
|
||||
std::fill(nameBuffer.begin(), nameBuffer.end(), 0);
|
||||
|
||||
socklen_t bufferLength = sizeof(nameBuffer.size());
|
||||
|
||||
if (getpeername(handle, reinterpret_cast<sockaddr*>(nameBuffer.data()), &bufferLength) == SOCKET_ERROR)
|
||||
{
|
||||
|
|
@ -416,6 +420,8 @@ namespace Nz
|
|||
NazaraAssert(handle != InvalidHandle, "Invalid handle");
|
||||
|
||||
IpAddressImpl::SockAddrBuffer nameBuffer;
|
||||
std::fill(nameBuffer.begin(), nameBuffer.end(), 0);
|
||||
|
||||
socklen_t bufferLength = sizeof(sockaddr_in);
|
||||
|
||||
if (getsockname(handle, reinterpret_cast<sockaddr*>(nameBuffer.data()), &bufferLength) == SOCKET_ERROR)
|
||||
|
|
@ -509,6 +515,8 @@ namespace Nz
|
|||
NazaraAssert(buffer && length > 0, "Invalid buffer");
|
||||
|
||||
IpAddressImpl::SockAddrBuffer nameBuffer;
|
||||
std::fill(nameBuffer.begin(), nameBuffer.end(), 0);
|
||||
|
||||
socklen_t bufferLength = static_cast<socklen_t>(nameBuffer.size());
|
||||
|
||||
IpAddress senderIp;
|
||||
|
|
@ -580,6 +588,8 @@ namespace Nz
|
|||
msgHdr.msg_iovlen = static_cast<int>(bufferCount);
|
||||
|
||||
IpAddressImpl::SockAddrBuffer nameBuffer;
|
||||
std::fill(nameBuffer.begin(), nameBuffer.end(), 0);
|
||||
|
||||
if (from)
|
||||
{
|
||||
msgHdr.msg_name = nameBuffer.data();
|
||||
|
|
|
|||
|
|
@ -33,6 +33,8 @@ namespace Nz
|
|||
NazaraAssert(handle != InvalidHandle, "Invalid handle");
|
||||
|
||||
IpAddressImpl::SockAddrBuffer nameBuffer;
|
||||
std::fill(nameBuffer.begin(), nameBuffer.end(), 0);
|
||||
|
||||
int bufferLength = static_cast<int>(nameBuffer.size());
|
||||
|
||||
SocketHandle newClient = accept(handle, reinterpret_cast<sockaddr*>(&nameBuffer), &bufferLength);
|
||||
|
|
@ -392,6 +394,8 @@ namespace Nz
|
|||
NazaraAssert(handle != InvalidHandle, "Invalid handle");
|
||||
|
||||
IpAddressImpl::SockAddrBuffer nameBuffer;
|
||||
std::fill(nameBuffer.begin(), nameBuffer.end(), 0);
|
||||
|
||||
int bufferLength = static_cast<int>(nameBuffer.size());
|
||||
|
||||
if (getpeername(handle, reinterpret_cast<sockaddr*>(nameBuffer.data()), &bufferLength) == SOCKET_ERROR)
|
||||
|
|
@ -413,6 +417,8 @@ namespace Nz
|
|||
NazaraAssert(handle != InvalidHandle, "Invalid handle");
|
||||
|
||||
IpAddressImpl::SockAddrBuffer nameBuffer;
|
||||
std::fill(nameBuffer.begin(), nameBuffer.end(), 0);
|
||||
|
||||
int bufferLength = static_cast<int>(nameBuffer.size());
|
||||
|
||||
if (getsockname(handle, reinterpret_cast<sockaddr*>(nameBuffer.data()), &bufferLength) == SOCKET_ERROR)
|
||||
|
|
@ -537,6 +543,8 @@ namespace Nz
|
|||
NazaraAssert(buffer && length > 0, "Invalid buffer");
|
||||
|
||||
IpAddressImpl::SockAddrBuffer nameBuffer;
|
||||
std::fill(nameBuffer.begin(), nameBuffer.end(), 0);
|
||||
|
||||
int bufferLength = static_cast<int>(nameBuffer.size());
|
||||
|
||||
IpAddress senderIp;
|
||||
|
|
@ -592,6 +600,8 @@ namespace Nz
|
|||
