Add shadow mapping (wip)

This commit is contained in:
SirLynix 2022-11-07 02:16:02 +01:00 committed by Jérôme Leclercq
parent be9fba3190
commit 4a10c1f8fe
23 changed files with 333 additions and 44 deletions

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@ -18,6 +18,7 @@
#include <NZSL/Math/FieldOffsets.hpp>
#include <entt/entt.hpp>
#include <array>
#include <bitset>
#include <iostream>
#include <limits>
@ -111,18 +112,27 @@ int main()
const Nz::Boxf& bobAABB = bobMesh->GetAABB();
std::shared_ptr<Nz::GraphicalMesh> bobGfxMesh = Nz::GraphicalMesh::BuildFromMesh(*bobMesh);
std::shared_ptr<Nz::Material> material = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial;
//std::shared_ptr<Nz::Material> material = Nz::Graphics::Instance()->GetDefaultMaterials().basicTransparent;
std::shared_ptr<Nz::Model> bobModel = std::make_shared<Nz::Model>(std::move(bobGfxMesh), bobAABB);
std::vector<std::shared_ptr<Nz::MaterialInstance>> materials(bobMesh->GetMaterialCount());
std::bitset<5> alphaMaterials("01010");
for (std::size_t i = 0; i < bobMesh->GetMaterialCount(); ++i)
{
materials[i] = std::make_shared<Nz::MaterialInstance>(material);
std::string matPath = bobMesh->GetMaterialData(i).GetStringParameter(Nz::MaterialData::BaseColorTexturePath).GetValueOr("");
const Nz::ParameterList& materialData = bobMesh->GetMaterialData(i);
std::string matPath = materialData.GetStringParameter(Nz::MaterialData::BaseColorTexturePath).GetValueOr("");
if (!matPath.empty())
materials[i]->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(matPath, texParams));
{
Nz::MaterialInstanceParams params;
params.lightingType = Nz::MaterialLightingType::Phong;
if (alphaMaterials.test(i))
params.custom.SetParameter("EnableAlphaBlending", true);
materials[i] = Nz::MaterialInstance::LoadFromFile(matPath, params);
}
else
materials[i] = Nz::Graphics::Instance()->GetDefaultMaterials().basicDefault;
}
for (std::size_t i = 0; i < bobMesh->GetSubMeshCount(); ++i)
@ -149,7 +159,21 @@ int main()
}*/
entt::handle bobEntity = entt::handle(registry, registry.create());
entt::entity bobLight = registry.create();
{
auto& lightNode = registry.emplace<Nz::NodeComponent>(bobLight);
lightNode.SetPosition(Nz::Vector3f::Up() * 3.f);
lightNode.SetRotation(Nz::EulerAnglesf(-90.f, 0.f, 0.f));
auto spotLight = std::make_shared<Nz::SpotLight>();
spotLight->UpdateAmbientFactor(1.f);
spotLight->UpdateInnerAngle(Nz::DegreeAnglef(15.f));
spotLight->UpdateOuterAngle(Nz::DegreeAnglef(20.f));
spotLight->EnableShadowCasting(true);
auto& cameraLight = registry.emplace<Nz::LightComponent>(bobLight);
cameraLight.AttachLight(spotLight, 0xFFFFFFFF);
auto& bobNode = bobEntity.emplace<Nz::NodeComponent>();
//bobNode.SetRotation(Nz::EulerAnglesf(-90.f, -90.f, 0.f));
//bobNode.SetScale(1.f / 40.f * 0.5f);
@ -172,9 +196,6 @@ int main()
std::shared_ptr<Nz::GraphicalMesh> gfxMesh = Nz::GraphicalMesh::BuildFromMesh(*sphereMesh);
// Textures
Nz::TextureParams texParams;
texParams.renderDevice = device;
Nz::TextureParams srgbTexParams = texParams;
srgbTexParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
@ -209,6 +230,7 @@ int main()
entt::entity planeEntity = registry.create();
Nz::Boxf floorBox;
{
Nz::MeshParams meshPrimitiveParams;
meshPrimitiveParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV);
@ -230,13 +252,15 @@ int main()
std::shared_ptr<Nz::MaterialInstance> planeMat = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
planeMat->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "dev_grey.png", texParams), planeSampler);
floorBox = planeMesh.GetAABB();
std::shared_ptr<Nz::Model> planeModel = std::make_shared<Nz::Model>(std::move(planeMeshGfx), planeMesh.GetAABB());
planeModel->SetMaterial(0, planeMat);
auto& planeGfx = registry.emplace<Nz::GraphicsComponent>(planeEntity);
planeGfx.AttachRenderable(planeModel, 0xFFFFFFFF);
auto& planeNode = registry.emplace<Nz::NodeComponent>(planeEntity);
registry.emplace<Nz::NodeComponent>(planeEntity);
auto& planeBody = registry.emplace<Nz::RigidBody3DComponent>(planeEntity, &physSytem.GetPhysWorld());
planeBody.SetGeom(std::make_shared<Nz::BoxCollider3D>(Nz::Vector3f(planeSize.x, 0.5f, planeSize.y), Nz::Vector3f(0.f, -0.25f, 0.f)));
@ -255,10 +279,6 @@ int main()
while (window.IsOpen())
{
Nz::UInt64 now = Nz::GetElapsedMicroseconds();
Nz::UInt64 elapsedTime = (now - lastTime) / 1'000'000.f;
lastTime = now;
Nz::WindowEvent event;
while (window.PollEvent(&event))
{
@ -389,8 +409,14 @@ int main()
playerShipBody.AddForce(Nz::Vector3f::Down() * 3.f * mass, Nz::CoordSys::Local);*/
}
Nz::DebugDrawer& debugDrawer = renderSystem.GetFramePipeline().GetDebugDrawer();
//debugDrawer.DrawSkeleton(*skeleton, Nz::Color::Red);
/*Nz::DebugDrawer& debugDrawer = renderSystem.GetFramePipeline().GetDebugDrawer();
Nz::Boxf test = spotLight->GetBoundingVolume().aabb;
debugDrawer.DrawBox(test, Nz::Color::Blue);
debugDrawer.DrawBox(floorBox, Nz::Color::Red);
Nz::Boxf intersection;
if (floorBox.Intersect(test, &intersection))
debugDrawer.DrawBox(intersection, Nz::Color::Green);*/
systemGraph.Update();

