Core: Add ByteArrayPool and PoolByteStream classes
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@@ -68,7 +68,7 @@ namespace Nz
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void ByteStream::SetStream(ByteArray* byteArray, OpenModeFlags openMode)
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{
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std::unique_ptr<Stream> stream(new MemoryStream(byteArray, openMode));
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std::unique_ptr<MemoryStream> stream = std::make_unique<MemoryStream>(byteArray, openMode);
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SetStream(stream.get());
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// SetStream reset our smart pointer, set it after calling it
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@@ -86,7 +86,7 @@ namespace Nz
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void ByteStream::SetStream(void* ptr, Nz::UInt64 size)
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{
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std::unique_ptr<Stream> stream(new MemoryView(ptr, size));
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std::unique_ptr<MemoryView> stream = std::make_unique<MemoryView>(ptr, size);
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SetStream(stream.get());
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// SetStream reset our smart pointer, set it after calling it
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@@ -104,7 +104,7 @@ namespace Nz
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void ByteStream::SetStream(const void* ptr, Nz::UInt64 size)
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{
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std::unique_ptr<Stream> stream(new MemoryView(ptr, size));
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std::unique_ptr<MemoryView> stream = std::make_unique<MemoryView>(ptr, size);
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SetStream(stream.get());
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// SetStream reset our smart pointer, set it after calling it
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40
src/Nazara/Core/PoolByteStream.cpp
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40
src/Nazara/Core/PoolByteStream.cpp
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@@ -0,0 +1,40 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/PoolByteStream.hpp>
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#include <Nazara/Core/ByteArrayPool.hpp>
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#include <Nazara/Core/Debug.hpp>
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namespace Nz
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{
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/*!
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* \ingroup core
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* \class Nz::PoolByteStream
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* \brief ByteStream allocated using a pool
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*/
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void PoolByteStream::Reset()
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{
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if (m_buffer.GetCapacity() > 0)
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{
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m_pool.ReturnByteArray(std::move(m_buffer));
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m_buffer.Clear(false);
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}
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SetStream(static_cast<Nz::Stream*>(nullptr));
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}
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void PoolByteStream::Reset(std::size_t capacity)
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{
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if (m_buffer.GetCapacity() < capacity)
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m_buffer = m_pool.GetByteArray(capacity);
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SetStream(&m_buffer, Nz::OpenMode_ReadWrite);
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}
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void PoolByteStream::OnEmptyStream()
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{
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Reset(0);
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}
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}
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