OpenGLRenderer: Implement TextureSampler (and texture units)
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cbd81e3abf
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e9f0b01e02
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@ -40,6 +40,7 @@ namespace Nz
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std::unique_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::unique_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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inline void NotifySamplerDestruction(GLuint texture) const;
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inline void NotifyTextureDestruction(GLuint texture) const;
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OpenGLDevice& operator=(const OpenGLDevice&) = delete;
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@ -12,6 +12,12 @@ namespace Nz
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return *m_referenceContext;
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}
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inline void OpenGLDevice::NotifySamplerDestruction(GLuint texture) const
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{
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for (const GL::Context* context : m_contexts)
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context->NotifySamplerDestruction(texture);
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}
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inline void OpenGLDevice::NotifyTextureDestruction(GLuint texture) const
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{
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for (const GL::Context* context : m_contexts)
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@ -9,6 +9,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Sampler.hpp>
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namespace Nz
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@ -16,18 +17,18 @@ namespace Nz
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class NAZARA_OPENGLRENDERER_API OpenGLTextureSampler : public TextureSampler
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{
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public:
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OpenGLTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo);
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OpenGLTextureSampler(OpenGLDevice& device, TextureSamplerInfo samplerInfo);
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OpenGLTextureSampler(const OpenGLTextureSampler&) = default;
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OpenGLTextureSampler(OpenGLTextureSampler&&) noexcept = default;
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~OpenGLTextureSampler() = default;
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inline VkSampler GetSampler() const;
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inline const GL::Sampler& GetSampler() const;
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OpenGLTextureSampler& operator=(const OpenGLTextureSampler&) = delete;
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OpenGLTextureSampler& operator=(OpenGLTextureSampler&&) = delete;
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private:
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Vk::Sampler m_sampler;
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GL::Sampler m_sampler;
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};
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}
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@ -2,12 +2,12 @@
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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inline VkSampler OpenGLTextureSampler::GetSampler() const
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inline const GL::Sampler& OpenGLTextureSampler::GetSampler() const
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{
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return m_sampler;
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}
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@ -16,6 +16,9 @@
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namespace Nz
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{
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inline GLenum ToOpenGL(SamplerFilter filter);
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inline GLenum ToOpenGL(SamplerFilter minFilter, SamplerMipmapMode mipmapFilter);
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inline GLenum ToOpenGL(SamplerWrap wrapMode);
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inline GLenum ToOpenGL(ShaderStageType stageType);
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//NAZARA_OPENGLRENDERER_API std::string TranslateOpenGLError(GLenum code);
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@ -10,6 +10,64 @@
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namespace Nz
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{
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GLenum ToOpenGL(SamplerFilter filter)
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{
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switch (filter)
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{
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case SamplerFilter::SamplerFilter_Linear: return GL_LINEAR;
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case SamplerFilter::SamplerFilter_Nearest: return GL_NEAREST;
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}
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NazaraError("Unhandled SamplerFilter 0x" + String::Number(UnderlyingCast(filter), 16));
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return {};
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}
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GLenum ToOpenGL(SamplerFilter minFilter, SamplerMipmapMode mipmapFilter)
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{
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switch (minFilter)
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{
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case SamplerFilter::SamplerFilter_Linear:
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{
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switch (mipmapFilter)
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{
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case SamplerMipmapMode_Linear: return GL_LINEAR_MIPMAP_LINEAR;
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case SamplerMipmapMode_Nearest: return GL_LINEAR_MIPMAP_NEAREST;
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}
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NazaraError("Unhandled SamplerFilter 0x" + String::Number(UnderlyingCast(mipmapFilter), 16));
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return {};
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}
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case SamplerFilter::SamplerFilter_Nearest:
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{
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switch (mipmapFilter)
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{
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case SamplerMipmapMode_Linear: return GL_NEAREST_MIPMAP_LINEAR;
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case SamplerMipmapMode_Nearest: return GL_NEAREST_MIPMAP_NEAREST;
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}
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NazaraError("Unhandled SamplerFilter 0x" + String::Number(UnderlyingCast(mipmapFilter), 16));
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return {};
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}
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}
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NazaraError("Unhandled SamplerFilter 0x" + String::Number(UnderlyingCast(minFilter), 16));
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return {};