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@ -89,6 +89,7 @@ namespace Nz
TextureUsageFlags usage;
unsigned int width;
unsigned int height;
bool hasFixedSize;
};
std::shared_ptr<CommandPool> m_commandPool;

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@ -178,12 +178,21 @@ namespace Nz
inline void Camera::UpdateViewport(const Recti& viewport)
{
NazaraAssert(m_renderTarget, "no render target");
if (m_renderTarget)
{
// We compute the region necessary to make this view port with the actual size of the target
Vector2f invSize = 1.f / Vector2f(m_renderTarget->GetSize());
// We compute the region necessary to make this view port with the actual size of the target
Vector2f invSize = 1.f / Vector2f(m_renderTarget->GetSize());
UpdateTargetRegion(Rectf(invSize.x * viewport.x, invSize.y * viewport.y, invSize.x * viewport.width, invSize.y * viewport.height));
}
else
{
m_aspectRatio = float(viewport.width) / float(viewport.height);
m_viewport = viewport;
m_viewerInstance.UpdateTargetSize(Vector2f(viewport.GetLengths()));
UpdateTargetRegion(Rectf(invSize.x * viewport.x, invSize.y * viewport.y, invSize.x * viewport.width, invSize.y * viewport.height));
UpdateProjectionMatrix();
}
}
inline void Camera::UpdateSize(const Vector2f& size)

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@ -21,6 +21,7 @@ namespace Nz
{
class AbstractViewer;
class FrameGraph;
class FramePass;
class FramePipeline;
class Material;
@ -34,7 +35,7 @@ namespace Nz
void Prepare(RenderFrame& renderFrame);
void RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t inputColorBufferIndex, std::size_t outputColorBufferIndex);
FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t inputColorBufferIndex, std::size_t outputColorBufferIndex);
DebugDrawPipelinePass& operator=(const DebugDrawPipelinePass&) = delete;
DebugDrawPipelinePass& operator=(DebugDrawPipelinePass&&) = delete;

