Graphics/ForwardFramePipeline: Fix viewers ordering
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@@ -649,9 +649,9 @@ namespace Nz
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Int32 leftTargetRenderOrder1 = lhs->viewer->GetRenderTarget().GetRenderOrder();
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Int32 rightTargetRenderOrder1 = rhs->viewer->GetRenderTarget().GetRenderOrder();
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if (leftTargetRenderOrder1 == rightTargetRenderOrder1)
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if (leftTargetRenderOrder1 != rightTargetRenderOrder1)
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return leftTargetRenderOrder1 < rightTargetRenderOrder1;
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else
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return lhs->renderOrder < rhs->renderOrder;
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});
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