Renderer/ShaderAst: Add NamedVariable and BuiltinVariable classes
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@@ -23,17 +23,18 @@ namespace Nz
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virtual Nz::String Generate(const ShaderAst::StatementPtr& node) = 0;
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virtual void RegisterFunction(const String& name, ShaderAst::StatementPtr node, std::initializer_list<ShaderAst::VariablePtr> parameters, ShaderAst::ExpressionType ret) = 0;
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virtual void RegisterFunction(const String& name, ShaderAst::StatementPtr node, std::initializer_list<ShaderAst::NamedVariablePtr> parameters, ShaderAst::ExpressionType ret) = 0;
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virtual void RegisterVariable(ShaderAst::VariableType kind, const String& name, ShaderAst::ExpressionType type) = 0;
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virtual void Write(const ShaderAst::AssignOp& node) = 0;
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virtual void Write(const ShaderAst::Branch& node) = 0;
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virtual void Write(const ShaderAst::BinaryOp& node) = 0;
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virtual void Write(const ShaderAst::BuiltinVariable& node) = 0;
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virtual void Write(const ShaderAst::Constant& node) = 0;
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virtual void Write(const ShaderAst::ExpressionStatement& node) = 0;
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virtual void Write(const ShaderAst::NamedVariable& node) = 0;
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virtual void Write(const ShaderAst::NodePtr& node) = 0;
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virtual void Write(const ShaderAst::StatementBlock& node) = 0;
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virtual void Write(const ShaderAst::Variable& node) = 0;
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};
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}
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