Physics2D/RigidBody2D: Fix collisions
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ac2193e0c2
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@ -22,7 +22,7 @@ namespace Nz
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m_geom(),
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m_world(world),
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m_gravityFactor(1.f),
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m_mass(0.f)
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m_mass(1.f)
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{
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NazaraAssert(m_world, "Invalid world");
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@ -191,6 +191,12 @@ namespace Nz
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m_geom = NullCollider2D::New();
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m_shapes = m_geom->CreateShapes(this);
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cpSpace* space = m_world->GetHandle();
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for (cpShape* shape : m_shapes)
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cpSpaceAddShape(space, shape);
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cpBodySetMoment(m_handle, m_geom->ComputeInertialMatrix(m_mass));
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}
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void RigidBody2D::SetMass(float mass)
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@ -198,7 +204,10 @@ namespace Nz
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if (m_mass > 0.f)
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{
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if (mass > 0.f)
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{
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cpBodySetMass(m_handle, mass);
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cpBodySetMoment(m_handle, m_geom->ComputeInertialMatrix(m_mass));
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}
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else
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cpBodySetType(m_handle, CP_BODY_TYPE_STATIC);
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}
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@ -208,6 +217,7 @@ namespace Nz
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{
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cpBodySetType(m_handle, CP_BODY_TYPE_DYNAMIC);
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cpBodySetMass(m_handle, mass);
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cpBodySetMoment(m_handle, m_geom->ComputeInertialMatrix(m_mass));
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}
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}
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@ -223,6 +233,8 @@ namespace Nz
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void RigidBody2D::SetPosition(const Vector2f& position)
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{
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cpBodySetPosition(m_handle, cpv(position.x, position.y));
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if (cpBodyGetType(m_handle) == CP_BODY_TYPE_STATIC)
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cpSpaceReindexShapesForBody(m_world->GetHandle(), m_handle);
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}
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void RigidBody2D::SetRotation(float rotation)
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@ -266,12 +278,16 @@ namespace Nz
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void RigidBody2D::Destroy()
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{
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cpSpace* space = m_world->GetHandle();
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for (cpShape* shape : m_shapes)
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{
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cpSpaceRemoveShape(space, shape);
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cpShapeFree(shape);
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}
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if (m_handle)
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{
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cpSpaceRemoveBody(m_world->GetHandle(), m_handle);
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cpSpaceRemoveBody(space, m_handle);
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cpBodyFree(m_handle);
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}
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}
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