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@ -24,6 +24,7 @@ namespace Nz
class AbstractViewer;
class ElementRendererRegistry;
class FrameGraph;
class FramePass;
class FramePipeline;
class NAZARA_GRAPHICS_API DepthPipelinePass : public FramePipelinePass
@ -40,7 +41,7 @@ namespace Nz
void Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, std::size_t visibilityHash);
void RegisterMaterialInstance(const MaterialInstance& materialInstance);
void RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t depthBufferIndex);
FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t depthBufferIndex);
void UnregisterMaterialInstance(const MaterialInstance& materialInstance);

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@ -9,6 +9,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/BakedFrameGraph.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/DebugDrawPipelinePass.hpp>
#include <Nazara/Graphics/DepthPipelinePass.hpp>
@ -76,9 +77,13 @@ namespace Nz
struct LightData
{
std::shared_ptr<Light> light;
std::size_t shadowMapAttachmentIndex;
std::unique_ptr<Camera> camera;
std::unique_ptr<DepthPipelinePass> pass;
UInt32 renderMask;
NazaraSlot(Light, OnLightDataInvalided, onLightInvalidated);
NazaraSlot(Light, OnLightShadowCastingChanged, onLightShadowCastingChanged);
};
struct MaterialInstanceData
@ -145,6 +150,7 @@ namespace Nz
std::vector<const Light*> m_visibleLights;
robin_hood::unordered_set<TransferInterface*> m_transferSet;
BakedFrameGraph m_bakedFrameGraph;
Bitset<UInt64> m_shadowCastingLights;
Bitset<UInt64> m_removedSkeletonInstances;
Bitset<UInt64> m_removedViewerInstances;
Bitset<UInt64> m_removedWorldInstances;

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@ -26,6 +26,7 @@ namespace Nz
class AbstractViewer;
class ElementRendererRegistry;
class FrameGraph;
class FramePass;
class FramePipeline;
class Light;
@ -43,7 +44,7 @@ namespace Nz
void Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, const std::vector<const Light*>& visibleLights, std::size_t visibilityHash);
void RegisterMaterialInstance(const MaterialInstance& material);
void RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t colorBufferIndex, std::size_t depthBufferIndex, bool hasDepthPrepass);
FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t colorBufferIndex, std::size_t depthBufferIndex, bool hasDepthPrepass);
void UnregisterMaterialInstance(const MaterialInstance& material);

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@ -91,6 +91,7 @@ namespace Nz
TextureUsageFlags usage;
unsigned int width;
unsigned int height;
bool hasFixedSize;
};
struct WorkData

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@ -20,6 +20,7 @@ namespace Nz
PixelFormat format;
unsigned int width = 100'000;
unsigned int height = 100'000;
bool hasFixedSize = false;
};
}

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@ -12,6 +12,7 @@
#include <Nazara/Math/BoundingVolume.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <Nazara/Utils/Signal.hpp>
#include <memory>
@ -20,21 +21,32 @@ namespace Nz
class CommandBufferBuilder;
class RenderBuffer;
class RenderFrame;
class Texture;
class NAZARA_GRAPHICS_API Light
{
public:
inline Light(UInt8 lightType);
Light(UInt8 lightType);
Light(const Light&) = delete;
Light(Light&&) noexcept = default;
virtual ~Light();
virtual float ComputeContributionScore(const BoundingVolumef& boundingVolume) const = 0;
inline void EnableShadowCasting(bool castShadows);
virtual void FillLightData(void* data) const = 0;
inline const BoundingVolumef& GetBoundingVolume() const;
inline UInt8 GetLightType() const;
inline PixelFormat GetShadowMapFormat() const;
inline UInt32 GetShadowMapSize() const;
inline bool IsShadowCaster() const;
inline void UpdateShadowMapFormat(PixelFormat format);
inline void UpdateShadowMapSettings(UInt32 size, PixelFormat format);
inline void UpdateShadowMapSize(UInt32 size);
virtual void UpdateTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale) = 0;
@ -42,13 +54,18 @@ namespace Nz
Light& operator=(Light&&) noexcept = default;
NazaraSignal(OnLightDataInvalided, Light* /*emitter*/);
NazaraSignal(OnLightShadowCastingChanged, Light* /*light*/, bool /*isShadowCasting*/);
NazaraSignal(OnLightShadowMapSettingChange, Light* /*light*/, PixelFormat /*newPixelFormat*/, UInt32 /*newSize*/);
protected:
inline void UpdateBoundingVolume(const BoundingVolumef& boundingVolume);
private:
BoundingVolumef m_boundingVolume;
PixelFormat m_shadowMapFormat;
UInt8 m_lightType;
UInt32 m_shadowMapSize;
bool m_isShadowCaster;
};
}

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@ -8,10 +8,13 @@
namespace Nz
{
inline Light::Light(UInt8 lightType) :
m_boundingVolume(BoundingVolumef::Null()),
m_lightType(lightType)
inline void Light::EnableShadowCasting(bool castShadows)
{
if (m_isShadowCaster != castShadows)
{
m_isShadowCaster = castShadows;
OnLightShadowCastingChanged(this, castShadows);
}
}
inline const BoundingVolumef& Light::GetBoundingVolume() const
@ -24,6 +27,58 @@ namespace Nz
return m_lightType;
}
inline PixelFormat Light::GetShadowMapFormat() const
{
return m_shadowMapFormat;
}
inline UInt32 Light::GetShadowMapSize() const
{
return m_shadowMapSize;
}
inline bool Light::IsShadowCaster() const
{
return m_isShadowCaster;
}
inline void Light::UpdateShadowMapFormat(PixelFormat format)
{
if (m_shadowMapFormat != format)
{
PixelFormatContent content = PixelFormatInfo::GetContent(format);
NazaraAssert(content != PixelFormatContent::Depth && content != PixelFormatContent::DepthStencil, "invalid shadow map format (has no depth)");
OnLightShadowMapSettingChange(this, format, m_shadowMapSize);
m_shadowMapFormat = format;
}
}
inline void Light::UpdateShadowMapSettings(UInt32 size, PixelFormat format)
{
if (m_shadowMapFormat != format || m_shadowMapSize != size)
{
NazaraAssert(size > 0, "invalid shadow map size");
PixelFormatContent content = PixelFormatInfo::GetContent(format);
NazaraAssert(content != PixelFormatContent::Depth && content != PixelFormatContent::DepthStencil, "invalid shadow map format (has no depth)");
OnLightShadowMapSettingChange(this, format, size);
m_shadowMapFormat = format;
m_shadowMapSize = size;
}
}
inline void Light::UpdateShadowMapSize(UInt32 size)
{
if (m_shadowMapSize != size)
{
NazaraAssert(size > 0, "invalid shadow map size");
OnLightShadowMapSettingChange(this, m_shadowMapFormat, size);
m_shadowMapSize = size;
}
}
inline void Light::UpdateBoundingVolume(const BoundingVolumef& boundingVolume)
{
m_boundingVolume = boundingVolume;

