Shader: Fix function calls with OpenGL
This commit is contained in:
parent
e40e8eb204
commit
e9543b20a2
|
|
@ -102,6 +102,7 @@ namespace Nz
|
|||
void Visit(ShaderAst::CallFunctionExpression& node) override;
|
||||
void Visit(ShaderAst::CastExpression& node) override;
|
||||
void Visit(ShaderAst::ConstantValueExpression& node) override;
|
||||
void Visit(ShaderAst::FunctionExpression& node) override;
|
||||
void Visit(ShaderAst::IntrinsicExpression& node) override;
|
||||
void Visit(ShaderAst::SwizzleExpression& node) override;
|
||||
void Visit(ShaderAst::VariableValueExpression& node) override;
|
||||
|
|
|
|||
|
|
@ -113,6 +113,7 @@ namespace Nz
|
|||
void Visit(ShaderAst::ConditionalExpression& node) override;
|
||||
void Visit(ShaderAst::ConstantValueExpression& node) override;
|
||||
void Visit(ShaderAst::ConstantExpression& node) override;
|
||||
void Visit(ShaderAst::FunctionExpression& node) override;
|
||||
void Visit(ShaderAst::IdentifierExpression& node) override;
|
||||
void Visit(ShaderAst::IntrinsicExpression& node) override;
|
||||
void Visit(ShaderAst::StructTypeExpression& node) override;
|
||||
|
|
|
|||
|
|
@ -967,7 +967,12 @@ namespace Nz
|
|||
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
|
||||
}, node.value);
|
||||
}
|
||||
|
||||
|
||||
void GlslWriter::Visit(ShaderAst::FunctionExpression& node)
|
||||
{
|
||||
const std::string& targetName = Retrieve(m_currentState->previsitor.functions, node.funcId).name;
|
||||
Append(targetName);
|
||||
}
|
||||
|
||||
void GlslWriter::Visit(ShaderAst::IntrinsicExpression& node)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -969,6 +969,11 @@ namespace Nz
|
|||
AppendIdentifier(m_currentState->constants, node.constantId);
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::FunctionExpression& node)
|
||||
{
|
||||
Append(Retrieve(m_currentState->functions, node.funcId).name);
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::IdentifierExpression& node)
|
||||
{
|
||||
Append(node.identifier);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,91 @@
|
|||
#include <Engine/Shader/ShaderUtils.hpp>
|
||||
#include <Nazara/Core/File.hpp>
|
||||
#include <Nazara/Core/StringExt.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <Nazara/Shader/ShaderLangParser.hpp>
|
||||
#include <catch2/catch.hpp>
|
||||
#include <cctype>
|
||||
|
||||
TEST_CASE("functions", "[Shader]")
|
||||
{
|
||||
SECTION("Simple function call")
|
||||
{
|
||||
std::string_view nzslSource = R"(
|
||||
[nzsl_version("1.0")]
|
||||
module;
|
||||
|
||||
struct FragOut
|
||||
{
|
||||
[location(0)] value: f32
|
||||
}
|
||||
|
||||
fn GetValue() -> f32
|
||||
{
|
||||
return 42.0;
|
||||
}
|
||||
|
||||
[entry(frag)]
|
||||
fn main() -> FragOut
|
||||
{
|
||||
let output: FragOut;
|
||||
output.value = GetValue();
|
||||
|
||||
return output;
|
||||
}
|
||||
)";
|
||||
|
||||
Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
|
||||
shaderModule = SanitizeModule(*shaderModule);
|
||||
|
||||
ExpectGLSL(*shaderModule, R"(
|
||||
float GetValue()
|
||||
{
|
||||
return 42.000000;
|
||||
}
|
||||
|
||||
/*************** Outputs ***************/
|
||||
layout(location = 0) out float _NzOut_value;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragOut output_;
|
||||
output_.value = GetValue();
|
||||
|
||||
_NzOut_value = output_.value;
|
||||
return;
|
||||
}
|
||||
)");
|
||||
|
||||
ExpectNZSL(*shaderModule, R"(
|
||||
fn GetValue() -> f32
|
||||
{
|
||||
return 42.000000;
|
||||
}
|
||||
|
||||
[entry(frag)]
|
||||
fn main() -> FragOut
|
||||
{
|
||||
let output: FragOut;
|
||||
output.value = GetValue();
|
||||
return output;
|
||||
}
|
||||
)");
|
||||
|
||||
ExpectSPIRV(*shaderModule, R"(
|
||||
OpFunction
|
||||
OpLabel
|
||||
OpReturnValue
|
||||
OpFunctionEnd
|
||||
OpFunction
|
||||
OpLabel
|
||||
OpVariable
|
||||
OpFunctionCall
|
||||
OpAccessChain
|
||||
OpStore
|
||||
OpLoad
|
||||
OpCompositeExtract
|
||||
OpStore
|
||||
OpReturn
|
||||
OpFunctionEnd)");
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue