OpenGLRenderer: Implement TextureSampler (and texture units)

This commit is contained in:
Lynix 2020-04-26 16:29:31 +02:00
parent cbd81e3abf
commit e9f0b01e02
13 changed files with 244 additions and 66 deletions

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@ -40,6 +40,7 @@ namespace Nz
std::unique_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
std::unique_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
inline void NotifySamplerDestruction(GLuint texture) const;
inline void NotifyTextureDestruction(GLuint texture) const;
OpenGLDevice& operator=(const OpenGLDevice&) = delete;

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@ -12,6 +12,12 @@ namespace Nz
return *m_referenceContext;
}
inline void OpenGLDevice::NotifySamplerDestruction(GLuint texture) const
{
for (const GL::Context* context : m_contexts)
context->NotifySamplerDestruction(texture);
}
inline void OpenGLDevice::NotifyTextureDestruction(GLuint texture) const
{
for (const GL::Context* context : m_contexts)

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@ -9,6 +9,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Sampler.hpp>
namespace Nz
@ -16,18 +17,18 @@ namespace Nz
class NAZARA_OPENGLRENDERER_API OpenGLTextureSampler : public TextureSampler
{
public:
OpenGLTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo);
OpenGLTextureSampler(OpenGLDevice& device, TextureSamplerInfo samplerInfo);
OpenGLTextureSampler(const OpenGLTextureSampler&) = default;
OpenGLTextureSampler(OpenGLTextureSampler&&) noexcept = default;
~OpenGLTextureSampler() = default;
inline VkSampler GetSampler() const;
inline const GL::Sampler& GetSampler() const;
OpenGLTextureSampler& operator=(const OpenGLTextureSampler&) = delete;
OpenGLTextureSampler& operator=(OpenGLTextureSampler&&) = delete;
private:
Vk::Sampler m_sampler;
GL::Sampler m_sampler;
};
}

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@ -2,12 +2,12 @@
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline VkSampler OpenGLTextureSampler::GetSampler() const
inline const GL::Sampler& OpenGLTextureSampler::GetSampler() const
{
return m_sampler;
}

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@ -16,6 +16,9 @@
namespace Nz
{
inline GLenum ToOpenGL(SamplerFilter filter);
inline GLenum ToOpenGL(SamplerFilter minFilter, SamplerMipmapMode mipmapFilter);
inline GLenum ToOpenGL(SamplerWrap wrapMode);
inline GLenum ToOpenGL(ShaderStageType stageType);
//NAZARA_OPENGLRENDERER_API std::string TranslateOpenGLError(GLenum code);

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@ -10,6 +10,64 @@
namespace Nz
{
GLenum ToOpenGL(SamplerFilter filter)
{
switch (filter)
{
case SamplerFilter::SamplerFilter_Linear: return GL_LINEAR;
case SamplerFilter::SamplerFilter_Nearest: return GL_NEAREST;
}
NazaraError("Unhandled SamplerFilter 0x" + String::Number(UnderlyingCast(filter), 16));
return {};
}
GLenum ToOpenGL(SamplerFilter minFilter, SamplerMipmapMode mipmapFilter)
{
switch (minFilter)
{
case SamplerFilter::SamplerFilter_Linear:
{
switch (mipmapFilter)
{
case SamplerMipmapMode_Linear: return GL_LINEAR_MIPMAP_LINEAR;
case SamplerMipmapMode_Nearest: return GL_LINEAR_MIPMAP_NEAREST;
}
NazaraError("Unhandled SamplerFilter 0x" + String::Number(UnderlyingCast(mipmapFilter), 16));
return {};
}
case SamplerFilter::SamplerFilter_Nearest:
{
switch (mipmapFilter)
{
case SamplerMipmapMode_Linear: return GL_NEAREST_MIPMAP_LINEAR;
case SamplerMipmapMode_Nearest: return GL_NEAREST_MIPMAP_NEAREST;
}
NazaraError("Unhandled SamplerFilter 0x" + String::Number(UnderlyingCast(mipmapFilter), 16));
return {};
}
}
NazaraError("Unhandled SamplerFilter 0x" + String::Number(UnderlyingCast(minFilter), 16));
return {};
}
GLenum ToOpenGL(SamplerWrap wrapMode)
{
switch (wrapMode)
{
case SamplerWrap::SamplerWrap_Clamp: return GL_CLAMP_TO_EDGE;
case SamplerWrap::SamplerWrap_MirroredRepeat: return GL_MIRRORED_REPEAT;
case SamplerWrap::SamplerWrap_Repeat: return GL_REPEAT;
}
NazaraError("Unhandled SamplerWrap 0x" + String::Number(UnderlyingCast(wrapMode), 16));
return {};
}
GLenum ToOpenGL(ShaderStageType stageType)
{
switch (stageType)