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}
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GLenum ToOpenGL(SamplerWrap wrapMode)
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{
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switch (wrapMode)
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{
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case SamplerWrap::SamplerWrap_Clamp: return GL_CLAMP_TO_EDGE;
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case SamplerWrap::SamplerWrap_MirroredRepeat: return GL_MIRRORED_REPEAT;
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case SamplerWrap::SamplerWrap_Repeat: return GL_REPEAT;
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}
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NazaraError("Unhandled SamplerWrap 0x" + String::Number(UnderlyingCast(wrapMode), 16));
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return {};
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}
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GLenum ToOpenGL(ShaderStageType stageType)
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{
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switch (stageType)
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@ -30,8 +30,9 @@ namespace Nz::GL
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enum class Extension
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{
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SpirV,
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TextureFilterAnisotropic,
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Max = SpirV
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Max = TextureFilterAnisotropic
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};
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enum class ExtensionStatus
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@ -73,7 +74,9 @@ namespace Nz::GL
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inline Context(const OpenGLDevice* device);
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virtual ~Context();
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void BindSampler(UInt32 textureUnit, GLuint sampler) const;
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void BindTexture(TextureTarget target, GLuint texture) const;
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void BindTexture(UInt32 textureUnit, TextureTarget target, GLuint texture) const;
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virtual void EnableVerticalSync(bool enabled) = 0;
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@ -86,8 +89,11 @@ namespace Nz::GL
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bool Initialize(const ContextParams& params);
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inline void NotifySamplerDestruction(GLuint sampler) const;
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inline void NotifyTextureDestruction(GLuint texture) const;
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inline void SetCurrentTextureUnit(UInt32 textureUnit) const;
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virtual void SwapBuffers() = 0;
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig) sig name = nullptr;
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@ -113,7 +119,14 @@ namespace Nz::GL
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struct State
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{
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std::array<GLuint, UnderlyingCast(TextureTarget::Max) + 1> boundTextures;
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struct TextureUnit
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{
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GLuint sampler = 0;
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std::array<GLuint, UnderlyingCast(TextureTarget::Max) + 1> textureTargets = { 0 };
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};
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std::vector<TextureUnit> textureUnits;
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UInt32 currentTextureUnit = 0;
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};
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std::array<ExtensionStatus, UnderlyingCast(Extension::Max) + 1> m_extensionStatus;
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@ -37,12 +37,33 @@ namespace Nz::GL
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return m_supportedExtensions.find(extension) != m_supportedExtensions.end();
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}
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inline void Context::NotifySamplerDestruction(GLuint sampler) const
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{
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for (auto& unit : m_state.textureUnits)
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{
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if (unit.sampler == sampler)
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unit.sampler = 0;
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}
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}
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inline void Context::NotifyTextureDestruction(GLuint texture) const
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{
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for (GLuint& boundTexture : m_state.boundTextures)
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for (auto& unit : m_state.textureUnits)
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{
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if (boundTexture == texture)
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boundTexture = 0;
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for (GLuint& boundTexture : unit.textureTargets)
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{
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if (boundTexture == texture)
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boundTexture = 0;
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}
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}
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}
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inline void Context::SetCurrentTextureUnit(UInt32 textureUnit) const
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{
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if (m_state.currentTextureUnit != textureUnit)
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{
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glActiveTexture(GL_TEXTURE0 + textureUnit);
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m_state.currentTextureUnit = textureUnit;
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}
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}
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}
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@ -110,7 +110,9 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
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cb(glReadPixels, PFNGLREADPIXELSPROC) \
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cb(glRenderbufferStorage, PFNGLRENDERBUFFERSTORAGEPROC) \
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cb(glSamplerParameterf, PFNGLSAMPLERPARAMETERFPROC) \
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cb(glSamplerParameterfv, PFNGLSAMPLERPARAMETERFVPROC) \
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cb(glSamplerParameteri, PFNGLSAMPLERPARAMETERIPROC) \
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cb(glSamplerParameteriv, PFNGLSAMPLERPARAMETERIVPROC) \
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cb(glScissor, PFNGLSCISSORPROC) \
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cb(glShaderBinary, PFNGLSHADERBINARYPROC) \
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cb(glShaderSource, PFNGLSHADERSOURCEPROC) \
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@ -4,36 +4,40 @@
