JoltPhysics3D/JoltRigidBody3D: Add constructors for settings
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@ -103,6 +103,13 @@ namespace Nz
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struct DynamicSettings : CommonSettings
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{
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DynamicSettings() = default;
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DynamicSettings(std::shared_ptr<JoltCollider3D> collider, float mass_) :
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mass(mass_)
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{
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geom = std::move(collider);
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}
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// Default values from Jolt
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JoltMotionQuality motionQuality = JoltMotionQuality::Discrete;
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Vector3f angularVelocity = Vector3f::Zero();
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@ -120,6 +127,11 @@ namespace Nz
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struct StaticSettings : CommonSettings
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{
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StaticSettings() = default;
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StaticSettings(std::shared_ptr<JoltCollider3D> collider)
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{
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geom = std::move(collider);
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}
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};
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protected:
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