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@ -30,8 +30,9 @@ namespace Nz::GL
enum class Extension
{
SpirV,
TextureFilterAnisotropic,
Max = SpirV
Max = TextureFilterAnisotropic
};
enum class ExtensionStatus
@ -73,7 +74,9 @@ namespace Nz::GL
inline Context(const OpenGLDevice* device);
virtual ~Context();
void BindSampler(UInt32 textureUnit, GLuint sampler) const;
void BindTexture(TextureTarget target, GLuint texture) const;
void BindTexture(UInt32 textureUnit, TextureTarget target, GLuint texture) const;
virtual void EnableVerticalSync(bool enabled) = 0;
@ -86,8 +89,11 @@ namespace Nz::GL
bool Initialize(const ContextParams& params);
inline void NotifySamplerDestruction(GLuint sampler) const;
inline void NotifyTextureDestruction(GLuint texture) const;
inline void SetCurrentTextureUnit(UInt32 textureUnit) const;
virtual void SwapBuffers() = 0;
#define NAZARA_OPENGLRENDERER_FUNC(name, sig) sig name = nullptr;
@ -113,7 +119,14 @@ namespace Nz::GL
struct State
{
std::array<GLuint, UnderlyingCast(TextureTarget::Max) + 1> boundTextures;
struct TextureUnit
{
GLuint sampler = 0;
std::array<GLuint, UnderlyingCast(TextureTarget::Max) + 1> textureTargets = { 0 };
};
std::vector<TextureUnit> textureUnits;
UInt32 currentTextureUnit = 0;
};
std::array<ExtensionStatus, UnderlyingCast(Extension::Max) + 1> m_extensionStatus;

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@ -37,12 +37,33 @@ namespace Nz::GL
return m_supportedExtensions.find(extension) != m_supportedExtensions.end();
}
inline void Context::NotifySamplerDestruction(GLuint sampler) const
{
for (auto& unit : m_state.textureUnits)
{
if (unit.sampler == sampler)
unit.sampler = 0;
}
}
inline void Context::NotifyTextureDestruction(GLuint texture) const
{
for (GLuint& boundTexture : m_state.boundTextures)
for (auto& unit : m_state.textureUnits)
{
if (boundTexture == texture)
boundTexture = 0;
for (GLuint& boundTexture : unit.textureTargets)
{
if (boundTexture == texture)
boundTexture = 0;
}
}
}
inline void Context::SetCurrentTextureUnit(UInt32 textureUnit) const
{
if (m_state.currentTextureUnit != textureUnit)
{
glActiveTexture(GL_TEXTURE0 + textureUnit);
m_state.currentTextureUnit = textureUnit;
}
}
}

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@ -110,7 +110,9 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
cb(glReadPixels, PFNGLREADPIXELSPROC) \
cb(glRenderbufferStorage, PFNGLRENDERBUFFERSTORAGEPROC) \
cb(glSamplerParameterf, PFNGLSAMPLERPARAMETERFPROC) \
cb(glSamplerParameterfv, PFNGLSAMPLERPARAMETERFVPROC) \
cb(glSamplerParameteri, PFNGLSAMPLERPARAMETERIPROC) \
cb(glSamplerParameteriv, PFNGLSAMPLERPARAMETERIVPROC) \
cb(glScissor, PFNGLSCISSORPROC) \
cb(glShaderBinary, PFNGLSHADERBINARYPROC) \
cb(glShaderSource, PFNGLSHADERSOURCEPROC) \