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@ -131,8 +131,8 @@ namespace Nz
bool BakedFrameGraph::Resize(RenderFrame& renderFrame)
{
auto [width, height] = renderFrame.GetSize();
if (m_width == width && m_height == height)
auto [frameWidth, frameHeight] = renderFrame.GetSize();
if (m_width == frameWidth && m_height == frameHeight)
return false;
const std::shared_ptr<RenderDevice>& renderDevice = Graphics::Instance()->GetRenderDevice();
@ -151,10 +151,18 @@ namespace Nz
{
TextureInfo textureCreationParams;
textureCreationParams.type = ImageType::E2D;
textureCreationParams.width = textureData.width * width / 100'000;
textureCreationParams.height = textureData.height * height / 100'000;
textureCreationParams.usageFlags = textureData.usage;
textureCreationParams.pixelFormat = textureData.format;
if (textureData.hasFixedSize)
{
textureCreationParams.width = textureData.width;
textureCreationParams.height = textureData.height;
}
else
{
textureCreationParams.width = textureData.width * frameWidth / 100'000;
textureCreationParams.height = textureData.height * frameHeight / 100'000;
}
textureData.texture = renderDevice->InstantiateTexture(textureCreationParams);
if (!textureData.name.empty())
@ -173,12 +181,22 @@ namespace Nz
auto& textureData = m_textures[textureId];
textures.push_back(textureData.texture);
framebufferWidth = std::min(framebufferWidth, textureData.width);
framebufferHeight = std::min(framebufferHeight, textureData.height);
}
unsigned int width;
unsigned int height;
if (textureData.hasFixedSize)
{
width = textureData.width;
height = textureData.height;
}
else
{
width = frameWidth * textureData.width / 100'000;
height = frameHeight * textureData.height / 100'000;
}
framebufferWidth = framebufferWidth * width / 100'000;
framebufferHeight = framebufferHeight * height / 100'000;
framebufferWidth = std::min(framebufferWidth, width);
framebufferHeight = std::min(framebufferHeight, height);
}
passData.renderRect.Set(0, 0, int(framebufferWidth), int(framebufferHeight));
@ -189,8 +207,8 @@ namespace Nz
passData.forceCommandBufferRegeneration = true;
}
m_width = width;
m_height = height;
m_width = frameWidth;
m_height = frameHeight;
return true;
}

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@ -26,7 +26,7 @@ namespace Nz
debugDrawer.Prepare(renderFrame);
}
void DebugDrawPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t inputColorBufferIndex, std::size_t outputColorBufferIndex)
FramePass& DebugDrawPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t inputColorBufferIndex, std::size_t outputColorBufferIndex)
{
FramePass& debugDrawPass = frameGraph.AddPass("Debug draw pass");
debugDrawPass.AddInput(inputColorBufferIndex);
@ -47,5 +47,7 @@ namespace Nz
DebugDrawer& debugDrawer = m_pipeline.GetDebugDrawer();
debugDrawer.Draw(builder);
});
return debugDrawPass;
}
}

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@ -129,7 +129,7 @@ namespace Nz
it->second.usedCount++;
}
void DepthPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t depthBufferIndex)
FramePass& DepthPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t depthBufferIndex)
{
FramePass& depthPrepass = frameGraph.AddPass("Depth pre-pass");
depthPrepass.SetDepthStencilOutput(depthBufferIndex);
@ -157,6 +157,8 @@ namespace Nz
m_rebuildCommandBuffer = false;
});
return depthPrepass;
}
void DepthPipelinePass::UnregisterMaterialInstance(const MaterialInstance& materialInstance)

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@ -4,6 +4,7 @@
#include <Nazara/Graphics/DirectionalLight.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Math/Vector3.hpp>