NazaraAssert(buffers && bufferCount > 0, "Invalid buffers");
|
||||
|
||||
IpAddressImpl::SockAddrBuffer nameBuffer;
|
||||
std::fill(nameBuffer.begin(), nameBuffer.end(), 0);
|
||||
|
||||
int bufferLength = static_cast<int>(nameBuffer.size());
|
||||
|
||||
IpAddress senderIp;
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
#include <Nazara/Physics3D/PhysWorld3D.hpp>
|
||||
#include <Newton/Newton.h>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <Nazara/Physics3D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
|
|
@ -31,6 +32,7 @@ namespace Nz
|
|||
|
||||
m_body = NewtonCreateDynamicBody(m_world->GetHandle(), m_geom->GetHandle(m_world), m_matrix);
|
||||
NewtonBodySetUserData(m_body, this);
|
||||
NewtonBodySetTransformCallback(m_body, &TransformCallback);
|
||||
}
|
||||
|
||||
RigidBody3D::RigidBody3D(const RigidBody3D& object) :
|
||||
|
|
@ -47,6 +49,7 @@ namespace Nz
|
|||
|
||||
m_body = NewtonCreateDynamicBody(m_world->GetHandle(), m_geom->GetHandle(m_world), m_matrix);
|
||||
NewtonBodySetUserData(m_body, this);
|
||||
NewtonBodySetTransformCallback(m_body, &TransformCallback);
|
||||
|
||||
SetMass(object.m_mass);
|
||||
SetAngularDamping(object.GetAngularDamping());
|
||||
|
|
@ -303,16 +306,27 @@ namespace Nz
|
|||
|
||||
void RigidBody3D::SetMass(float mass)
|
||||
{
|
||||
NazaraAssert(mass >= 0.f, "Mass must be positive and finite");
|
||||
NazaraAssert(std::isfinite(mass), "Mass must be positive and finite");
|
||||
|
||||
if (m_mass > 0.f)
|
||||
{
|
||||
// If we already have a mass, we already have an inertial matrix as well, just rescale it
|
||||
float Ix, Iy, Iz;
|
||||
NewtonBodyGetMassMatrix(m_body, &m_mass, &Ix, &Iy, &Iz);
|
||||
if (mass > 0.f)
|
||||
{
|
||||
// If we already have a mass, we already have an inertial matrix as well, just rescale it
|
||||
float Ix, Iy, Iz;
|
||||
NewtonBodyGetMassMatrix(m_body, &m_mass, &Ix, &Iy, &Iz);
|
||||
|
||||
float scale = mass/m_mass;
|
||||
NewtonBodySetMassMatrix(m_body, mass, Ix*scale, Iy*scale, Iz*scale);
|
||||
float scale = mass / m_mass;
|
||||
NewtonBodySetMassMatrix(m_body, mass, Ix*scale, Iy*scale, Iz*scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
NewtonBodySetMassMatrix(m_body, 0.f, 0.f, 0.f, 0.f);
|
||||
NewtonBodySetForceAndTorqueCallback(m_body, nullptr);
|
||||
}
|
||||
}
|
||||
else if (mass > 0.f)
|
||||
else
|
||||
{
|
||||
Vector3f inertia, origin;
|
||||
m_geom->ComputeInertialMatrix(&inertia, &origin);
|
||||
|
|
@ -320,7 +334,6 @@ namespace Nz
|
|||
NewtonBodySetCentreOfMass(m_body, &origin.x);
|
||||
NewtonBodySetMassMatrix(m_body, mass, inertia.x*mass, inertia.y*mass, inertia.z*mass);
|
||||
NewtonBodySetForceAndTorqueCallback(m_body, &ForceAndTorqueCallback);
|
||||
NewtonBodySetTransformCallback(m_body, &TransformCallback);
|
||||
}
|
||||
|
||||
m_mass = mass;
|
||||
|
|
|
|||
Loading…
Reference in New Issue