Renderer: Split OpenGL and OpenGL ES in two RenderAPI enums
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@@ -13,6 +13,7 @@
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLContext.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLFunctions.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <string>
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namespace Nz::GL
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@@ -20,7 +21,7 @@ namespace Nz::GL
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class NAZARA_OPENGLRENDERER_API WGLLoader : public Loader
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{
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public:
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WGLLoader();
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WGLLoader(const Renderer::Config& config);
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~WGLLoader() = default;
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std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
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