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@ -4,36 +4,40 @@
#pragma once
#ifndef NAZARA_OPENGLRENDERER_VKSAMPLER_HPP
#define NAZARA_OPENGLRENDERER_VKSAMPLER_HPP
#ifndef NAZARA_OPENGLRENDERER_GLSAMPLER_HPP
#define NAZARA_OPENGLRENDERER_GLSAMPLER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovableValue.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
namespace Nz
namespace Nz::GL
{
namespace Vk
class Sampler : public DeviceObject<Sampler, GL_SAMPLER>
{
class Sampler : public DeviceObject<Sampler, VkSampler, VkSamplerCreateInfo, VK_OBJECT_TYPE_SAMPLER>
{
friend DeviceObject;
friend DeviceObject;
public:
Sampler() = default;
Sampler(const Sampler&) = delete;
Sampler(Sampler&&) = default;
~Sampler() = default;
public:
Sampler() = default;
Sampler(const Sampler&) = delete;
Sampler(Sampler&&) noexcept = default;
~Sampler() = default;
Sampler& operator=(const Sampler&) = delete;
Sampler& operator=(Sampler&&) = delete;
inline void SetParameterf(GLenum pname, GLfloat param);
inline void SetParameteri(GLenum pname, GLint param);
inline void SetParameterfv(GLenum pname, const GLfloat* param);
inline void SetParameteriv(GLenum pname, const GLint* param);
private:
static inline VkResult CreateHelper(Device& device, const VkSamplerCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkSampler* handle);
static inline void DestroyHelper(Device& device, VkSampler handle, const VkAllocationCallbacks* allocator);
};
}
Sampler& operator=(const Sampler&) = delete;
Sampler& operator=(Sampler&&) noexcept = default;
private:
static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
};
}
#include <Nazara/OpenGLRenderer/Wrapper/Sampler.inl>
#endif // NAZARA_OPENGLRENDERER_VKSAMPLER_HPP
#endif

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@ -5,19 +5,53 @@
#include <Nazara/OpenGLRenderer/Wrapper/Sampler.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
namespace Nz::GL
{
namespace Vk
inline void Sampler::SetParameterf(GLenum pname, GLfloat param)
{
inline VkResult Sampler::CreateHelper(Device& device, const VkSamplerCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkSampler* handle)
{
return device.vkCreateSampler(device, createInfo, allocator, handle);
}
assert(m_objectId);
inline void Sampler::DestroyHelper(Device& device, VkSampler handle, const VkAllocationCallbacks* allocator)
{
return device.vkDestroySampler(device, handle, allocator);
}
const Context& context = EnsureDeviceContext();
context.glSamplerParameterf(m_objectId, pname, param);
}
inline void Sampler::SetParameteri(GLenum pname, GLint param)
{
assert(m_objectId);
const Context& context = EnsureDeviceContext();
context.glSamplerParameteri(m_objectId, pname, param);
}
inline void Sampler::SetParameterfv(GLenum pname, const GLfloat* param)
{
assert(m_objectId);
const Context& context = EnsureDeviceContext();
context.glSamplerParameterfv(m_objectId, pname, param);
}
inline void Sampler::SetParameteriv(GLenum pname, const GLint* param)
{
assert(m_objectId);
const Context& context = EnsureDeviceContext();
context.glSamplerParameteriv(m_objectId, pname, param);
}
inline GLuint Sampler::CreateHelper(OpenGLDevice& device, const Context& context)
{
GLuint sampler = 0;
context.glGenSamplers(1U, &sampler);
return sampler;
}
inline void Sampler::DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId)
{
context.glDeleteSamplers(1U, &objectId);
device.NotifySamplerDestruction(objectId);
}
}

