Renderer: Split OpenGL and OpenGL ES in two RenderAPI enums

This commit is contained in:
SirLynix
2022-12-25 16:11:28 +01:00
parent fe69cc0d27
commit e4064997d8
9 changed files with 75 additions and 30 deletions

View File

@@ -55,7 +55,7 @@ namespace Nz
bool OpenGLRenderer::Prepare(const Renderer::Config& config)
{
std::unique_ptr<GL::Loader> loader = SelectLoader();
std::unique_ptr<GL::Loader> loader = SelectLoader(config);
if (!loader)
{
NazaraError("Failed to initialize OpenGL loader");
@@ -70,12 +70,12 @@ namespace Nz
return true;
}
std::unique_ptr<GL::Loader> OpenGLRenderer::SelectLoader()
std::unique_ptr<GL::Loader> OpenGLRenderer::SelectLoader(const Renderer::Config& config)
{
#ifdef NAZARA_PLATFORM_WINDOWS
try
{
return std::make_unique<GL::WGLLoader>();
return std::make_unique<GL::WGLLoader>(config);
}
catch (const std::exception& e)
{
@@ -86,7 +86,7 @@ namespace Nz
#if defined(NAZARA_PLATFORM_WINDOWS) || defined(NAZARA_PLATFORM_LINUX)
try
{
return std::make_unique<GL::EGLLoader>();
return std::make_unique<GL::EGLLoader>(config);
}
catch (const std::exception& e)
{
@@ -99,13 +99,19 @@ namespace Nz
RenderAPI OpenGLRenderer::QueryAPI() const
{
return RenderAPI::OpenGL;
return (m_device->GetReferenceContext().GetParams().type == GL::ContextType::OpenGL) ? RenderAPI::OpenGL : RenderAPI::OpenGL_ES;
}
std::string OpenGLRenderer::QueryAPIString() const
{
const auto& params = m_device->GetReferenceContext().GetParams();
std::ostringstream ss;
ss << "OpenGL ES renderer 3.0";
ss << "OpenGL";
if (params.type == GL::ContextType::OpenGL_ES)
ss << " ES";
ss << " renderer " << params.glMajorVersion << "." << params.glMinorVersion;
return ss.str();
}