This commit is contained in:
SirLynix
2022-11-19 17:10:27 +01:00
committed by Jérôme Leclercq
parent 4a10c1f8fe
commit e990a320cc
54 changed files with 618 additions and 154 deletions

View File

@@ -41,7 +41,7 @@ namespace Nz
inline void InvalidateCommandBuffers();
inline void InvalidateElements();
void Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, const std::vector<const Light*>& visibleLights, std::size_t visibilityHash);
void Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, const std::vector<std::size_t>& visibleLights, std::size_t visibilityHash);
void RegisterMaterialInstance(const MaterialInstance& material);
FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t colorBufferIndex, std::size_t depthBufferIndex, bool hasDepthPrepass);
@@ -76,11 +76,25 @@ namespace Nz
UploadPool::Allocation* allocation = nullptr;
};
struct LightPerElementData
{
RenderBufferView lightUniformBuffer;
std::array<const Texture*, MaxLightCountPerDraw> shadowMaps;
std::size_t lightCount;
};
struct LightUboPool
{
std::vector<std::shared_ptr<RenderBuffer>> lightUboBuffers;
};
struct RenderableLight
{
const Light* light;
std::size_t lightIndex;
float contributionScore;
};
std::size_t m_forwardPassIndex;
std::size_t m_lastVisibilityHash;
std::shared_ptr<LightUboPool> m_lightUboPool;
@@ -88,10 +102,10 @@ namespace Nz
std::vector<ElementRenderer::RenderStates> m_renderStates;
std::vector<RenderElementOwner> m_renderElements;
std::unordered_map<const MaterialInstance*, MaterialPassEntry> m_materialInstances;
std::unordered_map<const RenderElement*, RenderBufferView> m_lightPerRenderElement;
std::unordered_map<const RenderElement*, LightPerElementData> m_lightPerRenderElement;
std::unordered_map<LightKey, RenderBufferView, LightKeyHasher> m_lightBufferPerLights;
std::vector<LightDataUbo> m_lightDataBuffers;
std::vector<const Light*> m_renderableLights;
std::vector<RenderableLight> m_renderableLights;
RenderQueue<const RenderElement*> m_renderQueue;
RenderQueueRegistry m_renderQueueRegistry;
AbstractViewer* m_viewer;