Renderer: Split OpenGL and OpenGL ES in two RenderAPI enums
This commit is contained in:
@@ -11,6 +11,7 @@
|
||||
#include <Nazara/OpenGLRenderer/Config.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp>
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
#include <string>
|
||||
|
||||
namespace Nz::GL
|
||||
@@ -21,7 +22,7 @@ namespace Nz::GL
|
||||
friend SymbolLoader;
|
||||
|
||||
public:
|
||||
EGLLoader();
|
||||
EGLLoader(const Renderer::Config& config);
|
||||
~EGLLoader();
|
||||
|
||||
std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
|
||||
|
||||
Reference in New Issue
Block a user