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_VKSAMPLER_HPP
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#define NAZARA_OPENGLRENDERER_VKSAMPLER_HPP
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#ifndef NAZARA_OPENGLRENDERER_GLSAMPLER_HPP
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#define NAZARA_OPENGLRENDERER_GLSAMPLER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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namespace Nz
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namespace Nz::GL
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{
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namespace Vk
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class Sampler : public DeviceObject<Sampler, GL_SAMPLER>
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{
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class Sampler : public DeviceObject<Sampler, VkSampler, VkSamplerCreateInfo, VK_OBJECT_TYPE_SAMPLER>
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{
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friend DeviceObject;
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friend DeviceObject;
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public:
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Sampler() = default;
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Sampler(const Sampler&) = delete;
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Sampler(Sampler&&) = default;
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~Sampler() = default;
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public:
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Sampler() = default;
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Sampler(const Sampler&) = delete;
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Sampler(Sampler&&) noexcept = default;
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~Sampler() = default;
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Sampler& operator=(const Sampler&) = delete;
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Sampler& operator=(Sampler&&) = delete;
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inline void SetParameterf(GLenum pname, GLfloat param);
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inline void SetParameteri(GLenum pname, GLint param);
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inline void SetParameterfv(GLenum pname, const GLfloat* param);
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inline void SetParameteriv(GLenum pname, const GLint* param);
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private:
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static inline VkResult CreateHelper(Device& device, const VkSamplerCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkSampler* handle);
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static inline void DestroyHelper(Device& device, VkSampler handle, const VkAllocationCallbacks* allocator);
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};
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}
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Sampler& operator=(const Sampler&) = delete;
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Sampler& operator=(Sampler&&) noexcept = default;
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private:
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static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
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static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/Sampler.inl>
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#endif // NAZARA_OPENGLRENDERER_VKSAMPLER_HPP
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#endif
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@ -5,19 +5,53 @@
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#include <Nazara/OpenGLRenderer/Wrapper/Sampler.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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namespace Nz::GL
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{
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namespace Vk
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inline void Sampler::SetParameterf(GLenum pname, GLfloat param)
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{
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inline VkResult Sampler::CreateHelper(Device& device, const VkSamplerCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkSampler* handle)
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{
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return device.vkCreateSampler(device, createInfo, allocator, handle);
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}
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assert(m_objectId);
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inline void Sampler::DestroyHelper(Device& device, VkSampler handle, const VkAllocationCallbacks* allocator)
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{
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return device.vkDestroySampler(device, handle, allocator);
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}
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const Context& context = EnsureDeviceContext();
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context.glSamplerParameterf(m_objectId, pname, param);
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}
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inline void Sampler::SetParameteri(GLenum pname, GLint param)
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{
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assert(m_objectId);
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const Context& context = EnsureDeviceContext();
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context.glSamplerParameteri(m_objectId, pname, param);
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}
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inline void Sampler::SetParameterfv(GLenum pname, const GLfloat* param)
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{
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assert(m_objectId);
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const Context& context = EnsureDeviceContext();
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context.glSamplerParameterfv(m_objectId, pname, param);
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}
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inline void Sampler::SetParameteriv(GLenum pname, const GLint* param)
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{
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assert(m_objectId);
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const Context& context = EnsureDeviceContext();
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context.glSamplerParameteriv(m_objectId, pname, param);
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}
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inline GLuint Sampler::CreateHelper(OpenGLDevice& device, const Context& context)
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{
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GLuint sampler = 0;
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context.glGenSamplers(1U, &sampler);
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return sampler;
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}
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inline void Sampler::DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId)
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{
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context.glDeleteSamplers(1U, &objectId);
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device.NotifySamplerDestruction(objectId);
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}
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}
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@ -2,34 +2,28 @@
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#if 0