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@ -11,6 +11,7 @@
#include <Nazara/Graphics/PointLight.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Graphics/RenderElement.hpp>
#include <Nazara/Graphics/SpotLight.hpp>
#include <Nazara/Graphics/ViewerInstance.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
#include <Nazara/Math/Angle.hpp>
@ -61,6 +62,25 @@ namespace Nz
}
});
lightData->onLightShadowCastingChanged.Connect(lightData->light->OnLightShadowCastingChanged, [=](Light* light, bool isCastingShadows)
{
if (isCastingShadows)
m_shadowCastingLights.UnboundedSet(lightIndex);
else
{
m_shadowCastingLights.Reset(lightIndex);
lightData->pass.reset();
}
m_rebuildFrameGraph = true;
});
if (lightData->light->IsShadowCaster())
{
m_shadowCastingLights.UnboundedSet(lightIndex);
m_rebuildFrameGraph = true;
}
return lightIndex;
}
@ -248,6 +268,48 @@ namespace Nz
return currentHash * 23 + newHash;
};
// Shadow map handling
for (std::size_t i = m_shadowCastingLights.FindFirst(); i != m_shadowCastingLights.npos; i = m_shadowCastingLights.FindNext(i))
{
LightData* lightData = m_lightPool.RetrieveFromIndex(i);
const Matrix4f& viewProjMatrix = lightData->camera->GetViewerInstance().GetViewProjMatrix();
Frustumf frustum = Frustumf::Extract(viewProjMatrix);
std::size_t visibilityHash = 5U;
m_visibleRenderables.clear();
for (const RenderableData& renderableData : m_renderablePool)
{
if ((lightData->renderMask & renderableData.renderMask) == 0)
continue;
WorldInstancePtr& worldInstance = m_worldInstances.RetrieveFromIndex(renderableData.worldInstanceIndex)->worldInstance;
// Get global AABB
BoundingVolumef boundingVolume(renderableData.renderable->GetAABB());
boundingVolume.Update(worldInstance->GetWorldMatrix());
if (!frustum.Contains(boundingVolume))
continue;
auto& visibleRenderable = m_visibleRenderables.emplace_back();
visibleRenderable.instancedRenderable = renderableData.renderable;
visibleRenderable.scissorBox = renderableData.scissorBox;
visibleRenderable.worldInstance = worldInstance.get();
if (renderableData.skeletonInstanceIndex != NoSkeletonInstance)
visibleRenderable.skeletonInstance = m_skeletonInstances.RetrieveFromIndex(renderableData.skeletonInstanceIndex)->skeleton.get();
else
visibleRenderable.skeletonInstance = nullptr;
visibilityHash = CombineHash(visibilityHash, std::hash<const void*>()(&renderableData));
}
lightData->pass->Prepare(renderFrame, frustum, m_visibleRenderables, visibilityHash);
}
// Render queues handling
for (auto& viewerData : m_viewerPool)
{
@ -398,6 +460,7 @@ namespace Nz
void ForwardFramePipeline::UnregisterLight(std::size_t lightIndex)
{
m_lightPool.Free(lightIndex);
m_shadowCastingLights.UnboundedReset(lightIndex);
}
void ForwardFramePipeline::UnregisterRenderable(std::size_t renderableIndex)
@ -486,6 +549,56 @@ namespace Nz
{
FrameGraph frameGraph;
for (std::size_t i = m_shadowCastingLights.FindFirst(); i != m_shadowCastingLights.npos; i = m_shadowCastingLights.FindNext(i))
{
LightData* lightData = m_lightPool.RetrieveFromIndex(i);
assert(lightData->light->GetLightType() == UnderlyingCast(BasicLightType::Spot));
SpotLight& spotLight = SafeCast<SpotLight&>(*lightData->light);
PixelFormat shadowMapFormat = lightData->light->GetShadowMapFormat();
UInt32 shadowMapSize = lightData->light->GetShadowMapSize();
lightData->shadowMapAttachmentIndex = frameGraph.AddAttachment({
"Shadowmap",
shadowMapFormat,
shadowMapSize, shadowMapSize,
true // fixed size
});
if (!lightData->camera)
{
lightData->camera = std::make_unique<Camera>(nullptr);
ViewerInstance& viewerInstance = lightData->camera->GetViewerInstance();
viewerInstance.OnTransferRequired.Connect([this](TransferInterface* transferInterface)
{
m_transferSet.insert(transferInterface);
});
lightData->camera->UpdateFOV(spotLight.GetOuterAngle());
lightData->camera->UpdateZFar(spotLight.GetRadius());
lightData->camera->UpdateViewport(Recti(0, 0, SafeCast<int>(shadowMapSize), SafeCast<int>(shadowMapSize)));
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::TransformInverse(spotLight.GetPosition(), spotLight.GetRotation()));
}
if (!lightData->pass)
{
lightData->pass = std::make_unique<DepthPipelinePass>(*this, m_elementRegistry, lightData->camera.get());
for (RenderableData& renderable : m_renderablePool)
{
std::size_t matCount = renderable.renderable->GetMaterialCount();
for (std::size_t i = 0; i < matCount; ++i)
{
if (MaterialInstance* mat = renderable.renderable->GetMaterial(i).get())
lightData->pass->RegisterMaterialInstance(*mat);
}
}
lightData->pass->RegisterToFrameGraph(frameGraph, lightData->shadowMapAttachmentIndex);
}
}
for (auto& viewerData : m_viewerPool)
{
viewerData.forwardColorAttachment = frameGraph.AddAttachment({
@ -503,7 +616,12 @@ namespace Nz
if (viewerData.depthPrepass)
viewerData.depthPrepass->RegisterToFrameGraph(frameGraph, viewerData.depthStencilAttachment);
viewerData.forwardPass->RegisterToFrameGraph(frameGraph, viewerData.forwardColorAttachment, viewerData.depthStencilAttachment, viewerData.depthPrepass != nullptr);
FramePass& forwardPass = viewerData.forwardPass->RegisterToFrameGraph(frameGraph, viewerData.forwardColorAttachment, viewerData.depthStencilAttachment, viewerData.depthPrepass != nullptr);
for (std::size_t i = m_shadowCastingLights.FindFirst(); i != m_shadowCastingLights.npos; i = m_shadowCastingLights.FindNext(i))
{
LightData* lightData = m_lightPool.RetrieveFromIndex(i);
forwardPass.AddInput(lightData->shadowMapAttachmentIndex);
}
viewerData.debugDrawPass->RegisterToFrameGraph(frameGraph, viewerData.forwardColorAttachment, viewerData.debugColorAttachment);
}
@ -548,7 +666,7 @@ namespace Nz
mergePass.AddOutput(renderTargetData.finalAttachment);
mergePass.SetClearColor(0, Color::Black);
mergePass.SetCommandCallback([&targetViewers](CommandBufferBuilder& builder, const Nz::FramePassEnvironment& env)
mergePass.SetCommandCallback([&targetViewers](CommandBufferBuilder& builder, const FramePassEnvironment& env)
{
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);

