OpenGLRenderer: Implement TextureSampler (and texture units)
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@@ -40,6 +40,7 @@ namespace Nz
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std::unique_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::unique_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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inline void NotifySamplerDestruction(GLuint texture) const;
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inline void NotifyTextureDestruction(GLuint texture) const;
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OpenGLDevice& operator=(const OpenGLDevice&) = delete;
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