WIP
This commit is contained in:
committed by
Jérôme Leclercq
parent
4a10c1f8fe
commit
e990a320cc
@@ -16,7 +16,7 @@ namespace Nz
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{
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class OpenGLRenderPipelineLayout;
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class NAZARA_OPENGLRENDERER_API OpenGLShaderBinding : public ShaderBinding
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class NAZARA_OPENGLRENDERER_API OpenGLShaderBinding final : public ShaderBinding
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{
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public:
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inline OpenGLShaderBinding(OpenGLRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex);
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@@ -38,6 +38,7 @@ namespace Nz
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OpenGLShaderBinding& operator=(OpenGLShaderBinding&&) = delete;
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private:
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void HandleTextureBinding(UInt32 bindingIndex, const TextureBinding& textureBinding);
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void Release() override;
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OpenGLRenderPipelineLayout& m_owner;
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