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@ -265,7 +265,7 @@ namespace Nz
it->second.usedCount++;
}
void ForwardPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t colorBufferIndex, std::size_t depthBufferIndex, bool hasDepthPrepass)
FramePass& ForwardPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t colorBufferIndex, std::size_t depthBufferIndex, bool hasDepthPrepass)
{
FramePass& forwardPass = frameGraph.AddPass("Forward pass");
forwardPass.AddOutput(colorBufferIndex);
@ -299,6 +299,8 @@ namespace Nz
m_rebuildCommandBuffer = false;
});
return forwardPass;
}
void ForwardPipelinePass::UnregisterMaterialInstance(const MaterialInstance& materialInstance)

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@ -115,6 +115,7 @@ namespace Nz
auto& bakedTexture = bakedTextures.emplace_back();
bakedTexture.name = std::move(texture.name);
bakedTexture.format = texture.format;
bakedTexture.hasFixedSize = texture.hasFixedSize;
bakedTexture.height = texture.height;
bakedTexture.usage = texture.usage;
bakedTexture.width = texture.width;
@ -952,7 +953,8 @@ namespace Nz
TextureData& data = m_pending.textures[textureId];
if (data.format != attachmentData.format ||
data.width != attachmentData.width ||
data.height != attachmentData.height)
data.height != attachmentData.height ||
data.hasFixedSize != attachmentData.hasFixedSize)
continue;
m_pending.texturePool.erase(it);
@ -972,6 +974,7 @@ namespace Nz
data.format = attachmentData.format;
data.width = attachmentData.width;
data.height = attachmentData.height;
data.hasFixedSize = attachmentData.hasFixedSize;
return textureId;
}

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@ -81,6 +81,7 @@ namespace Nz
*/
Graphics::Graphics(Config config) :
ModuleBase("Graphics", this),
m_preferredDepthFormat(PixelFormat::Undefined),
m_preferredDepthStencilFormat(PixelFormat::Undefined)
{
Renderer* renderer = Renderer::Instance();
@ -213,6 +214,7 @@ namespace Nz
void Graphics::BuildDefaultMaterials()
{
std::size_t depthPassIndex = m_materialPassRegistry.GetPassIndex("DepthPass");
std::size_t shadowPassIndex = m_materialPassRegistry.GetPassIndex("ShadowPass");
std::size_t forwardPassIndex = m_materialPassRegistry.GetPassIndex("ForwardPass");
// BasicMaterial
@ -228,6 +230,7 @@ namespace Nz
MaterialPass depthPass = forwardPass;
depthPass.options[CRC32("DepthPass")] = true;
settings.AddPass(depthPassIndex, depthPass);
settings.AddPass(shadowPassIndex, depthPass);
m_defaultMaterials.basicMaterial = std::make_shared<Material>(std::move(settings), "BasicMaterial");
}
@ -246,6 +249,7 @@ namespace Nz
MaterialPass depthPass = forwardPass;
depthPass.options[CRC32("DepthPass")] = true;
settings.AddPass(depthPassIndex, depthPass);
settings.AddPass(shadowPassIndex, depthPass);
m_defaultMaterials.pbrMaterial = std::make_shared<Material>(std::move(settings), "PhysicallyBasedMaterial");
}
@ -264,6 +268,7 @@ namespace Nz
MaterialPass depthPass = forwardPass;
depthPass.options[CRC32("DepthPass")] = true;
settings.AddPass(depthPassIndex, depthPass);
settings.AddPass(shadowPassIndex, depthPass);
m_defaultMaterials.phongMaterial = std::make_shared<Material>(std::move(settings), "PhongMaterial");
}
@ -272,6 +277,7 @@ namespace Nz
m_defaultMaterials.basicNoDepth = m_defaultMaterials.basicMaterial->Instantiate();
m_defaultMaterials.basicNoDepth->DisablePass(depthPassIndex);
m_defaultMaterials.basicNoDepth->DisablePass(shadowPassIndex);
m_defaultMaterials.basicNoDepth->UpdatePassStates(forwardPassIndex, [](RenderStates& states)
{
states.depthBuffer = false;
@ -279,6 +285,7 @@ namespace Nz
m_defaultMaterials.basicTransparent = m_defaultMaterials.basicMaterial->Instantiate();
m_defaultMaterials.basicTransparent->DisablePass(depthPassIndex);
m_defaultMaterials.basicTransparent->DisablePass(shadowPassIndex);
m_defaultMaterials.basicTransparent->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
{
renderStates.depthWrite = false;
@ -316,6 +323,7 @@ namespace Nz
{
m_materialPassRegistry.RegisterPass("ForwardPass");
m_materialPassRegistry.RegisterPass("DepthPass");
m_materialPassRegistry.RegisterPass("ShadowPass");
}
void Graphics::RegisterShaderModules()

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@ -3,9 +3,19 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Light.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
Light::Light(UInt8 lightType) :
m_boundingVolume(BoundingVolumef::Null()),
m_shadowMapFormat(Graphics::Instance()->GetPreferredDepthFormat()),
m_shadowMapSize(512),
m_lightType(lightType),
m_isShadowCaster(false)
{
}
Light::~Light() = default;
}

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@ -4,6 +4,7 @@
#include <Nazara/Graphics/PointLight.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Math/Vector3.hpp>

View File

@ -38,6 +38,8 @@ option VertexUvLoc: i32 = -1;
option VertexJointIndicesLoc: i32 = -1;
option VertexJointWeightsLoc: i32 = -1;
option MaxLightCount: u32 = u32(3); //< FIXME: Fix integral value types
const HasNormal = (VertexNormalLoc >= 0);
const HasVertexColor = (VertexColorLoc >= 0);
const HasColor = (HasVertexColor || Billboard);
@ -93,7 +95,9 @@ external
[tag("InstanceData")] instanceData: uniform[InstanceData],
[tag("ViewerData")] viewerData: uniform[ViewerData],
[tag("SkeletalData")] skeletalData: uniform[SkeletalData],
[tag("LightData")] lightData: uniform[LightData]
[tag("LightData")] lightData: uniform[LightData],
[tag("ShadowMaps2D")] shadowMaps2D: array[sampler2D[f32], MaxLightCount],
[tag("ShadowMapsCube")] shadowMapsCube: array[samplerCube[f32], MaxLightCount]
}
struct VertToFrag

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@ -4,6 +4,7 @@
#include <Nazara/Graphics/SpotLight.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Math/Vector3.hpp>