Renderer/ShaderAst: Add NamedVariable and BuiltinVariable classes

This commit is contained in:
Lynix
2017-01-05 13:56:01 +01:00
parent 43e23fea47
commit e82fb7fef4
7 changed files with 88 additions and 17 deletions

View File

@@ -23,17 +23,18 @@ namespace Nz
virtual Nz::String Generate(const ShaderAst::StatementPtr& node) = 0;
virtual void RegisterFunction(const String& name, ShaderAst::StatementPtr node, std::initializer_list<ShaderAst::VariablePtr> parameters, ShaderAst::ExpressionType ret) = 0;
virtual void RegisterFunction(const String& name, ShaderAst::StatementPtr node, std::initializer_list<ShaderAst::NamedVariablePtr> parameters, ShaderAst::ExpressionType ret) = 0;
virtual void RegisterVariable(ShaderAst::VariableType kind, const String& name, ShaderAst::ExpressionType type) = 0;
virtual void Write(const ShaderAst::AssignOp& node) = 0;
virtual void Write(const ShaderAst::Branch& node) = 0;
virtual void Write(const ShaderAst::BinaryOp& node) = 0;
virtual void Write(const ShaderAst::BuiltinVariable& node) = 0;
virtual void Write(const ShaderAst::Constant& node) = 0;
virtual void Write(const ShaderAst::ExpressionStatement& node) = 0;
virtual void Write(const ShaderAst::NamedVariable& node) = 0;
virtual void Write(const ShaderAst::NodePtr& node) = 0;
virtual void Write(const ShaderAst::StatementBlock& node) = 0;
virtual void Write(const ShaderAst::Variable& node) = 0;
};
}