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@ -2,34 +2,28 @@
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#if 0
#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
#include <Nazara/OpenGLRenderer/Utils.hpp>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
OpenGLTextureSampler::OpenGLTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo)
OpenGLTextureSampler::OpenGLTextureSampler(OpenGLDevice& device, TextureSamplerInfo samplerInfo)
{
VkSamplerCreateInfo createInfo = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
createInfo.magFilter = ToOpenGL(samplerInfo.magFilter);
createInfo.minFilter = ToOpenGL(samplerInfo.minFilter);
createInfo.addressModeU = ToOpenGL(samplerInfo.wrapModeU);
createInfo.addressModeV = ToOpenGL(samplerInfo.wrapModeV);
createInfo.addressModeW = ToOpenGL(samplerInfo.wrapModeW);
createInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
createInfo.mipmapMode = ToOpenGL(samplerInfo.mipmapMode);
if (!m_sampler.Create(device))
throw std::runtime_error("failed to create sampler object");
if (samplerInfo.anisotropyLevel > 0.f)
{
createInfo.anisotropyEnable = VK_TRUE;
createInfo.maxAnisotropy = samplerInfo.anisotropyLevel;
}
// In OpenGL, min and mipmap sampler are part of the same enum
if (!m_sampler.Create(device, createInfo))
throw std::runtime_error("Failed to create sampler: " + TranslateOpenGLError(m_sampler.GetLastErrorCode()));
m_sampler.SetParameteri(GL_TEXTURE_MIN_FILTER, ToOpenGL(samplerInfo.minFilter, samplerInfo.mipmapMode));
m_sampler.SetParameteri(GL_TEXTURE_MAG_FILTER, ToOpenGL(samplerInfo.magFilter));
m_sampler.SetParameteri(GL_TEXTURE_WRAP_S, ToOpenGL(samplerInfo.wrapModeU));
m_sampler.SetParameteri(GL_TEXTURE_WRAP_T, ToOpenGL(samplerInfo.wrapModeV));
m_sampler.SetParameteri(GL_TEXTURE_WRAP_R, ToOpenGL(samplerInfo.wrapModeW));
if (samplerInfo.anisotropyLevel > 1.f)
m_sampler.SetParameterf(GL_TEXTURE_MAX_ANISOTROPY_EXT, samplerInfo.anisotropyLevel);
}
}
#endif

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@ -22,13 +22,40 @@ namespace Nz::GL
m_device->NotifyContextDestruction(*this);
}
void Context::BindSampler(UInt32 textureUnit, GLuint sampler) const
{
if (textureUnit >= m_state.textureUnits.size())
throw std::runtime_error("unsupported texture unit #" + std::to_string(textureUnit));
auto& unit = m_state.textureUnits[textureUnit];
if (unit.sampler != sampler)
{
if (!SetCurrentContext(this))
throw std::runtime_error("failed to activate context");
glBindSampler(textureUnit, sampler);
unit.sampler = sampler;
}
}
void Context::BindTexture(TextureTarget target, GLuint texture) const
{
if (!SetCurrentContext(this))
throw std::runtime_error("failed to activate context");
BindTexture(m_state.currentTextureUnit, target, texture);
}
if (m_state.boundTextures[UnderlyingCast(target)] != texture)
void Context::BindTexture(UInt32 textureUnit, TextureTarget target, GLuint texture) const
{
if (textureUnit >= m_state.textureUnits.size())
throw std::runtime_error("unsupported texture unit #" + std::to_string(textureUnit));
auto& unit = m_state.textureUnits[textureUnit];
if (unit.textureTargets[UnderlyingCast(target)] != texture)
{
if (!SetCurrentContext(this))
throw std::runtime_error("failed to activate context");
SetCurrentTextureUnit(textureUnit);
GLenum glTarget;
switch (target)
{
@ -54,7 +81,7 @@ namespace Nz::GL
glBindTexture(glTarget, texture);
m_state.boundTextures[UnderlyingCast(target)] = texture;
unit.textureTargets[UnderlyingCast(target)] = texture;
}
}
@ -66,8 +93,6 @@ namespace Nz::GL
return false;
}
m_state.boundTextures.fill(0);
const Loader& loader = GetLoader();
auto LoadSymbol = [&](auto& func, const char* funcName, bool mandatory)
@ -118,6 +143,14 @@ namespace Nz::GL
});
m_extensionStatus.fill(ExtensionStatus::NotSupported);
// TextureFilterAnisotropic
if (m_supportedExtensions.count("GL_ARB_texture_filter_anisotropic"))
m_extensionStatus[UnderlyingCast(Extension::TextureFilterAnisotropic)] = ExtensionStatus::ARB;
else if (m_supportedExtensions.count("GL_EXT_texture_filter_anisotropic"))
m_extensionStatus[UnderlyingCast(Extension::TextureFilterAnisotropic)] = ExtensionStatus::EXT;
// SpirV
if (m_supportedExtensions.count("GL_ARB_gl_spirv"))
m_extensionStatus[UnderlyingCast(Extension::SpirV)] = ExtensionStatus::ARB;
@ -162,6 +195,14 @@ namespace Nz::GL
}, this);
}
GLint maxTextureUnits = -1;
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
if (maxTextureUnits < 32) //< OpenGL ES 3.0 requires at least 32 textures units
NazaraWarning("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is " + std::to_string(maxTextureUnits) + ", >= 32 expected");
assert(maxTextureUnits > 0);
m_state.textureUnits.resize(maxTextureUnits);
return true;
}