Plugins/Assimp: Fix compilation

This commit is contained in:
Lynix 2016-12-09 09:08:34 +01:00
parent 92d26ab18d
commit e6bcf48b97
1 changed files with 2 additions and 2 deletions

View File

@ -184,7 +184,7 @@ bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
// Index buffer
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
IndexBufferRef indexBuffer = IndexBuffer::New(largeIndices, indexCount, parameters.storage);
IndexBufferRef indexBuffer = IndexBuffer::New(largeIndices, indexCount, parameters.storage, 0);
IndexMapper indexMapper(indexBuffer, BufferAccess_DiscardAndWrite);
IndexIterator index = indexMapper.begin();
@ -202,7 +202,7 @@ bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
indexMapper.Unmap();
// Vertex buffer
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.storage);
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.storage, 0);
BufferMapper<VertexBuffer> vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
MeshVertex* vertex = static_cast<MeshVertex*>(vertexMapper.GetPointer());