JoltPhysics3D/RigidBody: Fix mass being overriden by Jolt
This commit is contained in:
parent
962a2e71c7
commit
e6c5d95278
|
|
@ -386,11 +386,17 @@ namespace Nz
|
|||
creationSettings.mObjectLayer = 1;
|
||||
creationSettings.mRestitution = settings.restitution;
|
||||
|
||||
creationSettings.mMassPropertiesOverride = creationSettings.GetShape()->GetMassProperties();
|
||||
creationSettings.mMassPropertiesOverride.ScaleToMass(settings.mass);
|
||||
|
||||
creationSettings.mMotionType = (settings.mass > 0.f) ? JPH::EMotionType::Dynamic : JPH::EMotionType::Kinematic;
|
||||
|
||||
float mass = settings.mass;
|
||||
if (mass <= 0.f)
|
||||
mass = 1.f;
|
||||
|
||||
creationSettings.mMassPropertiesOverride = creationSettings.GetShape()->GetMassProperties();
|
||||
creationSettings.mMassPropertiesOverride.ScaleToMass(mass);
|
||||
creationSettings.mOverrideMassProperties = JPH::EOverrideMassProperties::MassAndInertiaProvided;
|
||||
|
||||
|
||||
switch (settings.motionQuality)
|
||||
{
|
||||
case JoltMotionQuality::Discrete: creationSettings.mMotionQuality = JPH::EMotionQuality::Discrete; break;
|
||||
|
|
|
|||
Loading…
Reference in New Issue