Graphics/ForwardFramePipeline: Fix crash with multiple viewers on a single target
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@ -755,7 +755,7 @@ namespace Nz
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mergePass.AddOutput(mergedAttachment);
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mergePass.SetClearColor(0, Color::Black());
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mergePass.SetCommandCallback([&targetViewers](CommandBufferBuilder& builder, const FramePassEnvironment& env)
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mergePass.SetCommandCallback([targetViewers](CommandBufferBuilder& builder, const FramePassEnvironment& env)
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{
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Graphics* graphics = Graphics::Instance();
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builder.BindRenderPipeline(*graphics->GetBlitPipeline(false));
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