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#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
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#include <Nazara/OpenGLRenderer/Utils.hpp>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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OpenGLTextureSampler::OpenGLTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo)
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OpenGLTextureSampler::OpenGLTextureSampler(OpenGLDevice& device, TextureSamplerInfo samplerInfo)
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{
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VkSamplerCreateInfo createInfo = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
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createInfo.magFilter = ToOpenGL(samplerInfo.magFilter);
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createInfo.minFilter = ToOpenGL(samplerInfo.minFilter);
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createInfo.addressModeU = ToOpenGL(samplerInfo.wrapModeU);
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createInfo.addressModeV = ToOpenGL(samplerInfo.wrapModeV);
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createInfo.addressModeW = ToOpenGL(samplerInfo.wrapModeW);
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createInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
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createInfo.mipmapMode = ToOpenGL(samplerInfo.mipmapMode);
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if (!m_sampler.Create(device))
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throw std::runtime_error("failed to create sampler object");
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if (samplerInfo.anisotropyLevel > 0.f)
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{
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createInfo.anisotropyEnable = VK_TRUE;
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createInfo.maxAnisotropy = samplerInfo.anisotropyLevel;
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}
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// In OpenGL, min and mipmap sampler are part of the same enum
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if (!m_sampler.Create(device, createInfo))
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throw std::runtime_error("Failed to create sampler: " + TranslateOpenGLError(m_sampler.GetLastErrorCode()));
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m_sampler.SetParameteri(GL_TEXTURE_MIN_FILTER, ToOpenGL(samplerInfo.minFilter, samplerInfo.mipmapMode));
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m_sampler.SetParameteri(GL_TEXTURE_MAG_FILTER, ToOpenGL(samplerInfo.magFilter));
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m_sampler.SetParameteri(GL_TEXTURE_WRAP_S, ToOpenGL(samplerInfo.wrapModeU));
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m_sampler.SetParameteri(GL_TEXTURE_WRAP_T, ToOpenGL(samplerInfo.wrapModeV));
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m_sampler.SetParameteri(GL_TEXTURE_WRAP_R, ToOpenGL(samplerInfo.wrapModeW));
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if (samplerInfo.anisotropyLevel > 1.f)
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m_sampler.SetParameterf(GL_TEXTURE_MAX_ANISOTROPY_EXT, samplerInfo.anisotropyLevel);
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}
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}
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#endif
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@ -22,13 +22,40 @@ namespace Nz::GL
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m_device->NotifyContextDestruction(*this);
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}
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void Context::BindSampler(UInt32 textureUnit, GLuint sampler) const
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{
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if (textureUnit >= m_state.textureUnits.size())
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throw std::runtime_error("unsupported texture unit #" + std::to_string(textureUnit));
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auto& unit = m_state.textureUnits[textureUnit];
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if (unit.sampler != sampler)
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{
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if (!SetCurrentContext(this))
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throw std::runtime_error("failed to activate context");
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glBindSampler(textureUnit, sampler);
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unit.sampler = sampler;
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}
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}
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void Context::BindTexture(TextureTarget target, GLuint texture) const
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{
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if (!SetCurrentContext(this))
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throw std::runtime_error("failed to activate context");
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BindTexture(m_state.currentTextureUnit, target, texture);
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}
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if (m_state.boundTextures[UnderlyingCast(target)] != texture)
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void Context::BindTexture(UInt32 textureUnit, TextureTarget target, GLuint texture) const
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{
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if (textureUnit >= m_state.textureUnits.size())
|
||||
throw std::runtime_error("unsupported texture unit #" + std::to_string(textureUnit));
|
||||
|
||||
auto& unit = m_state.textureUnits[textureUnit];
|
||||
if (unit.textureTargets[UnderlyingCast(target)] != texture)
|
||||
{
|
||||
if (!SetCurrentContext(this))
|
||||
throw std::runtime_error("failed to activate context");
|
||||
|
||||
SetCurrentTextureUnit(textureUnit);
|
||||
|
||||
GLenum glTarget;
|
||||
switch (target)
|
||||
{
|
||||
|
|
@ -54,7 +81,7 @@ namespace Nz::GL
|
|||
|
||||
glBindTexture(glTarget, texture);
|
||||
|
||||
m_state.boundTextures[UnderlyingCast(target)] = texture;
|
||||
unit.textureTargets[UnderlyingCast(target)] = texture;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -66,8 +93,6 @@ namespace Nz::GL
|
|||
return false;
|
||||
}
|
||||
|
||||
m_state.boundTextures.fill(0);
|
||||
|
||||
const Loader& loader = GetLoader();
|
||||
|
||||
auto LoadSymbol = [&](auto& func, const char* funcName, bool mandatory)
|
||||
|
|
@ -118,6 +143,14 @@ namespace Nz::GL
|
|||
});
|
||||
|
||||
m_extensionStatus.fill(ExtensionStatus::NotSupported);
|
||||
|
||||
// TextureFilterAnisotropic
|
||||
if (m_supportedExtensions.count("GL_ARB_texture_filter_anisotropic"))
|
||||
m_extensionStatus[UnderlyingCast(Extension::TextureFilterAnisotropic)] = ExtensionStatus::ARB;
|
||||
else if (m_supportedExtensions.count("GL_EXT_texture_filter_anisotropic"))
|
||||
m_extensionStatus[UnderlyingCast(Extension::TextureFilterAnisotropic)] = ExtensionStatus::EXT;
|
||||
|
||||
// SpirV
|
||||
if (m_supportedExtensions.count("GL_ARB_gl_spirv"))
|
||||
m_extensionStatus[UnderlyingCast(Extension::SpirV)] = ExtensionStatus::ARB;
|
||||
|
||||
|
|
@ -162,6 +195,14 @@ namespace Nz::GL
|
|||
}, this);
|
||||
}
|
||||
|
||||
GLint maxTextureUnits = -1;
|
||||
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
|
||||
if (maxTextureUnits < 32) //< OpenGL ES 3.0 requires at least 32 textures units
|
||||
NazaraWarning("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is " + std::to_string(maxTextureUnits) + ", >= 32 expected");
|
||||
|
||||
assert(maxTextureUnits > 0);
|
||||
m_state.textureUnits.resize(maxTextureUnits);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue